freebsd-skq/sys/i386/isa/sound/sb_mixer.h
1995-12-11 09:26:18 +00:00

257 lines
8.1 KiB
C

/*
* sound/sb_mixer.h
*
* Definitions for the SB Pro and SB16 mixers
*
* Copyright by Hannu Savolainen 1993
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. 2.
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* Modified:
* Hunyue Yau Jan 6 1994
* Added defines for the Sound Galaxy NX Pro mixer.
*
*/
#define SBPRO_RECORDING_DEVICES (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
/* Same as SB Pro, unless I find otherwise */
#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES
#define SBPRO_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \
SOUND_MASK_CD | SOUND_MASK_VOLUME)
/* SG NX Pro has treble and bass settings on the mixer. The 'speaker'
* channel is the COVOX/DisneySoundSource emulation volume control
* on the mixer. It does NOT control speaker volume. Should have own
* mask eventually?
*/
#define SGNXPRO_MIXER_DEVICES (SBPRO_MIXER_DEVICES|SOUND_MASK_BASS| \
SOUND_MASK_TREBLE|SOUND_MASK_SPEAKER )
#define SB16_RECORDING_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | \
SOUND_MASK_CD)
#define SB16_MIXER_DEVICES (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | SOUND_MASK_LINE | SOUND_MASK_MIC | \
SOUND_MASK_CD | \
SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \
SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)
/*
* Mixer registers
*
* NOTE! RECORD_SRC == IN_FILTER
*/
/*
* Mixer registers of SB Pro
*/
#define VOC_VOL 0x04
#define MIC_VOL 0x0A
#define MIC_MIX 0x0A
#define RECORD_SRC 0x0C
#define IN_FILTER 0x0C
#define OUT_FILTER 0x0E
#define MASTER_VOL 0x22
#define FM_VOL 0x26
#define CD_VOL 0x28
#define LINE_VOL 0x2E
#define IRQ_NR 0x80
#define DMA_NR 0x81
#define IRQ_STAT 0x82
#define OPSW 0x3c
/*
* Additional registers on the SG NX Pro
*/
#define COVOX_VOL 0x42
#define TREBLE_LVL 0x44
#define BASS_LVL 0x46
#define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */
#define FREQ_LOW 0 /* Use Low-frequency ANFI filters */
#define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */
#define FILT_OFF (1 << 5)
#define MONO_DAC 0x00
#define STEREO_DAC 0x02
/*
* Mixer registers of SB16
*/
#define SB16_IMASK_L 0x3d
#define SB16_IMASK_R 0x3e
#define LEFT_CHN 0
#define RIGHT_CHN 1
struct mixer_def {
unsigned int regno: 8;
unsigned int bitoffs:4;
unsigned int nbits:4;
};
typedef struct mixer_def mixer_tab[32][2];
typedef struct mixer_def mixer_ent;
#define MIX_ENT(name, reg_l, bit_l, len_l, reg_r, bit_r, len_r) \
{{reg_l, bit_l, len_l}, {reg_r, bit_r, len_r}}
#ifdef __SB_MIXER_C__
static mixer_tab sbpro_mix = {
MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4),
MIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4),
MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4),
MIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4),
MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4),
MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0)
};
#ifdef __SGNXPRO__
static mixer_tab sgnxpro_mix = {
MIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4),
MIX_ENT(SOUND_MIXER_BASS, 0x46, 2, 3, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 2, 3, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4),
MIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4),
MIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 2, 3, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4),
MIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4),
MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0)
};
#endif
static mixer_tab sb16_mix = {
MIX_ENT(SOUND_MIXER_VOLUME, 0x30, 7, 5, 0x31, 7, 5),
MIX_ENT(SOUND_MIXER_BASS, 0x46, 7, 4, 0x47, 7, 4),
MIX_ENT(SOUND_MIXER_TREBLE, 0x44, 7, 4, 0x45, 7, 4),
MIX_ENT(SOUND_MIXER_SYNTH, 0x34, 7, 5, 0x35, 7, 5),
MIX_ENT(SOUND_MIXER_PCM, 0x32, 7, 5, 0x33, 7, 5),
MIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 7, 2, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_LINE, 0x38, 7, 5, 0x39, 7, 5),
MIX_ENT(SOUND_MIXER_MIC, 0x3a, 7, 5, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_CD, 0x36, 7, 5, 0x37, 7, 5),
MIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
MIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 7, 2, 0x40, 7, 2), /* Obsolete. Use IGAIN */
MIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 7, 2, 0x40, 7, 2),
MIX_ENT(SOUND_MIXER_OGAIN, 0x41, 7, 2, 0x42, 7, 2)
};
#ifdef SM_GAMES /* Master volume is lower and PCM & FM volumes
higher than with SB Pro. This improves the
sound quality */
static unsigned short levels[SOUND_MIXER_NRDEVICES] =
{
0x2020, /* Master Volume */
0x4b4b, /* Bass */
0x4b4b, /* Treble */
0x6464, /* FM */
0x6464, /* PCM */
0x4b4b, /* PC Speaker */
0x4b4b, /* Ext Line */
0x0000, /* Mic */
0x4b4b, /* CD */
0x4b4b, /* Recording monitor */
0x4b4b, /* SB PCM */
0x4b4b, /* Recording level */
0x4b4b, /* Input gain */
0x4b4b}; /* Output gain */
#else /* If the user selected just plain SB Pro */
static unsigned short levels[SOUND_MIXER_NRDEVICES] =
{
0x5a5a, /* Master Volume */
0x4b4b, /* Bass */
0x4b4b, /* Treble */
0x4b4b, /* FM */
0x4b4b, /* PCM */
0x4b4b, /* PC Speaker */
0x4b4b, /* Ext Line */
0x1010, /* Mic */
0x4b4b, /* CD */
0x4b4b, /* Recording monitor */
0x4b4b, /* SB PCM */
0x4b4b, /* Recording level */
0x4b4b, /* Input gain */
0x4b4b}; /* Output gain */
#endif /* SM_GAMES */
static unsigned char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
{
0x00, /* SOUND_MIXER_VOLUME */
0x00, /* SOUND_MIXER_BASS */
0x00, /* SOUND_MIXER_TREBLE */
0x40, /* SOUND_MIXER_SYNTH */
0x00, /* SOUND_MIXER_PCM */
0x00, /* SOUND_MIXER_SPEAKER */
0x10, /* SOUND_MIXER_LINE */
0x01, /* SOUND_MIXER_MIC */
0x04, /* SOUND_MIXER_CD */
0x00, /* SOUND_MIXER_IMIX */
0x00, /* SOUND_MIXER_ALTPCM */
0x00, /* SOUND_MIXER_RECLEV */
0x00, /* SOUND_MIXER_IGAIN */
0x00 /* SOUND_MIXER_OGAIN */
};
static unsigned char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
{
0x00, /* SOUND_MIXER_VOLUME */
0x00, /* SOUND_MIXER_BASS */
0x00, /* SOUND_MIXER_TREBLE */
0x20, /* SOUND_MIXER_SYNTH */
0x00, /* SOUND_MIXER_PCM */
0x00, /* SOUND_MIXER_SPEAKER */
0x08, /* SOUND_MIXER_LINE */
0x01, /* SOUND_MIXER_MIC */
0x02, /* SOUND_MIXER_CD */
0x00, /* SOUND_MIXER_IMIX */
0x00, /* SOUND_MIXER_ALTPCM */
0x00, /* SOUND_MIXER_RECLEV */
0x00, /* SOUND_MIXER_IGAIN */
0x00 /* SOUND_MIXER_OGAIN */
};
/*
* Recording sources (SB Pro)
*/
#define SRC_MIC 1 /* Select Microphone recording source */
#define SRC_CD 3 /* Select CD recording source */
#define SRC_LINE 7 /* Use Line-in for recording source */
#endif