1e46af16e0
I'm using these to try to resync our tree with the vendor branch..
227 lines
4.1 KiB
C
227 lines
4.1 KiB
C
/*
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* The mrouted program is covered by the license in the accompanying file
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* named "LICENSE". Use of the mrouted program represents acceptance of
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* the terms and conditions listed in that file.
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*
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* The mrouted program is COPYRIGHT 1989 by The Board of Trustees of
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* Leland Stanford Junior University.
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*
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*
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* $Id: callout.c,v 3.8 1995/11/29 22:36:57 fenner Rel $
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*/
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#include "defs.h"
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/* the code below implements a callout queue */
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static int id = 0;
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static struct timeout_q *Q = 0; /* pointer to the beginning of timeout queue */
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static int in_callout = 0;
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struct timeout_q {
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struct timeout_q *next; /* next event */
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int id;
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cfunc_t func; /* function to call */
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char *data; /* func's data */
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int time; /* time offset to next event*/
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};
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#ifdef IGMP_DEBUG
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static void print_Q __P((void));
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#else
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#define print_Q()
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#endif
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void
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callout_init()
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{
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Q = (struct timeout_q *) 0;
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}
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/*
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* signal handler for SIGALARM that is called once every second
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*/
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void
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age_callout_queue()
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{
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struct timeout_q *ptr;
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if (in_callout)
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return;
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in_callout = 1;
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ptr = Q;
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while (ptr) {
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if (!ptr->time) {
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/* timeout has happened */
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Q = Q->next;
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in_callout = 0;
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if (ptr->func)
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ptr->func(ptr->data);
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in_callout = 1;
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free(ptr);
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ptr = Q;
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}
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else {
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ptr->time --;
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#ifdef IGMP_DEBUG
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log(LOG_DEBUG,0,"[callout, age_callout_queue] -- time (%d)", ptr->time);
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#endif /* IGMP_DEBUG */
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in_callout = 0; return;
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}
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}
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in_callout = 0;
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return;
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}
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/*
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* sets the timer
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*/
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int
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timer_setTimer(delay, action, data)
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int delay; /* number of units for timeout */
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cfunc_t action; /* function to be called on timeout */
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char *data; /* what to call the timeout function with */
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{
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struct timeout_q *ptr, *node, *prev;
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if (in_callout)
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return -1;
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in_callout = 1;
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/* create a node */
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node = (struct timeout_q *)malloc(sizeof(struct timeout_q));
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if (node == 0) {
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log(LOG_WARNING, 0, "Malloc Failed in timer_settimer\n");
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in_callout = 0;
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return -1;
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}
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node->func = action;
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node->data = data;
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node->time = delay;
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node->next = 0;
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node->id = ++id;
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prev = ptr = Q;
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/* insert node in the queue */
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/* if the queue is empty, insert the node and return */
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if (!Q)
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Q = node;
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else {
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/* chase the pointer looking for the right place */
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while (ptr) {
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if (delay < ptr->time) {
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/* right place */
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node->next = ptr;
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if (ptr == Q)
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Q = node;
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else
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prev->next = node;
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ptr->time -= node->time;
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print_Q();
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in_callout = 0;
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return node->id;
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} else {
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/* keep moving */
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delay -= ptr->time; node->time = delay;
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prev = ptr;
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ptr = ptr->next;
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}
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}
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prev->next = node;
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}
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print_Q();
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in_callout = 0;
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return node->id;
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}
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/* clears the associated timer */
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void
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timer_clearTimer(timer_id)
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int timer_id;
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{
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struct timeout_q *ptr, *prev;
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if (in_callout)
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return;
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if (!timer_id)
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return;
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in_callout = 1;
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prev = ptr = Q;
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/*
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* find the right node, delete it. the subsequent node's time
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* gets bumped up
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*/
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print_Q();
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while (ptr) {
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if (ptr->id == timer_id) {
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/* got the right node */
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/* unlink it from the queue */
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if (ptr == Q)
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Q = Q->next;
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else
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prev->next = ptr->next;
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/* increment next node if any */
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if (ptr->next != 0)
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(ptr->next)->time += ptr->time;
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free(ptr->data);
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free(ptr);
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print_Q();
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in_callout = 0;
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return;
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}
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prev = ptr;
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ptr = ptr->next;
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}
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print_Q();
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in_callout = 0;
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}
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#ifdef IGMP_DEBUG
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/*
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* debugging utility
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*/
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static void
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print_Q()
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{
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struct timeout_q *ptr;
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for(ptr = Q; ptr; ptr = ptr->next)
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log(LOG_DEBUG,0,"(%d,%d) ", ptr->id, ptr->time);
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}
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#endif /* IGMP_DEBUG */
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int
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secs_remaining( timer_id)
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int timer_id;
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{
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struct timeout_q *ptr;
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int left=0;
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for (ptr = Q; ptr && ptr->id != timer_id; ptr = ptr->next)
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left += ptr->time;
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if (!ptr) /* not found */
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return 0;
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return left + ptr->time;
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}
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