bda6cdf589
*- file is now broken into a library containing and processing the magic and a consumer binary.
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
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#------------------------------------------------------------------------------
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# adventure: file(1) magic for Adventure game files
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#
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# from Allen Garvin <earendil@faeryland.tamu-commerce.edu>
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# Edited by Dave Chapeskie <dchapes@ddm.on.ca> Jun 28, 1998
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# Edited by Chris Chittleborough <cchittleborough@yahoo.com.au>, March 2002
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#
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# ALAN
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# I assume there are other, lower versions, but these are the only ones I
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# saw in the archive.
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0 beshort 0x0206 ALAN game data
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>2 byte <10 version 2.6%d
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# Conflicts with too much other stuff!
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# Infocom
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# (Note: to avoid false matches Z-machine version 1 and 2 are not
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# recognized since only the oldest Zork I and II used them. Similarly
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# there are 4 Infocom games that use version 4 that are not recognized.)
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#0 byte 3 Infocom game data (Z-machine 3,
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#>2 beshort <0x7fff Release %3d,
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#>26 beshort >0 Size %d*2
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#>18 string >\0 Serial %.6s)
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#0 byte 5 Infocom game data (Z-machine 5,
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#>2 beshort <0x7fff Release %3d,
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#>26 beshort >0 Size %d*4
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#>18 string >\0 Serial %.6s)
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#0 byte 6 Infocom game data (Z-machine 6,
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#>2 beshort <0x7fff Release %3d,
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#>26 beshort >0 Size %d*8
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#>18 string >\0 Serial %.6s)
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#0 byte 8 Infocom game data (Z-machine 8,
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#>2 beshort <0x7fff Release %3d,
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#>26 beshort >0 Size %d*8
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#>18 string >\0 Serial %.6s)
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# TADS (Text Adventure Development System)
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# All files are machine-independent (games compile to byte-code) and are tagged
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# with a version string of the form "V2.<digit>.<digit>\0" (but TADS 3 is
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# on the way).
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# Game files start with "TADS2 bin\n\r\032\0" then the compiler version.
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0 string TADS2\ bin TADS
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>9 belong !0x0A0D1A00 game data, CORRUPTED
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>9 belong 0x0A0D1A00
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>>13 string >\0 %s game data
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# Resource files start with "TADS2 rsc\n\r\032\0" then the compiler version.
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0 string TADS2\ rsc TADS
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>9 belong !0x0A0D1A00 resource data, CORRUPTED
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>9 belong 0x0A0D1A00
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>>13 string >\0 %s resource data
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# Some saved game files start with "TADS2 save/g\n\r\032\0", a little-endian
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# 2-byte length N, the N-char name of the game file *without* a NUL (darn!),
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# "TADS2 save\n\r\032\0" and the interpreter version.
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0 string TADS2\ save/g TADS
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>12 belong !0x0A0D1A00 saved game data, CORRUPTED
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>12 belong 0x0A0D1A00
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>>(16.s+32) string >\0 %s saved game data
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# Other saved game files start with "TADS2 save\n\r\032\0" and the interpreter
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# version.
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0 string TADS2\ save TADS
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>10 belong !0x0A0D1A00 saved game data, CORRUPTED
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>10 belong 0x0A0D1A00
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>>14 string >\0 %s saved game data
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