Commit Graph

11 Commits

Author SHA1 Message Date
marcel
d7e5b117c4 Fix the following error:
ld: locore.o: non-pic code with imm relocation against dynamic
	symbol `__gp'

With binutils 2.15, ld(1) defines the implicit/automatic symbol __gp
as a dynamic symbol and thus will now complain when used in a non-PIC
fashion (the immediate relocation used to set the GP register). Resolve
this by defining __gp in the linker script. Make sure __gp is aligned
on a 16-byte boundary.

Note: the 0x200000 magic offset is due to having a 22-bit GP-relative
relocation. The GOT will be accessed with negative offsets from GP.
2004-06-20 22:32:19 +00:00
marcel
ee8ad8e3cf Load the kernel at a 64M instead of 5M. The advantage of this is that
we can switch to 64M-sized identity mappings and not having to map the
first 64M. This is especially important because the first 1M contains
the VGA frame buffer and is otherwise a legacy memory range. Best to
make as little assumptions about it as possible. Switching to 64M-sized
mappings is important to avoid creating overlapping translations, which
have the side-effect of triggering machine checks. This is currently
what's preventing us to boot on an Intel Tiger 4.

Note that since we currently use 256M-sized identity mappings, we
would reduce the size of the mappings and consequently increase the
TLB pressure. The performance implications of this are minimal if
measurable at all because identify mappings are not our primary
means for memory management.

Also note that there's no guarantee that physical memory exists at
64M. Then again, we didn't had the guarantee when we were loading at
5M. We'll deal with this when it's a problem.

Discussed with: arun@
2003-09-06 05:15:36 +00:00
marcel
0953128c46 Sync the linker script with the one used by default for userland. Since
ia64 only uses relocations with addend, remove the sections specific to
non-addend relocations (.rel.*). Also remove C++ specific sections.

Approved by: re@ (blanket)
2003-05-16 06:03:45 +00:00
obrien
fb733a94f4 Back out rev 1.7 -- I'm not sure we're ready for it and I can't test it.
Marcel will find out RSN if it is needed and I'll let him fix this up if
need be.
2002-12-05 18:35:44 +00:00
obrien
1bc8af7a72 Our binary output format is now "elf64-ia64-little-freebsd". 2002-12-05 18:28:01 +00:00
marcel
c0de70c997 Remove the _ia64_unwind_start and _ia64_unwind_end symbols. We now
find the unwind table through the ELF program headers.
2002-10-19 19:32:21 +00:00
marcel
3bf0e96c49 Cover the ELF headers with the text segment so that they get loaded
into memory. This brings us in line with the other architectures and
more easily allows us to do machine dependent processing on the ELF
file (such as scanning for unwind information).
2002-10-18 04:46:36 +00:00
marcel
635c63996c Have the linker collect and combine all unwind_info and unwind
sections so that the resulting load module has a single unwind
table. This matches the behaviour in userland.
2002-10-12 22:24:41 +00:00
dfr
80b72e2da8 Put symbols at the start and end of the unwind section so that we can
find it at runtime.
2001-10-29 11:40:14 +00:00
dfr
1946903531 Change the kernel layout to match Linux/ia64 more closely. This prevents
the Linux loader from corrupting our text section when it attempts to
write out boot options.
2001-03-09 13:47:25 +00:00
dfr
263f9f6863 This is the first snapshot of the FreeBSD/ia64 kernel. This kernel will
not work on any real hardware (or fully work on any simulator). Much more
needs to happen before this is actually functional but its nice to see
the FreeBSD copyright message appear in the ia64 simulator.
2000-09-29 13:46:07 +00:00