a heavily stripped down FreeBSD/i386 (brutally stripped down actually) to
attempt to get a stable base to start from. There is a lot missing still.
Worth noting:
- The kernel runs at 1GB in order to cheat with the pmap code. pmap uses
a variation of the PAE code in order to avoid having to worry about 4
levels of page tables yet.
- It boots in 64 bit "long mode" with a tiny trampoline embedded in the
i386 loader. This simplifies locore.s greatly.
- There are still quite a few fragments of i386-specific code that have
not been translated yet, and some that I cheated and wrote dumb C
versions of (bcopy etc).
- It has both int 0x80 for syscalls (but using registers for argument
passing, as is native on the amd64 ABI), and the 'syscall' instruction
for syscalls. int 0x80 preserves all registers, 'syscall' does not.
- I have tried to minimize looking at the NetBSD code, except in a couple
of places (eg: to find which register they use to replace the trashed
%rcx register in the syscall instruction). As a result, there is not a
lot of similarity. I did look at NetBSD a few times while debugging to
get some ideas about what I might have done wrong in my first attempt.
is an application space macro and the applications are supposed to be free
to use it as they please (but cannot). This is consistant with the other
BSD's who made this change quite some time ago. More commits to come.
- %fs register is added to trapframe and saved/restored upon kernel entry/exit.
- Per-cpu pages are no longer mapped at the same virtual address.
- Each cpu now has a separate gdt selector table. A new segment selector
is added to point to per-cpu pages, per-cpu global variables are now
accessed through this new selector (%fs). The selectors in gdt table are
rearranged for cache line optimization.
- fask_vfork is now on as default for both UP and SMP.
- Some aio code cleanup.
Reviewed by: Alan Cox <alc@cs.rice.edu>
John Dyson <dyson@iquest.net>
Julian Elischer <julian@whistel.com>
Bruce Evans <bde@zeta.org.au>
David Greenman <dg@root.com>
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.