Alan Cox 099e981aa1 Optimize the use of splay in gbincore(). During a "make buildworld" the
desired buffer is found at one of the roots more than 60% of the time.
Thus, checking both roots before performing either splay eliminates
unnecessary splays on the first tree splayed.

Approved by:	re (jhb)
2003-05-13 04:36:02 +00:00
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