/*- * SPDX-License-Identifier: BSD-3-Clause * * Copyright (c) 1991-1997 Søren Schmidt * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer * in this position and unchanged. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include #include #include #include #include #include "vgl.h" /* XXX Direct Color 24bits modes unsupported */ #define min(x, y) (((x) < (y)) ? (x) : (y)) #define max(x, y) (((x) > (y)) ? (x) : (y)) VGLBitmap *VGLDisplay; video_info_t VGLModeInfo; video_adapter_info_t VGLAdpInfo; byte *VGLBuf; static int VGLMode; static int VGLOldMode; static size_t VGLBufSize; static byte *VGLMem = MAP_FAILED; static int VGLSwitchPending; static int VGLAbortPending; static int VGLOnDisplay; static unsigned int VGLCurWindow; static int VGLInitDone = 0; static video_info_t VGLOldModeInfo; static vid_info_t VGLOldVInfo; void VGLEnd() { struct vt_mode smode; int size[3]; if (!VGLInitDone) return; VGLInitDone = 0; VGLSwitchPending = 0; VGLAbortPending = 0; signal(SIGUSR1, SIG_IGN); if (VGLMem != MAP_FAILED) { VGLClear(VGLDisplay, 0); munmap(VGLMem, VGLAdpInfo.va_window_size); } if (VGLOldMode >= M_VESA_BASE) ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0); else ioctl(0, _IO('S', VGLOldMode), 0); if (VGLOldModeInfo.vi_flags & V_INFO_GRAPHICS) { size[0] = VGLOldVInfo.mv_csz; size[1] = VGLOldVInfo.mv_rsz; size[2] = VGLOldVInfo.font_size;; ioctl(0, KDRASTER, size); } ioctl(0, KDDISABIO, 0); ioctl(0, KDSETMODE, KD_TEXT); smode.mode = VT_AUTO; ioctl(0, VT_SETMODE, &smode); if (VGLBuf) free(VGLBuf); VGLBuf = NULL; free(VGLDisplay); VGLDisplay = NULL; VGLKeyboardEnd(); } static void VGLAbort(int arg) { sigset_t mask; VGLAbortPending = 1; signal(SIGINT, SIG_IGN); signal(SIGTERM, SIG_IGN); signal(SIGUSR2, SIG_IGN); if (arg == SIGBUS || arg == SIGSEGV) { signal(arg, SIG_DFL); sigemptyset(&mask); sigaddset(&mask, arg); sigprocmask(SIG_UNBLOCK, &mask, NULL); VGLEnd(); kill(getpid(), arg); } } static void VGLSwitch(int arg __unused) { if (!VGLOnDisplay) VGLOnDisplay = 1; else VGLOnDisplay = 0; VGLSwitchPending = 1; signal(SIGUSR1, VGLSwitch); } int VGLInit(int mode) { struct vt_mode smode; int adptype, depth; if (VGLInitDone) return -1; signal(SIGUSR1, VGLSwitch); signal(SIGINT, VGLAbort); signal(SIGTERM, VGLAbort); signal(SIGSEGV, VGLAbort); signal(SIGBUS, VGLAbort); signal(SIGUSR2, SIG_IGN); VGLOnDisplay = 1; VGLSwitchPending = 0; VGLAbortPending = 0; if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype)) return -1; if (IOCGROUP(mode) == 'V') /* XXX: this is ugly */ VGLModeInfo.vi_mode = (mode & 0x0ff) + M_VESA_BASE; else VGLModeInfo.vi_mode = mode & 0x0ff; if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */ return -1; /* Save info for old mode to restore font size if old mode is graphics. */ VGLOldModeInfo.vi_mode = VGLOldMode; if (ioctl(0, CONS_MODEINFO, &VGLOldModeInfo)) return -1; VGLOldVInfo.size = sizeof(VGLOldVInfo); if (ioctl(0, CONS_GETINFO, &VGLOldVInfo)) return -1; VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap)); if (VGLDisplay == NULL) return -2; if (ioctl(0, KDENABIO, 0)) { free(VGLDisplay); return -3; } VGLInitDone = 1; /* * vi_mem_model specifies the memory model of the current video mode * in -CURRENT. */ switch (VGLModeInfo.vi_mem_model) { case V_INFO_MM_PLANAR: /* we can handle EGA/VGA planner modes only */ if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4 || (adptype != KD_EGA && adptype != KD_VGA)) { VGLEnd(); return -4; } VGLDisplay->Type = VIDBUF4; VGLDisplay->PixelBytes = 1; break; case V_INFO_MM_PACKED: /* we can do only 256 color packed modes */ if (VGLModeInfo.vi_depth != 8) { VGLEnd(); return -4; } VGLDisplay->Type = VIDBUF8; VGLDisplay->PixelBytes = 1; break; case V_INFO_MM_VGAX: VGLDisplay->Type = VIDBUF8X; VGLDisplay->PixelBytes = 1; break; case V_INFO_MM_DIRECT: VGLDisplay->PixelBytes = VGLModeInfo.vi_pixel_size; switch (VGLDisplay->PixelBytes) { case 2: VGLDisplay->Type = VIDBUF16; break; #if notyet case 3: VGLDisplay->Type = VIDBUF24; break; #endif case 4: VGLDisplay->Type = VIDBUF32; break; default: VGLEnd(); return -4; } break; default: VGLEnd(); return -4; } ioctl(0, VT_WAITACTIVE, 0); ioctl(0, KDSETMODE, KD_GRAPHICS); if (ioctl(0, mode, 0)) { VGLEnd(); return -5; } if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */ VGLEnd(); return -6; } /* * Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size * always holds the entire frame buffer size, wheather it's in the linear * mode or windowed mode. * VGLBufSize = VGLAdpInfo.va_buffer_size; * In -STABLE, va_buffer_size holds the frame buffer size, only if * the linear frame buffer mode is supported. Otherwise the field is zero. * We shall calculate the minimal size in this case: * VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes * or * VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes; * Use whichever is larger. */ if (VGLAdpInfo.va_buffer_size != 0) VGLBufSize = VGLAdpInfo.va_buffer_size; else VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height, VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes; /* * The above is for old -CURRENT. Current -CURRENT since r203535 and/or * r248799 restricts va_buffer_size to the displayed size in VESA modes to * avoid wasting kva for mapping unused parts of the frame buffer. But all * parts were usable here. Applying the same restriction to user mappings * makes our virtualization useless and breaks our panning, but large frame * buffers are also difficult for us to manage (clearing and switching may * be too slow, and malloc() may fail). Restrict ourselves similarly to * get the same efficiency and bugs for all kernels. */ if (VGLModeInfo.vi_mode >= M_VESA_BASE) VGLBufSize = 2*VGLAdpInfo.va_line_width*VGLModeInfo.vi_height* VGLModeInfo.vi_planes; VGLBuf = malloc(VGLBufSize); if (VGLBuf == NULL) { VGLEnd(); return -7; } #ifdef LIBVGL_DEBUG fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize); #endif /* see if we are in the windowed buffer mode or in the linear buffer mode */ if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) { switch (VGLDisplay->Type) { case VIDBUF4: VGLDisplay->Type = VIDBUF4S; break; case VIDBUF8: VGLDisplay->Type = VIDBUF8S; break; case VIDBUF16: VGLDisplay->Type = VIDBUF16S; break; case VIDBUF24: VGLDisplay->Type = VIDBUF24S; break; case VIDBUF32: VGLDisplay->Type = VIDBUF32S; break; default: VGLEnd(); return -8; } } VGLMode = mode; VGLCurWindow = 0; VGLDisplay->Xsize = VGLModeInfo.vi_width; VGLDisplay->Ysize = VGLModeInfo.vi_height; depth = VGLModeInfo.vi_depth; if (depth == 15) depth = 16; VGLDisplay->VXsize = VGLAdpInfo.va_line_width *8/(depth/VGLModeInfo.vi_planes); VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width; VGLDisplay->Xorigin = 0; VGLDisplay->Yorigin = 0; VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE, MAP_FILE | MAP_SHARED, 0, 0); if (VGLMem == MAP_FAILED) { VGLEnd(); return -7; } VGLDisplay->Bitmap = VGLMem; VGLSavePalette(); #ifdef LIBVGL_DEBUG fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width); fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n", VGLDisplay->Xsize, VGLDisplay->Ysize, VGLDisplay->VXsize, VGLDisplay->VYsize); #endif smode.mode = VT_PROCESS; smode.waitv = 0; smode.relsig = SIGUSR1; smode.acqsig = SIGUSR1; smode.frsig = SIGINT; if (ioctl(0, VT_SETMODE, &smode)) { VGLEnd(); return -9; } VGLTextSetFontFile((byte*)0); VGLClear(VGLDisplay, 0); return 0; } void VGLCheckSwitch() { if (VGLAbortPending) { VGLEnd(); exit(0); } while (VGLSwitchPending) { unsigned int offset; unsigned int len; int i; VGLSwitchPending = 0; if (VGLOnDisplay) { ioctl(0, KDENABIO, 0); ioctl(0, KDSETMODE, KD_GRAPHICS); ioctl(0, VGLMode, 0); VGLCurWindow = 0; VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE, MAP_FILE | MAP_SHARED, 0, 0); /* XXX: what if mmap() has failed! */ VGLDisplay->Type = VIDBUF8; /* XXX */ switch (VGLModeInfo.vi_mem_model) { case V_INFO_MM_PLANAR: if (VGLModeInfo.vi_depth == 4 && VGLModeInfo.vi_planes == 4) { if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) VGLDisplay->Type = VIDBUF4S; else VGLDisplay->Type = VIDBUF4; } else { /* shouldn't be happening */ } break; case V_INFO_MM_PACKED: if (VGLModeInfo.vi_depth == 8) { if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) VGLDisplay->Type = VIDBUF8S; else VGLDisplay->Type = VIDBUF8; } break; case V_INFO_MM_VGAX: VGLDisplay->Type = VIDBUF8X; break; case V_INFO_MM_DIRECT: switch (VGLModeInfo.vi_pixel_size) { case 2: if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) VGLDisplay->Type = VIDBUF16S; else VGLDisplay->Type = VIDBUF16; break; case 3: if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) VGLDisplay->Type = VIDBUF24S; else VGLDisplay->Type = VIDBUF24; break; case 4: if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) VGLDisplay->Type = VIDBUF32S; else VGLDisplay->Type = VIDBUF32; break; default: /* shouldn't be happening */ break; } default: /* shouldn't be happening */ break; } VGLDisplay->Bitmap = VGLMem; VGLDisplay->Xsize = VGLModeInfo.vi_width; VGLDisplay->Ysize = VGLModeInfo.vi_height; VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize); VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin); switch (VGLDisplay->Type) { case VIDBUF4S: outb(0x3c6, 0xff); outb(0x3ce, 0x01); outb(0x3cf, 0x00); /* set/reset enable */ outb(0x3ce, 0x08); outb(0x3cf, 0xff); /* bit mask */ for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes; offset += len) { VGLSetSegment(offset); len = min(VGLBufSize/VGLModeInfo.vi_planes - offset, VGLAdpInfo.va_window_size); for (i = 0; i < VGLModeInfo.vi_planes; i++) { outb(0x3c4, 0x02); outb(0x3c5, 0x01<Type) { case VIDBUF4S: for (offset = 0; offset < VGLBufSize/VGLModeInfo.vi_planes; offset += len) { VGLSetSegment(offset); len = min(VGLBufSize/VGLModeInfo.vi_planes - offset, VGLAdpInfo.va_window_size); for (i = 0; i < VGLModeInfo.vi_planes; i++) { outb(0x3ce, 0x04); outb(0x3cf, i); bcopy(VGLMem, &VGLBuf[i*VGLBufSize/VGLModeInfo.vi_planes + offset], len); } } break; case VIDBUF4: case VIDBUF8X: /* * NOTE: the saved buffer is NOT in the MEMBUF format which * the ordinary memory bitmap object is stored in. XXX */ for (i = 0; i < VGLModeInfo.vi_planes; i++) { outb(0x3ce, 0x04); outb(0x3cf, i); bcopy(VGLMem, &VGLBuf[i*VGLAdpInfo.va_window_size], VGLAdpInfo.va_window_size); } break; case VIDBUF8: case VIDBUF8S: case VIDBUF16: case VIDBUF16S: case VIDBUF24: case VIDBUF24S: case VIDBUF32: case VIDBUF32S: for (offset = 0; offset < VGLBufSize; offset += len) { VGLSetSegment(offset); len = min(VGLBufSize - offset, VGLAdpInfo.va_window_size); bcopy(VGLMem, &VGLBuf[offset], len); } break; } VGLMem = MAP_FAILED; munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size); ioctl(0, VGLOldMode, 0); ioctl(0, KDSETMODE, KD_TEXT); ioctl(0, KDDISABIO, 0); ioctl(0, VT_RELDISP, VT_TRUE); VGLDisplay->Bitmap = VGLBuf; VGLDisplay->Type = MEMBUF; VGLDisplay->Xsize = VGLDisplay->VXsize; VGLDisplay->Ysize = VGLDisplay->VYsize; while (!VGLOnDisplay) pause(); } } } int VGLSetSegment(unsigned int offset) { if (offset/VGLAdpInfo.va_window_size != VGLCurWindow) { ioctl(0, CONS_SETWINORG, offset); /* FBIO_SETWINORG */ VGLCurWindow = offset/VGLAdpInfo.va_window_size; } return (offset%VGLAdpInfo.va_window_size); } int VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize) { int depth; if (VXsize < object->Xsize || VYsize < object->Ysize) return -1; if (object->Type == MEMBUF) return -1; if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize)) return -1; ioctl(0, CONS_ADPINFO, &VGLAdpInfo); /* FBIO_ADPINFO */ depth = VGLModeInfo.vi_depth; if (depth == 15) depth = 16; object->VXsize = VGLAdpInfo.va_line_width *8/(depth/VGLModeInfo.vi_planes); object->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width; if (VYsize < object->VYsize) object->VYsize = VYsize; #ifdef LIBVGL_DEBUG fprintf(stderr, "new size: VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n", object->Xsize, object->Ysize, object->VXsize, object->VYsize); #endif return 0; } int VGLPanScreen(VGLBitmap *object, int x, int y) { video_display_start_t origin; if (x < 0 || x + object->Xsize > object->VXsize || y < 0 || y + object->Ysize > object->VYsize) return -1; if (object->Type == MEMBUF) return 0; origin.x = x; origin.y = y; if (ioctl(0, FBIO_SETDISPSTART, &origin)) return -1; object->Xorigin = x; object->Yorigin = y; #ifdef LIBVGL_DEBUG fprintf(stderr, "new origin: (%d, %d)\n", x, y); #endif return 0; }