Commit Graph

169 Commits

Author SHA1 Message Date
Kyle Evans
b435332653 lualoader: Respect loader_menu_title_align
It may be set to "left" or "right" -- any other value will cause the title
to be centered.

I've chosen to position these things just inside the vertical borders,
rather than overlapping the corners. This is an arbitrary choice and easily
amendable if this looks terrible.
2018-03-03 17:38:25 +00:00
Kyle Evans
953d8937d5 lualoader: Respect loader_menu_title, prepare for align 2018-03-03 17:25:49 +00:00
Kyle Evans
a76f8a5bc2 lualoader: Execute menu_timeout_command at the end of menu autoboot
Instead of hardcoding "boot", respect menu_timeout_command from Forth. It
still defaults to 'boot', so this will not be a functional change for most.
2018-03-03 17:18:40 +00:00
Kyle Evans
decacd9170 lualoader: Reset the cursor position after the menu is drawn
Rather than before the menu is drawn. The drawer is going to reset the
crusor position as soon as it draws anything anyways, so doing it before
serves no purpose. Setting it after is needed so we don't clobber the menu
when we start booting.
2018-03-02 17:07:08 +00:00
Kyle Evans
223e9874b6 lualoader: Use global printc instead of loader.printc
r330282 registered loader.printc as printc, so use it instead. This makes
sense for a couple reasons, the major point being that it reads a little bit
easier and pairs nicely with the global 'print'.

Similar cases can not really be made for other loader.* functions as most of
them are either highly specific to our use-case or usually available in
other modules, such as `os`. printc does not have a standard implementation
in the Lua world(*), so we have a little more leeway with it, and it's kind
of a special case of the globally available 'print'.

(*) I've been in the Lua world for all of two weeks, so this could be wrong.
2018-03-02 16:06:20 +00:00
Kyle Evans
379e652e1b lualoader: Steamroll the box-drawing
- Add drawer.frame_styles to map out the kinds of characters we need for the
  different loader_menu_frame values
- Respect loader_menu_frame, default to double[*]
- (imp) Use loader.printc instead of print- print adds a newline to the
  output, which is not the right thing we want to be doing.
- (imp) Draw horizontal frames a little more efficiently- setting the cursor
  after every line segment is horribly inefficient, especially on serial
  consoles. Halve the number of characters written at the expense of an
  additional loop to draw the bottom frame, which is likely more efficient
  in the long run for some of less ideal scenarios.

[*] menu.4th(8) claims that the default here was single, but unset
loader_menu_frame yielded double and we didn't have any overrides in the
default loader.conf(5), so double it is.
2018-03-02 15:28:08 +00:00
Kyle Evans
9eded7f476 core.lua(8): Add missing note about core.KEYSTR_CSI 2018-03-02 05:38:08 +00:00
Kyle Evans
f520b4afd2 Add menu.lua(8), but do not add to distribution
Distribution will be done after all of the lualoader manpages are created.

Reviewed by:	rpokala
Differential Revision:	https://reviews.freebsd.org/D14480
2018-03-02 05:36:04 +00:00
Kyle Evans
913bd09810 Add core.lua(8), but do not add to distribution
Distribution will be done after all of the lualoader manpages are created.

Reviewed by:	rpokala
Differential Revision:	https://reviews.freebsd.org/D14479
2018-03-02 05:35:14 +00:00
Kyle Evans
972c7fcd3f lualoader: Use string literal \xNN instead of string.char() 2018-03-02 03:05:36 +00:00
Kyle Evans
cb4fbe4ebb lualoader: Use #str instead of tracking length with 'n'
We really gain almost nothing by tracking length separately, especially when
it's as easy as "#str", so reduce complexity.
2018-03-02 02:39:41 +00:00
Kyle Evans
2f3ecc87bf lualoader: Fix some lint-mentioned errors
- nextbootfile is not a variable, but nextboot_file is
- pstatus was explicitly initialized but later clobbered, so don't
  initialize it.
2018-03-02 02:39:16 +00:00
Kyle Evans
fdabb5f55e lualoader: config: Pull some messages out into constants
Rather than hardcoding these things. This could lead to some form of loader
localization later, but the main goal at the moment is to get a clear view
of the strings we're outputting and strive to use more string.format() and
less wild concatenation all over the place.
2018-03-01 02:31:28 +00:00
Kyle Evans
43f7d9d1b2 lualoader: Dedup these "Return to main menu" entries 2018-03-01 02:04:26 +00:00
Kyle Evans
230061c53d lualoader: Add note that \027 is a decimal representation
We've included an extra '0' in there (which might get removed later, but
it's maintained for the moment for legacy purposes) which oftentimes
indicate that the following number should be treated as octal. This is not
the case, so note that to prevent future confusion (of myself and others).
2018-02-28 05:11:10 +00:00
Kyle Evans
eda2d36b18 lualoader: Remove debug function
Our module bits ended up more stable than I anticipated, so this turns out
to be no longer useful.

If things like this need to come back, we should do it in a separate 'debug'
module to serve as a collection of debugging aides. As a rule, this 'debug'
module would *not* be allowed as a requirement of any other modules in-tree.
2018-02-28 05:02:05 +00:00
Kyle Evans
ed1d0954ca lualoader: Further screen cleanup
- Add screen.default_x and screen.default_y to determine where
  screen.defcursor resets the cursor to.
- Use screen.setcursor in screen.defcursor instead of rewriting the escape
  sequence.
- Use screen.default_y when resetting the cursor after writing the new
  twiddle character, add a comment verbally describing the position just in
  case.
2018-02-28 04:31:19 +00:00
Kyle Evans
0901ba3aa1 lualoader: Re-do twiddle
It worked on my test setup, but is clearly non-functional on others.

Further examination of check-password.4th showed that it actually reset the
cursor to 0,25 every time and overwrote the previous password prompt. Do
that, and also clear the "Incorrect Password" text if the correct password
gets entered.
2018-02-28 04:23:28 +00:00
Kyle Evans
fb7275bedb lualoader: Correct test sense, comments, and add some more comments 2018-02-27 22:07:41 +00:00
Kyle Evans
2bb86aefec lualoader: Convert instances of KEYSTR_ESCAPE .. "[" -> KEYSTR_CSI 2018-02-27 22:02:39 +00:00
Kyle Evans
d5b2439e5d lualoader: Replace instances of \027 with KEYSTR_ESCAPE
With exception to drawing bits, which should probably be kept as-is to not
make a mess out of things.

Reported by:	rpokala (a while ago)
2018-02-27 21:52:22 +00:00
Kyle Evans
8620ae0187 lualoader: Remove remnants of testing...
twiddle_pos didn't need to be a module-scope local, since it's going to get
reset with every read anyways- it was left-over from other things.

screen.movecursor with a y=-1 setting was from a test of movecursor,
resulting in the twiddle characters being drawn going up the console and
looking quite funky.
2018-02-27 21:30:24 +00:00
Kyle Evans
a6f1506f1a lualoader: Add a twiddle at password prompt
This gives some form of feedback while typing, and matches-(ish*) Forth
behavior. The cursor generally rests two column after the password prompt,
then the twiddle is drawn three columns later and the cursor reset to
resting position after being drawn.

I've removed the note about re-evaluating it for security considerations and
instead set it up as a module-local variable that we can set later depending
on environment or something. It's set to false with no chance of changing at
the moment.

*As close as I can tell from reading check-password.4th, because I don't
have an easy test (or deployed) setup for forth loader to check how close
it is. Please do mention if it's not close enough.
2018-02-27 21:22:57 +00:00
Kyle Evans
9937e97979 lualoader: Re-work menu skipping bits
This is motivated by a want to reduce heap usage if the menu is being
skipped. Currently, the menu module must be loaded regardless of whether
it's being skipped or not, which adds a cool ~50-100KB worth of memory
usage.

Move the menu skip logic out to core (and remove a debug print), then check
in loader.lua if we should be skipping the menu and avoid loading the menu
module entirely if so. This keeps our memory usage below ~115KB for a boot
with the menu stripped.

Also worth noting: with this change, we no longer explicitly invoke autoboot
if we're skipping the menu. Instead, we let the standard loader behavior
apply: try to autoboot if we need to, then drop to a loader prompt if not or
if the autoboot sequence is interrupted. The only thing we still handle
before dropping to the loader autoboot sequence is loadelf(), so that we can
still apply any of our kernel loading behavior.
2018-02-26 15:37:32 +00:00
Kyle Evans
5495d73c35 lualoader: screen argument fixes
screen was also guilty of not-so-great argument names, but it was also
guilty of handling color sequences on its own. Change those bits to using
the color module instead.

As a side note, between color and screen, I'm not 100% sure that returning
the color_value is the right thing to do if we won't generate the escape
sequences. This should be re-evaluated at a later time, and they should
likely return nil instead.
2018-02-26 04:12:54 +00:00
Kyle Evans
04af422907 lualoader: More argument name expansion, part 2
screen also has some instances, but it also has other cleanup to go with it.
Because of this, I will be committing the screen changes separately.
2018-02-26 04:08:54 +00:00
Kyle Evans
2a11b81090 lualoader: A little more general menu cleanup
Instead of a single-letter parameter ('m'), use something a little more
descriptive and meaningful: 'menudef' ("menu definition") -- these functions
expect to be passed a menudef, so call it what it is.

While here, throw an assertion in that we have a handler for the selected
menu item. This is more of a debugging aide so that it's more obvious when
one is testing a menudef that they've added an entry item that we don't
handle.

This is an improvement over the past behavior of ignoring the unknown menu
entry.
2018-02-26 03:46:17 +00:00
Kyle Evans
beafe96147 lualoader: Track the menu currently drawn, instead of validity
This cleans up the odd approach to menu drawing. Instead of tracking
validity, we track the menu that was drawn on the screen. Whenever we draw a
menu, we'll set this to that menu.

Anything that invalidates the screen should go ahead and trigger an explicit
redraw, rather than finding a wy to set screen_invalid.

The currently drawn menu is then reset in menu.run as we exit the menu
system, so that dropping to the loader prompt or leaving menu.run() will
just behave as expected without doing redundant work every time we leave a
menu.
2018-02-25 17:02:50 +00:00
Kyle Evans
fe226a72cb lualoader: Invalidate the screen from menu perspective upon mnu exit
In the common case, this will effectively do nothing as the menu will get
redrawn as we leave submenus regardless of whether the screen has been
marked invalid or not

However, upon escape to the loader prompt, one could do either of the
following to re-enter the menu system:

-- Method 1
require('menu').run()

-- Method 2
require('menu').process(menu.default)

With method 1, the menu will get redrawn anyways as we do this before
autoboot checking upon entry. With method 2, however, the menu will not be
redrawn without this invalidation.

Both methods are acceptable for re-entering the menu system, although the
latter method in the local module for processing new and interesting menus
is more expected.
2018-02-25 16:29:02 +00:00
Kyle Evans
22ae8ae1f4 lualoader: Explain deviation from naming guidelines
cli_execute is likely the only exception that we should make, due to it
being a global. We don't really need other globals, so this won't really end
up an epidemic.
2018-02-25 05:14:06 +00:00
Kyle Evans
ca16d83fd4 lualoader: Pull autoboot handling out into menu.run()
There's no reason for autoboot handling to be mixed in with menu processing.
It is a distinct process that should only be done once when entering the
menu system.

menu.process has been modified to take an initial keypress to process and to
only draw the screen initially if it's been invalidated. The keypress is
kind of a kludge, although it could be argued to be a potentially useful
kludge if there are other processes that may need to feed a keypress into
the menu system.
2018-02-25 05:00:54 +00:00
Kyle Evans
28384160a7 lualoader: Pull menu redrawing specifics out of menu.process
In general, every menu redraw is going to require a screen clear and cursor
reset. Each redraw also has the potential to invalidate the alias table, so
we move the alias table being used out into a module variable. This allows
third party consumers to also inspect or update the alias table if they need
to.

While here, stop searching the alias table once we've found a match.
2018-02-25 04:44:45 +00:00
Kyle Evans
da9ab82706 lualoader: Clean up menu handling a little bit
This is driven by an urge to separate out the bits that really only need to
happen when the menu system starts up. Key points:

- menu.process now does the bulk of menu handling. It retains autoboot
  handling for dubious reasons, and it no longer accepts a 'nil' menu to
  process as 'the default'. Its return value is insignificant.
- The MENU_SUBMENU handler now returns nothing. If menu.process has exited,
  then we continue processing menu items on the parent menu as expected.
- menu.run is now the entry point of the menu system. It checks whether the
  menu should be skipped, processes the default menu, then returns.
2018-02-25 04:11:08 +00:00
Kyle Evans
3cd5547b1b lualoader: menu: Terminate final values in tables with a comma 2018-02-25 03:33:25 +00:00
Kyle Evans
e1a8835aa8 lualoader: Don't explicitly index tables without reason
These indices were assigned the same values as they would've been implicitly
assigned anyways.

While here, throw terminating commas after the last value of tables.
2018-02-25 03:30:24 +00:00
Kyle Evans
67eae5035b lualoader: Remove inaccurate part of comment 2018-02-24 20:24:57 +00:00
Kyle Evans
322a2dddba lualoader: Clean up naming conventions a little bit
We mostly use camel case for function names, but some local functions got
mixed in using internal underscores. Doubles down on camel case.
2018-02-24 20:21:21 +00:00
Kyle Evans
ddfae7e314 lualoader: throw out nextboot's usage of standard config processing
It should use the common parser, but it should not be processed like a
standard file. Rewite check_nextboot to read the file in, check whether it
should continue, then parse as needed.

This allows us to throw the recently introduced check_and_halt callback
swiftly out the window.
2018-02-24 20:07:39 +00:00
Kyle Evans
4adde50db2 lualoader: Strip config.parse of its I/O privileges
config.parse is now purely a parser, rather than a whole proccessor. The
standard process for loading a config file has been split out into
config.processFile.

This clears the way for having nextboot read its own config file and decide
there whether it should parse the rest of the file.
2018-02-24 20:00:31 +00:00
Kyle Evans
164b58fdd3 lualoader: Split config file I/O out into a separate function
This is step 1 towards revoking config.parse of it I/O privileges. Ideally,
all reading would be done before config.parse and config.parse would just
take text and parse it rather than being charged with the entire process.
2018-02-24 19:51:18 +00:00
Kyle Evans
eed91cae68 lualoader: Explain nextboot stuff a little bit more 2018-02-24 04:02:06 +00:00
Kyle Evans
d709f254c2 lualoader: Remove unused variable; we now use the effective line number 2018-02-24 03:48:52 +00:00
Kyle Evans
d930cdc295 lualoader: Add comment on trailing space, don't operate on nil
Functionally, the latter error wouldn't necessarily hurt anything. io.write
will just error out as it's not passed a valid file handle. Still, we can do
better than that.
2018-02-24 03:47:04 +00:00
Kyle Evans
483f0a33f3 lualoader: Correct test and name
The functionality was correct, but our style guidelines tend to request that
we shy away from using boolean operations in place of explicit comparisons
to nil.
2018-02-24 03:43:10 +00:00
Kyle Evans
e83d7bf208 lualoader: Plug file handle not properly closed 2018-02-24 03:38:51 +00:00
Kyle Evans
3dcb764877 lualoader: Add nextboot support
config.parse now takes an extra callback that is invoked on the full text of
the config file. This callback dictates where we should actually try to
parse this file or not.

For nextboot, we use this to halt parsing if we see 'nextboot_enable="NO"'.
If we don't, parse it and write 'nextboot_enable="NO" ' to it. The same
caveat as with forth still applies- writing is only supported by UFS.
2018-02-24 03:35:35 +00:00
Kyle Evans
1afbc37a1f lualoader: Track effective line number, use it for drawing
Takes into account hidden entries, so that we don't draw blank lines in
place of a hidden item.
2018-02-23 04:12:19 +00:00
Kyle Evans
9ed6f9efda lualoader: Use "local function x()" instead of "local x = function()"
The latter is good, but the former is more elegant and clear about what 'x'
is. Adopt it, preferably only using the latter kind of notation where needed
as values for tables.
2018-02-23 04:03:07 +00:00
Kyle Evans
ee4e69f1b9 lualoader: shallowCopyTable => deepCopyTable
I called it a shallow copy, but it wasn't really a shallow copy at all.
2018-02-23 03:18:24 +00:00
Kyle Evans
beaafe4f86 Add copyright notice to core.lua
I've also made some not-insignificant changes/additions to this file, to
include the added constants, ACPI changes, boot environment listing, and
some utility functions.
2018-02-23 02:53:50 +00:00