After I removed all the unit2minor()/minor2unit() calls from the kernel
yesterday, I realised calling minor() everywhere is quite confusing.
Character devices now only have the ability to store a unit number, not
a minor number. Remove the confusion by using dev2unit() everywhere.
This commit could also be considered as a bug fix. A lot of drivers call
minor(), while they should actually be calling dev2unit(). In -CURRENT
this isn't a problem, but it turns out we never had any problem reports
related to that issue in the past. I suspect not many people connect
more than 256 pieces of the same hardware.
Reviewed by: kib
Removed dead code that assumed that M_TRYWAIT can return NULL; it's not true
since the advent of MBUMA.
Reviewed by: arch
There are ongoing disputes as to whether we want to switch to directly using
UMA flags M_WAITOK/M_NOWAIT for mbuf(9) allocation.
free function controlable, instead of passing the KVA of the buffer
storage as the first argument.
Fix all conventional users of the API to pass the KVA of the buffer
as the first argument, to make this a no-op commit.
Likely break the only non-convetional user of the API, after informing
the relevant committer.
Update the mbuf(9) manual page, which was already out of sync on
this point.
Bump __FreeBSD_version to 800016 as there is no way to tell how
many arguments a CPP macro needs any other way.
This paves the way for giving sendfile(9) a way to wait for the
passed storage to have been accessed before returning.
This does not affect the memory layout or size of mbufs.
Parental oversight by: sam and rwatson.
No MFC is anticipated.
to kproc_xxx as they actually make whole processes.
Thos makes way for us to add REAL kthread_create() and friends
that actually make theads. it turns out that most of these
calls actually end up being moved back to the thread version
when it's added. but we need to make this cosmetic change first.
I'd LOVE to do this rename in 7.0 so that we can eventually MFC the
new kthread_xxx() calls.
included man pages on how to use it. This code is still somewhat experimental
but has been successfully tested on a number of targets. Many thanks to
Danny for contributing this.
Approved by: re