freebsd-skq/share/i18n/csmapper/APPLE/FARSI%UCS.src
gabor c91ab1769b Add the BSD-licensed Citrus iconv to the base system with default off
setting. It can be built by setting the WITH_ICONV knob. While this
knob is unset, the library part, the binaries, the header file and
the metadata files will not be built or installed so it makes no impact
on the system if left turned off.

This work is based on the iconv implementation in NetBSD but a great
number of improvements and feature additions have been included:

- Some utilities have been added. There is a conversion table generator,
  which can compare conversion tables to reference data generated by
  GNU libiconv. This helps ensuring conversion compatibility.
- UTF-16 surrogate support and some endianness issues have been fixed.
- The rather chaotic Makefiles to build metadata have been refactored
  and cleaned up, now it is easy to read and it is also easier to add
  support for new encodings.
- A bunch of new encodings and encoding aliases have been added.
- Support for 1->2, 1->3 and 1->4 mappings, which is needed for
  transliterating with flying accents as GNU does, like "u.
- Lots of warnings have been fixed, the major part of the code is
  now WARNS=6 clean.
- New section 1 and section 5 manual pages have been added.
- Some GNU-specific calls have been implemented:
  iconvlist(), iconvctl(), iconv_canonicalize(), iconv_open_into()
- Support for GNU's //IGNORE suffix has been added.
- The "-" argument for stdin is now recognized in iconv(1) as per POSIX.
- The Big5 conversion module has been fixed.
- The iconv.h header files is supposed to be compatible with the
  GNU version, i.e. sources should build with base iconv.h and
  GNU libiconv. It also includes a macro magic to deal with the
  char ** and const char ** incompatibility.
- GNU compatibility: "" or "char" means the current local
  encoding in use
- Various cleanups and style(9) fixes.

Approved by:	delphij (mentor)
Obtained from:	The NetBSD Project
Sponsored by:	Google Summer of Code 2009
2011-02-25 00:04:39 +00:00

438 lines
16 KiB
Plaintext

# $FreeBSD$
TYPE ROWCOL
NAME FARSI/UCS
SRC_ZONE 0x00-0xFF
OOB_MODE ILSEQ
DST_ILSEQ 0xFFFE
DST_UNIT_BITS 16
BEGIN_MAP
#=======================================================================
# File name: FARSI.TXT
#
# Contents: Map (external version) from Mac OS Farsi
# character set to Unicode 2.1 and later.
#
# Copyright: (c) 1997-2002, 2005 by Apple Computer, Inc., all rights
# reserved.
#
# Contact: charsets@apple.com
#
# Changes:
#
# c02 2005-Apr-05 Update header comments. Matches internal xml
# <c1.1> and Text Encoding Converter 2.0.
# b3,c1 2002-Dec-19 Add comments about character display and
# direction overrides. Update URLs, notes.
# Matches internal utom<b3>.
# b02 1999-Sep-22 Update contact e-mail address. Matches
# internal utom<b1>, ufrm<b1>, and Text
# Encoding Converter version 1.5.
# n04 1998-Feb-05 Show required Unicode character
# directionality in a different way. Matches
# internal utom<n3>, ufrm<n9>, and Text
# Encoding Converter version 1.3. Update
# header comments; include information on
# loose mapping of digits, and changes to
# mapping for the TrueType variant.
# n01 1997-Jul-17 First version. Matches internal utom<n1>,
# ufrm<n2>.
#
# Standard header:
# ----------------
#
# Apple, the Apple logo, and Macintosh are trademarks of Apple
# Computer, Inc., registered in the United States and other countries.
# Unicode is a trademark of Unicode Inc. For the sake of brevity,
# throughout this document, "Macintosh" can be used to refer to
# Macintosh computers and "Unicode" can be used to refer to the
# Unicode standard.
#
# Apple Computer, Inc. ("Apple") makes no warranty or representation,
# either express or implied, with respect to this document and the
# included data, its quality, accuracy, or fitness for a particular
# purpose. In no event will Apple be liable for direct, indirect,
# special, incidental, or consequential damages resulting from any
# defect or inaccuracy in this document or the included data.
#
# These mapping tables and character lists are subject to change.
# The latest tables should be available from the following:
#
# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
# For general information about Mac OS encodings and these mapping
# tables, see the file "README.TXT".
#
# Format:
# -------
#
# Three tab-separated columns;
# '#' begins a comment which continues to the end of the line.
# Column #1 is the Mac OS Farsi code (in hex as 0xNN)
# Column #2 is the corresponding Unicode (in hex as 0xNNNN),
# possibly preceded by a tag indicating required directionality
# (i.e. <LR>+0xNNNN or <RL>+0xNNNN).
# Column #3 is a comment containing the Unicode name.
#
# The entries are in Mac OS Farsi code order.
#
# Control character mappings are not shown in this table, following
# the conventions of the standard UTC mapping tables. However, the
# Mac OS Farsi character set uses the standard control characters at
# 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Farsi:
# ----------------------
#
# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
# environments, it is only supported via transcoding to and from
# Unicode.
#
# 1. General
#
# The Mac OS Farsi character set is based on the Mac OS Arabic
# character set. The main difference is in the right-to-left digits
# 0xB0-0xB9: For Mac OS Arabic these correspond to right-left
# versions of the Unicode ARABIC-INDIC DIGITs 0660-0669; for
# Mac OS Farsi these correspond to right-left versions of the
# Unicode EXTENDED ARABIC-INDIC DIGITs 06F0-06F9. The other
# difference is in the nature of the font variants.
#
# For more information, see the comments in the mapping table for
# Mac OS Arabic.
#
# Mac OS Farsi characters 0xEB-0xF2 are non-spacing/combining marks.
#
# 2. Directional characters and roundtrip fidelity
#
# The Mac OS Arabic character set (on which Mac OS Farsi is based)
# was developed in 1986-1987. At that time the bidirectional line
# layout algorithm used in the Mac OS Arabic system was fairly simple;
# it used only a few direction classes (instead of the 19 now used in
# the Unicode bidirectional algorithm). In order to permit users to
# handle some tricky layout problems, certain punctuation and symbol
# characters were encoded twice, one with a left-right direction
# attribute and the other with a right-left direction attribute. This
# is the case in Mac OS Farsi too.
#
# For example, plus sign is encoded at 0x2B with a left-right
# attribute, and at 0xAB with a right-left attribute. However, there
# is only one PLUS SIGN character in Unicode. This leads to some
# interesting problems when mapping between Mac OS Farsi and Unicode;
# see below.
#
# A related problem is that even when a particular character is
# encoded only once in Mac OS Farsi, it may have a different
# direction attribute than the corresponding Unicode character.
#
# For example, the Mac OS Farsi character at 0x93 is HORIZONTAL
# ELLIPSIS with strong right-left direction. However, the Unicode
# character HORIZONTAL ELLIPSIS has direction class neutral.
#
# 3. Behavior of ASCII-range numbers in WorldScript
#
# Mac OS Farsi also has two sets of digit codes.
# The digits at 0x30-0x39 may be displayed using either European
# digit forms or Persian digit forms, depending on context. If there
# is a "strong European" character such as a Latin letter on either
# side of a sequence consisting of digits 0x30-0x39 and possibly comma
# 0x2C or period 0x2E, then the characters will be displayed using
# European forms (This will happen even if there are neutral characters
# between the digits and the strong European character). Otherwise, the
# digits will be displayed using Persian forms, the comma will be
# displayed as Arabic thousands separator, and the period as Arabic
# decimal separator. In any case, 0x2C, 0x2E, and 0x30-0x39 are always
# left-right.
#
# The digits at 0xB0-0xB9 are always displayed using Persian digit
# shapes, and moreover, these digits always have strong right-left
# directionality. These are mainly intended for special layout
# purposes such as part numbers, etc.
#
# 4. Font variants
#
# The table in this file gives the Unicode mappings for the standard
# Mac OS Farsi encoding. This encoding is supported by the Tehran font
# (the system font for Farsi), and is the encoding supported by the
# text processing utilities. However, the other Farsi fonts actually
# implement a somewhat different encoding; this affects nine code
# points including 0xAA and 0xC0 (which are also affected by font
# variants in Mac OS Arabic). For these nine code points the standard
# Mac OS Farsi encoding has the following mappings:
# 0x8B -> 0x06BA ARABIC LETTER NOON GHUNNA (Urdu)
# 0xA4 -> <RL>+0x0024 DOLLAR SIGN, right-left
# 0xAA -> <RL>+0x002A ASTERISK, right-left
# 0xC0 -> <RL>+0x274A EIGHT TEARDROP-SPOKED PROPELLER ASTERISK,
# right-left
# 0xF4 -> 0x0679 ARABIC LETTER TTEH (Urdu)
# 0xF7 -> 0x06A4 ARABIC LETTER VEH (for transliteration)
# 0xF9 -> 0x0688 ARABIC LETTER DDAL (Urdu)
# 0xFA -> 0x0691 ARABIC LETTER RREH (Urdu)
# 0xFF -> 0x06D2 ARABIC LETTER YEH BARREE (Urdu)
#
# The TrueType variant is used for the Farsi TrueType fonts: Ashfahan,
# Amir, Kamran, Mashad, NadeemFarsi. It differs from the standard
# variant in the following ways:
# 0x8B -> 0xF882 Arabic ligature "peace on him" (corporate char.)
# 0xA4 -> 0xFDFC RIAL SIGN (added in Unicode 3.2)
# 0xAA -> <RL>+0x00D7 MULTIPLICATION SIGN, right-left
# 0xC0 -> <RL>+0x002A ASTERISK, right-left
# 0xF4 -> <RL>+0x00B0 DEGREE SIGN, right-left
# 0xF7 -> 0xFDFA ARABIC LIGATURE SALLALLAHOU ALAYHE WASALLAM
# 0xF9 -> <RL>+0x25CF BLACK CIRCLE, right-left
# 0xFA -> <RL>+0x25A0 BLACK SQUARE, right-left
# 0xFF -> <RL>+0x25B2 BLACK UP-POINTING TRIANGLE, right-left
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# 1. Matching the direction of Mac OS Farsi characters
#
# When Mac OS Farsi encodes a character twice but with different
# direction attributes for the two code points - as in the case of
# plus sign mentioned above - we need a way to map both Mac OS Farsi
# code points to Unicode and back again without loss of information.
# With the plus sign, for example, mapping one of the Mac OS Farsi
# characters to a code in the Unicode corporate use zone is
# undesirable, since both of the plus sign characters are likely to
# be used in text that is interchanged.
#
# The problem is solved with the use of direction override characters
# and direction-dependent mappings. When mapping from Mac OS Farsi
# to Unicode, we use direction overrides as necessary to force the
# direction of the resulting Unicode characters.
#
# The required direction is indicated by a direction tag in the
# mappings. A tag of <LR> means the corresponding Unicode character
# must have a strong left-right context, and a tag of <RL> indicates
# a right-left context.
#
# For example, the mapping of 0x2B is given as <LR>+0x002B; the
# mapping of 0xAB is given as <RL>+0x002B. If we map an isolated
# instance of 0x2B to Unicode, it should be mapped as follows (LRO
# indicates LEFT-RIGHT OVERRIDE, PDF indicates POP DIRECTION
# FORMATTING):
#
# 0x2B -> 0x202D (LRO) + 0x002B (PLUS SIGN) + 0x202C (PDF)
#
# When mapping several characters in a row that require direction
# forcing, the overrides need only be used at the beginning and end.
# For example:
#
# 0x24 0x20 0x28 0x29 -> 0x202D 0x0024 0x0020 0x0028 0x0029 0x202C
#
# If neutral characters that require direction forcing are already
# between strong-direction characters with matching directionality,
# then direction overrides need not be used. Direction overrides are
# always needed to map the right-left digits at 0xB0-0xB9.
#
# When mapping from Unicode to Mac OS Farsi, the Unicode
# bidirectional algorithm should be used to determine resolved
# direction of the Unicode characters. The mapping from Unicode to
# Mac OS Farsi can then be disambiguated by the use of the resolved
# direction:
#
# Unicode 0x002B -> Mac OS Farsi 0x2B (if L) or 0xAB (if R)
#
# However, this also means the direction override characters should
# be discarded when mapping from Unicode to Mac OS Farsi (after
# they have been used to determine resolved direction), since the
# direction override information is carried by the code point itself.
#
# Even when direction overrides are not needed for roundtrip
# fidelity, they are sometimes used when mapping Mac OS Farsi
# characters to Unicode in order to achieve similar text layout with
# the resulting Unicode text. For example, the single Mac OS Farsi
# ellipsis character has direction class right-left,and there is no
# left-right version. However, the Unicode HORIZONTAL ELLIPSIS
# character has direction class neutral (which means it may end up
# with a resolved direction of left-right if surrounded by left-right
# characters). When mapping the Mac OS Farsi ellipsis to Unicode, it
# is surrounded with a direction override to help preserve proper
# text layout. The resolved direction is not needed or used when
# mapping the Unicode HORIZONTAL ELLIPSIS back to Mac OS Farsi.
#
# 2. Mapping the Mac OS Farsi digits
#
# The main table below contains mappings that should be used when
# strict round-trip fidelity is required. However, for numeric
# values, the mappings in that table will produce Unicode characters
# that may appear different than the Mac OS Farsi text displayed on
# a Mac OS system using WorldScript. This is because WorldScript
# uses context-dependent display for the 0x30-0x39 digits.
#
# If roundtrip fidelity is not required, then the following
# alternate mappings should be used when a sequence of 0x30-0x39
# digits - possibly including 0x2C and 0x2E - occurs in an Arabic
# context (that is, when the first "strong" character on either side
# of the digit sequence is Arabic, or there is no strong character):
#
# 0x2C 0x066C # ARABIC THOUSANDS SEPARATOR
# 0x2E 0x066B # ARABIC DECIMAL SEPARATOR
# 0x30 0x06F0 # EXTENDED ARABIC-INDIC DIGIT ZERO
# 0x31 0x06F1 # EXTENDED ARABIC-INDIC DIGIT ONE
# 0x32 0x06F2 # EXTENDED ARABIC-INDIC DIGIT TWO
# 0x33 0x06F3 # EXTENDED ARABIC-INDIC DIGIT THREE
# 0x34 0x06F4 # EXTENDED ARABIC-INDIC DIGIT FOUR
# 0x35 0x06F5 # EXTENDED ARABIC-INDIC DIGIT FIVE
# 0x36 0x06F6 # EXTENDED ARABIC-INDIC DIGIT SIX
# 0x37 0x06F7 # EXTENDED ARABIC-INDIC DIGIT SEVEN
# 0x38 0x06F8 # EXTENDED ARABIC-INDIC DIGIT EIGHT
# 0x39 0x06F9 # EXTENDED ARABIC-INDIC DIGIT NINE
#
# 3. Use of corporate-zone Unicodes (mapping the TrueType variant)
#
# The following corporate zone Unicode character is used in this
# mapping:
#
# 0xF882 Arabic ligature "peace on him"
#
# Details of mapping changes in each version:
# -------------------------------------------
#
# Changes from version b02 to version b03/c01:
#
# - Update mapping of 0xA4 in TrueType variant to use new Unicode
# character U+FDFC RIAL SIGN addded for Unicode 3.2
#
# Changes from version n01 to version n04:
#
# - Change mapping of 0xA4 in TrueType variant (just described in
# header comment) from single corporate character to use
# grouping hint
#
##################
0x00 - 0x7F = 0x0000 -
0x80 = 0x00C4
0x81 = 0x00A0
0x82 = 0x00C7
0x83 = 0x00C9
0x84 = 0x00D1
0x85 = 0x00D6
0x86 = 0x00DC
0x87 = 0x00E1
0x88 = 0x00E0
0x89 = 0x00E2
0x8A = 0x00E4
0x8B = 0x06BA
0x8C = 0x00AB
0x8D = 0x00E7
0x8E = 0x00E9
0x8F = 0x00E8
0x90 = 0x00EA
0x91 = 0x00EB
0x92 = 0x00ED
0x93 = 0x2026
0x94 = 0x00EE
0x95 = 0x00EF
0x96 = 0x00F1
0x97 = 0x00F3
0x98 = 0x00BB
0x99 = 0x00F4
0x9A = 0x00F6
0x9B = 0x00F7
0x9C = 0x00FA
0x9D = 0x00F9
0x9E = 0x00FB
0x9F = 0x00FC
0xA0 = 0x0020
0xA1 = 0x0021
0xA2 = 0x0022
0xA3 = 0x0023
0xA4 = 0x0024
0xA5 = 0x066A
0xA6 = 0x0026
0xA7 = 0x0027
0xA8 = 0x0028
0xA9 = 0x0029
0xAA = 0x002A
0xAB = 0x002B
0xAC = 0x060C
0xAD = 0x002D
0xAE = 0x002E
0xAF = 0x002F
0xB0 = 0x06F0
0xB1 = 0x06F1
0xB2 = 0x06F2
0xB3 = 0x06F3
0xB4 = 0x06F4
0xB5 = 0x06F5
0xB6 = 0x06F6
0xB7 = 0x06F7
0xB8 = 0x06F8
0xB9 = 0x06F9
0xBA = 0x003A
0xBB = 0x061B
0xBC = 0x003C
0xBD = 0x003D
0xBE = 0x003E
0xBF = 0x061F
0xC0 = 0x274A
0xC1 = 0x0621
0xC2 = 0x0622
0xC3 = 0x0623
0xC4 = 0x0624
0xC5 = 0x0625
0xC6 = 0x0626
0xC7 = 0x0627
0xC8 = 0x0628
0xC9 = 0x0629
0xCA = 0x062A
0xCB = 0x062B
0xCC = 0x062C
0xCD = 0x062D
0xCE = 0x062E
0xCF = 0x062F
0xD0 = 0x0630
0xD1 = 0x0631
0xD2 = 0x0632
0xD3 = 0x0633
0xD4 = 0x0634
0xD5 = 0x0635
0xD6 = 0x0636
0xD7 = 0x0637
0xD8 = 0x0638
0xD9 = 0x0639
0xDA = 0x063A
0xDB = 0x005B
0xDC = 0x005C
0xDD = 0x005D
0xDE = 0x005E
0xDF = 0x005F
0xE0 = 0x0640
0xE1 = 0x0641
0xE2 = 0x0642
0xE3 = 0x0643
0xE4 = 0x0644
0xE5 = 0x0645
0xE6 = 0x0646
0xE7 = 0x0647
0xE8 = 0x0648
0xE9 = 0x0649
0xEA = 0x064A
0xEB = 0x064B
0xEC = 0x064C
0xED = 0x064D
0xEE = 0x064E
0xEF = 0x064F
0xF0 = 0x0650
0xF1 = 0x0651
0xF2 = 0x0652
0xF3 = 0x067E
0xF4 = 0x0679
0xF5 = 0x0686
0xF6 = 0x06D5
0xF7 = 0x06A4
0xF8 = 0x06AF
0xF9 = 0x0688
0xFA = 0x0691
0xFB = 0x007B
0xFC = 0x007C
0xFD = 0x007D
0xFE = 0x0698
0xFF = 0x06D2
END_MAP