freebsd-skq/lib/libvgl/main.c
bde 28164a5b31 Refactor and simplify hiding the mouse cursor and fix bugs caused by
complications in the previous methods.

r346761 broke showing the mouse cursor after changing its state from
off to on (including initially), since showing the cursor uses the
state to decide whether to actually show and the state variable was
not changed until after null showing.  Moving the mouse or copying
under the cursor fixed the problem.  Fix this and similar problems for
the on to off transition by changing the state variable before drawing
the cursor.

r346641 failed to turn off the mouse cursor on exit from vgl.  It hid
the cursor only temporarily for clearing.  This doesn't change the state
variable, so unhiding the cursor after clearing restored the cursor if its
state was on.  Fix this by changing its state to VGL_MOUSEHIDE using the
application API for changing the state.

Remove the VGLMouseVisible state variable and the extra states given by it.
This was an optimization that was just an obfuscation in at least the
previous version.

Staticize VGLMouseAction().  Remove VGLMousePointerShow/Hide() except as
internals in __VGLMouseMode().  __VGLMouseMouseMode() is the same as the
application API VGLMouseMouseMode() except it returns the previous mode
which callers need to know to restore it after hiding the cursor.

Use the refactoring to make minor improvements in a simpler way than was
possible:
- in VGLMouseAction(), only hide and and unhide the mouse cursor if the
  mouse moved
- in VGLClear(), only hide and and unhide the mouse cursor if the clearing
  method would otherwise clear the cursor.
2019-04-29 14:13:53 +00:00

532 lines
14 KiB
C

/*-
* SPDX-License-Identifier: BSD-3-Clause
*
* Copyright (c) 1991-1997 Søren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <sys/cdefs.h>
__FBSDID("$FreeBSD$");
#include <signal.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/file.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <sys/fbio.h>
#include <sys/kbio.h>
#include <sys/consio.h>
#include "vgl.h"
#define min(x, y) (((x) < (y)) ? (x) : (y))
#define max(x, y) (((x) > (y)) ? (x) : (y))
VGLBitmap *VGLDisplay;
VGLBitmap VGLVDisplay;
video_info_t VGLModeInfo;
video_adapter_info_t VGLAdpInfo;
byte *VGLBuf;
static int VGLMode;
static int VGLOldMode;
static size_t VGLBufSize;
static byte *VGLMem = MAP_FAILED;
static int VGLSwitchPending;
static int VGLAbortPending;
static int VGLOnDisplay;
static unsigned int VGLCurWindow;
static int VGLInitDone = 0;
static video_info_t VGLOldModeInfo;
static vid_info_t VGLOldVInfo;
static int VGLOldVXsize;
void
VGLEnd()
{
struct vt_mode smode;
int size[3];
if (!VGLInitDone)
return;
VGLInitDone = 0;
signal(SIGUSR1, SIG_IGN);
signal(SIGUSR2, SIG_IGN);
VGLSwitchPending = 0;
VGLAbortPending = 0;
VGLMouseMode(VGL_MOUSEHIDE);
if (VGLMem != MAP_FAILED) {
VGLClear(VGLDisplay, 0);
munmap(VGLMem, VGLAdpInfo.va_window_size);
}
ioctl(0, FBIO_SETLINEWIDTH, &VGLOldVXsize);
if (VGLOldMode >= M_VESA_BASE)
ioctl(0, _IO('V', VGLOldMode - M_VESA_BASE), 0);
else
ioctl(0, _IO('S', VGLOldMode), 0);
if (VGLOldModeInfo.vi_flags & V_INFO_GRAPHICS) {
size[0] = VGLOldVInfo.mv_csz;
size[1] = VGLOldVInfo.mv_rsz;
size[2] = VGLOldVInfo.font_size;;
ioctl(0, KDRASTER, size);
}
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
ioctl(0, KDDISABIO, 0);
ioctl(0, KDSETMODE, KD_TEXT);
smode.mode = VT_AUTO;
ioctl(0, VT_SETMODE, &smode);
if (VGLBuf)
free(VGLBuf);
VGLBuf = NULL;
free(VGLDisplay);
VGLDisplay = NULL;
VGLKeyboardEnd();
}
static void
VGLAbort(int arg)
{
sigset_t mask;
VGLAbortPending = 1;
signal(SIGINT, SIG_IGN);
signal(SIGTERM, SIG_IGN);
signal(SIGUSR2, SIG_IGN);
if (arg == SIGBUS || arg == SIGSEGV) {
signal(arg, SIG_DFL);
sigemptyset(&mask);
sigaddset(&mask, arg);
sigprocmask(SIG_UNBLOCK, &mask, NULL);
VGLEnd();
kill(getpid(), arg);
}
}
static void
VGLSwitch(int arg __unused)
{
if (!VGLOnDisplay)
VGLOnDisplay = 1;
else
VGLOnDisplay = 0;
VGLSwitchPending = 1;
signal(SIGUSR1, VGLSwitch);
}
int
VGLInit(int mode)
{
struct vt_mode smode;
int adptype, depth;
if (VGLInitDone)
return -1;
signal(SIGUSR1, VGLSwitch);
signal(SIGINT, VGLAbort);
signal(SIGTERM, VGLAbort);
signal(SIGSEGV, VGLAbort);
signal(SIGBUS, VGLAbort);
signal(SIGUSR2, SIG_IGN);
VGLOnDisplay = 1;
VGLSwitchPending = 0;
VGLAbortPending = 0;
if (ioctl(0, CONS_GET, &VGLOldMode) || ioctl(0, CONS_CURRENT, &adptype))
return -1;
if (IOCGROUP(mode) == 'V') /* XXX: this is ugly */
VGLModeInfo.vi_mode = (mode & 0x0ff) + M_VESA_BASE;
else
VGLModeInfo.vi_mode = mode & 0x0ff;
if (ioctl(0, CONS_MODEINFO, &VGLModeInfo)) /* FBIO_MODEINFO */
return -1;
/* Save info for old mode to restore font size if old mode is graphics. */
VGLOldModeInfo.vi_mode = VGLOldMode;
if (ioctl(0, CONS_MODEINFO, &VGLOldModeInfo))
return -1;
VGLOldVInfo.size = sizeof(VGLOldVInfo);
if (ioctl(0, CONS_GETINFO, &VGLOldVInfo))
return -1;
VGLDisplay = (VGLBitmap *)malloc(sizeof(VGLBitmap));
if (VGLDisplay == NULL)
return -2;
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT && ioctl(0, KDENABIO, 0)) {
free(VGLDisplay);
return -3;
}
VGLInitDone = 1;
/*
* vi_mem_model specifies the memory model of the current video mode
* in -CURRENT.
*/
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
/* we can handle EGA/VGA planner modes only */
if (VGLModeInfo.vi_depth != 4 || VGLModeInfo.vi_planes != 4
|| (adptype != KD_EGA && adptype != KD_VGA)) {
VGLEnd();
return -4;
}
VGLDisplay->Type = VIDBUF4;
VGLDisplay->PixelBytes = 1;
break;
case V_INFO_MM_PACKED:
/* we can do only 256 color packed modes */
if (VGLModeInfo.vi_depth != 8) {
VGLEnd();
return -4;
}
VGLDisplay->Type = VIDBUF8;
VGLDisplay->PixelBytes = 1;
break;
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
VGLDisplay->PixelBytes = 1;
break;
case V_INFO_MM_DIRECT:
VGLDisplay->PixelBytes = VGLModeInfo.vi_pixel_size;
switch (VGLDisplay->PixelBytes) {
case 2:
VGLDisplay->Type = VIDBUF16;
break;
case 3:
VGLDisplay->Type = VIDBUF24;
break;
case 4:
VGLDisplay->Type = VIDBUF32;
break;
default:
VGLEnd();
return -4;
}
break;
default:
VGLEnd();
return -4;
}
ioctl(0, VT_WAITACTIVE, 0);
ioctl(0, KDSETMODE, KD_GRAPHICS);
if (ioctl(0, mode, 0)) {
VGLEnd();
return -5;
}
if (ioctl(0, CONS_ADPINFO, &VGLAdpInfo)) { /* FBIO_ADPINFO */
VGLEnd();
return -6;
}
/*
* Calculate the shadow screen buffer size. In -CURRENT, va_buffer_size
* always holds the entire frame buffer size, wheather it's in the linear
* mode or windowed mode.
* VGLBufSize = VGLAdpInfo.va_buffer_size;
* In -STABLE, va_buffer_size holds the frame buffer size, only if
* the linear frame buffer mode is supported. Otherwise the field is zero.
* We shall calculate the minimal size in this case:
* VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*VGLModeInfo.vi_planes
* or
* VGLAdpInfo.va_window_size*VGLModeInfo.vi_planes;
* Use whichever is larger.
*/
if (VGLAdpInfo.va_buffer_size != 0)
VGLBufSize = VGLAdpInfo.va_buffer_size;
else
VGLBufSize = max(VGLAdpInfo.va_line_width*VGLModeInfo.vi_height,
VGLAdpInfo.va_window_size)*VGLModeInfo.vi_planes;
/*
* The above is for old -CURRENT. Current -CURRENT since r203535 and/or
* r248799 restricts va_buffer_size to the displayed size in VESA modes to
* avoid wasting kva for mapping unused parts of the frame buffer. But all
* parts were usable here. Applying the same restriction to user mappings
* makes our virtualization useless and breaks our panning, but large frame
* buffers are also difficult for us to manage (clearing and switching may
* be too slow, and malloc() may fail). Restrict ourselves similarly to
* get the same efficiency and bugs for all kernels.
*/
if (VGLModeInfo.vi_mode >= M_VESA_BASE)
VGLBufSize = VGLAdpInfo.va_line_width*VGLModeInfo.vi_height*
VGLModeInfo.vi_planes;
VGLBuf = malloc(VGLBufSize);
if (VGLBuf == NULL) {
VGLEnd();
return -7;
}
#ifdef LIBVGL_DEBUG
fprintf(stderr, "VGLBufSize:0x%x\n", VGLBufSize);
#endif
/* see if we are in the windowed buffer mode or in the linear buffer mode */
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size) {
switch (VGLDisplay->Type) {
case VIDBUF4:
VGLDisplay->Type = VIDBUF4S;
break;
case VIDBUF8:
VGLDisplay->Type = VIDBUF8S;
break;
case VIDBUF16:
VGLDisplay->Type = VIDBUF16S;
break;
case VIDBUF24:
VGLDisplay->Type = VIDBUF24S;
break;
case VIDBUF32:
VGLDisplay->Type = VIDBUF32S;
break;
default:
VGLEnd();
return -8;
}
}
VGLMode = mode;
VGLCurWindow = 0;
VGLDisplay->Xsize = VGLModeInfo.vi_width;
VGLDisplay->Ysize = VGLModeInfo.vi_height;
depth = VGLModeInfo.vi_depth;
if (depth == 15)
depth = 16;
VGLOldVXsize =
VGLDisplay->VXsize = VGLAdpInfo.va_line_width
*8/(depth/VGLModeInfo.vi_planes);
VGLDisplay->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
VGLDisplay->Xorigin = 0;
VGLDisplay->Yorigin = 0;
VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
MAP_FILE | MAP_SHARED, 0, 0);
if (VGLMem == MAP_FAILED) {
VGLEnd();
return -7;
}
VGLDisplay->Bitmap = VGLMem;
VGLVDisplay = *VGLDisplay;
VGLVDisplay.Type = MEMBUF;
if (VGLModeInfo.vi_depth < 8)
VGLVDisplay.Bitmap = malloc(2 * VGLBufSize);
else
VGLVDisplay.Bitmap = VGLBuf;
VGLSavePalette();
#ifdef LIBVGL_DEBUG
fprintf(stderr, "va_line_width:%d\n", VGLAdpInfo.va_line_width);
fprintf(stderr, "VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
VGLDisplay->Xsize, VGLDisplay->Ysize,
VGLDisplay->VXsize, VGLDisplay->VYsize);
#endif
smode.mode = VT_PROCESS;
smode.waitv = 0;
smode.relsig = SIGUSR1;
smode.acqsig = SIGUSR1;
smode.frsig = SIGINT;
if (ioctl(0, VT_SETMODE, &smode)) {
VGLEnd();
return -9;
}
VGLTextSetFontFile((byte*)0);
VGLClear(VGLDisplay, 0);
return 0;
}
void
VGLCheckSwitch()
{
if (VGLAbortPending) {
VGLEnd();
exit(0);
}
while (VGLSwitchPending) {
VGLSwitchPending = 0;
if (VGLOnDisplay) {
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
ioctl(0, KDENABIO, 0);
ioctl(0, KDSETMODE, KD_GRAPHICS);
ioctl(0, VGLMode, 0);
VGLCurWindow = 0;
VGLMem = (byte*)mmap(0, VGLAdpInfo.va_window_size, PROT_READ|PROT_WRITE,
MAP_FILE | MAP_SHARED, 0, 0);
/* XXX: what if mmap() has failed! */
VGLDisplay->Type = VIDBUF8; /* XXX */
switch (VGLModeInfo.vi_mem_model) {
case V_INFO_MM_PLANAR:
if (VGLModeInfo.vi_depth == 4 && VGLModeInfo.vi_planes == 4) {
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF4S;
else
VGLDisplay->Type = VIDBUF4;
} else {
/* shouldn't be happening */
}
break;
case V_INFO_MM_PACKED:
if (VGLModeInfo.vi_depth == 8) {
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF8S;
else
VGLDisplay->Type = VIDBUF8;
}
break;
case V_INFO_MM_VGAX:
VGLDisplay->Type = VIDBUF8X;
break;
case V_INFO_MM_DIRECT:
switch (VGLModeInfo.vi_pixel_size) {
case 2:
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF16S;
else
VGLDisplay->Type = VIDBUF16;
break;
case 3:
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF24S;
else
VGLDisplay->Type = VIDBUF24;
break;
case 4:
if (VGLBufSize/VGLModeInfo.vi_planes > VGLAdpInfo.va_window_size)
VGLDisplay->Type = VIDBUF32S;
else
VGLDisplay->Type = VIDBUF32;
break;
default:
/* shouldn't be happening */
break;
}
default:
/* shouldn't be happening */
break;
}
VGLDisplay->Bitmap = VGLMem;
VGLDisplay->Xsize = VGLModeInfo.vi_width;
VGLDisplay->Ysize = VGLModeInfo.vi_height;
VGLSetVScreenSize(VGLDisplay, VGLDisplay->VXsize, VGLDisplay->VYsize);
VGLRestoreBlank();
VGLRestoreBorder();
VGLMouseRestore();
VGLPanScreen(VGLDisplay, VGLDisplay->Xorigin, VGLDisplay->Yorigin);
VGLBitmapCopy(&VGLVDisplay, 0, 0, VGLDisplay, 0, 0,
VGLDisplay->VXsize, VGLDisplay->VYsize);
VGLRestorePalette();
ioctl(0, VT_RELDISP, VT_ACKACQ);
}
else {
VGLMem = MAP_FAILED;
munmap(VGLDisplay->Bitmap, VGLAdpInfo.va_window_size);
ioctl(0, VGLOldMode, 0);
ioctl(0, KDSETMODE, KD_TEXT);
if (VGLModeInfo.vi_mem_model != V_INFO_MM_DIRECT)
ioctl(0, KDDISABIO, 0);
ioctl(0, VT_RELDISP, VT_TRUE);
VGLDisplay->Bitmap = VGLBuf;
VGLDisplay->Type = MEMBUF;
VGLDisplay->Xsize = VGLDisplay->VXsize;
VGLDisplay->Ysize = VGLDisplay->VYsize;
while (!VGLOnDisplay) pause();
}
}
}
int
VGLSetSegment(unsigned int offset)
{
if (offset/VGLAdpInfo.va_window_size != VGLCurWindow) {
ioctl(0, CONS_SETWINORG, offset); /* FBIO_SETWINORG */
VGLCurWindow = offset/VGLAdpInfo.va_window_size;
}
return (offset%VGLAdpInfo.va_window_size);
}
int
VGLSetVScreenSize(VGLBitmap *object, int VXsize, int VYsize)
{
int depth;
if (VXsize < object->Xsize || VYsize < object->Ysize)
return -1;
if (object->Type == MEMBUF)
return -1;
if (ioctl(0, FBIO_SETLINEWIDTH, &VXsize))
return -1;
ioctl(0, CONS_ADPINFO, &VGLAdpInfo); /* FBIO_ADPINFO */
depth = VGLModeInfo.vi_depth;
if (depth == 15)
depth = 16;
object->VXsize = VGLAdpInfo.va_line_width
*8/(depth/VGLModeInfo.vi_planes);
object->VYsize = VGLBufSize/VGLModeInfo.vi_planes/VGLAdpInfo.va_line_width;
if (VYsize < object->VYsize)
object->VYsize = VYsize;
#ifdef LIBVGL_DEBUG
fprintf(stderr, "new size: VGLXsize:%d, Ysize:%d, VXsize:%d, VYsize:%d\n",
object->Xsize, object->Ysize, object->VXsize, object->VYsize);
#endif
return 0;
}
int
VGLPanScreen(VGLBitmap *object, int x, int y)
{
video_display_start_t origin;
if (x < 0 || x + object->Xsize > object->VXsize
|| y < 0 || y + object->Ysize > object->VYsize)
return -1;
if (object->Type == MEMBUF)
return 0;
origin.x = x;
origin.y = y;
if (ioctl(0, FBIO_SETDISPSTART, &origin))
return -1;
object->Xorigin = x;
object->Yorigin = y;
#ifdef LIBVGL_DEBUG
fprintf(stderr, "new origin: (%d, %d)\n", x, y);
#endif
return 0;
}