ff4cd9bfb1
We need to ensure that we defined Numbers as int64_t everywhere we build for lua. Previously, we were compiling part of the code with Numbers as int64_t and part as double. Move lua number definition to a more-central location
40 lines
997 B
Makefile
40 lines
997 B
Makefile
# $FreeBSD$
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.include <bsd.init.mk>
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.PATH: ${LUASRC}
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.PATH: ${LIBLUASRC}
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.include "${BOOTSRC}/lua.mk"
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LIB= lua
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INTERNALLIB=
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# Core Lua.
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SRCS= lapi.c lcode.c lctype.c ldebug.c ldo.c ldump.c lfunc.c lgc.c llex.c \
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lmem.c lobject.c lopcodes.c lparser.c lstate.c lstring.c ltable.c \
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ltm.c lundump.c lvm.c lzio.c
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SRCS+= lauxlib.c lbaselib.c lstrlib.c loadlib.c
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# These aren't yet included, but link now, omitting them saves 15k
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#SRCS+= lcorolib.c ldblib.c lutf8lib.c
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# These aren't yet compatible with the boot environment, and some may never be
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#SRCS+= lbitlib.c liolib.c lmathlib.c loslib.c ltablib.c
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# Our utilities.
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SRCS+= lerrno.c lfs.c lstd.c lutils.c
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WARNS= 3
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CFLAGS+= -DLUA_PATH_DEFAULT=\"/boot/lua/\?.lua\"
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CFLAGS+= -ffreestanding -nostdlib -DLUA_USE_POSIX
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CFLAGS+= -fno-stack-protector -D__BSD_VISIBLE
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CFLAGS+= -I${BOOTSRC}/include -I${LIBLUASRC} -I${LUASRC} -I${LDRSRC}
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.if ${MACHINE_CPUARCH} == "amd64" && ${DO32:U0} == 0
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CFLAGS+= -fPIC
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.endif
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.include <bsd.lib.mk>
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