freebsd-skq/contrib/bmake/dir.c
Simon J. Gerraty 06b9b3e0ad Merge bmake-20210110
Quite a lot of churn on style, but lots of
good work refactoring complicated functions
and lots more unit-tests.
Thanks mostly to rillig at NetBSD

Some interesting entries from ChangeLog

o .MAKE.{UID,GID} represent uid and gid running make.

o allow env var MAKE_OBJDIR_CHECK_WRITABLE=no to skip writable
  checks in InitObjdir.  Explicit .OBJDIR target always allows
  read-only directory.

o add more unit tests for META MODE

Merge commit '8e11a9b4250be3c3379c45fa820bff78d99d5946' into main

Change-Id: I464fd4c013067f0915671c1ccc96d2d8090b2b9c
2021-01-13 22:21:37 -08:00

1697 lines
44 KiB
C

/* $NetBSD: dir.c,v 1.255 2021/01/10 21:20:46 rillig Exp $ */
/*
* Copyright (c) 1988, 1989, 1990 The Regents of the University of California.
* All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Adam de Boor.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Copyright (c) 1988, 1989 by Adam de Boor
* Copyright (c) 1989 by Berkeley Softworks
* All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Adam de Boor.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
/*
* Directory searching using wildcards and/or normal names.
* Used both for source wildcarding in the makefile and for finding
* implicit sources.
*
* The interface for this module is:
* Dir_Init Initialize the module.
*
* Dir_InitCur Set the cur CachedDir.
*
* Dir_InitDot Set the dot CachedDir.
*
* Dir_End Clean up the module.
*
* Dir_SetPATH Set ${.PATH} to reflect state of dirSearchPath.
*
* Dir_HasWildcards
* Returns TRUE if the name given it needs to
* be wildcard-expanded.
*
* Dir_Expand Given a pattern and a path, return a Lst of names
* which match the pattern on the search path.
*
* Dir_FindFile Searches for a file on a given search path.
* If it exists, the entire path is returned.
* Otherwise NULL is returned.
*
* Dir_FindHereOrAbove
* Search for a path in the current directory and
* then all the directories above it in turn until
* the path is found or we reach the root ("/").
*
* Dir_UpdateMTime
* Update the modification time and path of a node with
* data from the file corresponding to the node.
*
* Dir_AddDir Add a directory to a search path.
*
* SearchPath_ToFlags
* Given a search path and a command flag, create
* a string with each of the directories in the path
* preceded by the command flag and all of them
* separated by a space.
*
* Dir_Destroy Destroy an element of a search path. Frees up all
* things that can be freed for the element as long
* as the element is no longer referenced by any other
* search path.
*
* SearchPath_Clear
* Resets a search path to the empty list.
*
* For debugging:
* Dir_PrintDirectories
* Print stats about the directory cache.
*/
#include <sys/types.h>
#include <sys/stat.h>
#include <dirent.h>
#include <errno.h>
#include "make.h"
#include "dir.h"
#include "job.h"
/* "@(#)dir.c 8.2 (Berkeley) 1/2/94" */
MAKE_RCSID("$NetBSD: dir.c,v 1.255 2021/01/10 21:20:46 rillig Exp $");
/*
* A search path is a list of CachedDir structures. A CachedDir has in it the
* name of the directory and the names of all the files in the directory.
* This is used to cut down on the number of system calls necessary to find
* implicit dependents and their like. Since these searches are made before
* any actions are taken, we need not worry about the directory changing due
* to creation commands. If this hampers the style of some makefiles, they
* must be changed.
*
* All previously-read directories are kept in openDirs, which is checked
* first before a directory is opened.
*
* The need for the caching of whole directories is brought about by the
* multi-level transformation code in suff.c, which tends to search for far
* more files than regular make does. In the initial implementation, the
* amount of time spent performing "stat" calls was truly astronomical.
* The problem with caching at the start is, of course, that pmake doesn't
* then detect changes to these directories during the course of the make.
* Three possibilities suggest themselves:
*
* 1) just use stat to test for a file's existence. As mentioned above,
* this is very inefficient due to the number of checks engendered by
* the multi-level transformation code.
*
* 2) use readdir() and company to search the directories, keeping them
* open between checks. I have tried this and while it didn't slow down
* the process too much, it could severely affect the amount of
* parallelism available as each directory open would take another file
* descriptor out of play for handling I/O for another job. Given that
* it is only recently (as of 1993 or earlier) that UNIX OS's have taken
* to allowing more than 20 or 32 file descriptors for a process, this
* doesn't seem acceptable to me.
*
* 3) record the mtime of the directory in the CachedDir structure and
* verify the directory hasn't changed since the contents were cached.
* This will catch the creation or deletion of files, but not the
* updating of files. However, since it is the creation and deletion
* that is the problem, this could be a good thing to do. Unfortunately,
* if the directory (say ".") were fairly large and changed fairly
* frequently, the constant reloading could seriously degrade
* performance. It might be good in such cases to keep track of the
* number of reloadings and if the number goes over a (small) limit,
* resort to using stat in its place.
*
* An additional thing to consider is that pmake is used primarily to create
* C programs and until recently (as of 1993 or earlier) pcc-based compilers
* refused to allow you to specify where the resulting object file should be
* placed. This forced all objects to be created in the current directory.
* This isn't meant as a full excuse, just an explanation of some of the
* reasons for the caching used here.
*
* One more note: the location of a target's file is only performed on the
* downward traversal of the graph and then only for terminal nodes in the
* graph. This could be construed as wrong in some cases, but prevents
* inadvertent modification of files when the "installed" directory for a
* file is provided in the search path.
*
* Another data structure maintained by this module is an mtime cache used
* when the searching of cached directories fails to find a file. In the past,
* Dir_FindFile would simply perform an access() call in such a case to
* determine if the file could be found using just the name given. When this
* hit, however, all that was gained was the knowledge that the file existed.
* Given that an access() is essentially a stat() without the copyout() call,
* and that the same filesystem overhead would have to be incurred in
* Dir_MTime, it made sense to replace the access() with a stat() and record
* the mtime in a cache for when Dir_UpdateMTime was actually called.
*/
/* A cache for the filenames in a directory. */
struct CachedDir {
/*
* Name of directory, either absolute or relative to the current
* directory. The name is not normalized in any way, that is, "."
* and "./." are different.
*
* Not sure what happens when .CURDIR is assigned a new value; see
* Parse_DoVar.
*/
char *name;
/*
* The number of SearchPaths that refer to this directory.
* Plus the number of global variables that refer to this directory.
* References from openDirs do not count though.
*/
int refCount;
/* The number of times a file in this directory has been found. */
int hits;
/* The names of the directory entries. */
HashSet files;
};
typedef List CachedDirList;
typedef ListNode CachedDirListNode;
typedef ListNode SearchPathNode;
/* A list of cached directories, with fast lookup by directory name. */
typedef struct OpenDirs {
CachedDirList list;
HashTable /* of CachedDirListNode */ table;
} OpenDirs;
typedef enum CachedStatsFlags {
CST_NONE = 0,
CST_LSTAT = 1 << 0, /* call lstat(2) instead of stat(2) */
CST_UPDATE = 1 << 1 /* ignore existing cached entry */
} CachedStatsFlags;
SearchPath dirSearchPath = LST_INIT; /* main search path */
static OpenDirs openDirs; /* all cached directories */
/*
* Variables for gathering statistics on the efficiency of the caching
* mechanism.
*/
static int hits; /* Found in directory cache */
static int misses; /* Sad, but not evil misses */
static int nearmisses; /* Found under search path */
static int bigmisses; /* Sought by itself */
/* The cached contents of ".", the relative current directory. */
static CachedDir *dot = NULL;
/* The cached contents of the absolute current directory. */
static CachedDir *cur = NULL;
/* A fake path entry indicating we need to look for '.' last. */
static CachedDir *dotLast = NULL;
/*
* Results of doing a last-resort stat in Dir_FindFile -- if we have to go to
* the system to find the file, we might as well have its mtime on record.
*
* XXX: If this is done way early, there's a chance other rules will have
* already updated the file, in which case we'll update it again. Generally,
* there won't be two rules to update a single file, so this should be ok,
* but...
*/
static HashTable mtimes;
static HashTable lmtimes; /* same as mtimes but for lstat */
static void OpenDirs_Remove(OpenDirs *, const char *);
static CachedDir *
CachedDir_New(const char *name)
{
CachedDir *dir = bmake_malloc(sizeof *dir);
dir->name = bmake_strdup(name);
dir->refCount = 0;
dir->hits = 0;
HashSet_Init(&dir->files);
#ifdef DEBUG_REFCNT
DEBUG2(DIR, "CachedDir %p new for \"%s\"\n", dir, dir->name);
#endif
return dir;
}
static CachedDir *
CachedDir_Ref(CachedDir *dir)
{
dir->refCount++;
#ifdef DEBUG_REFCNT
DEBUG3(DIR, "CachedDir %p ++ %d for \"%s\"\n",
dir, dir->refCount, dir->name);
#endif
return dir;
}
static void
CachedDir_Unref(CachedDir *dir)
{
dir->refCount--;
#ifdef DEBUG_REFCNT
DEBUG3(DIR, "CachedDir %p -- %d for \"%s\"\n",
dir, dir->refCount, dir->name);
#endif
if (dir->refCount > 0)
return;
#ifdef DEBUG_REFCNT
DEBUG2(DIR, "CachedDir %p free for \"%s\"\n", dir, dir->name);
#endif
OpenDirs_Remove(&openDirs, dir->name);
free(dir->name);
HashSet_Done(&dir->files);
free(dir);
}
/* Update the value of the CachedDir variable, updating the reference counts. */
static void
CachedDir_Assign(CachedDir **var, CachedDir *dir)
{
CachedDir *prev;
prev = *var;
*var = dir;
if (dir != NULL)
CachedDir_Ref(dir);
if (prev != NULL)
CachedDir_Unref(prev);
}
static void
OpenDirs_Init(OpenDirs *odirs)
{
Lst_Init(&odirs->list);
HashTable_Init(&odirs->table);
}
#ifdef CLEANUP
static void
OpenDirs_Done(OpenDirs *odirs)
{
CachedDirListNode *ln = odirs->list.first;
DEBUG1(DIR, "OpenDirs_Done: %u entries to remove\n",
odirs->table.numEntries);
while (ln != NULL) {
CachedDirListNode *next = ln->next;
CachedDir *dir = ln->datum;
DEBUG2(DIR, "OpenDirs_Done: refCount %d for \"%s\"\n",
dir->refCount, dir->name);
CachedDir_Unref(dir); /* removes the dir from odirs->list */
ln = next;
}
Lst_Done(&odirs->list);
HashTable_Done(&odirs->table);
}
#endif
static CachedDir *
OpenDirs_Find(OpenDirs *odirs, const char *name)
{
CachedDirListNode *ln = HashTable_FindValue(&odirs->table, name);
return ln != NULL ? ln->datum : NULL;
}
static void
OpenDirs_Add(OpenDirs *odirs, CachedDir *cdir)
{
if (HashTable_FindEntry(&odirs->table, cdir->name) != NULL)
return;
Lst_Append(&odirs->list, cdir);
HashTable_Set(&odirs->table, cdir->name, odirs->list.last);
}
static void
OpenDirs_Remove(OpenDirs *odirs, const char *name)
{
HashEntry *he = HashTable_FindEntry(&odirs->table, name);
CachedDirListNode *ln;
if (he == NULL)
return;
ln = HashEntry_Get(he);
HashTable_DeleteEntry(&odirs->table, he);
Lst_Remove(&odirs->list, ln);
}
/*
* Returns 0 and the result of stat(2) or lstat(2) in *out_cst,
* or -1 on error.
*/
static int
cached_stats(const char *pathname, struct cached_stat *out_cst,
CachedStatsFlags flags)
{
HashTable *tbl = flags & CST_LSTAT ? &lmtimes : &mtimes;
struct stat sys_st;
struct cached_stat *cst;
int rc;
if (pathname == NULL || pathname[0] == '\0')
return -1; /* This can happen in meta mode. */
cst = HashTable_FindValue(tbl, pathname);
if (cst != NULL && !(flags & CST_UPDATE)) {
*out_cst = *cst;
DEBUG2(DIR, "Using cached time %s for %s\n",
Targ_FmtTime(cst->cst_mtime), pathname);
return 0;
}
rc = (flags & CST_LSTAT ? lstat : stat)(pathname, &sys_st);
if (rc == -1)
return -1; /* don't cache negative lookups */
if (sys_st.st_mtime == 0)
sys_st.st_mtime = 1; /* avoid confusion with missing file */
if (cst == NULL) {
cst = bmake_malloc(sizeof *cst);
HashTable_Set(tbl, pathname, cst);
}
cst->cst_mtime = sys_st.st_mtime;
cst->cst_mode = sys_st.st_mode;
*out_cst = *cst;
DEBUG2(DIR, " Caching %s for %s\n",
Targ_FmtTime(sys_st.st_mtime), pathname);
return 0;
}
int
cached_stat(const char *pathname, struct cached_stat *cst)
{
return cached_stats(pathname, cst, CST_NONE);
}
int
cached_lstat(const char *pathname, struct cached_stat *cst)
{
return cached_stats(pathname, cst, CST_LSTAT);
}
/* Initialize the directories module. */
void
Dir_Init(void)
{
OpenDirs_Init(&openDirs);
HashTable_Init(&mtimes);
HashTable_Init(&lmtimes);
CachedDir_Assign(&dotLast, CachedDir_New(".DOTLAST"));
}
/*
* Called by Dir_InitDir and whenever .CURDIR is assigned to.
*/
void
Dir_InitCur(const char *cdname)
{
CachedDir *dir;
if (cdname == NULL)
return;
/*
* Our build directory is not the same as our source directory.
* Keep this one around too.
*/
dir = Dir_AddDir(NULL, cdname);
if (dir == NULL)
return;
CachedDir_Assign(&cur, dir);
}
/*
* (Re)initialize "dot" (current/object directory) path hash.
* Some directories may be cached.
*/
void
Dir_InitDot(void)
{
CachedDir *dir;
dir = Dir_AddDir(NULL, ".");
if (dir == NULL) {
Error("Cannot open `.' (%s)", strerror(errno));
exit(2); /* Not 1 so -q can distinguish error */
}
CachedDir_Assign(&dot, dir);
Dir_SetPATH(); /* initialize */
}
/* Clean up the directories module. */
void
Dir_End(void)
{
#ifdef CLEANUP
CachedDir_Assign(&cur, NULL);
CachedDir_Assign(&dot, NULL);
CachedDir_Assign(&dotLast, NULL);
SearchPath_Clear(&dirSearchPath);
OpenDirs_Done(&openDirs);
HashTable_Done(&mtimes);
HashTable_Done(&lmtimes);
#endif
}
/*
* We want ${.PATH} to indicate the order in which we will actually
* search, so we rebuild it after any .PATH: target.
* This is the simplest way to deal with the effect of .DOTLAST.
*/
void
Dir_SetPATH(void)
{
CachedDirListNode *ln;
Boolean seenDotLast = FALSE; /* true if we should search '.' last */
Var_Delete(".PATH", VAR_GLOBAL);
if ((ln = dirSearchPath.first) != NULL) {
CachedDir *dir = ln->datum;
if (dir == dotLast) {
seenDotLast = TRUE;
Var_Append(".PATH", dotLast->name, VAR_GLOBAL);
}
}
if (!seenDotLast) {
if (dot != NULL)
Var_Append(".PATH", dot->name, VAR_GLOBAL);
if (cur != NULL)
Var_Append(".PATH", cur->name, VAR_GLOBAL);
}
for (ln = dirSearchPath.first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
if (dir == dotLast)
continue;
if (dir == dot && seenDotLast)
continue;
Var_Append(".PATH", dir->name, VAR_GLOBAL);
}
if (seenDotLast) {
if (dot != NULL)
Var_Append(".PATH", dot->name, VAR_GLOBAL);
if (cur != NULL)
Var_Append(".PATH", cur->name, VAR_GLOBAL);
}
}
/*
* See if the given name has any wildcard characters in it and all braces and
* brackets are properly balanced.
*
* XXX: This code is not 100% correct ([^]] fails etc.). I really don't think
* that make(1) should be expanding patterns, because then you have to set a
* mechanism for escaping the expansion!
*
* Return TRUE if the word should be expanded, FALSE otherwise.
*/
Boolean
Dir_HasWildcards(const char *name)
{
const char *p;
Boolean wild = FALSE;
int braces = 0, brackets = 0;
for (p = name; *p != '\0'; p++) {
switch (*p) {
case '{':
braces++;
wild = TRUE;
break;
case '}':
braces--;
break;
case '[':
brackets++;
wild = TRUE;
break;
case ']':
brackets--;
break;
case '?':
case '*':
wild = TRUE;
break;
default:
break;
}
}
return wild && brackets == 0 && braces == 0;
}
/*
* See if any files match the pattern and add their names to the 'expansions'
* list if they do.
*
* This is incomplete -- wildcards are only expanded in the final path
* component, but not in directories like src/lib*c/file*.c, but it
* will do for now (now being 1993 until at least 2020). To expand these,
* use the ':sh' variable modifier such as in ${:!echo src/lib*c/file*.c!}.
*
* Input:
* pattern Pattern to look for
* dir Directory to search
* expansion Place to store the results
*/
static void
DirMatchFiles(const char *pattern, CachedDir *dir, StringList *expansions)
{
const char *dirName = dir->name;
Boolean isDot = dirName[0] == '.' && dirName[1] == '\0';
HashIter hi;
/*
* XXX: Iterating over all hash entries is inefficient. If the
* pattern is a plain string without any wildcards, a direct lookup
* is faster.
*/
HashIter_InitSet(&hi, &dir->files);
while (HashIter_Next(&hi) != NULL) {
const char *base = hi.entry->key;
if (!Str_Match(base, pattern))
continue;
/*
* Follow the UNIX convention that dot files are only found
* if the pattern begins with a dot. The pattern '.*' does
* not match '.' or '..' since these are not included in the
* directory cache.
*
* This means that the pattern '[a-z.]*' does not find
* '.file', which is consistent with bash, NetBSD sh and csh.
*/
if (base[0] == '.' && pattern[0] != '.')
continue;
{
char *fullName = isDot
? bmake_strdup(base)
: str_concat3(dirName, "/", base);
Lst_Append(expansions, fullName);
}
}
}
/*
* Find the next closing brace in the string, taking nested braces into
* account.
*/
static const char *
closing_brace(const char *p)
{
int nest = 0;
while (*p != '\0') {
if (*p == '}' && nest == 0)
break;
if (*p == '{')
nest++;
if (*p == '}')
nest--;
p++;
}
return p;
}
/*
* Find the next closing brace or comma in the string, taking nested braces
* into account.
*/
static const char *
separator_comma(const char *p)
{
int nest = 0;
while (*p != '\0') {
if ((*p == '}' || *p == ',') && nest == 0)
break;
if (*p == '{')
nest++;
if (*p == '}')
nest--;
p++;
}
return p;
}
static Boolean
contains_wildcard(const char *p)
{
for (; *p != '\0'; p++) {
switch (*p) {
case '*':
case '?':
case '{':
case '[':
return TRUE;
}
}
return FALSE;
}
static char *
concat3(const char *a, size_t a_len, const char *b, size_t b_len,
const char *c, size_t c_len)
{
size_t s_len = a_len + b_len + c_len;
char *s = bmake_malloc(s_len + 1);
memcpy(s, a, a_len);
memcpy(s + a_len, b, b_len);
memcpy(s + a_len + b_len, c, c_len);
s[s_len] = '\0';
return s;
}
/*
* Expand curly braces like the C shell. Brace expansion by itself is purely
* textual, the expansions are not looked up in the file system. But if an
* expanded word contains wildcard characters, it is expanded further,
* matching only the actually existing files.
*
* Example: "{a{b,c}}" expands to "ab" and "ac".
* Example: "{a}" expands to "a".
* Example: "{a,*.c}" expands to "a" and all "*.c" files that exist.
*
* Input:
* word Entire word to expand
* brace First curly brace in it
* path Search path to use
* expansions Place to store the expansions
*/
static void
DirExpandCurly(const char *word, const char *brace, SearchPath *path,
StringList *expansions)
{
const char *prefix, *middle, *piece, *middle_end, *suffix;
size_t prefix_len, suffix_len;
/* Split the word into prefix '{' middle '}' suffix. */
middle = brace + 1;
middle_end = closing_brace(middle);
if (*middle_end == '\0') {
Error("Unterminated {} clause \"%s\"", middle);
return;
}
prefix = word;
prefix_len = (size_t)(brace - prefix);
suffix = middle_end + 1;
suffix_len = strlen(suffix);
/* Split the middle into pieces, separated by commas. */
piece = middle;
while (piece < middle_end + 1) {
const char *piece_end = separator_comma(piece);
size_t piece_len = (size_t)(piece_end - piece);
char *file = concat3(prefix, prefix_len, piece, piece_len,
suffix, suffix_len);
if (contains_wildcard(file)) {
Dir_Expand(file, path, expansions);
free(file);
} else {
Lst_Append(expansions, file);
}
/* skip over the comma or closing brace */
piece = piece_end + 1;
}
}
/* Expand the word in each of the directories from the path. */
static void
DirExpandPath(const char *word, SearchPath *path, StringList *expansions)
{
SearchPathNode *ln;
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
DirMatchFiles(word, dir, expansions);
}
}
static void
PrintExpansions(StringList *expansions)
{
const char *sep = "";
StringListNode *ln;
for (ln = expansions->first; ln != NULL; ln = ln->next) {
const char *word = ln->datum;
debug_printf("%s%s", sep, word);
sep = " ";
}
debug_printf("\n");
}
/*
* Expand the given word into a list of words by globbing it, looking in the
* directories on the given search path.
*
* Input:
* word the word to expand
* path the directories in which to find the files
* expansions the list on which to place the results
*/
void
Dir_Expand(const char *word, SearchPath *path, StringList *expansions)
{
const char *cp;
assert(path != NULL);
assert(expansions != NULL);
DEBUG1(DIR, "Expanding \"%s\"... ", word);
cp = strchr(word, '{');
if (cp != NULL) {
DirExpandCurly(word, cp, path, expansions);
goto done;
}
/* At this point, the word does not contain '{'. */
cp = strchr(word, '/');
if (cp == NULL) {
/* The word has no directory component. */
/* First the files in dot. */
DirMatchFiles(word, dot, expansions);
/* Then the files in every other directory on the path. */
DirExpandPath(word, path, expansions);
goto done;
}
/* At this point, the word has a directory component. */
/* Find the first wildcard in the word. */
for (cp = word; *cp != '\0'; cp++)
if (*cp == '?' || *cp == '[' || *cp == '*')
break;
if (*cp == '\0') {
/*
* No directory component and no wildcard at all -- this
* should never happen as in such a simple case there is no
* need to expand anything.
*/
DirExpandPath(word, path, expansions);
goto done;
}
/* Back up to the start of the component containing the wildcard. */
/* XXX: This handles '///' and '/' differently. */
while (cp > word && *cp != '/')
cp--;
if (cp == word) {
/* The first component contains the wildcard. */
/* Start the search from the local directory */
DirExpandPath(word, path, expansions);
goto done;
}
{
char *prefix = bmake_strsedup(word, cp + 1);
/*
* The wildcard isn't in the first component.
* Find all the components up to the one with the wildcard.
*/
/*
* XXX: Check the "the directory is added to the path" part.
* It is probably surprising that the directory before a
* wildcard gets added to the path.
*/
/*
* XXX: Only the first match of the prefix in the path is
* taken, any others are ignored. The expectation may be
* that the pattern is expanded in the whole path.
*/
char *dirpath = Dir_FindFile(prefix, path);
free(prefix);
/*
* dirpath is null if can't find the leading component
* XXX: Dir_FindFile won't find internal components.
* i.e. if the path contains ../Etc/Object and we're
* looking for Etc, it won't be found. Ah well.
* Probably not important.
* XXX: Check whether the above comment is still true.
*/
if (dirpath != NULL) {
SearchPath *partPath;
char *end = &dirpath[strlen(dirpath) - 1];
/* XXX: What about multiple trailing slashes? */
if (*end == '/')
*end = '\0';
partPath = SearchPath_New();
(void)Dir_AddDir(partPath, dirpath);
DirExpandPath(cp + 1, partPath, expansions);
SearchPath_Free(partPath);
}
}
done:
if (DEBUG(DIR))
PrintExpansions(expansions);
}
/*
* Find if the file with the given name exists in the given path.
* Return the freshly allocated path to the file, or NULL.
*/
static char *
DirLookup(CachedDir *dir, const char *base)
{
char *file; /* the current filename to check */
DEBUG1(DIR, " %s ...\n", dir->name);
if (!HashSet_Contains(&dir->files, base))
return NULL;
file = str_concat3(dir->name, "/", base);
DEBUG1(DIR, " returning %s\n", file);
dir->hits++;
hits++;
return file;
}
/*
* Find if the file with the given name exists in the given directory.
* Return the freshly allocated path to the file, or NULL.
*/
static char *
DirLookupSubdir(CachedDir *dir, const char *name)
{
struct cached_stat cst;
char *file = dir == dot ? bmake_strdup(name)
: str_concat3(dir->name, "/", name);
DEBUG1(DIR, "checking %s ...\n", file);
if (cached_stat(file, &cst) == 0) {
nearmisses++;
return file;
}
free(file);
return NULL;
}
/*
* Find if the file with the given name exists in the given path.
* Return the freshly allocated path to the file, the empty string, or NULL.
* Returning the empty string means that the search should be terminated.
*/
static char *
DirLookupAbs(CachedDir *dir, const char *name, const char *cp)
{
const char *dnp; /* pointer into dir->name */
const char *np; /* pointer into name */
DEBUG1(DIR, " %s ...\n", dir->name);
/*
* If the file has a leading path component and that component
* exactly matches the entire name of the current search
* directory, we can attempt another cache lookup. And if we don't
* have a hit, we can safely assume the file does not exist at all.
*/
for (dnp = dir->name, np = name;
*dnp != '\0' && *dnp == *np; dnp++, np++)
continue;
if (*dnp != '\0' || np != cp - 1)
return NULL;
if (!HashSet_Contains(&dir->files, cp)) {
DEBUG0(DIR, " must be here but isn't -- returning\n");
return bmake_strdup(""); /* to terminate the search */
}
dir->hits++;
hits++;
DEBUG1(DIR, " returning %s\n", name);
return bmake_strdup(name);
}
/*
* Find the file given on "." or curdir.
* Return the freshly allocated path to the file, or NULL.
*/
static char *
DirFindDot(const char *name, const char *base)
{
if (HashSet_Contains(&dot->files, base)) {
DEBUG0(DIR, " in '.'\n");
hits++;
dot->hits++;
return bmake_strdup(name);
}
if (cur != NULL && HashSet_Contains(&cur->files, base)) {
DEBUG1(DIR, " in ${.CURDIR} = %s\n", cur->name);
hits++;
cur->hits++;
return str_concat3(cur->name, "/", base);
}
return NULL;
}
/*
* Find the file with the given name along the given search path.
*
* If the file is found in a directory that is not on the path
* already (either 'name' is absolute or it is a relative path
* [ dir1/.../dirn/file ] which exists below one of the directories
* already on the search path), its directory is added to the end
* of the path, on the assumption that there will be more files in
* that directory later on. Sometimes this is true. Sometimes not.
*
* Input:
* name the file to find
* path the directories to search, or NULL
*
* Results:
* The freshly allocated path to the file, or NULL.
*/
char *
Dir_FindFile(const char *name, SearchPath *path)
{
char *file; /* the current filename to check */
Boolean seenDotLast = FALSE; /* true if we should search dot last */
struct cached_stat cst; /* Buffer for stat, if necessary */
const char *trailing_dot = ".";
const char *base = str_basename(name);
DEBUG1(DIR, "Searching for %s ...", name);
if (path == NULL) {
DEBUG0(DIR, "couldn't open path, file not found\n");
misses++;
return NULL;
}
if (path->first != NULL) {
CachedDir *dir = path->first->datum;
if (dir == dotLast) {
seenDotLast = TRUE;
DEBUG0(DIR, "[dot last]...");
}
}
DEBUG0(DIR, "\n");
/*
* If there's no leading directory components or if the leading
* directory component is exactly `./', consult the cached contents
* of each of the directories on the search path.
*/
if (base == name || (base - name == 2 && *name == '.')) {
SearchPathNode *ln;
/*
* We look through all the directories on the path seeking one
* which contains the final component of the given name. If
* such a beast is found, we concatenate the directory name
* and the final component and return the resulting string.
* If we don't find any such thing, we go on to phase two.
*
* No matter what, we always look for the file in the current
* directory before anywhere else (unless we found the magic
* DOTLAST path, in which case we search it last) and we *do
* not* add the ./ to it if it exists.
* This is so there are no conflicts between what the user
* specifies (fish.c) and what pmake finds (./fish.c).
*/
if (!seenDotLast && (file = DirFindDot(name, base)) != NULL)
return file;
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
if (dir == dotLast)
continue;
if ((file = DirLookup(dir, base)) != NULL)
return file;
}
if (seenDotLast && (file = DirFindDot(name, base)) != NULL)
return file;
}
/*
* We didn't find the file on any directory in the search path.
* If the name doesn't contain a slash, that means it doesn't exist.
* If it *does* contain a slash, however, there is still hope: it
* could be in a subdirectory of one of the members of the search
* path. (eg. /usr/include and sys/types.h. The above search would
* fail to turn up types.h in /usr/include, but it *is* in
* /usr/include/sys/types.h).
* [ This no longer applies: If we find such a beast, we assume there
* will be more (what else can we assume?) and add all but the last
* component of the resulting name onto the search path (at the
* end).]
* This phase is only performed if the file is *not* absolute.
*/
if (base == name) {
DEBUG0(DIR, " failed.\n");
misses++;
return NULL;
}
if (*base == '\0') {
/* we were given a trailing "/" */
base = trailing_dot;
}
if (name[0] != '/') {
SearchPathNode *ln;
Boolean checkedDot = FALSE;
DEBUG0(DIR, " Trying subdirectories...\n");
if (!seenDotLast) {
if (dot != NULL) {
checkedDot = TRUE;
if ((file = DirLookupSubdir(dot, name)) != NULL)
return file;
}
if (cur != NULL &&
(file = DirLookupSubdir(cur, name)) != NULL)
return file;
}
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
if (dir == dotLast)
continue;
if (dir == dot) {
if (checkedDot)
continue;
checkedDot = TRUE;
}
if ((file = DirLookupSubdir(dir, name)) != NULL)
return file;
}
if (seenDotLast) {
if (dot != NULL && !checkedDot) {
checkedDot = TRUE;
if ((file = DirLookupSubdir(dot, name)) != NULL)
return file;
}
if (cur != NULL &&
(file = DirLookupSubdir(cur, name)) != NULL)
return file;
}
if (checkedDot) {
/*
* Already checked by the given name, since . was in
* the path, so no point in proceeding.
*/
DEBUG0(DIR, " Checked . already, returning NULL\n");
return NULL;
}
} else { /* name[0] == '/' */
SearchPathNode *ln;
/*
* For absolute names, compare directory path prefix against
* the the directory path of each member on the search path
* for an exact match. If we have an exact match on any member
* of the search path, use the cached contents of that member
* to lookup the final file component. If that lookup fails we
* can safely assume that the file does not exist at all.
* This is signified by DirLookupAbs() returning an empty
* string.
*/
DEBUG0(DIR, " Trying exact path matches...\n");
if (!seenDotLast && cur != NULL &&
((file = DirLookupAbs(cur, name, base)) != NULL)) {
if (file[0] == '\0') {
free(file);
return NULL;
}
return file;
}
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
if (dir == dotLast)
continue;
if ((file = DirLookupAbs(dir, name, base)) != NULL) {
if (file[0] == '\0') {
free(file);
return NULL;
}
return file;
}
}
if (seenDotLast && cur != NULL &&
((file = DirLookupAbs(cur, name, base)) != NULL)) {
if (file[0] == '\0') {
free(file);
return NULL;
}
return file;
}
}
/*
* Didn't find it that way, either. Sigh. Phase 3. Add its directory
* onto the search path in any case, just in case, then look for the
* thing in the hash table. If we find it, grand. We return a new
* copy of the name. Otherwise we sadly return a NULL pointer. Sigh.
* Note that if the directory holding the file doesn't exist, this
* will do an extra search of the final directory on the path. Unless
* something weird happens, this search won't succeed and life will
* be groovy.
*
* Sigh. We cannot add the directory onto the search path because
* of this amusing case:
* $(INSTALLDIR)/$(FILE): $(FILE)
*
* $(FILE) exists in $(INSTALLDIR) but not in the current one.
* When searching for $(FILE), we will find it in $(INSTALLDIR)
* b/c we added it here. This is not good...
*/
#if 0
{
CachedDir *dir;
char *prefix;
if (base == trailing_dot) {
base = strrchr(name, '/');
base++;
}
prefix = bmake_strsedup(name, base - 1);
(void)Dir_AddDir(path, prefix);
free(prefix);
bigmisses++;
if (path->last == NULL)
return NULL;
dir = path->last->datum;
if (HashSet_Contains(&dir->files, base))
return bmake_strdup(name);
return NULL;
}
#else
DEBUG1(DIR, " Looking for \"%s\" ...\n", name);
bigmisses++;
if (cached_stat(name, &cst) == 0) {
return bmake_strdup(name);
}
DEBUG0(DIR, " failed. Returning NULL\n");
return NULL;
#endif
}
/*
* Search for a path starting at a given directory and then working our way
* up towards the root.
*
* Input:
* here starting directory
* search_path the relative path we are looking for
*
* Results:
* The found path, or NULL.
*/
char *
Dir_FindHereOrAbove(const char *here, const char *search_path)
{
struct cached_stat cst;
char *dirbase, *dirbase_end;
char *try, *try_end;
/* copy out our starting point */
dirbase = bmake_strdup(here);
dirbase_end = dirbase + strlen(dirbase);
/* loop until we determine a result */
for (;;) {
/* try and stat(2) it ... */
try = str_concat3(dirbase, "/", search_path);
if (cached_stat(try, &cst) != -1) {
/*
* success! if we found a file, chop off
* the filename so we return a directory.
*/
if ((cst.cst_mode & S_IFMT) != S_IFDIR) {
try_end = try + strlen(try);
while (try_end > try && *try_end != '/')
try_end--;
if (try_end > try)
*try_end = '\0'; /* chop! */
}
free(dirbase);
return try;
}
free(try);
/*
* nope, we didn't find it. if we used up dirbase we've
* reached the root and failed.
*/
if (dirbase_end == dirbase)
break; /* failed! */
/*
* truncate dirbase from the end to move up a dir
*/
while (dirbase_end > dirbase && *dirbase_end != '/')
dirbase_end--;
*dirbase_end = '\0'; /* chop! */
}
free(dirbase);
return NULL;
}
/*
* This is an implied source, and it may have moved,
* see if we can find it via the current .PATH
*/
static char *
ResolveMovedDepends(GNode *gn)
{
char *fullName;
const char *base = str_basename(gn->name);
if (base == gn->name)
return NULL;
fullName = Dir_FindFile(base, Suff_FindPath(gn));
if (fullName == NULL)
return NULL;
/*
* Put the found file in gn->path so that we give that to the compiler.
*/
/*
* XXX: Better just reset gn->path to NULL; updating it is already done
* by Dir_UpdateMTime.
*/
gn->path = bmake_strdup(fullName);
if (!Job_RunTarget(".STALE", gn->fname))
fprintf(stdout, /* XXX: Why stdout? */
"%s: %s, %d: ignoring stale %s for %s, found %s\n",
progname, gn->fname, gn->lineno,
makeDependfile, gn->name, fullName);
return fullName;
}
static char *
ResolveFullName(GNode *gn)
{
char *fullName;
fullName = gn->path;
if (fullName == NULL && !(gn->type & OP_NOPATH)) {
fullName = Dir_FindFile(gn->name, Suff_FindPath(gn));
if (fullName == NULL && gn->flags & FROM_DEPEND &&
!Lst_IsEmpty(&gn->implicitParents))
fullName = ResolveMovedDepends(gn);
DEBUG2(DIR, "Found '%s' as '%s'\n",
gn->name, fullName != NULL ? fullName : "(not found)");
}
if (fullName == NULL)
fullName = bmake_strdup(gn->name);
/* XXX: Is every piece of memory freed as it should? */
return fullName;
}
/*
* Search gn along dirSearchPath and store its modification time in gn->mtime.
* If no file is found, store 0 instead.
*
* The found file is stored in gn->path, unless the node already had a path.
*/
void
Dir_UpdateMTime(GNode *gn, Boolean recheck)
{
char *fullName;
struct cached_stat cst;
if (gn->type & OP_ARCHV) {
Arch_UpdateMTime(gn);
return;
}
if (gn->type & OP_PHONY) {
gn->mtime = 0;
return;
}
fullName = ResolveFullName(gn);
if (cached_stats(fullName, &cst, recheck ? CST_UPDATE : CST_NONE) < 0) {
if (gn->type & OP_MEMBER) {
if (fullName != gn->path)
free(fullName);
Arch_UpdateMemberMTime(gn);
return;
}
cst.cst_mtime = 0;
}
if (fullName != NULL && gn->path == NULL)
gn->path = fullName;
/* XXX: else free(fullName)? */
gn->mtime = cst.cst_mtime;
}
/*
* Read the directory and add it to the cache in openDirs.
* If a path is given, add the directory to that path as well.
*/
static CachedDir *
CacheNewDir(const char *name, SearchPath *path)
{
CachedDir *dir = NULL;
DIR *d;
struct dirent *dp;
if ((d = opendir(name)) == NULL) {
DEBUG1(DIR, "Caching %s ... not found\n", name);
return dir;
}
DEBUG1(DIR, "Caching %s ...\n", name);
dir = CachedDir_New(name);
while ((dp = readdir(d)) != NULL) {
#if defined(sun) && defined(d_ino) /* d_ino is a sunos4 #define for d_fileno */
/*
* The sun directory library doesn't check for a 0 inode
* (0-inode slots just take up space), so we have to do
* it ourselves.
*/
if (dp->d_fileno == 0)
continue;
#endif /* sun && d_ino */
(void)HashSet_Add(&dir->files, dp->d_name);
}
(void)closedir(d);
OpenDirs_Add(&openDirs, dir);
if (path != NULL)
Lst_Append(path, CachedDir_Ref(dir));
DEBUG1(DIR, "Caching %s done\n", name);
return dir;
}
/*
* Read the list of filenames in the directory and store the result
* in openDirs.
*
* If a path is given, append the directory to that path.
*
* Input:
* path The path to which the directory should be
* added, or NULL to only add the directory to openDirs
* name The name of the directory to add.
* The name is not normalized in any way.
* Output:
* result If no path is given and the directory exists, the
* returned CachedDir has a reference count of 0. It
* must either be assigned to a variable using
* CachedDir_Assign or be appended to a SearchPath using
* Lst_Append and CachedDir_Ref.
*/
CachedDir *
Dir_AddDir(SearchPath *path, const char *name)
{
if (path != NULL && strcmp(name, ".DOTLAST") == 0) {
SearchPathNode *ln;
/* XXX: Linear search gets slow with thousands of entries. */
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *pathDir = ln->datum;
if (strcmp(pathDir->name, name) == 0)
return pathDir;
}
Lst_Prepend(path, CachedDir_Ref(dotLast));
}
if (path != NULL) {
/* XXX: Why is OpenDirs only checked if path != NULL? */
CachedDir *dir = OpenDirs_Find(&openDirs, name);
if (dir != NULL) {
if (Lst_FindDatum(path, dir) == NULL)
Lst_Append(path, CachedDir_Ref(dir));
return dir;
}
}
return CacheNewDir(name, path);
}
/*
* Return a copy of dirSearchPath, incrementing the reference counts for
* the contained directories.
*/
SearchPath *
Dir_CopyDirSearchPath(void)
{
SearchPath *path = SearchPath_New();
SearchPathNode *ln;
for (ln = dirSearchPath.first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
Lst_Append(path, CachedDir_Ref(dir));
}
return path;
}
/*
* Make a string by taking all the directories in the given search path and
* preceding them by the given flag. Used by the suffix module to create
* variables for compilers based on suffix search paths.
*
* Input:
* flag flag which should precede each directory
* path list of directories
*
* Results:
* The string mentioned above. Note that there is no space between the
* given flag and each directory. The empty string is returned if things
* don't go well.
*/
char *
SearchPath_ToFlags(const char *flag, SearchPath *path)
{
Buffer buf;
SearchPathNode *ln;
Buf_Init(&buf);
if (path != NULL) {
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
Buf_AddStr(&buf, " ");
Buf_AddStr(&buf, flag);
Buf_AddStr(&buf, dir->name);
}
}
return Buf_Destroy(&buf, FALSE);
}
/* Free the search path and all directories mentioned in it. */
void
SearchPath_Free(SearchPath *path)
{
SearchPathNode *ln;
for (ln = path->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
CachedDir_Unref(dir);
}
Lst_Free(path);
}
/*
* Clear out all elements from the given search path.
* The path is set to the empty list but is not destroyed.
*/
void
SearchPath_Clear(SearchPath *path)
{
while (!Lst_IsEmpty(path)) {
CachedDir *dir = Lst_Dequeue(path);
CachedDir_Unref(dir);
}
}
/*
* Concatenate two paths, adding the second to the end of the first,
* skipping duplicates.
*/
void
SearchPath_AddAll(SearchPath *dst, SearchPath *src)
{
SearchPathNode *ln;
for (ln = src->first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
if (Lst_FindDatum(dst, dir) == NULL)
Lst_Append(dst, CachedDir_Ref(dir));
}
}
static int
percentage(int num, int den)
{
return den != 0 ? num * 100 / den : 0;
}
/********** DEBUG INFO **********/
void
Dir_PrintDirectories(void)
{
CachedDirListNode *ln;
debug_printf("#*** Directory Cache:\n");
debug_printf(
"# Stats: %d hits %d misses %d near misses %d losers (%d%%)\n",
hits, misses, nearmisses, bigmisses,
percentage(hits, hits + bigmisses + nearmisses));
debug_printf("# refs hits directory\n");
for (ln = openDirs.list.first; ln != NULL; ln = ln->next) {
CachedDir *dir = ln->datum;
debug_printf("# %4d %4d %s\n",
dir->refCount, dir->hits, dir->name);
}
}
void
SearchPath_Print(SearchPath *path)
{
SearchPathNode *ln;
for (ln = path->first; ln != NULL; ln = ln->next) {
const CachedDir *dir = ln->datum;
debug_printf("%s ", dir->name);
}
}