buf->b-dev.
Put a bio between the buf passed to dev_strategy() and the device driver
strategy routine in order to not clobber fields in the buf.
Assert copyright on vfs_bio.c and update copyright message to canonical
text. There is no legal difference between John Dysons two-clause
abbreviated BSD license and the canonical text.
- Create a new function bdone() which sets B_DONE and calls wakup(bp). This
is suitable for use as b_iodone for buf consumers who are not going
through the buf cache.
- Create a new function bwait() which waits for the buf to be done at a set
priority and with a specific wmesg.
- Replace several cases where the above functionality was implemented
without locking with the new functions.
<sys/bio.h>.
<sys/bio.h> is now a prerequisite for <sys/buf.h> but it shall
not be made a nested include according to bdes teachings on the
subject of nested includes.
Diskdrivers and similar stuff below specfs::strategy() should no
longer need to include <sys/buf.> unless they need caching of data.
Still a few bogus uses of struct buf to track down.
Repocopy by: peter
(Much of this done by script)
Move B_ORDERED flag to b_ioflags and call it BIO_ORDERED.
Move b_pblkno and b_iodone_chain to struct bio while we transition, they
will be obsoleted once bio structs chain/stack.
Add bio_queue field for struct bio aware disksort.
Address a lot of stylistic issues brought up by bde.
substitute BUF_WRITE(foo) for VOP_BWRITE(foo->b_vp, foo)
substitute BUF_STRATEGY(foo) for VOP_STRATEGY(foo->b_vp, foo)
This patch is machine generated except for the ccd.c and buf.h parts.
field in struct buf: b_iocmd. The b_iocmd is enforced to have
exactly one bit set.
B_WRITE was bogusly defined as zero giving rise to obvious coding
mistakes.
Also eliminate the redundant struct buf flag B_CALL, it can just
as efficiently be done by comparing b_iodone to NULL.
Should you get a panic or drop into the debugger, complaining about
"b_iocmd", don't continue. It is likely to write on your disk
where it should have been reading.
This change is a step in the direction towards a stackable BIO capability.
A lot of this patch were machine generated (Thanks to style(9) compliance!)
Vinum users: Greg has not had time to test this yet, be careful.
"rw" argument, rather than hijacking B_{READ|WRITE}.
Fix two bugs (physio & cam) resulting by the confusion caused by this.
Submitted by: Tor.Egge@fast.no
Reviewed by: alc, ken (partly)
- Let physio take read/write compatible args and have it use uio->uio_rw
to determine the direction.
- physread/physwrite are now #defines for physio
- Remove the inversly named minphys(), dev->si_iosize_max takes over.
- Physio() always uses pbufs.
- Fix the check for non page-aligned transfers, now only unaligned
transfers larger than (MAXPHYS - PAGE_SIZE) get fragmented (only
interesting for tapes using max blocksize).
- General wash-and-clean of code.
Constructive input from: bde
d_maxio is replaced by the dev->si_iosize_max field which the driver
should be set in all calls to cdevsw->d_open if it has a better
idea than the system wide default.
The field is a generic dev_t field (ie: not disk specific) so that
tapes and other devices can use physio as well.
Introduce BUF_STRATEGY(struct buf *, int flag) macro, and use it throughout.
please see comment in sys/conf.h about the flag argument.
Remove strategy argument from all the diskslice/label/bad144
implementations, it should be found from the dev_t.
Remove bogus and unused strategy1 routines.
Remove open/close arguments from dssize(). Pick them up from dev_t.
Remove unused and unfinished setgeom support from diskslice/label/bad144 code.
lockmgr locks. This commit should be functionally equivalent to the old
semantics. That is, all buffer locking is done with LK_EXCLUSIVE
requests. Changes to take advantage of LK_SHARED and LK_RECURSIVE will
be done in future commits.
Made a new (inline) function devsw(dev_t dev) and substituted it.
Changed to the BDEV variant to this format as well: bdevsw(dev_t dev)
DEVFS will eventually benefit from this change too.
changes to the VM system to support the new swapper, VM bug
fixes, several VM optimizations, and some additional revamping of the
VM code. The specific bug fixes will be documented with additional
forced commits. This commit is somewhat rough in regards to code
cleanup issues.
Reviewed by: "John S. Dyson" <root@dyson.iquest.net>, "David Greenman" <dg@root.com>
There is only cdevsw (which should be renamed in a later edit to deventry
or something). cdevsw contains the union of what were in both bdevsw an
cdevsw entries. The bdevsw[] table stiff exists and is a second pointer
to the cdevsw entry of the device. it's major is in d_bmaj rather than
d_maj. some cleanup still to happen (e.g. dsopen now gets two pointers
to the same cdevsw struct instead of one to a bdevsw and one to a cdevsw).
rawread()/rawwrite() went away as part of this though it's not strictly
the same patch, just that it involves all the same lines in the drivers.
cdroms no longer have write() entries (they did have rawwrite (?)).
tapes no longer have support for bdev operations.
Reviewed by: Eivind Eklund and Mike Smith
Changes suggested by eivind.
In vfs_bio.c, remove b_generation count usage,
remove redundant reassignbuf,
remove redundant spl(s),
manage page PG_ZERO flags more correctly,
utilize in invalid value for b_offset until it
is properly initialized. Add asserts
for #ifdef DIAGNOSTIC, when b_offset is
improperly used.
when a process is not performing I/O, and just waiting
on a buffer generally, make the sleep priority
low.
only check page validity in getblk for B_VMIO buffers.
In vfs_cluster, add b_offset asserts, correct pointer calculation
for clustered reads. Improve readability of certain parts of
the code. Remove redundant spl(s).
In vfs_subr, correct usage of vfs_bio_awrite (From Andrew Gallatin
<gallatin@cs.duke.edu>). More vtruncbuf problems fixed.
as chargeable CPU usage. This should mitigate the problem of processes
doing disk I/O hogging the CPU. Various users have reported the
problem, and test code shows that the problem should now be gone.
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.