Earlier efforts to stop loading the menu broke the ability to skip the menu
with, e.g., beastie_disable in loader.conf(5) as it was decided before
configuration was read.
Defer bringing in the menu module until we've loaded configuration so that
we can make a more informed decision on whether the menu should be skipped
or not.
This commit splits all of the logodefs/graphics out into their own own files
and provides a method for these files to register their logodefs with the
drawer. Graphics are now loaded on demand if they don't exist in the current
set of logodefs.
The drawer module becomes a little easier to navigate through without all of
the graphics mixed in. It's also easy to do one-off graphics like the
9.2 Die Hard tribute by dteske@ without adding even more to our memory
requirements.
- No need for a 'goto' when our entire loop body is then wrapped in a
conditional.
- No need to leave commented out prints laying around
- If an expression is clearly going to be either nil or an expression that
isn't likely to be a boolean, we might as well use `or` to specify a
default value for the expression. e.g. `loader.getenv(...) or "no"`
The previous iteration of this assumed that {module}_load was set. In the
old world order of default loader.conf(5), this was probably a safe
assumption given that we had almost every module explicitly not-loaded in
it.
In the new world order, this is no longer the case, so one could delete a
_load line inadvertently while leaving a _name, _type, _flags, _before,
_after, or _error. This would have caused a confusing Lua error and borked
module loading.
It was previously only printed, but we do actually want to raise it as a
full blown error so that things don't look OK when they've actually gone
wrong.
The second parameter to error, level, is set to 2 here so that the error
message reflects the position of the try_include caller, rather than the
try_include itself. Example:
LUA ERROR: /boot/lua/loader.lua:46: /boot/lua/local.lua:1: attempt to call a
nil value (global 'cxcint').
This provides a way to optionally include a module without having to wrap it
in filesystem checks. try_include is a little more robust, using the lua
search path instead of forcing us to explicitly consider all of the places
we could want to include a module. Errors are still generally raised from
trying to load the module, but ENOENT will not get raised unless we're doing
a verbose load.
This will also be used to split out logo/brand graphics into their own files
so that we can safely scale up the number of graphics included without
worrying about the extra memory consumption- opting to lazily load graphics
instead.
Reviewed by: cem
Differential Revision: https://reviews.freebsd.org/D14658
This pertains exclusively to the set/restore functionality that we offer,
where any changes made by loader.conf previously will be effectively removed
upon reload of the configuration. We don't currently have a need to export
these, so don't bother.
boot1 is too early to be deciding a good resolution. Console modes don't map
cleanly/predictably to actual screen resolutions, and GOP does not reflect
the actual screen resolution after a console mode change. Rip it out.
Add an efi-autoresizecons command to loader to choose an optimal screen
resolution based on the current environment. We'll explicitly execute this
later, preferably before we draw anything of value but after we load config
and pick up any tunables we may need to decide where we're going.
This method also allows us to actually pass the correct framebuffer
information on to the kernel.
UGA autoresizing is not implemented because it doesn't have the kind of mode
enumeration that GOP does. If an interested person with relevant hardware
could get in contact, we can take a look at implementing UGA autoresize.
This effectively "fixes" the breakage caused by r327058, but doesn't
actually set the resolution correctly until the interpreter calls
efi-autoresizcons. The lualoader version of this has been included for
reference; the forth equivalent will follow.
Reviewed by: imp (with some hestitation), manu
Differential Revision: https://reviews.freebsd.org/D14788
In the original lualoader project, 'escapef' and 'escapeb' were chosen for
'escape fg' and 'escape bg'. We've carried on this naming convention, and as
our use of attributes grow the likeliness of 'escapeb'/'resetb' being
confused upon glance for 'escape bold'/'reset bold' increases.
Fix this by renaming these four functions to {escape,reset}{fg,bg} rather
than {escape,reset}{f,b} for clarity.
Reported by: dteske
See: comments in the hook module about intended usage, as well as the
introduced use for config.reloaded.
Use the newly introduced hook module to define a "config.reloaded" hook.
This is currently used to register core's clearKernelCache as a reload hook
to avoid a circular dependency and fix this functionality- it didn't
actually work out, and it isn't immediately obvious how it slipped into src.
Other hook types will be introduced into the core lualoader as useful hook
points are identified.
Previously, we sent a CSI 0m sequence to reset attributes, which also reset
the color scheme if the terminal defaults didn't match what we're expecting.
Go all-in and reset the color scheme, too, just in case.
Reported by: emaste
The console may have been set for different colors before lualoader kicks
in; notably, a black-on-white color scheme is not necessarily what we're
expecting.
While here, make color.default() a composition of color.escape() instead of
rewriting the escape sequence to make it more obvious what it's achieving: a
white-on-black color scheme with no attributes set.
Reported by: emaste, whose eyes may rest easily
With autodetection turned on, hitting the filesystem everytime we need to
calculate choices for the kernel carousel is kind of slow. Cache once on the
first listing and reload it anytime the config is reloaded in case any of
the loader.conf(5) changes that affect this (kernel, kernels,
kernels_autodetect) have changed. This also picks up the case where we've
changed currdev and the autodetected kernels could change.
cli_execute was changed to return the status, cascade that to
cli_execute_unparsed.
This fixes a lot of false "Failed to execute" errors following r330620; no
failures actually occurred, but [module]_error would've then promptly
executed (and also "failed")
This applies to:
- exec
- [module]_before
- [module]_error
- [module]_after
Before this commit, these used loader.perform to execute them as a pure,
unsalted loader command. This means that they were not able to take
advantage of any Lua-salted loader commands, like boot and autoboot, or pure
Lua loader commands (functions attached to the 'cli' module).
They now have access to the full arsenal, just shy of being able to execute
arbitrary Lua.
loader.interpret should not be used for executing loader commands from an
untrusted source (e.g. environment vars) as it will allow execution of
arbitrary Lua. Replace it with a call to the recently introduced
cli_execute_unparsed, which parses it out as a loader command and then
dispatches it as a loader command. This effectively filters out arbitrary
Lua.
This will be used for scenarios where the command to execute is coming in
via the environment (from, for example, loader.conf(5)) and is thus not
necessarily trusted.
cli_execute_unparsed will immediately be used for handling
module_{before,after,error} as well as menu_timeout_command. We still want
to offer these variables the ability to execute Lua-intercepted loader
commands, but we don't want them to be able to execute arbitrary Lua.
Reviewed by: imp
Differential Revision: https://reviews.freebsd.org/D14580
Back when I "fixed" the loading of kernel/modules to be deferred until
booting, I inadvertently broke the ability to manually load a set of kernels
and modules in case of something bad having happened. lualoader would
instead happily load whatever is specified in loader.conf(5) and go about
the boot, leading to a panic loop as you try to rediscover a way to stop the
panicky efirt module from loading and fail miserably.
Reported by: me, sadly
loader.command(...) will return whatever the executed function returns, so
follow suit and return whatever loader.command() returned or whatever the
Lua function returns.
- All of our default positions were offset from forth
- Our menu frame size was smaller than in forth
- Logo/brand drawing had an off-by-one, drawing one column lower on the
screen than they should have been.
- While here, switch a print() to printc() as it's expected that logos may
contain color and other escpae sequences that we'll need to honor.
It may be set to "left" or "right" -- any other value will cause the title
to be centered.
I've chosen to position these things just inside the vertical borders,
rather than overlapping the corners. This is an arbitrary choice and easily
amendable if this looks terrible.
Rather than before the menu is drawn. The drawer is going to reset the
crusor position as soon as it draws anything anyways, so doing it before
serves no purpose. Setting it after is needed so we don't clobber the menu
when we start booting.
r330282 registered loader.printc as printc, so use it instead. This makes
sense for a couple reasons, the major point being that it reads a little bit
easier and pairs nicely with the global 'print'.
Similar cases can not really be made for other loader.* functions as most of
them are either highly specific to our use-case or usually available in
other modules, such as `os`. printc does not have a standard implementation
in the Lua world(*), so we have a little more leeway with it, and it's kind
of a special case of the globally available 'print'.
(*) I've been in the Lua world for all of two weeks, so this could be wrong.
- Add drawer.frame_styles to map out the kinds of characters we need for the
different loader_menu_frame values
- Respect loader_menu_frame, default to double[*]
- (imp) Use loader.printc instead of print- print adds a newline to the
output, which is not the right thing we want to be doing.
- (imp) Draw horizontal frames a little more efficiently- setting the cursor
after every line segment is horribly inefficient, especially on serial
consoles. Halve the number of characters written at the expense of an
additional loop to draw the bottom frame, which is likely more efficient
in the long run for some of less ideal scenarios.
[*] menu.4th(8) claims that the default here was single, but unset
loader_menu_frame yielded double and we didn't have any overrides in the
default loader.conf(5), so double it is.
Distribution will be done after all of the lualoader manpages are created.
Reviewed by: rpokala
Differential Revision: https://reviews.freebsd.org/D14480
Distribution will be done after all of the lualoader manpages are created.
Reviewed by: rpokala
Differential Revision: https://reviews.freebsd.org/D14479
Rather than hardcoding these things. This could lead to some form of loader
localization later, but the main goal at the moment is to get a clear view
of the strings we're outputting and strive to use more string.format() and
less wild concatenation all over the place.
We've included an extra '0' in there (which might get removed later, but
it's maintained for the moment for legacy purposes) which oftentimes
indicate that the following number should be treated as octal. This is not
the case, so note that to prevent future confusion (of myself and others).