freebsd-skq/contrib/gcc/splay-tree.c
obrien 077ec7b22c Virgin import from GCC 2.95.1.
As of GCC 2.95 these files from libiberty are absolutely required:
	ansidecl.h	libiberty.h	splay-tree.h	splay-tree.c

To keep from having to import all of libiberty, they are imported here
for now.  Before all is said and done, libiberty might be imported, or
these files might move elsewhere.
1999-11-04 10:35:02 +00:00

369 lines
8.5 KiB
C

/* A splay-tree datatype.
Copyright (C) 1998 Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GNU CC.
GNU CC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GNU CC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU CC; see the file COPYING. If not, write to
the Free Software Foundation, 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA. */
/* For an easily readable description of splay-trees, see:
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_STDLIB_H
#include <stdlib.h>
#endif
#include "libiberty.h"
#include "splay-tree.h"
static void splay_tree_delete_helper PARAMS((splay_tree,
splay_tree_node));
static void splay_tree_splay PARAMS((splay_tree,
splay_tree_key));
static splay_tree_node splay_tree_splay_helper
PARAMS((splay_tree,
splay_tree_key,
splay_tree_node*,
splay_tree_node*,
splay_tree_node*));
static int splay_tree_foreach_helper PARAMS((splay_tree,
splay_tree_node,
splay_tree_foreach_fn,
void*));
/* Deallocate NODE (a member of SP), and all its sub-trees. */
static void
splay_tree_delete_helper (sp, node)
splay_tree sp;
splay_tree_node node;
{
if (!node)
return;
splay_tree_delete_helper (sp, node->left);
splay_tree_delete_helper (sp, node->right);
if (sp->delete_key)
(*sp->delete_key)(node->key);
if (sp->delete_value)
(*sp->delete_value)(node->value);
free ((char*) node);
}
/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
and grandparent, respectively, of NODE. */
static splay_tree_node
splay_tree_splay_helper (sp, key, node, parent, grandparent)
splay_tree sp;
splay_tree_key key;
splay_tree_node *node;
splay_tree_node *parent;
splay_tree_node *grandparent;
{
splay_tree_node *next;
splay_tree_node n;
int comparison;
n = *node;
if (!n)
return *parent;
comparison = (*sp->comp) (key, n->key);
if (comparison == 0)
/* We've found the target. */
next = 0;
else if (comparison < 0)
/* The target is to the left. */
next = &n->left;
else
/* The target is to the right. */
next = &n->right;
if (next)
{
/* Continue down the tree. */
n = splay_tree_splay_helper (sp, key, next, node, parent);
/* The recursive call will change the place to which NODE
points. */
if (*node != n)
return n;
}
if (!parent)
/* NODE is the root. We are done. */
return n;
/* First, handle the case where there is no grandparent (i.e.,
*PARENT is the root of the tree.) */
if (!grandparent)
{
if (n == (*parent)->left)
{
*node = n->right;
n->right = *parent;
}
else
{
*node = n->left;
n->left = *parent;
}
*parent = n;
return n;
}
/* Next handle the cases where both N and *PARENT are left children,
or where both are right children. */
if (n == (*parent)->left && *parent == (*grandparent)->left)
{
splay_tree_node p = *parent;
(*grandparent)->left = p->right;
p->right = *grandparent;
p->left = n->right;
n->right = p;
*grandparent = n;
return n;
}
else if (n == (*parent)->right && *parent == (*grandparent)->right)
{
splay_tree_node p = *parent;
(*grandparent)->right = p->left;
p->left = *grandparent;
p->right = n->left;
n->left = p;
*grandparent = n;
return n;
}
/* Finally, deal with the case where N is a left child, but *PARENT
is a right child, or vice versa. */
if (n == (*parent)->left)
{
(*parent)->left = n->right;
n->right = *parent;
(*grandparent)->right = n->left;
n->left = *grandparent;
*grandparent = n;
return n;
}
else
{
(*parent)->right = n->left;
n->left = *parent;
(*grandparent)->left = n->right;
n->right = *grandparent;
*grandparent = n;
return n;
}
}
/* Splay SP around KEY. */
static void
splay_tree_splay (sp, key)
splay_tree sp;
splay_tree_key key;
{
if (sp->root == 0)
return;
splay_tree_splay_helper (sp, key, &sp->root,
/*grandparent=*/0, /*parent=*/0);
}
/* Call FN, passing it the DATA, for every node below NODE, all of
which are from SP, following an in-order traversal. If FN every
returns a non-zero value, the iteration ceases immediately, and the
value is returned. Otherwise, this function returns 0. */
static int
splay_tree_foreach_helper (sp, node, fn, data)
splay_tree sp;
splay_tree_node node;
splay_tree_foreach_fn fn;
void* data;
{
int val;
if (!node)
return 0;
val = splay_tree_foreach_helper (sp, node->left, fn, data);
if (val)
return val;
val = (*fn)(node, data);
if (val)
return val;
return splay_tree_foreach_helper (sp, node->right, fn, data);
}
/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
values. */
splay_tree
splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
splay_tree_compare_fn compare_fn;
splay_tree_delete_key_fn delete_key_fn;
splay_tree_delete_value_fn delete_value_fn;
{
splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
sp->root = 0;
sp->comp = compare_fn;
sp->delete_key = delete_key_fn;
sp->delete_value = delete_value_fn;
return sp;
}
/* Deallocate SP. */
void
splay_tree_delete (sp)
splay_tree sp;
{
splay_tree_delete_helper (sp, sp->root);
free ((char*) sp);
}
/* Insert a new node (associating KEY with DATA) into SP. If a
previous node with the indicated KEY exists, its data is replaced
with the new value. */
void
splay_tree_insert (sp, key, value)
splay_tree sp;
splay_tree_key key;
splay_tree_value value;
{
int comparison;
splay_tree_splay (sp, key);
if (sp->root)
comparison = (*sp->comp)(sp->root->key, key);
if (sp->root && comparison == 0)
{
/* If the root of the tree already has the indicated KEY, just
replace the value with VALUE. */
if (sp->delete_value)
(*sp->delete_value)(sp->root->value);
sp->root->value = value;
}
else
{
/* Create a new node, and insert it at the root. */
splay_tree_node node;
node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
node->key = key;
node->value = value;
if (!sp->root)
node->left = node->right = 0;
else if (comparison < 0)
{
node->left = sp->root;
node->right = node->left->right;
node->left->right = 0;
}
else
{
node->right = sp->root;
node->left = node->right->left;
node->right->left = 0;
}
sp->root = node;
}
}
/* Lookup KEY in SP, returning VALUE if present, and NULL
otherwise. */
splay_tree_node
splay_tree_lookup (sp, key)
splay_tree sp;
splay_tree_key key;
{
splay_tree_splay (sp, key);
if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
return sp->root;
else
return 0;
}
/* Call FN, passing it the DATA, for every node in SP, following an
in-order traversal. If FN every returns a non-zero value, the
iteration ceases immediately, and the value is returned.
Otherwise, this function returns 0. */
int
splay_tree_foreach (sp, fn, data)
splay_tree sp;
splay_tree_foreach_fn fn;
void *data;
{
return splay_tree_foreach_helper (sp, sp->root, fn, data);
}
/* Splay-tree comparison function, treating the keys as ints. */
int
splay_tree_compare_ints (k1, k2)
splay_tree_key k1;
splay_tree_key k2;
{
if ((int) k1 < (int) k2)
return -1;
else if ((int) k1 > (int) k2)
return 1;
else
return 0;
}
/* Splay-tree comparison function, treating the keys as pointers. */
int
splay_tree_compare_pointers (k1, k2)
splay_tree_key k1;
splay_tree_key k2;
{
if ((char*) k1 < (char*) k2)
return -1;
else if ((char*) k1 > (char*) k2)
return 1;
else
return 0;
}