057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
623 lines
14 KiB
C
623 lines
14 KiB
C
/*-
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char copyright[] =
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"@(#) Copyright (c) 1980, 1993\n\
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The Regents of the University of California. All rights reserved.\n";
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#endif /* not lint */
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#ifndef lint
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static char sccsid[] = "@(#)crib.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <curses.h>
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#include <signal.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#include "deck.h"
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#include "cribbage.h"
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#include "cribcur.h"
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#include "pathnames.h"
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int
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main(argc, argv)
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int argc;
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char *argv[];
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{
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BOOLEAN playing;
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FILE *f;
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int ch;
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while ((ch = getopt(argc, argv, "eqr")) != EOF)
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switch (ch) {
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case 'e':
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explain = TRUE;
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break;
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case 'q':
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quiet = TRUE;
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break;
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case 'r':
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rflag = TRUE;
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break;
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case '?':
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default:
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(void) fprintf(stderr, "usage: cribbage [-eqr]\n");
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exit(1);
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}
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initscr();
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(void)signal(SIGINT, rint);
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crmode();
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noecho();
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Playwin = subwin(stdscr, PLAY_Y, PLAY_X, 0, 0);
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Tablewin = subwin(stdscr, TABLE_Y, TABLE_X, 0, PLAY_X);
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Compwin = subwin(stdscr, COMP_Y, COMP_X, 0, TABLE_X + PLAY_X);
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Msgwin = subwin(stdscr, MSG_Y, MSG_X, Y_MSG_START, SCORE_X + 1);
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leaveok(Playwin, TRUE);
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leaveok(Tablewin, TRUE);
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leaveok(Compwin, TRUE);
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clearok(stdscr, FALSE);
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if (!quiet) {
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msg("Do you need instructions for cribbage? ");
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if (getuchar() == 'Y') {
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endwin();
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clear();
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mvcur(0, COLS - 1, LINES - 1, 0);
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fflush(stdout);
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instructions();
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crmode();
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noecho();
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clear();
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refresh();
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msg("For cribbage rules, use \"man cribbage\"");
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}
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}
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playing = TRUE;
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do {
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wclrtobot(Msgwin);
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msg(quiet ? "L or S? " : "Long (to 121) or Short (to 61)? ");
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if (glimit == SGAME)
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glimit = (getuchar() == 'L' ? LGAME : SGAME);
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else
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glimit = (getuchar() == 'S' ? SGAME : LGAME);
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game();
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msg("Another game? ");
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playing = (getuchar() == 'Y');
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} while (playing);
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if (f = fopen(_PATH_LOG, "a")) {
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(void)fprintf(f, "%s: won %5.5d, lost %5.5d\n",
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getlogin(), cgames, pgames);
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(void) fclose(f);
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}
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bye();
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if (!f) {
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(void) fprintf(stderr, "\ncribbage: can't open %s.\n",
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_PATH_LOG);
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exit(1);
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}
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exit(0);
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}
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/*
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* makeboard:
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* Print out the initial board on the screen
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*/
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void
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makeboard()
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{
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mvaddstr(SCORE_Y + 0, SCORE_X,
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"+---------------------------------------+");
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mvaddstr(SCORE_Y + 1, SCORE_X,
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"| Score: 0 YOU |");
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mvaddstr(SCORE_Y + 2, SCORE_X,
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"| *.....:.....:.....:.....:.....:..... |");
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mvaddstr(SCORE_Y + 3, SCORE_X,
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"| *.....:.....:.....:.....:.....:..... |");
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mvaddstr(SCORE_Y + 4, SCORE_X,
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"| |");
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mvaddstr(SCORE_Y + 5, SCORE_X,
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"| *.....:.....:.....:.....:.....:..... |");
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mvaddstr(SCORE_Y + 6, SCORE_X,
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"| *.....:.....:.....:.....:.....:..... |");
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mvaddstr(SCORE_Y + 7, SCORE_X,
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"| Score: 0 ME |");
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mvaddstr(SCORE_Y + 8, SCORE_X,
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"+---------------------------------------+");
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gamescore();
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}
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/*
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* gamescore:
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* Print out the current game score
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*/
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void
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gamescore()
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{
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extern int Lastscore[];
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if (pgames || cgames) {
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mvprintw(SCORE_Y + 1, SCORE_X + 28, "Games: %3d", pgames);
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mvprintw(SCORE_Y + 7, SCORE_X + 28, "Games: %3d", cgames);
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}
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Lastscore[0] = -1;
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Lastscore[1] = -1;
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}
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/*
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* game:
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* Play one game up to glimit points. Actually, we only ASK the
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* player what card to turn. We do a random one, anyway.
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*/
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void
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game()
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{
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register int i, j;
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BOOLEAN flag;
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BOOLEAN compcrib;
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makedeck(deck);
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shuffle(deck);
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if (gamecount == 0) {
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flag = TRUE;
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do {
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if (!rflag) { /* player cuts deck */
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msg(quiet ? "Cut for crib? " :
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"Cut to see whose crib it is -- low card wins? ");
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getline();
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}
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i = (rand() >> 4) % CARDS; /* random cut */
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do { /* comp cuts deck */
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j = (rand() >> 4) % CARDS;
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} while (j == i);
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addmsg(quiet ? "You cut " : "You cut the ");
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msgcard(deck[i], FALSE);
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endmsg();
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addmsg(quiet ? "I cut " : "I cut the ");
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msgcard(deck[j], FALSE);
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endmsg();
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flag = (deck[i].rank == deck[j].rank);
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if (flag) {
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msg(quiet ? "We tied..." :
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"We tied and have to try again...");
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shuffle(deck);
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continue;
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} else
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compcrib = (deck[i].rank > deck[j].rank);
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} while (flag);
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clear();
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makeboard();
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refresh();
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} else {
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werase(Tablewin);
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wrefresh(Tablewin);
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werase(Compwin);
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wrefresh(Compwin);
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msg("Loser (%s) gets first crib", (iwon ? "you" : "me"));
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compcrib = !iwon;
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}
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pscore = cscore = 0;
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flag = TRUE;
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do {
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shuffle(deck);
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flag = !playhand(compcrib);
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compcrib = !compcrib;
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} while (flag);
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++gamecount;
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if (cscore < pscore) {
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if (glimit - cscore > 60) {
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msg("YOU DOUBLE SKUNKED ME!");
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pgames += 4;
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} else
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if (glimit - cscore > 30) {
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msg("YOU SKUNKED ME!");
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pgames += 2;
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} else {
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msg("YOU WON!");
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++pgames;
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}
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iwon = FALSE;
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} else {
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if (glimit - pscore > 60) {
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msg("I DOUBLE SKUNKED YOU!");
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cgames += 4;
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} else
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if (glimit - pscore > 30) {
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msg("I SKUNKED YOU!");
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cgames += 2;
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} else {
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msg("I WON!");
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++cgames;
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}
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iwon = TRUE;
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}
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gamescore();
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}
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/*
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* playhand:
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* Do up one hand of the game
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*/
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int
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playhand(mycrib)
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BOOLEAN mycrib;
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{
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register int deckpos;
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werase(Compwin);
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knownum = 0;
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deckpos = deal(mycrib);
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sorthand(chand, FULLHAND);
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sorthand(phand, FULLHAND);
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makeknown(chand, FULLHAND);
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prhand(phand, FULLHAND, Playwin, FALSE);
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discard(mycrib);
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if (cut(mycrib, deckpos))
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return TRUE;
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if (peg(mycrib))
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return TRUE;
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werase(Tablewin);
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wrefresh(Tablewin);
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if (score(mycrib))
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return TRUE;
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return FALSE;
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}
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/*
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* deal cards to both players from deck
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*/
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int
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deal(mycrib)
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BOOLEAN mycrib;
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{
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register int i, j;
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for (i = j = 0; i < FULLHAND; i++) {
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if (mycrib) {
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phand[i] = deck[j++];
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chand[i] = deck[j++];
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} else {
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chand[i] = deck[j++];
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phand[i] = deck[j++];
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}
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}
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return (j);
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}
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/*
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* discard:
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* Handle players discarding into the crib...
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* Note: we call cdiscard() after prining first message so player doesn't wait
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*/
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void
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discard(mycrib)
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BOOLEAN mycrib;
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{
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register char *prompt;
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CARD crd;
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prcrib(mycrib, TRUE);
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prompt = (quiet ? "Discard --> " : "Discard a card --> ");
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cdiscard(mycrib); /* puts best discard at end */
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crd = phand[infrom(phand, FULLHAND, prompt)];
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cremove(crd, phand, FULLHAND);
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prhand(phand, FULLHAND, Playwin, FALSE);
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crib[0] = crd;
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/* Next four lines same as last four except for cdiscard(). */
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crd = phand[infrom(phand, FULLHAND - 1, prompt)];
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cremove(crd, phand, FULLHAND - 1);
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prhand(phand, FULLHAND, Playwin, FALSE);
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crib[1] = crd;
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crib[2] = chand[4];
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crib[3] = chand[5];
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chand[4].rank = chand[4].suit = chand[5].rank = chand[5].suit = EMPTY;
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}
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/*
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* cut:
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* Cut the deck and set turnover. Actually, we only ASK the
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* player what card to turn. We do a random one, anyway.
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*/
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int
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cut(mycrib, pos)
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BOOLEAN mycrib;
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int pos;
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{
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register int i;
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BOOLEAN win;
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win = FALSE;
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if (mycrib) {
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if (!rflag) { /* random cut */
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msg(quiet ? "Cut the deck? " :
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"How many cards down do you wish to cut the deck? ");
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getline();
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}
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i = (rand() >> 4) % (CARDS - pos);
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turnover = deck[i + pos];
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addmsg(quiet ? "You cut " : "You cut the ");
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msgcard(turnover, FALSE);
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endmsg();
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if (turnover.rank == JACK) {
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msg("I get two for his heels");
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win = chkscr(&cscore, 2);
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}
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} else {
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i = (rand() >> 4) % (CARDS - pos) + pos;
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turnover = deck[i];
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addmsg(quiet ? "I cut " : "I cut the ");
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msgcard(turnover, FALSE);
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endmsg();
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if (turnover.rank == JACK) {
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msg("You get two for his heels");
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win = chkscr(&pscore, 2);
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}
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}
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makeknown(&turnover, 1);
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prcrib(mycrib, FALSE);
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return (win);
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}
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/*
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* prcrib:
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* Print out the turnover card with crib indicator
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*/
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void
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prcrib(mycrib, blank)
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BOOLEAN mycrib, blank;
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{
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register int y, cardx;
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if (mycrib)
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cardx = CRIB_X;
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else
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cardx = 0;
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mvaddstr(CRIB_Y, cardx + 1, "CRIB");
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prcard(stdscr, CRIB_Y + 1, cardx, turnover, blank);
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if (mycrib)
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cardx = 0;
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else
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cardx = CRIB_X;
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for (y = CRIB_Y; y <= CRIB_Y + 5; y++)
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mvaddstr(y, cardx, " ");
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}
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/*
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* peg:
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* Handle all the pegging...
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*/
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static CARD Table[14];
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static int Tcnt;
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int
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peg(mycrib)
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BOOLEAN mycrib;
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{
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static CARD ch[CINHAND], ph[CINHAND];
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register int i, j, k;
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register int l;
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register int cnum, pnum, sum;
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register BOOLEAN myturn, mego, ugo, last, played;
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CARD crd;
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cnum = pnum = CINHAND;
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for (i = 0; i < CINHAND; i++) { /* make copies of hands */
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ch[i] = chand[i];
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ph[i] = phand[i];
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}
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Tcnt = 0; /* index to table of cards played */
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sum = 0; /* sum of cards played */
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mego = ugo = FALSE;
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myturn = !mycrib;
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for (;;) {
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last = TRUE; /* enable last flag */
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prhand(ph, pnum, Playwin, FALSE);
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prhand(ch, cnum, Compwin, TRUE);
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prtable(sum);
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if (myturn) { /* my tyrn to play */
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if (!anymove(ch, cnum, sum)) { /* if no card to play */
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if (!mego && cnum) { /* go for comp? */
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msg("GO");
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mego = TRUE;
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}
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/* can player move? */
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if (anymove(ph, pnum, sum))
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myturn = !myturn;
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else { /* give him his point */
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msg(quiet ? "You get one" :
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"You get one point");
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if (chkscr(&pscore, 1))
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return TRUE;
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sum = 0;
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mego = ugo = FALSE;
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Tcnt = 0;
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}
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} else {
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played = TRUE;
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j = -1;
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k = 0;
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/* maximize score */
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for (i = 0; i < cnum; i++) {
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l = pegscore(ch[i], Table, Tcnt, sum);
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if (l > k) {
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k = l;
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j = i;
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}
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}
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if (j < 0) /* if nothing scores */
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j = cchose(ch, cnum, sum);
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crd = ch[j];
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cremove(crd, ch, cnum--);
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sum += VAL(crd.rank);
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Table[Tcnt++] = crd;
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if (k > 0) {
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addmsg(quiet ? "I get %d playing " :
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"I get %d points playing ", k);
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msgcard(crd, FALSE);
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endmsg();
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if (chkscr(&cscore, k))
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return TRUE;
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}
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myturn = !myturn;
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}
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} else {
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if (!anymove(ph, pnum, sum)) { /* can player move? */
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if (!ugo && pnum) { /* go for player */
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msg("You have a GO");
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ugo = TRUE;
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}
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/* can computer play? */
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if (anymove(ch, cnum, sum))
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myturn = !myturn;
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else {
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msg(quiet ? "I get one" :
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"I get one point");
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do_wait();
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if (chkscr(&cscore, 1))
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return TRUE;
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sum = 0;
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mego = ugo = FALSE;
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Tcnt = 0;
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}
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} else { /* player plays */
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played = FALSE;
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if (pnum == 1) {
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crd = ph[0];
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msg("You play your last card");
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} else
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for (;;) {
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prhand(ph,
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pnum, Playwin, FALSE);
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crd = ph[infrom(ph,
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pnum, "Your play: ")];
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if (sum + VAL(crd.rank) <= 31)
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break;
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else
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msg("Total > 31 -- try again");
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}
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makeknown(&crd, 1);
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cremove(crd, ph, pnum--);
|
|
i = pegscore(crd, Table, Tcnt, sum);
|
|
sum += VAL(crd.rank);
|
|
Table[Tcnt++] = crd;
|
|
if (i > 0) {
|
|
msg(quiet ? "You got %d" :
|
|
"You got %d points", i);
|
|
if (chkscr(&pscore, i))
|
|
return TRUE;
|
|
}
|
|
myturn = !myturn;
|
|
}
|
|
}
|
|
if (sum >= 31) {
|
|
if (!myturn)
|
|
do_wait();
|
|
sum = 0;
|
|
mego = ugo = FALSE;
|
|
Tcnt = 0;
|
|
last = FALSE; /* disable last flag */
|
|
}
|
|
if (!pnum && !cnum)
|
|
break; /* both done */
|
|
}
|
|
prhand(ph, pnum, Playwin, FALSE);
|
|
prhand(ch, cnum, Compwin, TRUE);
|
|
prtable(sum);
|
|
if (last)
|
|
if (played) {
|
|
msg(quiet ? "I get one for last" :
|
|
"I get one point for last");
|
|
do_wait();
|
|
if (chkscr(&cscore, 1))
|
|
return TRUE;
|
|
} else {
|
|
msg(quiet ? "You get one for last" :
|
|
"You get one point for last");
|
|
if (chkscr(&pscore, 1))
|
|
return TRUE;
|
|
}
|
|
return (FALSE);
|
|
}
|
|
|
|
/*
|
|
* prtable:
|
|
* Print out the table with the current score
|
|
*/
|
|
void
|
|
prtable(score)
|
|
int score;
|
|
{
|
|
prhand(Table, Tcnt, Tablewin, FALSE);
|
|
mvwprintw(Tablewin, (Tcnt + 2) * 2, Tcnt + 1, "%2d", score);
|
|
wrefresh(Tablewin);
|
|
}
|
|
|
|
/*
|
|
* score:
|
|
* Handle the scoring of the hands
|
|
*/
|
|
int
|
|
score(mycrib)
|
|
BOOLEAN mycrib;
|
|
{
|
|
sorthand(crib, CINHAND);
|
|
if (mycrib) {
|
|
if (plyrhand(phand, "hand"))
|
|
return (TRUE);
|
|
if (comphand(chand, "hand"))
|
|
return (TRUE);
|
|
do_wait();
|
|
if (comphand(crib, "crib"))
|
|
return (TRUE);
|
|
} else {
|
|
if (comphand(chand, "hand"))
|
|
return (TRUE);
|
|
if (plyrhand(phand, "hand"))
|
|
return (TRUE);
|
|
if (plyrhand(crib, "crib"))
|
|
return (TRUE);
|
|
}
|
|
return (FALSE);
|
|
}
|