freebsd-skq/games/rogue/score.c
Steve Price af71cfbb87 Merge a bunch of cleanups from NetBSD.
PR:		8083
Submitted by:	Stephen J. Roznowski <sjr@home.net>
Obtained from:	a whole slew of NetBSD PRs
1999-04-19 03:59:02 +00:00

585 lines
12 KiB
C

/*
* Copyright (c) 1988, 1993
* The Regents of the University of California. All rights reserved.
*
* This code is derived from software contributed to Berkeley by
* Timothy C. Stoehr.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)score.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
/*
* score.c
*
* This source herein may be modified and/or distributed by anybody who
* so desires, with the following restrictions:
* 1.) No portion of this notice shall be removed.
* 2.) Credit shall not be taken for the creation of this source.
* 3.) This code is not to be traded, sold, or used for personal
* gain or profit.
*
*/
#include <stdio.h>
#include "rogue.h"
#include "pathnames.h"
extern char login_name[];
extern char *m_names[];
extern short max_level;
extern boolean score_only, no_skull, msg_cleared;
extern char *byebye_string, *nick_name;
killed_by(monster, other)
const object *monster;
short other;
{
char buf[128];
md_ignore_signals();
if (other != QUIT) {
rogue.gold = ((rogue.gold * 9) / 10);
}
if (other) {
switch(other) {
case HYPOTHERMIA:
(void) strcpy(buf, "died of hypothermia");
break;
case STARVATION:
(void) strcpy(buf, "died of starvation");
break;
case POISON_DART:
(void) strcpy(buf, "killed by a dart");
break;
case QUIT:
(void) strcpy(buf, "quit");
break;
case KFIRE:
(void) strcpy(buf, "killed by fire");
break;
}
} else {
(void) strcpy(buf, "Killed by ");
if (is_vowel(m_names[monster->m_char - 'A'][0])) {
(void) strcat(buf, "an ");
} else {
(void) strcat(buf, "a ");
}
(void) strcat(buf, m_names[monster->m_char - 'A']);
}
(void) strcat(buf, " with ");
sprintf(buf+strlen(buf), "%ld gold", rogue.gold);
if ((!other) && (!no_skull)) {
clear();
mvaddstr(4, 32, "__---------__");
mvaddstr(5, 30, "_~ ~_");
mvaddstr(6, 29, "/ \\");
mvaddstr(7, 28, "~ ~");
mvaddstr(8, 27, "/ \\");
mvaddstr(9, 27, "| XXXX XXXX |");
mvaddstr(10, 27, "| XXXX XXXX |");
mvaddstr(11, 27, "| XXX XXX |");
mvaddstr(12, 28, "\\ @ /");
mvaddstr(13, 29, "--\\ @@@ /--");
mvaddstr(14, 30, "| | @@@ | |");
mvaddstr(15, 30, "| | | |");
mvaddstr(16, 30, "| vvVvvvvvvvVvv |");
mvaddstr(17, 30, "| ^^^^^^^^^^^ |");
mvaddstr(18, 31, "\\_ _/");
mvaddstr(19, 33, "~---------~");
center(21, nick_name);
center(22, buf);
} else {
message(buf, 0);
}
message("", 0);
put_scores(monster, other);
}
win()
{
unwield(rogue.weapon); /* disarm and relax */
unwear(rogue.armor);
un_put_on(rogue.left_ring);
un_put_on(rogue.right_ring);
clear();
mvaddstr(10, 11, "@ @ @@@ @ @ @ @ @ @@@ @ @ @");
mvaddstr(11, 11, " @ @ @ @ @ @ @ @ @ @ @ @@ @ @");
mvaddstr(12, 11, " @ @ @ @ @ @ @ @ @ @ @ @ @ @");
mvaddstr(13, 11, " @ @ @ @ @ @ @ @ @ @ @ @@");
mvaddstr(14, 11, " @ @@@ @@@ @@ @@ @@@ @ @ @");
mvaddstr(17, 11, "Congratulations, you have been admitted to the");
mvaddstr(18, 11, "Fighters' Guild. You return home, sell all your");
mvaddstr(19, 11, "treasures at great profit and retire into comfort.");
message("", 0);
message("", 0);
id_all();
sell_pack();
put_scores((object *) 0, WIN);
}
quit(from_intrpt)
boolean from_intrpt;
{
char buf[128];
short i, orow, ocol;
boolean mc;
md_ignore_signals();
if (from_intrpt) {
orow = rogue.row;
ocol = rogue.col;
mc = msg_cleared;
for (i = 0; i < DCOLS; i++) {
buf[i] = mvinch(0, i);
}
}
check_message();
message("really quit?", 1);
if (rgetchar() != 'y') {
md_heed_signals();
check_message();
if (from_intrpt) {
for (i = 0; i < DCOLS; i++) {
mvaddch(0, i, buf[i]);
}
msg_cleared = mc;
move(orow, ocol);
refresh();
}
return;
}
if (from_intrpt) {
clean_up(byebye_string);
}
check_message();
killed_by((object *) 0, QUIT);
}
put_scores(monster, other)
const object *monster;
short other;
{
short i, n, rank = 10, x, ne = 0, found_player = -1;
char scores[10][82];
char n_names[10][30];
char buf[128];
FILE *fp;
long s;
boolean pause = score_only;
md_lock(1);
if ((fp = fopen(_PATH_SCOREFILE, "r+")) == NULL &&
(fp = fopen(_PATH_SCOREFILE, "w+")) == NULL) {
message("cannot read/write/create score file", 0);
sf_error();
}
rewind(fp);
(void) xxx(1);
for (i = 0; i < 10; i++) {
if (((n = fread(scores[i], sizeof(char), 80, fp)) < 80) && (n != 0)) {
sf_error();
} else if (n != 0) {
xxxx(scores[i], 80);
if ((n = fread(n_names[i], sizeof(char), 30, fp)) < 30) {
sf_error();
}
xxxx(n_names[i], 30);
} else {
break;
}
ne++;
if ((!score_only) && (found_player == -1)) {
if (!name_cmp(scores[i]+15, login_name)) {
x = 5;
while (scores[i][x] == ' ') {
x++;
}
s = lget_number(scores[i] + x);
if (rogue.gold < s) {
score_only = 1;
} else {
found_player = i;
}
}
}
}
if (found_player != -1) {
ne--;
for (i = found_player; i < ne; i++) {
(void) strcpy(scores[i], scores[i+1]);
(void) strcpy(n_names[i], n_names[i+1]);
}
}
if (!score_only) {
for (i = 0; i < ne; i++) {
x = 5;
while (scores[i][x] == ' ') {
x++;
}
s = lget_number(scores[i] + x);
if (rogue.gold >= s) {
rank = i;
break;
}
}
if (ne == 0) {
rank = 0;
} else if ((ne < 10) && (rank == 10)) {
rank = ne;
}
if (rank < 10) {
insert_score(scores, n_names, nick_name, rank, ne, monster,
other);
if (ne < 10) {
ne++;
}
}
rewind(fp);
}
clear();
mvaddstr(3, 30, "Top Ten Rogueists");
mvaddstr(8, 0, "Rank Score Name");
md_ignore_signals();
(void) xxx(1);
for (i = 0; i < ne; i++) {
if (i == rank) {
standout();
}
if (i == 9) {
scores[i][0] = '1';
scores[i][1] = '0';
} else {
scores[i][0] = ' ';
scores[i][1] = i + '1';
}
nickize(buf, scores[i], n_names[i]);
mvaddstr(i+10, 0, buf);
if (rank < 10) {
xxxx(scores[i], 80);
fwrite(scores[i], sizeof(char), 80, fp);
xxxx(n_names[i], 30);
fwrite(n_names[i], sizeof(char), 30, fp);
}
if (i == rank) {
standend();
}
}
md_lock(0);
refresh();
fclose(fp);
message("", 0);
if (pause) {
message("", 0);
}
clean_up("");
}
insert_score(scores, n_names, n_name, rank, n, monster, other)
char scores[][82];
char n_names[][30];
const char *n_name;
short rank, n;
const object *monster;
{
short i;
char buf[128];
if (n > 0) {
for (i = n; i > rank; i--) {
if ((i < 10) && (i > 0)) {
(void) strcpy(scores[i], scores[i-1]);
(void) strcpy(n_names[i], n_names[i-1]);
}
}
}
sprintf(buf, "%2d %6ld %s: ", rank+1, rogue.gold, login_name);
if (other) {
switch(other) {
case HYPOTHERMIA:
(void) strcat(buf, "died of hypothermia");
break;
case STARVATION:
(void) strcat(buf, "died of starvation");
break;
case POISON_DART:
(void) strcat(buf, "killed by a dart");
break;
case QUIT:
(void) strcat(buf, "quit");
break;
case WIN:
(void) strcat(buf, "a total winner");
break;
case KFIRE:
(void) strcpy(buf, "killed by fire");
break;
}
} else {
(void) strcat(buf, "killed by ");
if (is_vowel(m_names[monster->m_char - 'A'][0])) {
(void) strcat(buf, "an ");
} else {
(void) strcat(buf, "a ");
}
(void) strcat(buf, m_names[monster->m_char - 'A']);
}
sprintf(buf+strlen(buf), " on level %d ", max_level);
if ((other != WIN) && has_amulet()) {
(void) strcat(buf, "with amulet");
}
for (i = strlen(buf); i < 79; i++) {
buf[i] = ' ';
}
buf[79] = 0;
(void) strcpy(scores[rank], buf);
(void) strcpy(n_names[rank], n_name);
}
is_vowel(ch)
short ch;
{
return( (ch == 'a') ||
(ch == 'e') ||
(ch == 'i') ||
(ch == 'o') ||
(ch == 'u') );
}
sell_pack()
{
object *obj;
short row = 2, val;
char buf[DCOLS];
obj = rogue.pack.next_object;
clear();
mvaddstr(1, 0, "Value Item");
while (obj) {
if (obj->what_is != FOOD) {
obj->identified = 1;
val = get_value(obj);
rogue.gold += val;
if (row < DROWS) {
sprintf(buf, "%5d ", val);
get_desc(obj, buf+11);
mvaddstr(row++, 0, buf);
}
}
obj = obj->next_object;
}
refresh();
if (rogue.gold > MAX_GOLD) {
rogue.gold = MAX_GOLD;
}
message("", 0);
}
get_value(obj)
const object *obj;
{
short wc;
int val;
wc = obj->which_kind;
switch(obj->what_is) {
case WEAPON:
val = id_weapons[wc].value;
if ((wc == ARROW) || (wc == DAGGER) || (wc == SHURIKEN) ||
(wc == DART)) {
val *= obj->quantity;
}
val += (obj->d_enchant * 85);
val += (obj->hit_enchant * 85);
break;
case ARMOR:
val = id_armors[wc].value;
val += (obj->d_enchant * 75);
if (obj->is_protected) {
val += 200;
}
break;
case WAND:
val = id_wands[wc].value * (obj->class + 1);
break;
case SCROL:
val = id_scrolls[wc].value * obj->quantity;
break;
case POTION:
val = id_potions[wc].value * obj->quantity;
break;
case AMULET:
val = 5000;
break;
case RING:
val = id_rings[wc].value * (obj->class + 1);
break;
}
if (val <= 0) {
val = 10;
}
return(val);
}
id_all()
{
short i;
for (i = 0; i < SCROLS; i++) {
id_scrolls[i].id_status = IDENTIFIED;
}
for (i = 0; i < WEAPONS; i++) {
id_weapons[i].id_status = IDENTIFIED;
}
for (i = 0; i < ARMORS; i++) {
id_armors[i].id_status = IDENTIFIED;
}
for (i = 0; i < WANDS; i++) {
id_wands[i].id_status = IDENTIFIED;
}
for (i = 0; i < POTIONS; i++) {
id_potions[i].id_status = IDENTIFIED;
}
}
name_cmp(s1, s2)
char *s1;
const char *s2;
{
short i = 0;
int r;
while(s1[i] != ':') {
i++;
}
s1[i] = 0;
r = strcmp(s1, s2);
s1[i] = ':';
return(r);
}
xxxx(buf, n)
char *buf;
short n;
{
short i;
unsigned char c;
for (i = 0; i < n; i++) {
/* It does not matter if accuracy is lost during this assignment */
c = (unsigned char) xxx(0);
buf[i] ^= c;
}
}
long
xxx(st)
boolean st;
{
static long f, s;
long r;
if (st) {
f = 37;
s = 7;
return(0L);
}
r = ((f * s) + 9337) % 8887;
f = s;
s = r;
return(r);
}
nickize(buf, score, n_name)
char *buf;
const char *score, *n_name;
{
short i = 15, j;
if (!n_name[0]) {
(void) strcpy(buf, score);
} else {
(void) strncpy(buf, score, 16);
while (score[i] != ':') {
i++;
}
(void) strcpy(buf+15, n_name);
j = strlen(buf);
while (score[i]) {
buf[j++] = score[i++];
}
buf[j] = 0;
buf[79] = 0;
}
}
center(row, buf)
short row;
const char *buf;
{
short margin;
margin = ((DCOLS - strlen(buf)) / 2);
mvaddstr(row, margin, buf);
}
sf_error()
{
md_lock(0);
message("", 1);
clean_up("sorry, score file is out of order");
}