ways:
(1) Cached pages are no longer kept in the object's resident page
splay tree and memq. Instead, they are kept in a separate per-object
splay tree of cached pages. However, access to this new per-object
splay tree is synchronized by the _free_ page queues lock, not to be
confused with the heavily contended page queues lock. Consequently, a
cached page can be reclaimed by vm_page_alloc(9) without acquiring the
object's lock or the page queues lock.
This solves a problem independently reported by tegge@ and Isilon.
Specifically, they observed the page daemon consuming a great deal of
CPU time because of pages bouncing back and forth between the cache
queue (PQ_CACHE) and the inactive queue (PQ_INACTIVE). The source of
this problem turned out to be a deadlock avoidance strategy employed
when selecting a cached page to reclaim in vm_page_select_cache().
However, the root cause was really that reclaiming a cached page
required the acquisition of an object lock while the page queues lock
was already held. Thus, this change addresses the problem at its
root, by eliminating the need to acquire the object's lock.
Moreover, keeping cached pages in the object's primary splay tree and
memq was, in effect, optimizing for the uncommon case. Cached pages
are reclaimed far, far more often than they are reactivated. Instead,
this change makes reclamation cheaper, especially in terms of
synchronization overhead, and reactivation more expensive, because
reactivated pages will have to be reentered into the object's primary
splay tree and memq.
(2) Cached pages are now stored alongside free pages in the physical
memory allocator's buddy queues, increasing the likelihood that large
allocations of contiguous physical memory (i.e., superpages) will
succeed.
Finally, as a result of this change long-standing restrictions on when
and where a cached page can be reclaimed and returned by
vm_page_alloc(9) are eliminated. Specifically, calls to
vm_page_alloc(9) specifying VM_ALLOC_INTERRUPT can now reclaim and
return a formerly cached page. Consequently, a call to malloc(9)
specifying M_NOWAIT is less likely to fail.
Discussed with: many over the course of the summer, including jeff@,
Justin Husted @ Isilon, peter@, tegge@
Tested by: an earlier version by kris@
Approved by: re (kensmith)
VM_PHYSSEG_SPARSE depending on whether the physical address space is
densely or sparsely populated with memory. The effect of this
definition is to determine which of two implementations of
vm_page_array and PHYS_TO_VM_PAGE() is used. The legacy
implementation is obtained by defining VM_PHYSSEG_DENSE, and a new
implementation that trades off time for space is obtained by defining
VM_PHYSSEG_SPARSE. For now, all architectures except for ia64 and
sparc64 define VM_PHYSSEG_DENSE. Defining VM_PHYSSEG_SPARSE on ia64
allows the entirety of my Itanium 2's memory to be used. Previously,
only the first 1 GB could be used. Defining VM_PHYSSEG_SPARSE on
sparc64 allows USIIIi-based systems to boot without crashing.
This change is a combination of Nathan Whitehorn's patch and my own
work in perforce.
Discussed with: kmacy, marius, Nathan Whitehorn
PR: 112194
whole the physical memory, cached, using 1MB section mappings. This reduces
the address space available for user processes a bit, but given the amount of
memory a typical arm machine has, it is not (yet) a big issue.
It then provides a uma_small_alloc() that works as it does for architectures
which have a direct mapping.
It only supports sa1110 (on simics) right now, but xscale support should come
soon.
Some of the initial work has been provided by :
Stephane Potvin <sepotvin at videotron.ca>
Most of this comes from NetBSD.