Have mkbuiltins write the prototypes for the *cmd functions to builtins.h
instead of builtins.c and include builtins.h in more .c files instead of
duplicating prototypes for *cmd functions in other headers.
In optimized command substitution, save and restore any variables changed by
expansions (${var=value} and $((var=assigned))), instead of trying to
determine if an expansion may cause such changes.
If $! is referenced in optimized command substitution, do not cause jobs to
be remembered longer.
This fixes $(jobs $!) again, simplifies the man page and shortens the code.
Because we have no iconv in base, support for other charsets is not
possible.
Note that \u/\U are processed using the locale that was active when the
shell started. This is necessary to avoid behaviour that depends on the
parse/execute split (for example when placing braces around an entire
script). Therefore, UTF-8 encoding is implemented manually.
An error message is written, the builtin is not executed, nonzero exit
status is returned but the shell does not abort.
This was already checked for special builtins and external commands, with
the same consequences except that the shell aborts for special builtins.
Obtained from: NetBSD
This allows doing things like LC_ALL=C some_builtin to run a builtin under a
different locale, just like is possible with external programs. The
immediate reason is that this allows making printf(1) a builtin without
breaking things like LC_NUMERIC=C printf '%f\n' 1.2
This change also affects special builtins, as even though the assignment is
persistent, the export is only to the builtin (unless the variable was
already exported).
Note: for this to work for builtins that also exist as external programs
such as /bin/test, the setlocale() call must be under #ifndef SHELL. The
shell will do the setlocale() calls which may not agree with the environment
variables.
Utilities option. Its value is printed at the beginning of the line if tracing
(-x) is active. PS4 defaults to the string "+ " which is compatible with the
old behaviour to always print "+ ".
We still need to expand variables in PS1, PS2 and PS4.
PR: 46441 (part of)
Submitted by: schweikh
Obtained from: NetBSD
adding history and vi/emacs-style line editing to the shell itself.
Atty was a user-mode terminal emulator (like screen and window) that did
line editing and history.
o Old-style K&R declarations have been converted to new C89 style
o register has been removed
o prototype for main() has been removed (gcc3 makes it an error)
o int main(int argc, char *argv[]) is the preferred main definition.
o Attempt to not break style(9) conformance for declarations more than
they already are.
o Change
int
foo() {
...
to
int
foo(void)
{
...
multiple times when performing nested variable expansion, and
preserve some quoting information in order to avoid removing
apparently empty expansion result.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.
merge of parallel duplicate work by Steve Price and myself. :-]
There are some changes to the build that are my fault... mkinit.c was
trying (poorly) to duplicate some of the work that make(1) is designed to
do. The Makefile hackery is my fault too, the depend list was incomplete
because of some explicit OBJS+= entries, so mkdep wasn't picking up their
source file #includes.
This closes a pile of /bin/sh PR's, but not all of them..
Submitted by: Steve Price <steve@bonsai.hiwaay.net>, peter