via INCS. Implemented INCSLINKS (equivalent to SYMLINKS) to
handle symlinking include files. Allow for multiple groups of
include files to be installed, with the powerful INCSGROUPS knob.
Documentation to follow.
Added standard `includes' and `incsinstall' targets, use them
in Makefile.inc1. Headers from the following makefiles were
not installed before (during `includes' in Makefile.inc1):
kerberos5/lib/libtelnet/Makefile
lib/libbz2/Makefile
lib/libdevinfo/Makefile
lib/libform/Makefile
lib/libisc/Makefile
lib/libmenu/Makefile
lib/libmilter/Makefile
lib/libpanel/Makefile
Replaced all `beforeinstall' targets for installing includes
with the INCS stuff.
Renamed INCDIR to INCSDIR, for consistency with FILES and SCRIPTS,
and for compatibility with NetBSD. Similarly for INCOWN, INCGRP,
and INCMODE.
Consistently use INCLUDEDIR instead of /usr/include.
gnu/lib/libstdc++/Makefile and gnu/lib/libsupc++/Makefile changes
were only lightly tested due to the missing contrib/libstdc++-v3.
I fully tested the pre-WIP_GCC31 version of this patch with the
contrib/libstdc++.295 stuff.
These changes have been tested on i386 with the -DNO_WERROR "make
world" and "make release".
to avoid polluting sys.mk. This directive controls the addition of
compiler warning flags to CFLAGS in a relatively compiler-neutral manner.
The idea is that WARNS can be set in Makefile.inc or in individual
Makefiles as they become clean, to prevent the introduction of new
warnings in the code. -Werror is added by default
* Rip out MACHINE_CPU stuff from sys.mk and include a new <bsd.cpu.mk>
after we pull in /etc/make.conf. We need to do it afterwards so we can
react to the user setting of the:
* CPUTYPE variable, which contains the CPU type which the user wants to
optimize for. For example, if you want your binaries to only run on an
i686-class machine (or higher), set this to i686. If you want to support
running binaries on a variety of CPU generations, set this to the lowest
common denominator. Supported values are listed in make.conf.
* bsd.cpu.mk does the expansion of CPUTYPE into MACHINE_CPU using the
(hopefully) correct unordered list of CPU types which should be used on
that CPU. For example, an AMD k6 CPU wants any of the following:
k6 k5 i586 i486 i386
This is still an unordered list so the client makefile logic is simple -
client makefiles need to test for the various elements of the set in
decreasing order of priority using ${MACHINE_CPU:M<foo>}, as before.
The various MACHINE_CPU lists are believed to be correct, but should be
checked.
* If NO_CPU_CFLAGS is not defined, add relevant gcc compiler optimization
settings by default (e.g. -karch=k6 for CPUTYPE=k6, etc). Release
builders and developers of third-party software need to make sure not to
enable CPU-specific optimization when generating code intended to be
portable. We probably need to move to an /etc/world.conf to allow the
optimization stuff to be applied separately to world/kernel and external
compilations, but it's not any worse a problem than it was before.
* Add coverage for the ia64/itanium MACHINE_ARCH/CPUTYPE.
* Add CPUTYPE support for all of the CPU types supported by FreeBSD and gcc
(only i386, alpha and ia64 first, since those are the minimally-working
ports. Other architecture porters, please feel free to add the relevant
gunk for your platform).
Reviewed by: jhb, obrien
a few variables that could be used in the port Makefile for ".if exists()"
tests. bsd.port.post.mk defines the rest.
Note: if you define USE_X_PREFIX or USE_IMAKE, put it before including
bsd.port.pre.mk. These are the only two variables used in the first part.
In reality, bsd.port.pre.mk and bsd.port.post.mk just include bsd.port.mk
with special variables to turn part of it off.
the right solution or not, bsd.port.mk is broken unless bsd.locale.mk
is installed.
Note that if LOCALE is not defined, port-building explodes:
"/usr/share/mk/bsd.locale.mk", line 135: if-less elif
"/usr/share/mk/bsd.locale.mk", line 135: Need an operator
(For each .if testing LOCALE)
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.