freebsd-skq/sys/boot/forth/menu.4th
Devin Teske 999916a0d4 Comment and Copyright fixes/updates.
Reviewed by:	adrian (co-mentor)
Approved by:	adrian (co-mentor)
2012-10-07 15:37:30 +00:00

1021 lines
26 KiB
Forth
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

\ Copyright (c) 2003 Scott Long <scottl@freebsd.org>
\ Copyright (c) 2003 Aleksander Fafula <alex@fafula.com>
\ Copyright (c) 2006-2012 Devin Teske <dteske@FreeBSD.org>
\ All rights reserved.
\
\ Redistribution and use in source and binary forms, with or without
\ modification, are permitted provided that the following conditions
\ are met:
\ 1. Redistributions of source code must retain the above copyright
\ notice, this list of conditions and the following disclaimer.
\ 2. Redistributions in binary form must reproduce the above copyright
\ notice, this list of conditions and the following disclaimer in the
\ documentation and/or other materials provided with the distribution.
\
\ THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
\ ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
\ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
\ ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
\ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
\ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
\ OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
\ HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
\ LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
\ OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
\ SUCH DAMAGE.
\
\ $FreeBSD$
marker task-menu.4th
\ Frame drawing
include /boot/frames.4th
f_double \ Set frames to double (see frames.4th). Replace with
\ f_single if you want single frames.
46 constant dot \ ASCII definition of a period (in decimal)
4 constant menu_timeout_default_x \ default column position of timeout
23 constant menu_timeout_default_y \ default row position of timeout msg
10 constant menu_timeout_default \ default timeout (in seconds)
\ Customize the following values with care
1 constant menu_start \ Numerical prefix of first menu item
dot constant bullet \ Menu bullet (appears after numerical prefix)
5 constant menu_x \ Row position of the menu (from the top)
10 constant menu_y \ Column position of the menu (from left side)
\ Menu Appearance
variable menuidx \ Menu item stack for number prefixes
variable menurow \ Menu item stack for positioning
variable menubllt \ Menu item bullet
\ Menu Positioning
variable menuX \ Menu X offset (columns)
variable menuY \ Menu Y offset (rows)
\ Menu-item key association/detection
variable menukey1
variable menukey2
variable menukey3
variable menukey4
variable menukey5
variable menukey6
variable menukey7
variable menukey8
variable menureboot
variable menurebootadded
variable menuacpi
variable menuoptions
\ Menu timer [count-down] variables
variable menu_timeout_enabled \ timeout state (internal use only)
variable menu_time \ variable for tracking the passage of time
variable menu_timeout \ determined configurable delay duration
variable menu_timeout_x \ column position of timeout message
variable menu_timeout_y \ row position of timeout message
\ Boolean option status variables
variable toggle_state1
variable toggle_state2
variable toggle_state3
variable toggle_state4
variable toggle_state5
variable toggle_state6
variable toggle_state7
variable toggle_state8
\ Array option status variables
variable cycle_state1
variable cycle_state2
variable cycle_state3
variable cycle_state4
variable cycle_state5
variable cycle_state6
variable cycle_state7
variable cycle_state8
\ Containers for storing the initial caption text
create init_text1 255 allot
create init_text2 255 allot
create init_text3 255 allot
create init_text4 255 allot
create init_text5 255 allot
create init_text6 255 allot
create init_text7 255 allot
create init_text8 255 allot
: arch-i386? ( -- BOOL ) \ Returns TRUE (-1) on i386, FALSE (0) otherwise.
s" arch-i386" environment? dup if
drop
then
;
\ This function prints a menu item at menuX (row) and menuY (column), returns
\ the incremental decimal ASCII value associated with the menu item, and
\ increments the cursor position to the next row for the creation of the next
\ menu item. This function is called by the menu-create function. You need not
\ call it directly.
\
: printmenuitem ( menu_item_str -- ascii_keycode )
menurow dup @ 1+ swap ! ( increment menurow )
menuidx dup @ 1+ swap ! ( increment menuidx )
\ Calculate the menuitem row position
menurow @ menuY @ +
\ Position the cursor at the menuitem position
dup menuX @ swap at-xy
\ Print the value of menuidx
loader_color? if
." " (  )
then
menuidx @ .
loader_color? if
." " (  )
then
\ Move the cursor forward 1 column
dup menuX @ 1+ swap at-xy
menubllt @ emit \ Print the menu bullet using the emit function
\ Move the cursor to the 3rd column from the current position
\ to allow for a space between the numerical prefix and the
\ text caption
menuX @ 3 + swap at-xy
\ Print the menu caption (we expect a string to be on the stack
\ prior to invoking this function)
type
\ Here we will add the ASCII decimal of the numerical prefix
\ to the stack (decimal ASCII for `1' is 49) as a "return value"
menuidx @ 48 +
;
: toggle_menuitem ( N -- N ) \ toggles caption text and internal menuitem state
\ ASCII numeral equal to user-selected menu item must be on the stack.
\ We do not modify the stack, so the ASCII numeral is left on top.
s" init_textN" \ base name of buffer
-rot 2dup 9 + c! rot \ replace 'N' with ASCII num
evaluate c@ 0= if
\ NOTE: no need to check toggle_stateN since the first time we
\ are called, we will populate init_textN. Further, we don't
\ need to test whether menu_caption[x] (ansi_caption[x] when
\ loader_color=1) is available since we would not have been
\ called if the caption was NULL.
\ base name of environment variable
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
-rot 2dup 13 + c! rot \ replace 'x' with ASCII numeral
getenv dup -1 <> if
s" init_textN" \ base name of buffer
4 pick \ copy ASCII num to top
rot tuck 9 + c! swap \ replace 'N' with ASCII num
evaluate
\ now we have the buffer c-addr on top
\ ( followed by c-addr/u of current caption )
\ Copy the current caption into our buffer
2dup c! -rot \ store strlen at first byte
begin
rot 1+ \ bring alt addr to top and increment
-rot -rot \ bring buffer addr to top
2dup c@ swap c! \ copy current character
1+ \ increment buffer addr
rot 1- \ bring buffer len to top and decrement
dup 0= \ exit loop if buffer len is zero
until
2drop \ buffer len/addr
drop \ alt addr
else
drop
then
then
\ Now we are certain to have init_textN populated with the initial
\ value of menu_caption[x] (ansi_caption[x] with loader_color enabled).
\ We can now use init_textN as the untoggled caption and
\ toggled_text[x] (toggled_ansi[x] with loader_color enabled) as the
\ toggled caption and store the appropriate value into menu_caption[x]
\ (again, ansi_caption[x] with loader_color enabled). Last, we'll
\ negate the toggled state so that we reverse the flow on subsequent
\ calls.
s" toggle_stateN @" \ base name of toggle state var
-rot 2dup 12 + c! rot \ replace 'N' with ASCII numeral
evaluate 0= if
\ state is OFF, toggle to ON
\ base name of toggled text var
loader_color? if
s" toggled_ansi[x]"
else
s" toggled_text[x]"
then
-rot 2dup 13 + c! rot \ replace 'x' with ASCII num
getenv dup -1 <> if
\ Assign toggled text to menu caption
\ base name of caption var
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
4 pick \ copy ASCII num to top
rot tuck 13 + c! swap \ replace 'x' with ASCII num
setenv \ set new caption
else
\ No toggled text, keep the same caption
drop
then
true \ new value of toggle state var (to be stored later)
else
\ state is ON, toggle to OFF
s" init_textN" \ base name of initial text buffer
-rot 2dup 9 + c! rot \ replace 'N' with ASCII numeral
evaluate \ convert string to c-addr
count \ convert c-addr to c-addr/u
\ base name of caption var
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
4 pick \ copy ASCII num to top
rot tuck 13 + c! swap \ replace 'x' with ASCII numeral
setenv \ set new caption
false \ new value of toggle state var (to be stored below)
then
\ now we'll store the new toggle state (on top of stack)
s" toggle_stateN" \ base name of toggle state var
3 pick \ copy ASCII numeral to top
rot tuck 12 + c! swap \ replace 'N' with ASCII numeral
evaluate \ convert string to addr
! \ store new value
;
: cycle_menuitem ( N -- N ) \ cycles through array of choices for a menuitem
\ ASCII numeral equal to user-selected menu item must be on the stack.
\ We do not modify the stack, so the ASCII numeral is left on top.
s" cycle_stateN" \ base name of array state var
-rot 2dup 11 + c! rot \ replace 'N' with ASCII numeral
evaluate \ we now have a pointer to the proper variable
dup @ \ resolve the pointer (but leave it on the stack)
1+ \ increment the value
\ Before assigning the (incremented) value back to the pointer,
\ let's test for the existence of this particular array element.
\ If the element exists, we'll store index value and move on.
\ Otherwise, we'll loop around to zero and store that.
dup 48 + \ duplicate Array index and convert to ASCII numeral
\ base name of array caption text
loader_color? if
s" ansi_caption[x][y]"
else
s" menu_caption[x][y]"
then
-rot tuck 16 + c! swap \ replace 'y' with Array index
4 pick rot tuck 13 + c! swap \ replace 'x' with menu choice
\ Now test for the existence of our incremented array index in the
\ form of $menu_caption[x][y] ($ansi_caption[x][y] with loader_color
\ enabled) as set in loader.rc(5), et. al.
getenv dup -1 = if
\ No caption set for this array index. Loop back to zero.
drop ( getenv cruft )
drop ( incremented array index )
0 ( new array index that will be stored later )
\ base name of caption var
loader_color? if
s" ansi_caption[x][0]"
else
s" menu_caption[x][0]"
then
4 pick rot tuck 13 + c! swap \ replace 'x' with menu choice
getenv dup -1 = if
\ This is highly unlikely to occur, but to make
\ sure that things move along smoothly, allocate
\ a temporary NULL string
s" "
then
then
\ At this point, we should have the following on the stack (in order,
\ from bottom to top):
\
\ N - Ascii numeral representing the menu choice (inherited)
\ Addr - address of our internal cycle_stateN variable
\ N - zero-based number we intend to store to the above
\ C-Addr - string value we intend to store to menu_caption[x]
\ (or ansi_caption[x] with loader_color enabled)
\
\ Let's perform what we need to with the above.
\ base name of menuitem caption var
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
6 pick rot tuck 13 + c! swap \ replace 'x' with menu choice
setenv \ set the new caption
swap ! \ update array state variable
;
: acpipresent? ( -- flag ) \ Returns TRUE if ACPI is present, FALSE otherwise
s" hint.acpi.0.rsdp" getenv
dup -1 = if
drop false exit
then
2drop
true
;
: acpienabled? ( -- flag ) \ Returns TRUE if ACPI is enabled, FALSE otherwise
s" hint.acpi.0.disabled" getenv
dup -1 <> if
s" 0" compare 0<> if
false exit
then
else
drop
then
true
;
\ This function prints the appropriate menuitem basename to the stack if an
\ ACPI option is to be presented to the user, otherwise returns -1. Used
\ internally by menu-create, you need not (nor should you) call this directly.
\
: acpimenuitem ( -- C-Addr/U | -1 )
arch-i386? if
acpipresent? if
acpienabled? if
loader_color? if
s" toggled_ansi[x]"
else
s" toggled_text[x]"
then
else
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
then
else
menuidx dup @ 1+ swap ! ( increment menuidx )
-1
then
else
-1
then
;
\ This function creates the list of menu items. This function is called by the
\ menu-display function. You need not be call it directly.
\
: menu-create ( -- )
\ Print the frame caption at (x,y)
s" loader_menu_title" getenv dup -1 = if
drop s" Welcome to FreeBSD"
then
24 over 2 / - 9 at-xy type
\ Print our menu options with respective key/variable associations.
\ `printmenuitem' ends by adding the decimal ASCII value for the
\ numerical prefix to the stack. We store the value left on the stack
\ to the key binding variable for later testing against a character
\ captured by the `getkey' function.
\ Note that any menu item beyond 9 will have a numerical prefix on the
\ screen consisting of the first digit (ie. 1 for the tenth menu item)
\ and the key required to activate that menu item will be the decimal
\ ASCII of 48 plus the menu item (ie. 58 for the tenth item, aka. `:')
\ which is misleading and not desirable.
\
\ Thus, we do not allow more than 8 configurable items on the menu
\ (with "Reboot" as the optional ninth and highest numbered item).
\
\ Initialize the ACPI option status.
\
0 menuacpi !
s" menu_acpi" getenv -1 <> if
c@ dup 48 > over 57 < and if ( '1' <= c1 <= '8' )
menuacpi !
arch-i386? if acpipresent? if
\
\ Set menu toggle state to active state
\ (required by generic toggle_menuitem)
\
menuacpi @
s" acpienabled? toggle_stateN !"
-rot tuck 25 + c! swap
evaluate
then then
else
drop
then
then
\
\ Initialize the menu_options visual separator.
\
0 menuoptions !
s" menu_options" getenv -1 <> if
c@ dup 48 > over 57 < and if ( '1' <= c1 <= '8' )
menuoptions !
else
drop
then
then
\ Initialize "Reboot" menu state variable (prevents double-entry)
false menurebootadded !
49 \ Iterator start (loop range 49 to 56; ASCII '1' to '8')
begin
\ If the "Options:" separator, print it.
dup menuoptions @ = if
\ Optionally add a reboot option to the menu
s" menu_reboot" getenv -1 <> if
drop
s" Reboot" printmenuitem menureboot !
true menurebootadded !
then
menuX @
menurow @ 2 + menurow !
menurow @ menuY @ +
at-xy
." Options:"
then
\ If this is the ACPI menu option, act accordingly.
dup menuacpi @ = if
acpimenuitem ( -- C-Addr/U | -1 )
else
loader_color? if
s" ansi_caption[x]"
else
s" menu_caption[x]"
then
then
( C-Addr/U | -1 )
dup -1 <> if
\ replace 'x' with current iteration
-rot 2dup 13 + c! rot
\ test for environment variable
getenv dup -1 <> if
printmenuitem ( C-Addr/U -- N )
s" menukeyN !" \ generate cmd to store result
-rot 2dup 7 + c! rot
evaluate
else
drop
then
else
drop
s" menu_command[x]"
-rot 2dup 13 + c! rot ( replace 'x' )
unsetenv
then
1+ dup 56 > \ add 1 to iterator, continue if less than 57
until
drop \ iterator
\ Optionally add a reboot option to the menu
menurebootadded @ true <> if
s" menu_reboot" getenv -1 <> if
drop \ no need for the value
s" Reboot" \ menu caption (required by printmenuitem)
printmenuitem
menureboot !
else
0 menureboot !
then
then
;
\ Takes a single integer on the stack and updates the timeout display. The
\ integer must be between 0 and 9 (we will only update a single digit in the
\ source message).
\
: menu-timeout-update ( N -- )
dup 9 > if ( N N 9 -- N )
drop ( N -- )
9 ( maximum: -- N )
then
dup 0 < if ( N N 0 -- N )
drop ( N -- )
0 ( minimum: -- N )
then
48 + ( convert single-digit numeral to ASCII: N 48 -- N )
s" Autoboot in N seconds. [Space] to pause" ( N -- N Addr C )
2 pick 48 - 0> if ( N Addr C N 48 -- N Addr C )
\ Modify 'N' (Addr+12) above to reflect time-left
-rot ( N Addr C -- C N Addr )
tuck ( C N Addr -- C Addr N Addr )
12 + ( C Addr N Addr -- C Addr N Addr2 )
c! ( C Addr N Addr2 -- C Addr )
swap ( C Addr -- Addr C )
menu_timeout_x @
menu_timeout_y @
at-xy ( position cursor: Addr C N N -- Addr C )
type ( print message: Addr C -- )
else ( N Addr C N -- N Addr C )
menu_timeout_x @
menu_timeout_y @
at-xy ( position cursor: N Addr C N N -- N Addr C )
spaces ( erase message: N Addr C -- N Addr )
2drop ( N Addr -- )
then
0 25 at-xy ( position cursor back at bottom-left )
;
\ This function blocks program flow (loops forever) until a key is pressed.
\ The key that was pressed is added to the top of the stack in the form of its
\ decimal ASCII representation. This function is called by the menu-display
\ function. You need not call it directly.
\
: getkey ( -- ascii_keycode )
begin \ loop forever
menu_timeout_enabled @ 1 = if
( -- )
seconds ( get current time: -- N )
dup menu_time @ <> if ( has time elapsed?: N N N -- N )
\ At least 1 second has elapsed since last loop
\ so we will decrement our "timeout" (really a
\ counter, insuring that we do not proceed too
\ fast) and update our timeout display.
menu_time ! ( update time record: N -- )
menu_timeout @ ( "time" remaining: -- N )
dup 0> if ( greater than 0?: N N 0 -- N )
1- ( decrement counter: N -- N )
dup menu_timeout !
( re-assign: N N Addr -- N )
then
( -- N )
dup 0= swap 0< or if ( N <= 0?: N N -- )
\ halt the timer
0 menu_timeout ! ( 0 Addr -- )
0 menu_timeout_enabled ! ( 0 Addr -- )
then
\ update the timer display ( N -- )
menu_timeout @ menu-timeout-update
menu_timeout @ 0= if
\ We've reached the end of the timeout
\ (user did not cancel by pressing ANY
\ key)
s" menu_timeout_command" getenv dup
-1 = if
drop \ clean-up
else
evaluate
then
then
else ( -- N )
\ No [detectable] time has elapsed (in seconds)
drop ( N -- )
then
( -- )
then
key? if \ Was a key pressed? (see loader(8))
\ An actual key was pressed (if the timeout is running,
\ kill it regardless of which key was pressed)
menu_timeout @ 0<> if
0 menu_timeout !
0 menu_timeout_enabled !
\ clear screen of timeout message
0 menu-timeout-update
then
\ get the key that was pressed and exit (if we
\ get a non-zero ASCII code)
key dup 0<> if
exit
else
drop
then
then
50 ms \ sleep for 50 milliseconds (see loader(8))
again
;
: menu-erase ( -- ) \ Erases menu and resets positioning variable to positon 1.
\ Clear the screen area associated with the interactive menu
menuX @ menuY @
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces 1+
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces 1+
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces 1+
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces 1+
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces 1+
2dup at-xy 38 spaces 1+ 2dup at-xy 38 spaces
2drop
\ Reset the starting index and position for the menu
menu_start 1- menuidx !
0 menurow !
;
\ Erase and redraw the menu. Useful if you change a caption and want to
\ update the menu to reflect the new value.
\
: menu-redraw ( -- )
menu-erase
menu-create
;
\ This function initializes the menu. Call this from your `loader.rc' file
\ before calling any other menu-related functions.
\
: menu-init ( -- )
menu_start
1- menuidx ! \ Initialize the starting index for the menu
0 menurow ! \ Initialize the starting position for the menu
42 13 2 9 box \ Draw frame (w,h,x,y)
0 25 at-xy \ Move cursor to the bottom for output
;
\ Main function. Call this from your `loader.rc' file.
\
: menu-display ( -- )
0 menu_timeout_enabled ! \ start with automatic timeout disabled
\ check indication that automatic execution after delay is requested
s" menu_timeout_command" getenv -1 <> if ( Addr C -1 -- | Addr )
drop ( just testing existence right now: Addr -- )
\ initialize state variables
seconds menu_time ! ( store the time we started )
1 menu_timeout_enabled ! ( enable automatic timeout )
\ read custom time-duration (if set)
s" autoboot_delay" getenv dup -1 = if
drop \ no custom duration (remove dup'd bunk -1)
menu_timeout_default \ use default setting
else
2dup ?number 0= if ( if not a number )
\ disable timeout if "NO", else use default
s" NO" compare-insensitive 0= if
0 menu_timeout_enabled !
0 ( assigned to menu_timeout below )
else
menu_timeout_default
then
else
-rot 2drop
\ boot immediately if less than zero
dup 0< if
drop
menu-create
0 25 at-xy
0 boot
then
then
then
menu_timeout ! ( store value on stack from above )
menu_timeout_enabled @ 1 = if
\ read custom column position (if set)
s" loader_menu_timeout_x" getenv dup -1 = if
drop \ no custom column position
menu_timeout_default_x \ use default setting
else
\ make sure custom position is a number
?number 0= if
menu_timeout_default_x \ or use default
then
then
menu_timeout_x ! ( store value on stack from above )
\ read custom row position (if set)
s" loader_menu_timeout_y" getenv dup -1 = if
drop \ no custom row position
menu_timeout_default_y \ use default setting
else
\ make sure custom position is a number
?number 0= if
menu_timeout_default_y \ or use default
then
then
menu_timeout_y ! ( store value on stack from above )
then
then
menu-create
begin \ Loop forever
0 25 at-xy \ Move cursor to the bottom for output
getkey \ Block here, waiting for a key to be pressed
dup -1 = if
drop exit \ Caught abort (abnormal return)
then
\ Boot if the user pressed Enter/Ctrl-M (13) or
\ Ctrl-Enter/Ctrl-J (10)
dup over 13 = swap 10 = or if
drop ( no longer needed )
s" boot" evaluate
exit ( pedantic; never reached )
then
\ Evaluate the decimal ASCII value against known menu item
\ key associations and act accordingly
49 \ Iterator start (loop range 49 to 56; ASCII '1' to '8')
begin
s" menukeyN @"
\ replace 'N' with current iteration
-rot 2dup 7 + c! rot
evaluate rot tuck = if
\ Adjust for missing ACPI menuitem on non-i386
arch-i386? true <> menuacpi @ 0<> and if
menuacpi @ over 2dup < -rot = or
over 58 < and if
( key >= menuacpi && key < 58: N -- N )
1+
then
then
\ base env name for the value (x is a number)
s" menu_command[x]"
\ Copy ASCII number to string at offset 13
-rot 2dup 13 + c! rot
\ Test for the environment variable
getenv dup -1 <> if
\ Execute the stored procedure
evaluate
\ We expect there to be a non-zero
\ value left on the stack after
\ executing the stored procedure.
\ If so, continue to run, else exit.
0= if
drop \ key pressed
drop \ loop iterator
exit
else
swap \ need iterator on top
then
then
\ Re-adjust for missing ACPI menuitem
arch-i386? true <> menuacpi @ 0<> and if
swap
menuacpi @ 1+ over 2dup < -rot = or
over 59 < and if
1-
then
swap
then
else
swap \ need iterator on top
then
\
\ Check for menu keycode shortcut(s)
\
s" menu_keycode[x]"
-rot 2dup 13 + c! rot
getenv dup -1 = if
drop
else
?number 0<> if
rot tuck = if
swap
s" menu_command[x]"
-rot 2dup 13 + c! rot
getenv dup -1 <> if
evaluate
0= if
2drop
exit
then
else
drop
then
else
swap
then
then
then
1+ dup 56 > \ increment iterator
\ continue if less than 57
until
drop \ loop iterator
menureboot @ = if 0 reboot then
again \ Non-operational key was pressed; repeat
;
\ This function unsets all the possible environment variables associated with
\ creating the interactive menu.
\
: menu-unset ( -- )
49 \ Iterator start (loop range 49 to 56; ASCII '1' to '8')
begin
\ Unset variables in-order of appearance in menu.4th(8)
s" menu_caption[x]" \ basename for caption variable
-rot 2dup 13 + c! rot \ replace 'x' with current iteration
unsetenv \ not erroneous to unset unknown var
s" menu_command[x]" \ command basename
-rot 2dup 13 + c! rot \ replace 'x'
unsetenv
s" menu_keycode[x]" \ keycode basename
-rot 2dup 13 + c! rot \ replace 'x'
unsetenv
s" ansi_caption[x]" \ ANSI caption basename
-rot 2dup 13 + c! rot \ replace 'x'
unsetenv
s" toggled_text[x]" \ toggle_menuitem caption basename
-rot 2dup 13 + c! rot \ replace 'x'
unsetenv
s" toggled_ansi[x]" \ toggle_menuitem ANSI caption basename
-rot 2dup 13 + c! rot \ replace 'x'
unsetenv
s" menu_caption[x][y]" \ cycle_menuitem caption
-rot 2dup 13 + c! rot \ replace 'x'
49 -rot
begin
16 2over rot + c! \ replace 'y'
2dup unsetenv
rot 1+ dup 56 > 2swap rot
until
2drop drop
s" ansi_caption[x][y]" \ cycle_menuitem ANSI caption
-rot 2dup 13 + c! rot \ replace 'x'
49 -rot
begin
16 2over rot + c! \ replace 'y'
2dup unsetenv
rot 1+ dup 56 > 2swap rot
until
2drop drop
s" 0 menukeyN !" \ basename for key association var
-rot 2dup 9 + c! rot \ replace 'N' with current iteration
evaluate \ assign zero (0) to key assoc. var
1+ dup 56 > \ increment, continue if less than 57
until
drop \ iterator
\ unset the timeout command
s" menu_timeout_command" unsetenv
\ clear the "Reboot" menu option flag
s" menu_reboot" unsetenv
0 menureboot !
\ clear the ACPI menu option flag
s" menu_acpi" unsetenv
0 menuacpi !
\ clear the "Options" menu separator flag
s" menu_options" unsetenv
0 menuoptions !
;
\ This function both unsets menu variables and visually erases the menu area
\ in-preparation for another menu.
\
: menu-clear ( -- )
menu-unset
menu-erase
;
\ Assign configuration values
bullet menubllt !
10 menuY !
5 menuX !
\ Initialize our boolean state variables
0 toggle_state1 !
0 toggle_state2 !
0 toggle_state3 !
0 toggle_state4 !
0 toggle_state5 !
0 toggle_state6 !
0 toggle_state7 !
0 toggle_state8 !
\ Initialize our array state variables
0 cycle_state1 !
0 cycle_state2 !
0 cycle_state3 !
0 cycle_state4 !
0 cycle_state5 !
0 cycle_state6 !
0 cycle_state7 !
0 cycle_state8 !
\ Initialize string containers
0 init_text1 c!
0 init_text2 c!
0 init_text3 c!
0 init_text4 c!
0 init_text5 c!
0 init_text6 c!
0 init_text7 c!
0 init_text8 c!