freebsd-skq/games/cribbage/cribbage.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

113 lines
4.5 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)cribbage.h 8.1 (Berkeley) 5/31/93
*/
extern CARD deck[ CARDS ]; /* a deck */
extern CARD phand[ FULLHAND ]; /* player's hand */
extern CARD chand[ FULLHAND ]; /* computer's hand */
extern CARD crib[ CINHAND ]; /* the crib */
extern CARD turnover; /* the starter */
extern CARD known[ CARDS ]; /* cards we have seen */
extern int knownum; /* # of cards we know */
extern int pscore; /* player's score */
extern int cscore; /* comp's score */
extern int glimit; /* points to win game */
extern int pgames; /* player's games won */
extern int cgames; /* comp's games won */
extern int gamecount; /* # games played */
extern int Lastscore[2]; /* previous score for each */
extern BOOLEAN iwon; /* if comp won last */
extern BOOLEAN explain; /* player mistakes explained */
extern BOOLEAN rflag; /* if all cuts random */
extern BOOLEAN quiet; /* if suppress random mess */
extern BOOLEAN playing; /* currently playing game */
extern char expl[]; /* string for explanation */
void addmsg __P((const char *, ...));
int adjust __P((CARD [], CARD));
int anymove __P((CARD [], int, int));
int anysumto __P((CARD [], int, int, int));
void bye __P((void));
int cchose __P((CARD [], int, int));
void cdiscard __P((BOOLEAN));
int chkscr __P((int *, int));
int comphand __P((CARD [], char *));
void cremove __P((CARD, CARD [], int));
int cut __P((BOOLEAN, int));
int deal __P((int));
void discard __P((BOOLEAN));
void do_wait __P((void));
void endmsg __P((void));
int eq __P((CARD, CARD));
int fifteens __P((CARD [], int));
void game __P((void));
void gamescore __P((void));
char *getline __P((void));
int getuchar __P((void));
int incard __P((CARD *));
int infrom __P((CARD [], int, char *));
void instructions __P((void));
int isone __P((CARD, CARD [], int));
void makeboard __P((void));
void makedeck __P((CARD []));
void makeknown __P((CARD [], int));
void msg __P((const char *, ...));
int msgcard __P((CARD, BOOLEAN));
int msgcrd __P((CARD, BOOLEAN, char *, BOOLEAN));
int number __P((int, int, char *));
int numofval __P((CARD [], int, int));
int pairuns __P((CARD [], int));
int peg __P((BOOLEAN));
int pegscore __P((CARD, CARD [], int, int));
int playhand __P((BOOLEAN));
int plyrhand __P((CARD [], char *));
void prcard __P((WINDOW *, int, int, CARD, BOOLEAN));
void prcrib __P((BOOLEAN, BOOLEAN));
void prhand __P((CARD [], int, WINDOW *, BOOLEAN));
void printcard __P((WINDOW *, int, CARD, BOOLEAN));
void prpeg __P((int, int, BOOLEAN));
void prtable __P((int));
int readchar __P((void));
void rint __P((int));
int score __P((BOOLEAN));
int scorehand __P((CARD [], CARD, int, BOOLEAN, BOOLEAN));
void shuffle __P((CARD []));
void sorthand __P((CARD [], int));
void wait_for __P((int));