freebsd-skq/games/trek/kill.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

228 lines
5.5 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)kill.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** KILL KILL KILL !!!
**
** This file handles the killing off of almost anything.
*/
/*
** Handle a Klingon's death
**
** The Klingon at the sector given by the parameters is killed
** and removed from the Klingon list. Notice that it is not
** removed from the event list; this is done later, when the
** the event is to be caught. Also, the time left is recomputed,
** and the game is won if that was the last klingon.
*/
killk(ix, iy)
int ix, iy;
{
register int i, j;
printf(" *** Klingon at %d,%d destroyed ***\n", ix, iy);
/* remove the scoundrel */
Now.klings -= 1;
Sect[ix][iy] = EMPTY;
Quad[Ship.quadx][Ship.quady].klings -= 1;
/* %%% IS THIS SAFE???? %%% */
Quad[Ship.quadx][Ship.quady].scanned -= 100;
Game.killk += 1;
/* find the Klingon in the Klingon list */
for (i = 0; i < Etc.nkling; i++)
if (ix == Etc.klingon[i].x && iy == Etc.klingon[i].y)
{
/* purge him from the list */
Etc.nkling -= 1;
for (; i < Etc.nkling; i++)
bmove(&Etc.klingon[i+1], &Etc.klingon[i], sizeof Etc.klingon[i]);
break;
}
/* find out if that was the last one */
if (Now.klings <= 0)
win();
/* recompute time left */
Now.time = Now.resource / Now.klings;
return;
}
/*
** handle a starbase's death
*/
killb(qx, qy)
int qx, qy;
{
register struct quad *q;
register struct xy *b;
q = &Quad[qx][qy];
if (q->bases <= 0)
return;
if (!damaged(SSRADIO))
/* then update starchart */
if (q->scanned < 1000)
q->scanned -= 10;
else
if (q->scanned > 1000)
q->scanned = -1;
q->bases = 0;
Now.bases -= 1;
for (b = Now.base; ; b++)
if (qx == b->x && qy == b->y)
break;
bmove(&Now.base[Now.bases], b, sizeof *b);
if (qx == Ship.quadx && qy == Ship.quady)
{
Sect[Etc.starbase.x][Etc.starbase.y] = EMPTY;
if (Ship.cond == DOCKED)
undock();
printf("Starbase at %d,%d destroyed\n", Etc.starbase.x, Etc.starbase.y);
}
else
{
if (!damaged(SSRADIO))
{
printf("Uhura: Starfleet command reports that the starbase in\n");
printf(" quadrant %d,%d has been destroyed\n", qx, qy);
}
else
schedule(E_KATSB | E_GHOST, 1e50, qx, qy, 0);
}
}
/**
** kill an inhabited starsystem
**/
kills(x, y, f)
int x, y; /* quad coords if f == 0, else sector coords */
int f; /* f != 0 -- this quad; f < 0 -- Enterprise's fault */
{
register struct quad *q;
register struct event *e;
register char *name;
char *systemname();
if (f)
{
/* current quadrant */
q = &Quad[Ship.quadx][Ship.quady];
Sect[x][y] = EMPTY;
name = systemname(q);
if (name == 0)
return;
printf("Inhabited starsystem %s at %d,%d destroyed\n",
name, x, y);
if (f < 0)
Game.killinhab += 1;
}
else
{
/* different quadrant */
q = &Quad[x][y];
}
if (q->qsystemname & Q_DISTRESSED)
{
/* distressed starsystem */
e = &Event[q->qsystemname & Q_SYSTEM];
printf("Distress call for %s invalidated\n",
Systemname[e->systemname]);
unschedule(e);
}
q->qsystemname = 0;
q->stars -= 1;
}
/**
** "kill" a distress call
**/
killd(x, y, f)
int x, y; /* quadrant coordinates */
int f; /* set if user is to be informed */
{
register struct event *e;
register int i;
register struct quad *q;
q = &Quad[x][y];
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
if (e->x != x || e->y != y)
continue;
switch (e->evcode)
{
case E_KDESB:
if (f)
{
printf("Distress call for starbase in %d,%d nullified\n",
x, y);
unschedule(e);
}
break;
case E_ENSLV:
case E_REPRO:
if (f)
{
printf("Distress call for %s in quadrant %d,%d nullified\n",
Systemname[e->systemname], x, y);
q->qsystemname = e->systemname;
unschedule(e);
}
else
{
e->evcode |= E_GHOST;
}
}
}
}