/* * PPP Finite State Machine for LCP/IPCP * * Written by Toshiharu OHNO (tony-o@iij.ad.jp) * * Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the Internet Initiative Japan, Inc. The name of the * IIJ may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * $Id: fsm.c,v 1.27.2.26 1998/04/06 09:12:27 brian Exp $ * * TODO: * o Refer loglevel for log output * o Better option log display */ #include #include #include #include "mbuf.h" #include "log.h" #include "defs.h" #include "timer.h" #include "fsm.h" #include "lqr.h" #include "hdlc.h" #include "lcpproto.h" #include "lcp.h" #include "ccp.h" #include "vars.h" #include "throughput.h" #include "async.h" #include "link.h" #include "descriptor.h" #include "physical.h" static void FsmSendConfigReq(struct fsm *); static void FsmSendTerminateReq(struct fsm *); static void FsmInitRestartCounter(struct fsm *); typedef void (recvfn)(struct fsm *, struct fsmheader *, struct mbuf *); static recvfn FsmRecvConfigReq, FsmRecvConfigAck, FsmRecvConfigNak, FsmRecvConfigRej, FsmRecvTermReq, FsmRecvTermAck, FsmRecvCodeRej, FsmRecvProtoRej, FsmRecvEchoReq, FsmRecvEchoRep, FsmRecvDiscReq, FsmRecvIdent, FsmRecvTimeRemain, FsmRecvResetReq, FsmRecvResetAck; static const struct fsmcodedesc { recvfn *recv; unsigned check_reqid : 1; unsigned inc_reqid : 1; const char *name; } FsmCodes[] = { { FsmRecvConfigReq, 0, 0, "ConfigReq" }, { FsmRecvConfigAck, 1, 1, "ConfigAck" }, { FsmRecvConfigNak, 1, 1, "ConfigNak" }, { FsmRecvConfigRej, 1, 1, "ConfigRej" }, { FsmRecvTermReq, 0, 0, "TerminateReq" }, { FsmRecvTermAck, 1, 1, "TerminateAck" }, { FsmRecvCodeRej, 0, 0, "CodeRej" }, { FsmRecvProtoRej, 0, 0, "ProtocolRej" }, { FsmRecvEchoReq, 0, 0, "EchoRequest" }, { FsmRecvEchoRep, 0, 0, "EchoReply" }, { FsmRecvDiscReq, 0, 0, "DiscardReq" }, { FsmRecvIdent, 0, 0, "Ident" }, { FsmRecvTimeRemain,0, 0, "TimeRemain" }, { FsmRecvResetReq, 0, 0, "ResetReqt" }, { FsmRecvResetAck, 0, 1, "ResetAck" } }; static const char * Code2Nam(u_int code) { if (code == 0 || code > sizeof FsmCodes / sizeof FsmCodes[0]) return "Unknown"; return FsmCodes[code-1].name; } const char * State2Nam(u_int state) { static const char *StateNames[] = { "Initial", "Starting", "Closed", "Stopped", "Closing", "Stopping", "Req-Sent", "Ack-Rcvd", "Ack-Sent", "Opened", }; if (state >= sizeof StateNames / sizeof StateNames[0]) return "unknown"; return StateNames[state]; } static void StoppedTimeout(void *v) { struct fsm *fp = (struct fsm *)v; LogPrintf(fp->LogLevel, "Stopped timer expired\n"); if (fp->OpenTimer.state == TIMER_RUNNING) { LogPrintf(LogWARN, "%s: aborting open delay due to stopped timer\n", fp->name); StopTimer(&fp->OpenTimer); } if (fp->state == ST_STOPPED) { /* Force ourselves back to initial */ FsmDown(fp); FsmClose(fp); } } void fsm_Init(struct fsm *fp, const char *name, u_short proto, int mincode, int maxcode, int maxcfg, int LogLevel, struct bundle *bundle, struct link *l, const struct fsm_parent *parent, struct fsm_callbacks *fn, const char *timer_names[3]) { fp->name = name; fp->proto = proto; fp->min_code = mincode; fp->max_code = maxcode; fp->state = fp->min_code > CODE_TERMACK ? ST_OPENED : ST_INITIAL; fp->reqid = 1; fp->restart = 1; fp->maxconfig = maxcfg; memset(&fp->FsmTimer, '\0', sizeof fp->FsmTimer); memset(&fp->OpenTimer, '\0', sizeof fp->OpenTimer); memset(&fp->StoppedTimer, '\0', sizeof fp->StoppedTimer); fp->LogLevel = LogLevel; fp->link = l; fp->bundle = bundle; fp->parent = parent; fp->fn = fn; fp->FsmTimer.name = timer_names[0]; fp->OpenTimer.name = timer_names[1]; fp->StoppedTimer.name = timer_names[2]; } static void NewState(struct fsm * fp, int new) { LogPrintf(fp->LogLevel, "State change %s --> %s\n", State2Nam(fp->state), State2Nam(new)); if (fp->state == ST_STOPPED && fp->StoppedTimer.state == TIMER_RUNNING) StopTimer(&fp->StoppedTimer); fp->state = new; if ((new >= ST_INITIAL && new <= ST_STOPPED) || (new == ST_OPENED)) { StopTimer(&fp->FsmTimer); if (new == ST_STOPPED && fp->StoppedTimer.load) { fp->StoppedTimer.state = TIMER_STOPPED; fp->StoppedTimer.func = StoppedTimeout; fp->StoppedTimer.arg = (void *) fp; StartTimer(&fp->StoppedTimer); } } } void FsmOutput(struct fsm *fp, u_int code, u_int id, u_char *ptr, int count) { int plen; struct fsmheader lh; struct mbuf *bp; if (LogIsKept(fp->LogLevel)) { LogPrintf(fp->LogLevel, "Send%s(%d) state = %s\n", Code2Nam(code), id, State2Nam(fp->state)); switch (code) { case CODE_CONFIGREQ: case CODE_CONFIGACK: case CODE_CONFIGREJ: case CODE_CONFIGNAK: (*fp->fn->DecodeConfig)(fp, ptr, count, MODE_NOP, NULL); if (count < sizeof(struct fsmconfig)) LogPrintf(fp->LogLevel, " [EMPTY]\n"); break; } } plen = sizeof(struct fsmheader) + count; lh.code = code; lh.id = id; lh.length = htons(plen); bp = mballoc(plen, MB_FSM); memcpy(MBUF_CTOP(bp), &lh, sizeof(struct fsmheader)); if (count) memcpy(MBUF_CTOP(bp) + sizeof(struct fsmheader), ptr, count); LogDumpBp(LogDEBUG, "FsmOutput", bp); HdlcOutput(fp->link, PRI_LINK, fp->proto, bp); } static void FsmOpenNow(void *v) { struct fsm *fp = (struct fsm *)v; StopTimer(&fp->OpenTimer); if (fp->state <= ST_STOPPED) { FsmInitRestartCounter(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); } } void FsmOpen(struct fsm * fp) { switch (fp->state) { case ST_INITIAL: NewState(fp, ST_STARTING); (*fp->fn->LayerStart)(fp); (*fp->parent->LayerStart)(fp->parent->object, fp); break; case ST_CLOSED: if (fp->open_mode == OPEN_PASSIVE) { NewState(fp, ST_STOPPED); } else if (fp->open_mode > 0) { if (fp->open_mode > 1) LogPrintf(LogPHASE, "Entering STOPPED state for %d seconds\n", fp->open_mode); NewState(fp, ST_STOPPED); fp->OpenTimer.state = TIMER_STOPPED; fp->OpenTimer.load = fp->open_mode * SECTICKS; fp->OpenTimer.func = FsmOpenNow; fp->OpenTimer.arg = (void *)fp; StartTimer(&fp->OpenTimer); } else FsmOpenNow(fp); break; case ST_STOPPED: /* XXX: restart option */ case ST_REQSENT: case ST_ACKRCVD: case ST_ACKSENT: case ST_OPENED: /* XXX: restart option */ break; case ST_CLOSING: /* XXX: restart option */ case ST_STOPPING: /* XXX: restart option */ NewState(fp, ST_STOPPING); break; } } void FsmUp(struct fsm * fp) { switch (fp->state) { case ST_INITIAL: NewState(fp, ST_CLOSED); break; case ST_STARTING: FsmInitRestartCounter(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); break; default: LogPrintf(fp->LogLevel, "Oops, Up at %s\n", State2Nam(fp->state)); break; } } void FsmDown(struct fsm *fp) { switch (fp->state) { case ST_CLOSED: NewState(fp, ST_INITIAL); break; case ST_CLOSING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_INITIAL); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_STOPPED: NewState(fp, ST_STARTING); (*fp->fn->LayerStart)(fp); (*fp->parent->LayerStart)(fp->parent->object, fp); break; case ST_STOPPING: case ST_REQSENT: case ST_ACKRCVD: case ST_ACKSENT: NewState(fp, ST_STARTING); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); NewState(fp, ST_STARTING); (*fp->parent->LayerDown)(fp->parent->object, fp); break; } } void FsmClose(struct fsm *fp) { switch (fp->state) { case ST_STARTING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_INITIAL); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_STOPPED: NewState(fp, ST_CLOSED); break; case ST_STOPPING: NewState(fp, ST_CLOSING); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmInitRestartCounter(fp); FsmSendTerminateReq(fp); NewState(fp, ST_CLOSING); (*fp->parent->LayerDown)(fp->parent->object, fp); break; case ST_REQSENT: case ST_ACKRCVD: case ST_ACKSENT: FsmInitRestartCounter(fp); FsmSendTerminateReq(fp); NewState(fp, ST_CLOSING); break; } } /* * Send functions */ static void FsmSendConfigReq(struct fsm * fp) { if (--fp->maxconfig > 0) { (*fp->fn->SendConfigReq)(fp); StartTimer(&fp->FsmTimer); /* Start restart timer */ fp->restart--; /* Decrement restart counter */ } else { FsmClose(fp); } } static void FsmSendTerminateReq(struct fsm *fp) { FsmOutput(fp, CODE_TERMREQ, fp->reqid, NULL, 0); (*fp->fn->SentTerminateReq)(fp); StartTimer(&fp->FsmTimer); /* Start restart timer */ fp->restart--; /* Decrement restart counter */ } /* * Timeout actions */ static void FsmTimeout(void *v) { struct fsm *fp = (struct fsm *)v; if (fp->restart) { switch (fp->state) { case ST_CLOSING: case ST_STOPPING: FsmSendTerminateReq(fp); break; case ST_REQSENT: case ST_ACKSENT: FsmSendConfigReq(fp); break; case ST_ACKRCVD: FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); break; } StartTimer(&fp->FsmTimer); } else { switch (fp->state) { case ST_CLOSING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_CLOSED); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_STOPPING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_STOPPED); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_REQSENT: /* XXX: 3p */ case ST_ACKSENT: case ST_ACKRCVD: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_STOPPED); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; } } } static void FsmInitRestartCounter(struct fsm * fp) { StopTimer(&fp->FsmTimer); fp->FsmTimer.state = TIMER_STOPPED; fp->FsmTimer.func = FsmTimeout; fp->FsmTimer.arg = (void *) fp; (*fp->fn->InitRestartCounter)(fp); } /* * Actions when receive packets */ static void FsmRecvConfigReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) /* RCR */ { struct fsm_decode dec; int plen, flen; int ackaction = 0; plen = plength(bp); flen = ntohs(lhp->length) - sizeof *lhp; if (plen < flen) { LogPrintf(LogERROR, "FsmRecvConfigReq: plen (%d) < flen (%d)\n", plen, flen); pfree(bp); return; } /* * Check and process easy case */ switch (fp->state) { case ST_INITIAL: case ST_STARTING: LogPrintf(fp->LogLevel, "Oops, RCR in %s.\n", State2Nam(fp->state)); pfree(bp); return; case ST_CLOSED: (*fp->fn->SendTerminateAck)(fp, lhp->id); pfree(bp); return; case ST_CLOSING: LogPrintf(fp->LogLevel, "Error: Got ConfigReq while state = %d\n", fp->state); case ST_STOPPING: pfree(bp); return; } dec.ackend = dec.ack; dec.nakend = dec.nak; dec.rejend = dec.rej; (*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_REQ, &dec); if (flen < sizeof(struct fsmconfig)) LogPrintf(fp->LogLevel, " [EMPTY]\n"); if (dec.nakend == dec.nak && dec.rejend == dec.rej) ackaction = 1; switch (fp->state) { case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmSendConfigReq(fp); (*fp->parent->LayerDown)(fp->parent->object, fp); break; case ST_STOPPED: FsmInitRestartCounter(fp); FsmSendConfigReq(fp); break; } if (dec.rejend != dec.rej) FsmOutput(fp, CODE_CONFIGREJ, lhp->id, dec.rej, dec.rejend - dec.rej); if (dec.nakend != dec.nak) FsmOutput(fp, CODE_CONFIGNAK, lhp->id, dec.nak, dec.nakend - dec.nak); if (ackaction) FsmOutput(fp, CODE_CONFIGACK, lhp->id, dec.ack, dec.ackend - dec.ack); switch (fp->state) { case ST_OPENED: case ST_STOPPED: if (ackaction) NewState(fp, ST_ACKSENT); else NewState(fp, ST_REQSENT); break; case ST_REQSENT: if (ackaction) NewState(fp, ST_ACKSENT); break; case ST_ACKRCVD: if (ackaction) { NewState(fp, ST_OPENED); (*fp->fn->LayerUp)(fp); (*fp->parent->LayerUp)(fp->parent->object, fp); } break; case ST_ACKSENT: if (!ackaction) NewState(fp, ST_REQSENT); break; } pfree(bp); } static void FsmRecvConfigAck(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) /* RCA */ { switch (fp->state) { case ST_CLOSED: case ST_STOPPED: (*fp->fn->SendTerminateAck)(fp, lhp->id); break; case ST_CLOSING: case ST_STOPPING: break; case ST_REQSENT: FsmInitRestartCounter(fp); NewState(fp, ST_ACKRCVD); break; case ST_ACKRCVD: FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); break; case ST_ACKSENT: FsmInitRestartCounter(fp); NewState(fp, ST_OPENED); (*fp->fn->LayerUp)(fp); (*fp->parent->LayerUp)(fp->parent->object, fp); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); (*fp->parent->LayerDown)(fp->parent->object, fp); break; } pfree(bp); } static void FsmRecvConfigNak(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) /* RCN */ { struct fsm_decode dec; int plen, flen; plen = plength(bp); flen = ntohs(lhp->length) - sizeof *lhp; if (plen < flen) { pfree(bp); return; } /* * Check and process easy case */ switch (fp->state) { case ST_INITIAL: case ST_STARTING: LogPrintf(fp->LogLevel, "Oops, RCN in %s.\n", State2Nam(fp->state)); pfree(bp); return; case ST_CLOSED: case ST_STOPPED: (*fp->fn->SendTerminateAck)(fp, lhp->id); pfree(bp); return; case ST_CLOSING: case ST_STOPPING: pfree(bp); return; } dec.ackend = dec.ack; dec.nakend = dec.nak; dec.rejend = dec.rej; (*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_NAK, &dec); if (flen < sizeof(struct fsmconfig)) LogPrintf(fp->LogLevel, " [EMPTY]\n"); switch (fp->state) { case ST_REQSENT: case ST_ACKSENT: FsmInitRestartCounter(fp); FsmSendConfigReq(fp); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); (*fp->parent->LayerDown)(fp->parent->object, fp); break; case ST_ACKRCVD: FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); break; } pfree(bp); } static void FsmRecvTermReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) /* RTR */ { switch (fp->state) { case ST_INITIAL: case ST_STARTING: LogPrintf(fp->LogLevel, "Oops, RTR in %s\n", State2Nam(fp->state)); break; case ST_CLOSED: case ST_STOPPED: case ST_CLOSING: case ST_STOPPING: case ST_REQSENT: (*fp->fn->SendTerminateAck)(fp, lhp->id); break; case ST_ACKRCVD: case ST_ACKSENT: (*fp->fn->SendTerminateAck)(fp, lhp->id); NewState(fp, ST_REQSENT); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); (*fp->fn->SendTerminateAck)(fp, lhp->id); StartTimer(&fp->FsmTimer); /* Start restart timer */ fp->restart = 0; NewState(fp, ST_STOPPING); (*fp->parent->LayerDown)(fp->parent->object, fp); break; } pfree(bp); } static void FsmRecvTermAck(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp) /* RTA */ { switch (fp->state) { case ST_CLOSING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_CLOSED); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_STOPPING: (*fp->fn->LayerFinish)(fp); NewState(fp, ST_STOPPED); (*fp->parent->LayerFinish)(fp->parent->object, fp); break; case ST_ACKRCVD: NewState(fp, ST_REQSENT); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); (*fp->parent->LayerDown)(fp->parent->object, fp); break; } pfree(bp); } static void FsmRecvConfigRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) /* RCJ */ { struct fsm_decode dec; int plen, flen; plen = plength(bp); flen = ntohs(lhp->length) - sizeof *lhp; if (plen < flen) { pfree(bp); return; } /* * Check and process easy case */ switch (fp->state) { case ST_INITIAL: case ST_STARTING: LogPrintf(fp->LogLevel, "Oops, RCJ in %s.\n", State2Nam(fp->state)); pfree(bp); return; case ST_CLOSED: case ST_STOPPED: (*fp->fn->SendTerminateAck)(fp, lhp->id); pfree(bp); return; case ST_CLOSING: case ST_STOPPING: pfree(bp); return; } dec.ackend = dec.ack; dec.nakend = dec.nak; dec.rejend = dec.rej; (*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_REJ, &dec); if (flen < sizeof(struct fsmconfig)) LogPrintf(fp->LogLevel, " [EMPTY]\n"); switch (fp->state) { case ST_REQSENT: case ST_ACKSENT: FsmInitRestartCounter(fp); FsmSendConfigReq(fp); break; case ST_OPENED: (*fp->fn->LayerDown)(fp); FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); (*fp->parent->LayerDown)(fp->parent->object, fp); break; case ST_ACKRCVD: FsmSendConfigReq(fp); NewState(fp, ST_REQSENT); break; } pfree(bp); } static void FsmRecvCodeRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { pfree(bp); } static void FsmRecvProtoRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { struct physical *p = link2physical(fp->link); u_short *sp, proto; sp = (u_short *) MBUF_CTOP(bp); proto = ntohs(*sp); LogPrintf(fp->LogLevel, "-- Protocol 0x%04x (%s) was rejected.\n", proto, hdlc_Protocol2Nam(proto)); switch (proto) { case PROTO_LQR: if (p) StopLqr(p, LQM_LQR); else LogPrintf(LogERROR, "FsmRecvProtoRej: Not a physical link !\n"); break; case PROTO_CCP: if (fp->proto == PROTO_LCP) { fp = &fp->link->ccp.fsm; (*fp->fn->LayerFinish)(fp); switch (fp->state) { case ST_CLOSED: case ST_CLOSING: NewState(fp, ST_CLOSED); default: NewState(fp, ST_STOPPED); break; } (*fp->parent->LayerFinish)(fp->parent->object, fp); } break; } pfree(bp); } static void FsmRecvEchoReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { struct lcp *lcp = fsm2lcp(fp); u_char *cp; u_long *lp, magic; if (lcp) { cp = MBUF_CTOP(bp); lp = (u_long *) cp; magic = ntohl(*lp); if (magic != lcp->his_magic) { LogPrintf(LogERROR, "RecvEchoReq: his magic is bad!!\n"); /* XXX: We should send terminate request */ } if (fp->state == ST_OPENED) { *lp = htonl(lcp->want_magic); /* Insert local magic number */ FsmOutput(fp, CODE_ECHOREP, lhp->id, cp, plength(bp)); } } pfree(bp); } static void FsmRecvEchoRep(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { struct lcp *lcp = fsm2lcp(fp); u_long *lp, magic; if (lcp) { lp = (u_long *) MBUF_CTOP(bp); magic = ntohl(*lp); /* Tolerate echo replies with either magic number */ if (magic != 0 && magic != lcp->his_magic && magic != lcp->want_magic) { LogPrintf(LogWARN, "RecvEchoRep: Bad magic: expected 0x%08x, got: 0x%08x\n", lcp->his_magic, magic); /* * XXX: We should send terminate request. But poor implementation may die * as a result. */ } RecvEchoLqr(fp, bp); } pfree(bp); } static void FsmRecvDiscReq(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp) { pfree(bp); } static void FsmRecvIdent(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp) { pfree(bp); } static void FsmRecvTimeRemain(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp) { pfree(bp); } static void FsmRecvResetReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { (*fp->fn->RecvResetReq)(fp); /* * All sendable compressed packets are queued in the PRI_NORMAL modem * output queue.... dump 'em to the priority queue so that they arrive * at the peer before our ResetAck. */ link_SequenceQueue(fp->link); FsmOutput(fp, CODE_RESETACK, lhp->id, NULL, 0); pfree(bp); } static void FsmRecvResetAck(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp) { (*fp->fn->RecvResetAck)(fp, lhp->id); pfree(bp); } void FsmInput(struct fsm *fp, struct mbuf *bp) { int len; struct fsmheader *lhp; const struct fsmcodedesc *codep; len = plength(bp); if (len < sizeof(struct fsmheader)) { pfree(bp); return; } lhp = (struct fsmheader *) MBUF_CTOP(bp); if (lhp->code < fp->min_code || lhp->code > fp->max_code || lhp->code > sizeof FsmCodes / sizeof *FsmCodes) { /* * Use a private id. This is really a response-type packet, but we * MUST send a unique id for each REQ.... */ static u_char id; FsmOutput(fp, CODE_CODEREJ, id++, MBUF_CTOP(bp), bp->cnt); pfree(bp); return; } bp->offset += sizeof(struct fsmheader); bp->cnt -= sizeof(struct fsmheader); codep = FsmCodes + lhp->code - 1; if (lhp->id != fp->reqid && codep->check_reqid && Enabled(ConfIdCheck)) { LogPrintf(fp->LogLevel, "Recv%s(%d), dropped (expected %d)\n", codep->name, lhp->id, fp->reqid); return; } LogPrintf(fp->LogLevel, "Recv%s(%d) state = %s\n", codep->name, lhp->id, State2Nam(fp->state)); if (LogIsKept(LogDEBUG)) LogMemory(); if (codep->inc_reqid && (lhp->id == fp->reqid || (!Enabled(ConfIdCheck) && codep->check_reqid))) fp->reqid++; /* That's the end of that ``exchange''.... */ (codep->recv)(fp, lhp, bp); if (LogIsKept(LogDEBUG)) LogMemory(); } void NullRecvResetReq(struct fsm *fp) { LogPrintf(fp->LogLevel, "Oops - received unexpected reset req\n"); } void NullRecvResetAck(struct fsm *fp, u_char id) { LogPrintf(fp->LogLevel, "Oops - received unexpected reset ack\n"); }