/* * netgraph.h * * Copyright (c) 1996-1999 Whistle Communications, Inc. * All rights reserved. * * Subject to the following obligations and disclaimer of warranty, use and * redistribution of this software, in source or object code forms, with or * without modifications are expressly permitted by Whistle Communications; * provided, however, that: * 1. Any and all reproductions of the source or object code must include the * copyright notice above and the following disclaimer of warranties; and * 2. No rights are granted, in any manner or form, to use Whistle * Communications, Inc. trademarks, including the mark "WHISTLE * COMMUNICATIONS" on advertising, endorsements, or otherwise except as * such appears in the above copyright notice or in the software. * * THIS SOFTWARE IS BEING PROVIDED BY WHISTLE COMMUNICATIONS "AS IS", AND * TO THE MAXIMUM EXTENT PERMITTED BY LAW, WHISTLE COMMUNICATIONS MAKES NO * REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, REGARDING THIS SOFTWARE, * INCLUDING WITHOUT LIMITATION, ANY AND ALL IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NON-INFRINGEMENT. * WHISTLE COMMUNICATIONS DOES NOT WARRANT, GUARANTEE, OR MAKE ANY * REPRESENTATIONS REGARDING THE USE OF, OR THE RESULTS OF THE USE OF THIS * SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY OR OTHERWISE. * IN NO EVENT SHALL WHISTLE COMMUNICATIONS BE LIABLE FOR ANY DAMAGES * RESULTING FROM OR ARISING OUT OF ANY USE OF THIS SOFTWARE, INCLUDING * WITHOUT LIMITATION, ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * PUNITIVE, OR CONSEQUENTIAL DAMAGES, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES, LOSS OF USE, DATA OR PROFITS, HOWEVER CAUSED AND UNDER ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF WHISTLE COMMUNICATIONS IS ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. * * Author: Julian Elischer * * $FreeBSD$ * $Whistle: netgraph.h,v 1.29 1999/11/01 07:56:13 julian Exp $ */ #ifndef _NETGRAPH_NETGRAPH_H_ #define _NETGRAPH_NETGRAPH_H_ 1 #include #include #include #ifndef _KERNEL #error "This file should not be included in user level programs" #endif /* * Structure of a hook */ struct ng_hook { char *name; /* what this node knows this link as */ void *private; /* node dependant ID for this hook */ int flags; /* info about this hook/link */ int refs; /* dont actually free this till 0 */ struct ng_hook *peer; /* the other end of this link */ struct ng_node *node; /* The node this hook is attached to */ LIST_ENTRY(ng_hook) hooks; /* linked list of all hooks on node */ }; typedef struct ng_hook *hook_p; /* Flags for a hook */ #define HK_INVALID 0x0001 /* don't trust it! */ /* * Structure of a node */ struct ng_node { char *name; /* optional globally unique name */ struct ng_type *type; /* the installed 'type' */ int flags; /* see below for bit definitions */ int sleepers; /* #procs sleeping on this node */ int refs; /* number of references to this node */ int numhooks; /* number of hooks */ int colour; /* for graph colouring algorithms */ void *private; /* node type dependant node ID */ ng_ID_t ID; /* Unique per node */ LIST_HEAD(hooks, ng_hook) hooks; /* linked list of node hooks */ LIST_ENTRY(ng_node) nodes; /* linked list of all nodes */ LIST_ENTRY(ng_node) idnodes; /* ID hash collision list */ }; typedef struct ng_node *node_p; /* Flags for a node */ #define NG_INVALID 0x001 /* free when all sleepers and refs go to 0 */ #define NG_BUSY 0x002 /* callers should sleep or wait */ #define NG_TOUCHED 0x004 /* to avoid cycles when 'flooding' */ #define NGF_TYPE1 0x10000000 /* reserved for type specific storage */ #define NGF_TYPE2 0x20000000 /* reserved for type specific storage */ #define NGF_TYPE3 0x40000000 /* reserved for type specific storage */ #define NGF_TYPE4 0x80000000 /* reserved for type specific storage */ /* * The structure that holds meta_data about a data packet (e.g. priority) * Nodes might add or subtract options as needed if there is room. * They might reallocate the struct to make more room if they need to. * Meta-data is still experimental. */ struct meta_field_header { u_long cookie; /* cookie for the field. Skip fields you don't * know about (same cookie as in messgaes) */ u_short type; /* field ID */ u_short len; /* total len of this field including extra * data */ char data[0]; /* data starts here */ }; /* To zero out an option 'in place' set it's cookie to this */ #define NGM_INVALID_COOKIE 865455152 /* This part of the metadata is always present if the pointer is non NULL */ struct ng_meta { char priority; /* -ve is less priority, 0 is default */ char discardability; /* higher is less valuable.. discard first */ u_short allocated_len; /* amount malloc'd */ u_short used_len; /* sum of all fields, options etc. */ u_short flags; /* see below.. generic flags */ struct meta_field_header options[0]; /* add as (if) needed */ }; typedef struct ng_meta *meta_p; /* Flags for meta-data */ #define NGMF_TEST 0x01 /* discard at the last moment before sending */ #define NGMF_TRACE 0x02 /* trace when handing this data to a node */ /* node method definitions */ typedef int ng_constructor_t(node_p *node); typedef int ng_rcvmsg_t(node_p node, struct ng_mesg *msg, const char *retaddr, struct ng_mesg **resp, hook_p lasthook); typedef int ng_shutdown_t(node_p node); typedef int ng_newhook_t(node_p node, hook_p hook, const char *name); typedef hook_p ng_findhook_t(node_p node, const char *name); typedef int ng_connect_t(hook_p hook); typedef int ng_rcvdata_t(hook_p hook, struct mbuf *m, meta_p meta, struct mbuf **ret_m, meta_p *ret_meta); typedef int ng_disconnect_t(hook_p hook); /* * Command list -- each node type specifies the command that it knows * how to convert between ASCII and binary using an array of these. * The last element in the array must be a terminator with cookie=0. */ struct ng_cmdlist { u_int32_t cookie; /* command typecookie */ int cmd; /* command number */ const char *name; /* command name */ const struct ng_parse_type *mesgType; /* args if !NGF_RESP */ const struct ng_parse_type *respType; /* args if NGF_RESP */ }; /* * Structure of a node type */ struct ng_type { u_int32_t version; /* must equal NG_VERSION */ const char *name; /* Unique type name */ modeventhand_t mod_event; /* Module event handler (optional) */ ng_constructor_t *constructor; /* Node constructor */ ng_rcvmsg_t *rcvmsg; /* control messages come here */ ng_shutdown_t *shutdown; /* reset, and free resources */ ng_newhook_t *newhook; /* first notification of new hook */ ng_findhook_t *findhook; /* only if you have lots of hooks */ ng_connect_t *connect; /* final notification of new hook */ ng_rcvdata_t *rcvdata; /* date comes here */ ng_rcvdata_t *rcvdataq; /* or here if being queued */ ng_disconnect_t *disconnect; /* notify on disconnect */ const struct ng_cmdlist *cmdlist; /* commands we can convert */ /* R/W data private to the base netgraph code DON'T TOUCH! */ LIST_ENTRY(ng_type) types; /* linked list of all types */ int refs; /* number of instances */ }; /* Send data packet with meta-data */ #define NG_SEND_DATA(error, hook, m, a) \ do { \ (error) = ng_send_data((hook), (m), (a), NULL, NULL); \ (m) = NULL; \ (a) = NULL; \ } while (0) /* Send queued data packet with meta-data */ #define NG_SEND_DATAQ(error, hook, m, a) \ do { \ (error) = ng_send_dataq((hook), (m), (a), NULL, NULL); \ (m) = NULL; \ (a) = NULL; \ } while (0) #define NG_SEND_DATA_RET(error, hook, m, a) \ do { \ struct mbuf *ret_m = NULL; \ meta_p ret_meta = NULL; \ (error) = ng_send_dataq((hook), (m), (a), &ret_m, &ret_meta);\ (m) = ret_m; \ (a) = ret_meta; \ } while (0) /* Free metadata */ #define NG_FREE_META(a) \ do { \ if ((a)) { \ FREE((a), M_NETGRAPH); \ a = NULL; \ } \ } while (0) /* Free any data packet and/or meta-data */ #define NG_FREE_DATA(m, a) \ do { \ if ((m)) { \ m_freem((m)); \ m = NULL; \ } \ NG_FREE_META((a)); \ } while (0) /* * Use the NETGRAPH_INIT() macro to link a node type into the * netgraph system. This works for types compiled into the kernel * as well as KLD modules. The first argument should be the type * name (eg, echo) and the second a pointer to the type struct. * * If a different link time is desired, e.g., a device driver that * needs to install its netgraph type before probing, use the * NETGRAPH_INIT_ORDERED() macro instead. Deivce drivers probably * want to use SI_SUB_DRIVERS instead of SI_SUB_PSEUDO. */ #define NETGRAPH_INIT_ORDERED(typename, typestructp, sub, order) \ static moduledata_t ng_##typename##_mod = { \ "ng_" #typename, \ ng_mod_event, \ (typestructp) \ }; \ DECLARE_MODULE(ng_##typename, ng_##typename##_mod, sub, order); \ MODULE_DEPEND(ng_##typename, netgraph, 1, 1, 1) #define NETGRAPH_INIT(tn, tp) \ NETGRAPH_INIT_ORDERED(tn, tp, SI_SUB_PSEUDO, SI_ORDER_ANY) /* Special malloc() type for netgraph structs and ctrl messages */ MALLOC_DECLARE(M_NETGRAPH); int ng_bypass(hook_p hook1, hook_p hook2); void ng_cutlinks(node_p node); int ng_con_nodes(node_p node, const char *name, node_p node2, const char *name2); void ng_destroy_hook(hook_p hook); hook_p ng_findhook(node_p node, const char *name); node_p ng_findname(node_p node, const char *name); struct ng_type *ng_findtype(const char *type); int ng_make_node(const char *type, node_p *nodepp); int ng_make_node_common(struct ng_type *typep, node_p *nodep); int ng_mkpeer(node_p node, const char *name, const char *name2, char *type); int ng_mod_event(module_t mod, int what, void *arg); int ng_name_node(node_p node, const char *name); int ng_newtype(struct ng_type *tp); ng_ID_t ng_node2ID(node_p node); int ng_path2node(node_p here, const char *path, node_p *dest, char **rtnp, hook_p *lasthook); int ng_path_parse(char *addr, char **node, char **path, char **hook); int ng_queue_data(hook_p hook, struct mbuf *m, meta_p meta); int ng_queue_msg(node_p here, struct ng_mesg *msg, const char *address); void ng_release_node(node_p node); void ng_rmnode(node_p node); int ng_send_data(hook_p hook, struct mbuf *m, meta_p meta, struct mbuf **ret_m, meta_p *ret_meta); int ng_send_dataq(hook_p hook, struct mbuf *m, meta_p meta, struct mbuf **ret_m, meta_p *ret_meta); int ng_send_msg(node_p here, struct ng_mesg *msg, const char *address, struct ng_mesg **resp); void ng_unname(node_p node); void ng_unref(node_p node); int ng_wait_node(node_p node, char *msg); #endif /* _NETGRAPH_NETGRAPH_H_ */