freebsd-skq/contrib/dialog/guage.c
Nathan Whitehorn 1971864966 Revert r241818 that updated dialog to 20120706. This turns out to horribly
break mixed form dialogs in conjunction with the FreeBSD termcap, making
the bsdinstall partition editor Add dialog, among other things, completely
nonfunctional. This restores dialog 20110707.
2012-12-30 04:22:34 +00:00

400 lines
8.9 KiB
C

/*
* $Id: guage.c,v 1.60 2011/06/27 00:52:28 tom Exp $
*
* guage.c -- implements the gauge dialog
*
* Copyright 2000-2010,2011 Thomas E. Dickey
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License, version 2.1
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, write to
* Free Software Foundation, Inc.
* 51 Franklin St., Fifth Floor
* Boston, MA 02110, USA.
*
* An earlier version of this program lists as authors
* Marc Ewing, Red Hat Software
*/
#include <dialog.h>
#include <errno.h>
#define MY_LEN (MAX_LEN)/2
#define MIN_HIGH (4)
#define MIN_WIDE (10 + 2 * (2 + MARGIN))
#define isMarker(buf) !strncmp(buf, "XXX", (size_t) 3)
typedef struct _my_obj {
DIALOG_CALLBACK obj; /* has to be first in struct */
struct _my_obj *next;
WINDOW *text;
const char *title;
char *prompt;
char prompt_buf[MY_LEN];
int percent;
int height;
int width;
char line[MAX_LEN + 1];
} MY_OBJ;
static MY_OBJ *all_objects;
static int
valid(MY_OBJ * obj)
{
MY_OBJ *list = all_objects;
int result = 0;
while (list != 0) {
if (list == obj) {
result = 1;
break;
}
list = list->next;
}
return result;
}
static void
delink(MY_OBJ * obj)
{
MY_OBJ *p = all_objects;
MY_OBJ *q = 0;
while (p != 0) {
if (p == obj) {
if (q != 0) {
q->next = p->next;
} else {
all_objects = p->next;
}
break;
}
q = p;
p = p->next;
}
}
static int
read_data(char *buffer, FILE *fp)
{
int result;
if (feof(fp)) {
result = 0;
} else if (fgets(buffer, MY_LEN, fp) != 0) {
DLG_TRACE(("read_data:%s", buffer));
dlg_trim_string(buffer);
result = 1;
} else {
result = -1;
}
return result;
}
static int
decode_percent(char *buffer)
{
char *tmp = 0;
long value = strtol(buffer, &tmp, 10);
if (tmp != 0 && (*tmp == 0 || isspace(UCH(*tmp))) && value >= 0) {
return TRUE;
}
return FALSE;
}
static void
repaint_text(MY_OBJ * obj)
{
WINDOW *dialog = obj->obj.win;
int i, x;
if (dialog != 0 && obj->obj.input != 0) {
(void) werase(dialog);
dlg_draw_box(dialog, 0, 0, obj->height, obj->width, dialog_attr, border_attr);
dlg_draw_title(dialog, obj->title);
wattrset(dialog, dialog_attr);
dlg_draw_helpline(dialog, FALSE);
dlg_print_autowrap(dialog, obj->prompt, obj->height, obj->width);
dlg_draw_box(dialog,
obj->height - 4, 2 + MARGIN,
2 + MARGIN, obj->width - 2 * (2 + MARGIN),
dialog_attr,
border_attr);
/*
* Clear the area for the progress bar by filling it with spaces
* in the title-attribute, and write the percentage with that
* attribute.
*/
(void) wmove(dialog, obj->height - 3, 4);
wattrset(dialog, gauge_attr);
for (i = 0; i < (obj->width - 2 * (3 + MARGIN)); i++)
(void) waddch(dialog, ' ');
(void) wmove(dialog, obj->height - 3, (obj->width / 2) - 2);
(void) wprintw(dialog, "%3d%%", obj->percent);
/*
* Now draw a bar in reverse, relative to the background.
* The window attribute was useful for painting the background,
* but requires some tweaks to reverse it.
*/
x = (obj->percent * (obj->width - 2 * (3 + MARGIN))) / 100;
if ((title_attr & A_REVERSE) != 0) {
wattroff(dialog, A_REVERSE);
} else {
wattrset(dialog, A_REVERSE);
}
(void) wmove(dialog, obj->height - 3, 4);
for (i = 0; i < x; i++) {
chtype ch2 = winch(dialog);
if (title_attr & A_REVERSE) {
ch2 &= ~A_REVERSE;
}
(void) waddch(dialog, ch2);
}
(void) wrefresh(dialog);
}
}
static bool
handle_input(DIALOG_CALLBACK * cb)
{
MY_OBJ *obj = (MY_OBJ *) cb;
bool result;
int status;
char buf[MY_LEN];
if (dialog_state.pipe_input == 0) {
status = -1;
} else if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
if (isMarker(buf)) {
/*
* Historically, next line should be percentage, but one of the
* worse-written clones of 'dialog' assumes the number is missing.
* (Gresham's Law applied to software).
*/
if ((status = read_data(buf, dialog_state.pipe_input)) > 0) {
obj->prompt_buf[0] = '\0';
if (decode_percent(buf))
obj->percent = atoi(buf);
else
strcpy(obj->prompt_buf, buf);
/* Rest is message text */
while ((status = read_data(buf, dialog_state.pipe_input)) > 0
&& !isMarker(buf)) {
if (strlen(obj->prompt_buf) + strlen(buf) <
sizeof(obj->prompt_buf) - 1) {
strcat(obj->prompt_buf, buf);
}
}
if (obj->prompt != obj->prompt_buf)
free(obj->prompt);
obj->prompt = obj->prompt_buf;
}
} else if (decode_percent(buf)) {
obj->percent = atoi(buf);
}
} else {
if (feof(dialog_state.pipe_input) ||
(ferror(dialog_state.pipe_input) && errno != EINTR)) {
delink(obj);
dlg_remove_callback(cb);
}
}
if (status > 0) {
result = TRUE;
repaint_text(obj);
} else {
result = FALSE;
}
return result;
}
static bool
handle_my_getc(DIALOG_CALLBACK * cb, int ch, int fkey, int *result)
{
int status = TRUE;
*result = DLG_EXIT_OK;
if (cb != 0) {
if (!fkey && (ch == ERR)) {
(void) handle_input(cb);
/* cb might be freed in handle_input */
status = (valid((MY_OBJ *) cb) && (cb->input != 0));
}
} else {
status = FALSE;
}
return status;
}
static void
my_cleanup(DIALOG_CALLBACK * cb)
{
MY_OBJ *obj = (MY_OBJ *) cb;
if (valid(obj)) {
if (obj->prompt != obj->prompt_buf) {
free(obj->prompt);
obj->prompt = obj->prompt_buf;
}
delink(obj);
}
}
void
dlg_update_gauge(void *objptr, int percent)
{
MY_OBJ *obj = (MY_OBJ *) objptr;
curs_set(0);
obj->percent = percent;
repaint_text(obj);
}
/*
* Allocates a new object and fills it as per the arguments
*/
void *
dlg_allocate_gauge(const char *title,
const char *cprompt,
int height,
int width,
int percent)
{
int x, y;
char *prompt = dlg_strclone(cprompt);
WINDOW *dialog;
MY_OBJ *obj = 0;
dlg_tab_correct_str(prompt);
dlg_auto_size(title, prompt, &height, &width, MIN_HIGH, MIN_WIDE);
dlg_print_size(height, width);
dlg_ctl_size(height, width);
/* center dialog box on screen */
x = dlg_box_x_ordinate(width);
y = dlg_box_y_ordinate(height);
dialog = dlg_new_window(height, width, y, x);
obj = dlg_calloc(MY_OBJ, 1);
assert_ptr(obj, "dialog_gauge");
obj->obj.input = dialog_state.pipe_input;
obj->obj.win = dialog;
obj->obj.keep_win = TRUE;
obj->obj.bg_task = TRUE;
obj->obj.handle_getc = handle_my_getc;
obj->obj.handle_input = handle_input;
obj->title = title;
obj->prompt = prompt;
obj->percent = percent;
obj->height = height;
obj->width = width;
obj->next = all_objects;
all_objects = obj;
return (void *) obj;
}
void
dlg_free_gauge(void *objptr)
{
MY_OBJ *obj = (MY_OBJ *) objptr;
curs_set(1);
if (valid(obj)) {
delink(obj);
obj->obj.keep_win = FALSE;
dlg_remove_callback(&(obj->obj));
free(obj);
}
}
/*
* Display a gauge, or progress meter. Starts at percent% and reads stdin. If
* stdin is not XXX, then it is interpreted as a percentage, and the display is
* updated accordingly. Otherwise the next line is the percentage, and
* subsequent lines up to another XXX are used for the new prompt. Note that
* the size of the window never changes, so the prompt can not get any larger
* than the height and width specified.
*/
int
dialog_gauge(const char *title,
const char *cprompt,
int height,
int width,
int percent)
{
int fkey;
int ch, result;
void *objptr = dlg_allocate_gauge(title, cprompt, height, width, percent);
MY_OBJ *obj = (MY_OBJ *) objptr;
dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
dlg_update_gauge(obj, percent);
do {
ch = dlg_getc(obj->obj.win, &fkey);
#ifdef KEY_RESIZE
if (fkey && ch == KEY_RESIZE) {
MY_OBJ *oldobj = obj;
dlg_mouse_free_regions();
obj = dlg_allocate_gauge(title,
cprompt,
height,
width,
oldobj->percent);
/* avoid breaking new window in dlg_remove_callback */
oldobj->obj.caller = 0;
oldobj->obj.input = 0;
oldobj->obj.keep_win = FALSE;
/* remove the old version of the gauge */
dlg_clear();
dlg_remove_callback(&(oldobj->obj));
refresh();
dlg_add_callback_ref((DIALOG_CALLBACK **) & obj, my_cleanup);
dlg_update_gauge(obj, obj->percent);
}
#endif
}
while (valid(obj) && handle_my_getc(&(obj->obj), ch, fkey, &result));
dlg_free_gauge(obj);
return (DLG_EXIT_OK);
}