freebsd-skq/share/i18n/csmapper/APPLE/SYMBOL%UCS.src
gabor c91ab1769b Add the BSD-licensed Citrus iconv to the base system with default off
setting. It can be built by setting the WITH_ICONV knob. While this
knob is unset, the library part, the binaries, the header file and
the metadata files will not be built or installed so it makes no impact
on the system if left turned off.

This work is based on the iconv implementation in NetBSD but a great
number of improvements and feature additions have been included:

- Some utilities have been added. There is a conversion table generator,
  which can compare conversion tables to reference data generated by
  GNU libiconv. This helps ensuring conversion compatibility.
- UTF-16 surrogate support and some endianness issues have been fixed.
- The rather chaotic Makefiles to build metadata have been refactored
  and cleaned up, now it is easy to read and it is also easier to add
  support for new encodings.
- A bunch of new encodings and encoding aliases have been added.
- Support for 1->2, 1->3 and 1->4 mappings, which is needed for
  transliterating with flying accents as GNU does, like "u.
- Lots of warnings have been fixed, the major part of the code is
  now WARNS=6 clean.
- New section 1 and section 5 manual pages have been added.
- Some GNU-specific calls have been implemented:
  iconvlist(), iconvctl(), iconv_canonicalize(), iconv_open_into()
- Support for GNU's //IGNORE suffix has been added.
- The "-" argument for stdin is now recognized in iconv(1) as per POSIX.
- The Big5 conversion module has been fixed.
- The iconv.h header files is supposed to be compatible with the
  GNU version, i.e. sources should build with base iconv.h and
  GNU libiconv. It also includes a macro magic to deal with the
  char ** and const char ** incompatibility.
- GNU compatibility: "" or "char" means the current local
  encoding in use
- Various cleanups and style(9) fixes.

Approved by:	delphij (mentor)
Obtained from:	The NetBSD Project
Sponsored by:	Google Summer of Code 2009
2011-02-25 00:04:39 +00:00

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# $FreeBSD$
TYPE ROWCOL
NAME SYMBOL/UCS
SRC_ZONE 0x00-0xFF
OOB_MODE ILSEQ
DST_ILSEQ 0xFFFE
DST_UNIT_BITS 16
BEGIN_MAP
#=======================================================================
# File name: SYMBOL.TXT
#
# Contents: Map (external version) from Mac OS Symbol
# character set to Unicode 4.0 and later.
#
# Copyright: (c) 1994-2002, 2005 by Apple Computer, Inc., all rights
# reserved.
#
# Contact: charsets@apple.com
#
# Changes:
#
# c02 2005-Apr-05 Change mappings for 0xBD, 0xE0. Update
# header comments. Matches internal xml <c1.2>
# and Text Encoding Converter 2.0.
# b4,c1 2002-Dec-19 Update mappings for encoded glyph fragments
# 0xBE, 0xE6-EF, 0xF4, 0xF6-FE to use new
# Unicode 3.2 characters instead of sequences
# involving corporate-use characters. Update
# URLs, notes. Matches internal utom<b4>.
# b03 1999-Sep-22 Update contact e-mail address. Matches
# internal utom<b3>, ufrm<b3>, and Text
# Encoding Converter version 1.5.
# b02 1998-Aug-18 Encoding changed for Mac OS 8.5; add new
# mapping from 0xA0 to EURO SIGN. Matches
# internal utom<b3>, ufrm<b3>.
# n05 1998-Feb-05 Update to match internal utom<n5>, ufrm<n15>
# and Text Encoding Converter version 1.3:
# Use standard Unicodes plus transcoding hints
# instead of single corporate characters, also
# change mappings for 0xE1 & 0xF1 from U+2329
# & U+232A to their canonical decompositions;
# see details below. Also update header
# comments to new format.
# n03 1995-Apr-15 First version (after fixing some typos).
# Matches internal ufrm<n4>.
#
# Standard header:
# ----------------
#
# Apple, the Apple logo, and Macintosh are trademarks of Apple
# Computer, Inc., registered in the United States and other countries.
# Unicode is a trademark of Unicode Inc. For the sake of brevity,
# throughout this document, "Macintosh" can be used to refer to
# Macintosh computers and "Unicode" can be used to refer to the
# Unicode standard.
#
# Apple Computer, Inc. ("Apple") makes no warranty or representation,
# either express or implied, with respect to this document and the
# included data, its quality, accuracy, or fitness for a particular
# purpose. In no event will Apple be liable for direct, indirect,
# special, incidental, or consequential damages resulting from any
# defect or inaccuracy in this document or the included data.
#
# These mapping tables and character lists are subject to change.
# The latest tables should be available from the following:
#
# <http://www.unicode.org/Public/MAPPINGS/VENDORS/APPLE/>
#
# For general information about Mac OS encodings and these mapping
# tables, see the file "README.TXT".
#
# Format:
# -------
#
# Three tab-separated columns;
# '#' begins a comment which continues to the end of the line.
# Column #1 is the Mac OS Symbol code (in hex as 0xNN)
# Column #2 is the corresponding Unicode or Unicode sequence
# (in hex as 0xNNNN or 0xNNNN+0xNNNN).
# Column #3 is a comment containing the Unicode name.
# In some cases an additional comment follows the Unicode name.
#
# The entries are in Mac OS Symbol code order.
#
# Some of these mappings require the use of corporate characters.
# See the file "CORPCHAR.TXT" and notes below.
#
# Control character mappings are not shown in this table, following
# the conventions of the standard UTC mapping tables. However, the
# Mac OS Symbol character set uses the standard control characters
# at 0x00-0x1F and 0x7F.
#
# Notes on Mac OS Symbol:
# -----------------------
#
# This is a legacy Mac OS encoding; in the Mac OS X Carbon and Cocoa
# environments, it is only supported directly in programming
# interfaces for QuickDraw Text, the Script Manager, and related
# Text Utilities. For other purposes it is supported via transcoding
# to and from Unicode.
#
# The Mac OS Symbol encoding shares the script code smRoman
# (0) with the Mac OS Roman encoding. To determine if the Symbol
# encoding is being used, you must check if the font name is
# "Symbol".
#
# Before Mac OS 8.5, code point 0xA0 was unused. In Mac OS 8.5
# and later versions, code point 0xA0 is EURO SIGN and maps to
# U+20AC (the Symbol font is updated for Mac OS 8.5 to reflect
# this).
#
# The layout of the Mac OS Symbol character set is identical to
# the layout of the Adobe Symbol encoding vector, with the
# addition of the Apple logo character at 0xF0.
#
# This character set encodes a number of glyph fragments. Some are
# used as extenders: 0x60 is used to extend radical signs, 0xBD and
# 0xBE are used to extend vertical and horizontal arrows, etc. In
# addition, there are top, bottom, and center sections for
# parentheses, brackets, integral signs, and other signs that may
# extend vertically for 2 or more lines of normal text. As of
# Unicode 3.2, most of these are now encoded in Unicode; a few are
# not, so these are mapped using corporate-zone Unicode characters
# (see below).
#
# In addition, Symbol separately encodes both serif and sans-serif
# forms for copyright, trademark, and registered signs. Unicode
# encodes only the abstract characters, so one set of these (the
# sans-serif forms) are also mapped using corporate-zone Unicode
# characters (see below).
#
# The following code points are unused, and are not shown here:
# 0x80-0x9F, 0xFF.
#
# Unicode mapping issues and notes:
# ---------------------------------
#
# The goals in the mappings provided here are:
# - Ensure roundtrip mapping from every character in the Mac OS
# Symbol character set to Unicode and back
# - Use standard Unicode characters as much as possible, to
# maximize interchangeability of the resulting Unicode text.
# Whenever possible, avoid having content carried by private-use
# characters.
#
# Some of the characters in the Mac OS Symbol character set do not
# correspond to distinct, single Unicode characters. To map these
# and satisfy both goals above, we employ various strategies.
#
# a) If possible, use private use characters in combination with
# standard Unicode characters to mark variants of the standard
# Unicode character.
#
# Apple has defined a block of 32 corporate characters as "transcoding
# hints." These are used in combination with standard Unicode
# characters to force them to be treated in a special way for mapping
# to other encodings; they have no other effect. Sixteen of these
# transcoding hints are "grouping hints" - they indicate that the next
# 2-4 Unicode characters should be treated as a single entity for
# transcoding. The other sixteen transcoding hints are "variant tags"
# - they are like combining characters, and can follow a standard
# Unicode (or a sequence consisting of a base character and other
# combining characters) to cause it to be treated in a special way for
# transcoding. These always terminate a combining-character sequence.
#
# The transcoding coding hint used in this mapping table is the
# variant tag 0xF87F. Since this is combined with standard Unicode
# characters, some characters in the Mac OS Symbol character set map
# to a sequence of two Unicodes instead of a single Unicode character.
#
# For example, the Mac OS Symbol character at 0xE2 is an alternate,
# sans-serif form of the REGISTERED SIGN (the standard mapping is for
# the abstract character at 0xD2, which here has a serif form). So 0xE2
# is mapped to 0x00AE (REGISTERED SIGN) + 0xF87F (a variant tag).
#
# b) Otherwise, use private use characters by themselves to map
# Mac OS Symbol characters which have no relationship to any standard
# Unicode character.
#
# The following additional corporate zone Unicode characters are
# used for this purpose here:
#
# 0xF8E5 radical extender
# 0xF8FF Apple logo
#
# NOTE: The graphic image associated with the Apple logo character
# is not authorized for use without permission of Apple, and
# unauthorized use might constitute trademark infringement.
#
# Details of mapping changes in each version:
# -------------------------------------------
#
# Changes from version c01 to version c02:
#
# - Update mappings for 0xBD from 0xF8E6 to 0x23D0 (use new Unicode
# 4.0 char)
# - Correct mapping for 0xE0 from 0x22C4 to 0x25CA
#
# Changes from version b02 to version b03/c01:
#
# - Update mappings for encoded glyph fragments 0xBE, 0xE6-EF, 0xF4,
# 0xF6-FE to use new Unicode 3.2 characters instead of using either
# single corporate-use characters (e.g. 0xBE was mapped to 0xF8E7) or
# sequences combining a standard Unicode character with a transcoding
# hint (e.g. 0xE6 was mapped to 0x0028+0xF870).
#
# Changes from version n05 to version b02:
#
# - Encoding changed for Mac OS 8.5; 0xA0 now maps to 0x20AC, EURO
# SIGN. 0xA0 was unmapped in earlier versions.
#
# Changes from version n03 to version n05:
#
# - Change strict mapping for 0xE1 & 0xF1 from U+2329 & U+232A
# to their canonical decompositions, U+3008 & U+3009.
#
# - Change mapping for the following to use standard Unicode +
# transcoding hint, instead of single corporate-zone
# character: 0xE2-0xE4, 0xE6-0xEE, 0xF4, 0xF6-0xFE.
#
##################
0x00 - 0x7F = 0x0000 -
0xA0 = 0x20AC
0xA1 = 0x03D2
0xA2 = 0x2032
0xA3 = 0x2264
0xA4 = 0x2044
0xA5 = 0x221E
0xA6 = 0x0192
0xA7 = 0x2663
0xA8 = 0x2666
0xA9 = 0x2665
0xAA = 0x2660
0xAB = 0x2194
0xAC = 0x2190
0xAD = 0x2191
0xAE = 0x2192
0xAF = 0x2193
0xB0 = 0x00B0
0xB1 = 0x00B1
0xB2 = 0x2033
0xB3 = 0x2265
0xB4 = 0x00D7
0xB5 = 0x221D
0xB6 = 0x2202
0xB7 = 0x2022
0xB8 = 0x00F7
0xB9 = 0x2260
0xBA = 0x2261
0xBB = 0x2248
0xBC = 0x2026
0xBD = 0x23D0
0xBE = 0x23AF
0xBF = 0x21B5
0xC0 = 0x2135
0xC1 = 0x2111
0xC2 = 0x211C
0xC3 = 0x2118
0xC4 = 0x2297
0xC5 = 0x2295
0xC6 = 0x2205
0xC7 = 0x2229
0xC8 = 0x222A
0xC9 = 0x2283
0xCA = 0x2287
0xCB = 0x2284
0xCC = 0x2282
0xCD = 0x2286
0xCE = 0x2208
0xCF = 0x2209
0xD0 = 0x2220
0xD1 = 0x2207
0xD2 = 0x00AE
0xD3 = 0x00A9
0xD4 = 0x2122
0xD5 = 0x220F
0xD6 = 0x221A
0xD7 = 0x22C5
0xD8 = 0x00AC
0xD9 = 0x2227
0xDA = 0x2228
0xDB = 0x21D4
0xDC = 0x21D0
0xDD = 0x21D1
0xDE = 0x21D2
0xDF = 0x21D3
0xE0 = 0x25CA
0xE1 = 0x3008
#0xE2 = 0x00AE+0xF87F
#0xE3 = 0x00A9+0xF87F
#0xE4 = 0x2122+0xF87F
0xE5 = 0x2211
0xE6 = 0x239B
0xE7 = 0x239C
0xE8 = 0x239D
0xE9 = 0x23A1
0xEA = 0x23A2
0xEB = 0x23A3
0xEC = 0x23A7
0xED = 0x23A8
0xEE = 0x23A9
0xEF = 0x23AA
0xF0 = 0xF8FF
0xF1 = 0x3009
0xF2 = 0x222B
0xF3 = 0x2320
0xF4 = 0x23AE
0xF5 = 0x2321
0xF6 = 0x239E
0xF7 = 0x239F
0xF8 = 0x23A0
0xF9 = 0x23A4
0xFA = 0x23A5
0xFB = 0x23A6
0xFC = 0x23AB
0xFD = 0x23AC
0xFE = 0x23AD
END_MAP