Commit Graph

18 Commits

Author SHA1 Message Date
Ed Schouten
3b9fe1e175 Add static keywords to variables and functions where possible in games/.
This allows us to detect unused functions and variables and allows the
compiler to do a better job at optimisation.
2011-11-05 07:18:53 +00:00
Ulrich Spörlein
5499562eca fortune(6) switch to 3-clause BSDL; style(9)
This reduces the diff to other *BSD and makes it possible to actually
see the code differences.

Approved by:	ed (Co-mentor)
2010-02-15 15:10:21 +00:00
Ulrich Spörlein
f6a71b56a1 games: make WARNS=6 the default, remove overrides
This also bumps factor, fortune, primes, and random to WARNS=6.

Approved by:	ed (Co-mentor)
2010-02-15 14:32:00 +00:00
Ed Schouten
f29b2b9bef Use ANSI C function declarations. 2009-12-29 08:42:58 +00:00
Ruslan Ermilov
423120f127 Fixed warnings and bump WARNS to 6. 2005-02-23 20:59:03 +00:00
Ruslan Ermilov
be2ff1d140 Make the on-disk format of .dat files produced by strfile(8)
architecture independent.  Besides the fixed-width types in
the header, the offsets are now stored as 64-bit off_t (also
in big endian format).

Tested on:	i386, amd64, sparc64, ia64
2005-02-17 18:06:37 +00:00
Ruslan Ermilov
e653b48c80 Start the dreaded NOFOO -> NO_FOO conversion.
OK'ed by:	core
2004-12-21 08:47:35 +00:00
Ruslan Ermilov
a35d88931c For variables that are only checked with defined(), don't provide
any fake value.
2004-10-24 15:33:08 +00:00
David E. O'Brien
e3c85e0226 Make the __FBSDID usage consistent
and protect copyright[] from Gcc 3.3's whining.
2003-05-05 09:52:25 +00:00
Garrett Wollman
7453f3df01 Add used include of <stdlib.h>, copying style bugs from adjacent lines. 2002-05-30 21:28:58 +00:00
Mike Barcroft
fd8e4ebc8c o Move NTOHL() and associated macros into <sys/param.h>. These are
deprecated in favor of the POSIX-defined lowercase variants.
o Change all occurrences of NTOHL() and associated marcros in the
  source tree to use the lowercase function variants.
o Add missing license bits to sparc64's <machine/endian.h>.
  Approved by: jake
o Clean up <machine/endian.h> files.
o Remove unused __uint16_swap_uint32() from i386's <machine/endian.h>.
o Remove prototypes for non-existent bswapXX() functions.
o Include <machine/endian.h> in <arpa/inet.h> to define the
  POSIX-required ntohl() family of functions.
o Do similar things to expose the ntohl() family in libstand, <netinet/in.h>,
  and <sys/param.h>.
o Prepend underscores to the ntohl() family to help deal with
  complexities associated with having MD (asm and inline) versions, and
  having to prevent exposure of these functions in other headers that
  happen to make use of endian-specific defines.
o Create weak aliases to the canonical function name to help deal with
  third-party software forgetting to include an appropriate header.
o Remove some now unneeded pollution from <sys/types.h>.
o Add missing <arpa/inet.h> includes in userland.

Tested on:	alpha, i386
Reviewed by:	bde, jake, tmm
2002-02-18 20:35:27 +00:00
Ruslan Ermilov
8af1452cf8 Removed duplicate VCS ID tags, as per style(9). 2001-08-13 14:06:34 +00:00
Bruce Evans
666fd63da7 Don't include "${.CURDIR}/../../Makefile.inc" explicitly. Doing so was
a bogus no-op in the usual case where fortune/ is a subdir of games/
(since <bsd.prog.mk> does an equivalent include automatically if
possible), but breaks building fortune when fortune/ is outside of the
games/ tree (since the include was unconditional here).  This fix
depends on a previous fix for non-recursiveness of ../Makefile.inc
(it didn't exist).

PR:	25232
2001-02-21 06:12:38 +00:00
Bill Fumerola
727bf60729 Sync our register usage with NetBSD's (non-)usage. 1999-11-16 02:58:06 +00:00
Bill Fumerola
879099e556 Add $FreeBSD$ 1999-11-16 02:45:03 +00:00
Peter Wemm
e46b89dc93 Fix warning: return type of main' is not int' 1999-09-15 01:58:44 +00:00
Andrey A. Chernov
f17947b74a Localize it.
off_t -> long.
Install strfile & unstr
-Wall cleanup
Fix matching bug with offensive database
1996-05-27 22:43:43 +00:00
Jordan K. Hubbard
554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00