/* * Written by Toshiharu OHNO (tony-o@iij.ad.jp) * * Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the Internet Initiative Japan. The name of the * IIJ may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. * * $Id: fsm.h,v 1.16.2.7 1998/02/21 01:45:08 brian Exp $ * * TODO: */ /* * State of machine */ #define ST_INITIAL 0 #define ST_STARTING 1 #define ST_CLOSED 2 #define ST_STOPPED 3 #define ST_CLOSING 4 #define ST_STOPPING 5 #define ST_REQSENT 6 #define ST_ACKRCVD 7 #define ST_ACKSENT 8 #define ST_OPENED 9 #define ST_MAX 10 #define ST_UNDEF -1 #define MODE_REQ 0 #define MODE_NAK 1 #define MODE_REJ 2 #define MODE_NOP 3 #define MODE_ACK 4 /* pseudo mode for ccp negotiations */ #define OPEN_PASSIVE -1 struct fsm; struct fsm_events { void (*LayerUp) (struct fsm *); /* Layer is now up (tlu) */ void (*LayerDown) (struct fsm *); /* About to come down (tld) */ void (*LayerStart) (struct fsm *); /* Layer about to start up (tls) */ void (*LayerFinish) (struct fsm *); /* Layer now down (tlf) */ }; struct fsm_callbacks { struct fsm_events notify; void (*InitRestartCounter) (struct fsm *); /* Set fsm timer load */ void (*SendConfigReq) (struct fsm *); /* Send REQ please */ void (*SendTerminateReq) (struct fsm *); /* Term REQ just sent */ void (*SendTerminateAck) (struct fsm *); /* Send Term ACK please */ void (*DecodeConfig) (struct fsm *, u_char *, int, int); /* Deal with incoming data */ void (*RecvResetReq) (struct fsm *fp); /* Reset output */ void (*RecvResetAck) (struct fsm *fp, u_char); /* Reset input */ }; struct fsm { const char *name; /* Name of protocol */ u_short proto; /* Protocol number */ u_short max_code; int open_mode; /* Delay before config REQ (-1 forever) */ int state; /* State of the machine */ u_char reqid; /* Next request id */ int restart; /* Restart counter value */ int maxconfig; /* Max config REQ (overridden in Init funcs) */ struct pppTimer FsmTimer; /* Restart Timer */ struct pppTimer OpenTimer; /* Delay before opening */ /* * This timer times the ST_STOPPED state out after the given value * (specified via "set stopped ..."). Although this isn't specified in the * rfc, the rfc *does* say that "the application may use higher level * timers to avoid deadlock". The StoppedTimer takes effect when the other * side ABENDs rather than going into ST_ACKSENT (and sending the ACK), * causing ppp to time out and drop into ST_STOPPED. At this point, * nothing will change this state :-( */ struct pppTimer StoppedTimer; int LogLevel; /* The link layer active with this FSM (may be our bundle below) */ struct link *link; /* Our high-level link */ struct bundle *bundle; const struct fsm_callbacks *fn; }; struct fsmheader { u_char code; /* Request code */ u_char id; /* Identification */ u_short length; /* Length of packet */ }; #define CODE_CONFIGREQ 1 #define CODE_CONFIGACK 2 #define CODE_CONFIGNAK 3 #define CODE_CONFIGREJ 4 #define CODE_TERMREQ 5 #define CODE_TERMACK 6 #define CODE_CODEREJ 7 #define CODE_PROTOREJ 8 #define CODE_ECHOREQ 9 /* Used in LCP */ #define CODE_ECHOREP 10 /* Used in LCP */ #define CODE_DISCREQ 11 #define CODE_IDENT 12 /* Used in LCP Extension */ #define CODE_TIMEREM 13 /* Used in LCP Extension */ #define CODE_RESETREQ 14 /* Used in CCP */ #define CODE_RESETACK 15 /* Used in CCP */ /* Minimum config req size. This struct is *only* used for it's size */ struct fsmconfig { u_char type; u_char length; }; extern u_char AckBuff[200]; extern u_char NakBuff[200]; extern u_char RejBuff[100]; extern u_char ReqBuff[200]; extern u_char *ackp; extern u_char *nakp; extern u_char *rejp; extern char const *StateNames[]; extern void fsm_Init(struct fsm *, const char *, u_short, int, int, int, struct bundle *, struct link *, struct fsm_callbacks *); extern void FsmOutput(struct fsm *, u_int, u_int, u_char *, int); extern void FsmOpen(struct fsm *); extern void FsmUp(struct fsm *); extern void FsmDown(struct fsm *); extern void FsmInput(struct fsm *, struct mbuf *); extern void FsmClose(struct fsm *); extern void NullRecvResetReq(struct fsm *fp); extern void NullRecvResetAck(struct fsm *fp, u_char);