freebsd-skq/games/larn/scores.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

653 lines
21 KiB
C

/* scores.c Larn is copyrighted 1986 by Noah Morgan.
*
* Functions in this file are:
*
* readboard() Function to read in the scoreboard into a static buffer
* writeboard() Function to write the scoreboard from readboard()'s buffer
* makeboard() Function to create a new scoreboard (wipe out old one)
* hashewon() Function to return 1 if player has won a game before, else 0
* long paytaxes(x) Function to pay taxes if any are due
* winshou() Subroutine to print out the winning scoreboard
* shou(x) Subroutine to print out the non-winners scoreboard
* showscores() Function to show the scoreboard on the terminal
* showallscores() Function to show scores and the iven lists that go with them
* sortboard() Function to sort the scoreboard
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* died(x) Subroutine to record who played larn, and what the score was
* diedsub(x) Subroutine to print out a line showing player when he is killed
* diedlog() Subroutine to read a log file and print it out in ascii format
* getplid(name) Function to get players id # from id file
*
*/
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
#include "header.h"
struct scofmt /* This is the structure for the scoreboard */
{
long score; /* the score of the player */
long suid; /* the user id number of the player */
short what; /* the number of the monster that killed player */
short level; /* the level player was on when he died */
short hardlev; /* the level of difficulty player played at */
short order; /* the relative ordering place of this entry */
char who[40]; /* the name of the character */
char sciv[26][2]; /* this is the inventory list of the character */
};
struct wscofmt /* This is the structure for the winning scoreboard */
{
long score; /* the score of the player */
long timeused; /* the time used in mobuls to win the game */
long taxes; /* taxes he owes to LRS */
long suid; /* the user id number of the player */
short hardlev; /* the level of difficulty player played at */
short order; /* the relative ordering place of this entry */
char who[40]; /* the name of the character */
};
struct log_fmt /* 102 bytes struct for the log file */
{
long score; /* the players score */
long diedtime; /* time when game was over */
short cavelev; /* level in caves */
short diff; /* difficulty player played at */
#ifdef EXTRA
long elapsedtime; /* real time of game in seconds */
long bytout; /* bytes input and output */
long bytin;
long moves; /* number of moves made by player */
short ac; /* armor class of player */
short hp,hpmax; /* players hitpoints */
short cputime; /* cpu time needed in seconds */
short killed,spused;/* monsters killed and spells cast */
short usage; /* usage of the cpu in % */
short lev; /* player level */
#endif
char who[12]; /* player name */
char what[46]; /* what happened to player */
};
static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
static struct log_fmt logg; /* structure for the log file */
static char *whydead[] = {
"quit", "suspended", "self - annihilated", "shot by an arrow",
"hit by a dart", "fell into a pit", "fell into a bottomless pit",
"a winner", "trapped in solid rock", "killed by a missing save file",
"killed by an old save file", "caught by the greedy cheater checker trap",
"killed by a protected save file","killed his family and committed suicide",
"erased by a wayward finger", "fell through a bottomless trap door",
"fell through a trap door", "drank some poisonous water",
"fried by an electric shock", "slipped on a volcano shaft",
"killed by a stupid act of frustration", "attacked by a revolting demon",
"hit by his own magic", "demolished by an unseen attacker",
"fell into the dreadful sleep", "killed by an exploding chest",
/*26*/ "killed by a missing maze data file", "annihilated in a sphere",
"died a post mortem death","wasted by a malloc() failure"
};
/*
* readboard() Function to read in the scoreboard into a static buffer
*
* returns -1 if unable to read in the scoreboard, returns 0 if all is OK
*/
readboard()
{
if (lopen(scorefile)<0)
{ lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
lrclose(); lcreat((char*)0); return(0);
}
/*
* writeboard() Function to write the scoreboard from readboard()'s buffer
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
writeboard()
{
set_score_output();
if (lcreat(scorefile)<0)
{ lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
lwclose(); lcreat((char*)0); return(0);
}
/*
* makeboard() Function to create a new scoreboard (wipe out old one)
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
makeboard()
{
register int i;
for (i=0; i<SCORESIZE; i++)
{
winr[i].taxes = winr[i].score = sco[i].score = 0;
winr[i].order = sco[i].order = i;
}
if (writeboard()) return(-1);
chmod(scorefile,0660);
return(0);
}
/*
* hashewon() Function to return 1 if player has won a game before, else 0
*
* This function also sets c[HARDGAME] to appropriate value -- 0 if not a
* winner, otherwise the next level of difficulty listed in the winners
* scoreboard. This function also sets outstanding_taxes to the value in
* the winners scoreboard.
*/
hashewon()
{
register int i;
c[HARDGAME] = 0;
if (readboard() < 0) return(0); /* can't find scoreboard */
for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
if (winr[i].suid == userid)
if (winr[i].score > 0)
{
c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
return(1);
}
return(0);
}
/*
* long paytaxes(x) Function to pay taxes if any are due
*
* Enter with the amount (in gp) to pay on the taxes.
* Returns amount actually paid.
*/
long paytaxes(x)
long x;
{
register int i;
register long amt;
if (x<0) return(0L);
if (readboard()<0) return(0L);
for (i=0; i<SCORESIZE; i++)
if (winr[i].suid == userid) /* look for players winning entry */
if (winr[i].score>0) /* search for a winning entry for the player */
{
amt = winr[i].taxes;
if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
winr[i].taxes -= amt;
outstanding_taxes -= amt;
if (writeboard()<0) return(0);
return(amt);
}
return(0L); /* couldn't find user on winning scoreboard */
}
/*
* winshou() Subroutine to print out the winning scoreboard
*
* Returns the number of players on scoreboard that were shown
*/
winshou()
{
register struct wscofmt *p;
register int i,j,count;
for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
if (winr[i].score != 0)
{ j++; break; }
if (j)
{
lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
for (j=0; j<SCORESIZE; j++) /* winners in order */
{
p = &winr[j]; /* pointer to the scoreboard entry */
if (p->order == i)
{
if (p->score)
{
count++;
lprintf("%10d %2d %5d Mobuls %s \n",
(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
}
break;
}
}
}
return(count); /* return number of people on scoreboard */
}
/*
* shou(x) Subroutine to print out the non-winners scoreboard
* int x;
*
* Enter with 0 to list the scores, enter with 1 to list inventories too
* Returns the number of players on scoreboard that were shown
*/
shou(x)
int x;
{
register int i,j,n,k;
int count;
for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
if (sco[i].score!= 0)
{ j++; break; }
if (j)
{
lprcat("\n Score Difficulty Larn Visitor Log\n");
for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
for (j=0; j<SCORESIZE; j++)
if (sco[j].order == i)
{
if (sco[j].score)
{
count++;
lprintf("%10d %2d %s ",
(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
else lprintf("%s",whydead[sco[j].what - 256]);
if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
if (x)
{
for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
for (k=1; k<99; k++)
for (n=0; n<26; n++)
if (k==iven[n]) { srcount=0; show3(n); }
lprcat("\n\n");
}
else lprc('\n');
}
j=SCORESIZE;
}
}
return(count); /* return the number of players just shown */
}
/*
* showscores() Function to show the scoreboard on the terminal
*
* Returns nothing of value
*/
static char esb[] = "The scoreboard is empty.\n";
showscores()
{
register int i,j;
lflush(); lcreat((char*)0); if (readboard()<0) return;
i=winshou(); j=shou(0);
if (i+j == 0) lprcat(esb); else lprc('\n');
lflush();
}
/*
* showallscores() Function to show scores and the iven lists that go with them
*
* Returns nothing of value
*/
showallscores()
{
register int i,j;
lflush(); lcreat((char*)0); if (readboard()<0) return;
c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
i=winshou(); j=shou(1);
if (i+j==0) lprcat(esb); else lprc('\n');
lflush();
}
/*
* sortboard() Function to sort the scoreboard
*
* Returns 0 if no sorting done, else returns 1
*/
sortboard()
{
register int i,j,pos;
long jdat;
for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
pos=0; while (pos < SCORESIZE)
{
jdat=0;
for (i=0; i<SCORESIZE; i++)
if ((sco[i].order < 0) && (sco[i].score >= jdat))
{ j=i; jdat=sco[i].score; }
sco[j].order = pos++;
}
pos=0; while (pos < SCORESIZE)
{
jdat=0;
for (i=0; i<SCORESIZE; i++)
if ((winr[i].order < 0) && (winr[i].score >= jdat))
{ j=i; jdat=winr[i].score; }
winr[j].order = pos++;
}
return(1);
}
/*
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* int score, winner, whyded;
* char *whoo;
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* ex. newscore(1000, "player 1", 32, 0);
*/
newscore(score, whoo, whyded, winner)
long score;
int winner, whyded;
char *whoo;
{
register int i;
long taxes;
if (readboard() < 0) return; /* do the scoreboard */
/* if a winner then delete all non-winning scores */
if (cheat) winner=0; /* if he cheated, don't let him win */
if (winner)
{
for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
taxes = score*TAXRATE;
score += 100000*c[HARDGAME]; /* bonus for winning */
/* if he has a slot on the winning scoreboard update it if greater score */
for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
{ new1sub(score,i,whoo,taxes); return; }
/* he had no entry. look for last entry and see if he has a greater score */
for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
{ new1sub(score,i,whoo,taxes); return; }
}
else if (!cheat) /* for not winning scoreboard */
{
/* if he has a slot on the scoreboard update it if greater score */
for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
{ new2sub(score,i,whoo,whyded); return; }
/* he had no entry. look for last entry and see if he has a greater score */
for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
{ new2sub(score,i,whoo,whyded); return; }
}
}
/*
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* int score,i,whyded,taxes; winning scoreboard entry if his score
* char *whoo; is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* slot in scoreboard in i, and the tax bill in taxes.
* Returns nothing of value
*/
new1sub(score,i,whoo,taxes)
long score,taxes;
int i;
char *whoo;
{
register struct wscofmt *p;
p = &winr[i];
p->taxes += taxes;
if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
{
strcpy(p->who,whoo); p->score=score;
p->hardlev=c[HARDGAME]; p->suid=userid;
p->timeused=gtime/100;
}
}
/*
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* int score,i,whyded,taxes; non-winning scoreboard entry if his
* char *whoo; score is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and slot in scoreboard in i.
* Returns nothing of value
*/
new2sub(score,i,whoo,whyded)
long score;
int i,whyded;
char *whoo;
{
register int j;
register struct scofmt *p;
p = &sco[i];
if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
{
strcpy(p->who,whoo); p->score=score;
p->what=whyded; p->hardlev=c[HARDGAME];
p->suid=userid; p->level=level;
for (j=0; j<26; j++)
{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
}
}
/*
* died(x) Subroutine to record who played larn, and what the score was
* int x;
*
* if x < 0 then don't show scores
* died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
*
* < 256 killed by the monster number
* 256 quit
* 257 suspended
* 258 self - annihilated
* 259 shot by an arrow
* 260 hit by a dart
* 261 fell into a pit
* 262 fell into a bottomless pit
* 263 a winner
* 264 trapped in solid rock
* 265 killed by a missing save file
* 266 killed by an old save file
* 267 caught by the greedy cheater checker trap
* 268 killed by a protected save file
* 269 killed his family and killed himself
* 270 erased by a wayward finger
* 271 fell through a bottomless trap door
* 272 fell through a trap door
* 273 drank some poisonous water
* 274 fried by an electric shock
* 275 slipped on a volcano shaft
* 276 killed by a stupid act of frustration
* 277 attacked by a revolting demon
* 278 hit by his own magic
* 279 demolished by an unseen attacker
* 280 fell into the dreadful sleep
* 281 killed by an exploding chest
* 282 killed by a missing maze data file
* 283 killed by a sphere of annihilation
* 284 died a post mortem death
* 285 malloc() failure
* 300 quick quit -- don't put on scoreboard
*/
static int scorerror;
died(x)
int x;
{
register int f,win;
char ch,*mod;
long zzz,i;
struct tms cputime;
if (c[LIFEPROT]>0) /* if life protection */
{
switch((x>0) ? x : -x)
{
case 256: case 257: case 262: case 263: case 265: case 266:
case 267: case 268: case 269: case 271: case 282: case 284:
case 285: case 300: goto invalid; /* can't be saved */
};
--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
lflush(); sleep(4);
return; /* only case where died() returns */
}
invalid:
clearvt100(); lflush(); f=0;
if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
if (x<0) { f++; x = -x; } /* if we are not to display the scores */
if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
if (x == 263) win = 1; else win = 0;
c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
/* now enter the player at the end of the scoreboard */
newscore(c[GOLD], logname, x, win);
diedsub(x); /* print out the score line */ lflush();
set_score_output();
if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
{
#ifndef NOLOG
if (lappend(logfile)<0) /* append to file */
{
if (lcreat(logfile)<0) /* and can't create new log file */
{
lcreat((char*)0);
lprcat("\nCan't open record file: I can't post your score.\n");
sncbr(); resetscroll(); lflush(); exit();
}
chmod(logfile,0660);
}
strcpy(logg.who,loginname);
logg.score = c[GOLD]; logg.diff = c[HARDGAME];
if (x < 256)
{
ch = *monster[x].name;
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
mod="an"; else mod="a";
sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
}
else sprintf(logg.what,"%s",whydead[x - 256]);
logg.cavelev=level;
time(&zzz); /* get cpu time -- write out score info */
logg.diedtime=zzz;
#ifdef EXTRA
times(&cputime); /* get cpu time -- write out score info */
logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
logg.lev=c[LEVEL]; logg.ac=c[AC];
logg.hpmax=c[HPMAX]; logg.hp=c[HP];
logg.elapsedtime=(zzz-initialtime+59)/60;
logg.usage=(10000*i)/(zzz-initialtime);
logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
logg.killed=c[MONSTKILLED];
#endif
lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
#endif NOLOG
/* now for the scoreboard maintenance -- not for a suspended game */
if (x != 257)
{
if (sortboard()) scorerror = writeboard();
}
}
if ((x==256) || (x==257) || (f != 0)) exit();
if (scorerror == 0) showscores(); /* if we updated the scoreboard */
if (x == 263) mailbill(); exit();
}
/*
* diedsub(x) Subroutine to print out the line showing the player when he is killed
* int x;
*/
diedsub(x)
int x;
{
register char ch,*mod;
lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
if (x < 256)
{
ch = *monster[x].name;
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
mod="an"; else mod="a";
lprintf("killed by %s %s",mod,monster[x].name);
}
else lprintf("%s",whydead[x - 256]);
if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
}
/*
* diedlog() Subroutine to read a log file and print it out in ascii format
*/
diedlog()
{
register int n;
register char *p;
struct stat stbuf;
lcreat((char*)0);
if (lopen(logfile)<0)
{
lprintf("Can't locate log file <%s>\n",logfile);
return;
}
if (fstat(fd,&stbuf) < 0)
{
lprintf("Can't stat log file <%s>\n",logfile);
return;
}
for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
{
lrfill((char*)&logg,sizeof(struct log_fmt));
p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
#ifdef EXTRA
if (logg.moves<=0) logg.moves=1;
lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
#endif
}
lflush(); lrclose(); return;
}
#ifndef UIDSCORE
/*
* getplid(name) Function to get players id # from id file
*
* Enter with the name of the players character in name.
* Returns the id # of the players character, or -1 if failure.
* This routine will try to find the name in the id file, if its not there,
* it will try to make a new entry in the file. Only returns -1 if can't
* find him in the file, and can't make a new entry in the file.
* Format of playerids file:
* Id # in ascii \n character name \n
*/
static int havepid= -1; /* playerid # if previously done */
getplid(nam)
char *nam;
{
int fd7,high=999,no;
register char *p,*p2;
char name[80];
if (havepid != -1) return(havepid); /* already did it */
lflush(); /* flush any pending I/O */
sprintf(name,"%s\n",nam); /* append a \n to name */
if (lopen(playerids) < 0) /* no file, make it */
{
if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
close(fd7); goto addone; /* now append new playerid record to file */
}
for (;;) /* now search for the name in the player id file */
{
p = lgetl(); if (p==NULL) break; /* EOF? */
no = atoi(p); /* the id # */
p2= lgetl(); if (p2==NULL) break; /* EOF? */
if (no>high) high=no; /* accumulate highest id # */
if (strcmp(p2,name)==0) /* we found him */
{
return(no); /* his id number */
}
}
lrclose();
/* if we get here, we didn't find him in the file -- put him there */
addone:
if (lappend(playerids) < 0) return(-1); /* can't open file for append */
lprintf("%d\n%s",(long)++high,name); /* new id # and name */
lwclose();
lcreat((char*)0); /* re-open terminal channel */
return(high);
}
#endif UIDSCORE