architecture independent. Besides the fixed-width types in
the header, the offsets are now stored as 64-bit off_t (also
in big endian format).
Tested on: i386, amd64, sparc64, ia64
deprecated in favor of the POSIX-defined lowercase variants.
o Change all occurrences of NTOHL() and associated marcros in the
source tree to use the lowercase function variants.
o Add missing license bits to sparc64's <machine/endian.h>.
Approved by: jake
o Clean up <machine/endian.h> files.
o Remove unused __uint16_swap_uint32() from i386's <machine/endian.h>.
o Remove prototypes for non-existent bswapXX() functions.
o Include <machine/endian.h> in <arpa/inet.h> to define the
POSIX-required ntohl() family of functions.
o Do similar things to expose the ntohl() family in libstand, <netinet/in.h>,
and <sys/param.h>.
o Prepend underscores to the ntohl() family to help deal with
complexities associated with having MD (asm and inline) versions, and
having to prevent exposure of these functions in other headers that
happen to make use of endian-specific defines.
o Create weak aliases to the canonical function name to help deal with
third-party software forgetting to include an appropriate header.
o Remove some now unneeded pollution from <sys/types.h>.
o Add missing <arpa/inet.h> includes in userland.
Tested on: alpha, i386
Reviewed by: bde, jake, tmm
a bogus no-op in the usual case where fortune/ is a subdir of games/
(since <bsd.prog.mk> does an equivalent include automatically if
possible), but breaks building fortune when fortune/ is outside of the
games/ tree (since the include was unconditional here). This fix
depends on a previous fix for non-recursiveness of ../Makefile.inc
(it didn't exist).
PR: 25232
of the x11 based games. I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way. Bleah.
Submitted by: jkh