/*- * Copyright (c) 2004 Poul-Henning Kamp * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD$ * * Unit number allocation functions. * * These functions implement a mixed run-length/bitmap management of unit * number spaces. * * Allocation is always lowest free number first. * * Worst case memory usage (disregarding boundary effects in the low end) * is two bits for each slot in the unit number space. (For a full * [0 ... UINT_MAX] space that is still a lot of course.) * * The typical case, where no unit numbers are freed, is managed in a * constant sized memory footprint of: * sizeof(struct unrhdr) + 2 * sizeof (struct unr) == 56 bytes on i386 * * The caller must provide locking. * * A userland test program is included. * */ #include #include #include #ifdef _KERNEL #include #include #include #include /* * In theory it would be smarter to allocate the individual blocks * with the zone allocator, but at this time the expectation is that * there will typically not even be enough allocations to fill a single * page, so we stick with malloc for now. */ static MALLOC_DEFINE(M_UNIT, "Unitno", "Unit number allocation"); #define Malloc(foo) malloc(foo, M_UNIT, M_WAITOK | M_ZERO) #define Free(foo) free(foo, M_UNIT) #else /* ...USERLAND */ #include #include #define KASSERT(cond, arg) \ do { \ if (!(cond)) { \ printf arg; \ exit (1); \ } \ } while (0) #define Malloc(foo) calloc(foo, 1) #define Free(foo) free(foo) #endif /* * This is our basic building block. * * It can be used in three different ways depending on the value of the ptr * element: * If ptr is NULL, it represents a run of free items. * If ptr points to the unrhdr it represents a run of allocated items. * Otherwise it points to an bitstring of allocated items. * * For runs the len field is the length of the run. * For bitmaps the len field represents the number of allocated items. * * The bitmap is the same size as struct unr to optimize memory management. */ struct unr { TAILQ_ENTRY(unr) list; u_int len; void *ptr; }; /* Number of bits in the bitmap */ #define NBITS (sizeof(struct unr) * 8) /* Header element for a unr number space. */ struct unrhdr { TAILQ_HEAD(unrhd,unr) head; u_int low; /* Lowest item */ u_int high; /* Highest item */ u_int busy; /* Count of allocated items */ u_int alloc; /* Count of memory allocations */ }; #if defined(DIAGNOSTIC) || !defined(_KERNEL) /* * Consistency check function. * * Checks the internal consistency as well as we can. * * Called at all boundaries of this API. */ static void check_unrhdr(struct unrhdr *uh, int line) { struct unr *up; u_int x, y, z, w; y = 0; z = 0; TAILQ_FOREACH(up, &uh->head, list) { z++; if (up->ptr != uh && up->ptr != NULL) { z++; w = 0; for (x = 0; x < NBITS; x++) if (bit_test((bitstr_t *)up->ptr, x)) w++; KASSERT (w == up->len, ("UNR inconsistency: bits %u found %u\n", up->len, w)); } if (up->ptr != NULL) y += up->len; } KASSERT (y == uh->busy, ("UNR inconsistency: items %u found %u (line %d)\n", uh->busy, y, line)); KASSERT (z == uh->alloc, ("UNR inconsistency: chunks %u found %u (line %d)\n", uh->alloc, z, line)); } #else static __inline void check_unrhdr(struct unrhdr *uh, int line) { } #endif /* * Userland memory management. Just use calloc and keep track of how * many elements we have allocated for check_unrhdr(). */ static __inline void * new_unr(struct unrhdr *uh) { uh->alloc++; return (Malloc(sizeof (struct unr))); } static __inline void delete_unr(struct unrhdr *uh, void *ptr) { uh->alloc--; Free(ptr); } /* * Allocate a new unrheader set. * * Highest and lowest valid values given as paramters. */ struct unrhdr * new_unrhdr(u_int low, u_int high) { struct unrhdr *uh; struct unr *up; KASSERT(low <= high, ("UNR: use error: new_unrhdr(%u, %u)", low, high)); uh = Malloc(sizeof *uh); TAILQ_INIT(&uh->head); uh->low = low; uh->high = high; up = new_unr(uh); up->len = 1 + (high - low); up->ptr = NULL; TAILQ_INSERT_HEAD(&uh->head, up, list); check_unrhdr(uh, __LINE__); return (uh); } /* * See if a given unr should be collapsed with a neighbor */ static void collapse_unr(struct unrhdr *uh, struct unr *up) { struct unr *upp; upp = TAILQ_PREV(up, unrhd, list); if (upp != NULL && up->ptr == upp->ptr) { up->len += upp->len; TAILQ_REMOVE(&uh->head, upp, list); delete_unr(uh, upp); } upp = TAILQ_NEXT(up, list); if (upp != NULL && up->ptr == upp->ptr) { up->len += upp->len; TAILQ_REMOVE(&uh->head, upp, list); delete_unr(uh, upp); } } /* * Allocate a free unr. */ u_int alloc_unr(struct unrhdr *uh) { struct unr *up, *upp; u_int x; int y; check_unrhdr(uh, __LINE__); x = uh->low; /* * We can always allocate from one of the first two unrs on the list. * The first one is likely an allocated run, but the second has to * be a free run or a bitmap. */ up = TAILQ_FIRST(&uh->head); KASSERT(up != NULL, ("UNR empty list")); if (up->ptr == uh) { x += up->len; up = TAILQ_NEXT(up, list); } KASSERT(up != NULL, ("UNR Ran out of numbers")); /* XXX */ KASSERT(up->ptr != uh, ("UNR second element allocated")); if (up->ptr != NULL) { /* Bitmap unr */ KASSERT(up->len < NBITS, ("UNR bitmap confusion")); bit_ffc((bitstr_t *)up->ptr, NBITS, &y); KASSERT(y != -1, ("UNR corruption: No clear bit in bitmap.")); bit_set((bitstr_t *)up->ptr, y); up->len++; uh->busy++; if (up->len == NBITS) { /* The unr is all allocated, drop bitmap */ delete_unr(uh, up->ptr); up->ptr = uh; collapse_unr(uh, up); } check_unrhdr(uh, __LINE__); return (x + y); } if (up->len == 1) { /* Run of one free item, grab it */ up->ptr = uh; uh->busy++; collapse_unr(uh, up); check_unrhdr(uh, __LINE__); return (x); } /* * Slice first item into an preceeding allocated run, even if we * have to create it. Because allocation is always lowest free * number first, we know the preceeding element (if any) to be * an allocated run. */ upp = TAILQ_PREV(up, unrhd, list); if (upp == NULL) { upp = new_unr(uh); upp->len = 0; upp->ptr = uh; TAILQ_INSERT_BEFORE(up, upp, list); } KASSERT(upp->ptr == uh, ("UNR list corruption")); upp->len++; up->len--; uh->busy++; check_unrhdr(uh, __LINE__); return (x); } /* * Free a unr. * * If we can save unrs by using a bitmap, do so. */ void free_unr(struct unrhdr *uh, u_int item) { struct unr *up, *upp, *upn, *ul; u_int x, l, xl, n, pl; KASSERT(item >= uh->low && item <= uh->high, ("UNR: free_unr(%u) out of range [%u...%u]", item, uh->low, uh->high)); check_unrhdr(uh, __LINE__); item -= uh->low; xl = x = 0; /* Find the start of the potential bitmap */ l = item - item % NBITS; ul = 0; TAILQ_FOREACH(up, &uh->head, list) { /* Keep track of which unr we'll split if we do */ if (x <= l) { ul = up; xl = x; } /* Handle bitmap items */ if (up->ptr != NULL && up->ptr != uh) { if (x + NBITS <= item) { /* not yet */ x += NBITS; continue; } KASSERT(bit_test((bitstr_t *)up->ptr, item - x) != 0, ("UNR: Freeing free item %d (%d) (bitmap)\n", item, item - x)); bit_clear((bitstr_t *)up->ptr, item - x); uh->busy--; up->len--; /* * XXX: up->len == 1 could possibly be collapsed to * XXX: neighboring runs. */ if (up->len > 0) return; /* We have freed all items in bitmap, drop it */ delete_unr(uh, up->ptr); up->ptr = NULL; up->len = NBITS; collapse_unr(uh, up); check_unrhdr(uh, __LINE__); return; } /* Run length unr's */ if (x + up->len <= item) { /* not yet */ x += up->len; continue; } /* We now have our run length unr */ KASSERT(up->ptr == uh, ("UNR Freeing free item %d (run))\n", item)); /* Just this one left, reap it */ if (up->len == 1) { up->ptr = NULL; uh->busy--; collapse_unr(uh, up); check_unrhdr(uh, __LINE__); return; } /* Check if we can shift the item to the previous run */ upp = TAILQ_PREV(up, unrhd, list); if (item == x && upp != NULL && upp->ptr == NULL) { upp->len++; up->len--; uh->busy--; check_unrhdr(uh, __LINE__); return; } /* Check if we can shift the item to the next run */ upn = TAILQ_NEXT(up, list); if (item == x + up->len - 1 && upn != NULL && upn->ptr == NULL) { upn->len++; up->len--; uh->busy--; check_unrhdr(uh, __LINE__); return; } /* Split off the tail end, if any. */ pl = up->len - (1 + (item - x)); if (pl > 0) { upp = new_unr(uh); upp->ptr = uh; upp->len = pl; TAILQ_INSERT_AFTER(&uh->head, up, upp, list); } if (item == x) { /* We are done splitting */ up->len = 1; up->ptr = NULL; } else { /* The freed item */ upp = new_unr(uh); upp->len = 1; upp->ptr = NULL; TAILQ_INSERT_AFTER(&uh->head, up, upp, list); /* Adjust current unr */ up->len = item - x; } uh->busy--; check_unrhdr(uh, __LINE__); /* Our ul marker element may have shifted one later */ if (ul->len + xl <= l) { xl += ul->len; ul = TAILQ_NEXT(ul, list); } KASSERT(ul != NULL, ("UNR lost bitmap pointer")); /* Count unrs entirely inside potential bitmap */ n = 0; pl = xl; item = l + NBITS; for (up = ul; up != NULL && pl + up->len <= item; up = TAILQ_NEXT(up, list)) { if (pl >= l) n++; pl += up->len; } /* If less than three, a bitmap does not pay off */ if (n < 3) return; /* Allocate bitmap */ upp = new_unr(uh); upp->ptr = new_unr(uh); /* Insert bitmap after ul element */ TAILQ_INSERT_AFTER(&uh->head, ul, upp, list); /* Slice off the tail from the ul element */ pl = ul->len - (l - xl); if (ul->ptr != NULL) { bit_nset(upp->ptr, 0, pl - 1); upp->len = pl; } ul->len -= pl; /* Ditch ul if it got reduced to zero size */ if (ul->len == 0) { TAILQ_REMOVE(&uh->head, ul, list); delete_unr(uh, ul); } /* Soak up run length unrs until we have absorbed NBITS */ while (pl != NBITS) { /* Grab first one in line */ upn = TAILQ_NEXT(upp, list); /* We may not have a multiple of NBITS totally */ if (upn == NULL) break; /* Run may extend past our new bitmap */ n = NBITS - pl; if (n > upn->len) n = upn->len; if (upn->ptr != NULL) { bit_nset(upp->ptr, pl, pl + n - 1); upp->len += n; } pl += n; if (n != upn->len) { /* We did not absorb the entire run */ upn->len -= n; break; } TAILQ_REMOVE(&uh->head, upn, list); delete_unr(uh, upn); } check_unrhdr(uh, __LINE__); return; } KASSERT(0 != 1, ("UNR: Fell off the end in free_unr()")); } #ifndef _KERNEL /* USERLAND test driver */ /* * Simple stochastic test driver for the above functions */ static void print_unr(struct unrhdr *uh, struct unr *up) { u_int x; printf(" %p len = %5u ", up, up->len); if (up->ptr == NULL) printf("free\n"); else if (up->ptr == uh) printf("alloc\n"); else { printf(" ["); for (x = 0; x < NBITS; x++) { if (bit_test((bitstr_t *)up->ptr, x)) putchar('#'); else putchar(' '); } printf("]\n"); } } static void print_unrhdr(struct unrhdr *uh) { struct unr *up; u_int x; printf("%p low = %u high = %u busy %u\n", uh, uh->low, uh->high, uh->busy); x = uh->low; TAILQ_FOREACH(up, &uh->head, list) { printf(" from = %5u", x); print_unr(uh, up); if (up->ptr == NULL || up->ptr == uh) x += up->len; else x += NBITS; } } /* Number of unrs to test */ #define NN 10000 int main(int argc __unused, const char **argv __unused) { struct unrhdr *uh; int i, x; char a[NN]; uh = new_unrhdr(0, NN - 1); memset(a, 0, sizeof a); fprintf(stderr, "sizeof(struct unr) %d\n", sizeof (struct unr)); fprintf(stderr, "sizeof(struct unrhdr) %d\n", sizeof (struct unrhdr)); x = 1; for (;;) { i = random() % NN; if (a[i]) { printf("F %u\n", i); free_unr(uh, i); a[i] = 0; } else { i = alloc_unr(uh); a[i] = 1; printf("A %u\n", i); } if (1) /* XXX: change this for detailed debug printout */ print_unrhdr(uh); check_unrhdr(uh, __LINE__); } return (0); } #endif