freebsd-skq/games/cribbage
phk 2d831c7d21 Many places in the code NULL is used in integer context, where
plain 0 should be used.  This happens to work because we #define
NULL to 0, but is stylistically wrong and can cause problems
for people trying to port bits of code to other environments.

PR:		2752
Submitted by:	Arne Henrik Juul <arnej@imf.unit.no>
1997-09-18 13:45:34 +00:00
..
cards.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
crib.c Change games from setuid games to setgid games. 1997-09-01 00:34:51 +00:00
cribbage.6 Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
cribbage.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
cribbage.n Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
cribcur.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
deck.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
extern.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
instr.c Add setuid() before running the pager - from the code audit. 1997-02-23 03:29:36 +00:00
io.c Many places in the code NULL is used in integer context, where 1997-09-18 13:45:34 +00:00
Makefile 444 -> ${NOBINMODE} 1997-02-09 02:52:41 +00:00
pathnames.h Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00
score.c Many places in the code NULL is used in integer context, where 1997-09-18 13:45:34 +00:00
support.c Bring in the 4.4 Lite games directory, modulo man page changes and segregation 1994-09-04 04:03:31 +00:00