8 Commits

Author SHA1 Message Date
Poul-Henning Kamp
06bba905d0 Many places in the code NULL is used in integer context, where
plain 0 should be used.  This happens to work because we #define
NULL to 0, but is stylistically wrong and can cause problems
for people trying to port bits of code to other environments.

PR:		2752
Submitted by:	Arne Henrik Juul <arnej@imf.unit.no>
1997-09-18 13:45:34 +00:00
Eivind Eklund
34a13bf4cb Change games from setuid games to setgid games.
Reviewed by:	maybe@yes.no
Obtained from:	OpenBSD (mostly deraadt@openbsd.org)
1997-09-01 00:34:51 +00:00
Eivind Eklund
6397b46dd2 Add setuid() before running the pager - from the code audit.
Submitted by:	Mark Huizer <xaa@stack.nl>
1997-02-23 03:29:36 +00:00
Wolfram Schneider
c6234bb251 444 -> ${NOBINMODE}
/usr/share -> ${SHAREDIR}
/usr/games -> ${BINDIR}
1997-02-09 02:52:41 +00:00
Bruce Evans
9c0dc173cc Change install' to ${INSTALL}' so that default install flags can be
specified in the top level Makefiles.
1995-07-25 00:37:58 +00:00
Rodney W. Grimes
010f5413b5 Remove trailing whitespace. 1995-05-30 03:37:36 +00:00
Rodney W. Grimes
0e58d91938 Change all references to LIBTERM and -ltermlib to LIBTERMCAP and -ltermcap 1994-09-11 21:32:28 +00:00
Jordan K. Hubbard
554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00