Mainly focus on files that use BSD 3-Clause license.
The Software Package Data Exchange (SPDX) group provides a specification
to make it easier for automated tools to detect and summarize well known
opensource licenses. We are gradually adopting the specification, noting
that the tags are considered only advisory and do not, in any way,
superceed or replace the license texts.
Special thanks to Wind River for providing access to "The Duke of
Highlander" tool: an older (2014) run over FreeBSD tree was useful as a
starting point.
Renumber cluase 4 to 3, per what everybody else did when BSD granted
them permission to remove clause 3. My insistance on keeping the same
numbering for legal reasons is too pedantic, so give up on that point.
Submitted by: Jan Schaumann <jschauma@stevens.edu>
Pull Request: https://github.com/freebsd/freebsd/pull/96
The problem here is that the archive is too short (< 512 bytes). The
buffer routines, try to read at least 512 bytes, even when we try to
determine what format file we have, which is wrong.
Obtained from: NetBSD (CVS rev 1.26)
MFC after: 5 days
o Old-style K&R declarations have been converted to new C89 style
o register has been removed
o prototype for main() has been removed (gcc3 makes it an error)
o int main(int argc, char *argv[]) is the preferred main definition.
o Attempt to not break style(9) conformance for declarations more than
they already are.
are:
* Implement cpio compatibility mode when pax is invoked as cpio
* Extend tar compatibility mode to cover many of the GNU tar single-letter
options (bzip2 mode, aka -y/-j is not present in OpenBSD). When
invoked as tar, pax is now full-featured enough for use by the ports
collection to extract distfiles and create packages.
* Many bug fixes to the operation of pax and the tar compatibility modes
* Code fixes for things like correct string buffer termination.
I tried to preserve existing FreeBSD fixes to this utility; please let me
know if I have inadvertently spammed something.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.