dc4edce04f
See the manpage vgl.3 for more info. A little example will follow shortly.
285 lines
8.2 KiB
C
285 lines
8.2 KiB
C
/*-
|
|
* Copyright (c) 1991-1997 Søren Schmidt
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer
|
|
* in this position and unchanged.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. The name of the author may not be used to endorse or promote products
|
|
* derived from this software withough specific prior written permission
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
* $Id: mouse.c,v 1.10 1997/08/15 12:32:59 sos Exp $
|
|
*/
|
|
|
|
#include <stdio.h>
|
|
#include <sys/types.h>
|
|
#include <sys/ioctl.h>
|
|
#include <sys/signal.h>
|
|
#include <machine/console.h>
|
|
#include "vgl.h"
|
|
|
|
/* prototype for internal function */
|
|
int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
|
|
|
|
#define X 0xff
|
|
static byte StdAndMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
|
|
X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,X,X,X,X,0,0,0,0,0,0,0,
|
|
X,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,X,X,X,X,X,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,X,X,X,X,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
};
|
|
static byte StdOrMask[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE] = {
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,X,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,X,X,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,X,X,X,0,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,X,X,X,X,0,0,0,0,0,0,0,0,0,
|
|
0,X,X,0,X,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,X,X,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
|
};
|
|
#undef X
|
|
static VGLBitmap VGLMouseStdAndMask =
|
|
{ MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdAndMask };
|
|
static VGLBitmap VGLMouseStdOrMask =
|
|
{ MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, StdOrMask };
|
|
static VGLBitmap *VGLMouseAndMask, *VGLMouseOrMask;
|
|
static byte map[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
|
|
static VGLBitmap VGLMouseSave = { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, map};
|
|
static int VGLMouseVisible = 0;
|
|
static int VGLMouseFrozen = 0;
|
|
static int VGLMouseShown = 0;
|
|
static int VGLMouseXpos = 0;
|
|
static int VGLMouseYpos = 0;
|
|
static int VGLMouseButtons = 0;
|
|
|
|
void
|
|
VGLMousePointerShow()
|
|
{
|
|
byte buf[MOUSE_IMG_SIZE*MOUSE_IMG_SIZE];
|
|
VGLBitmap buffer = { MEMBUF, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE, buf };
|
|
byte crtcidx, crtcval, gdcidx, gdcval;
|
|
int pos;
|
|
|
|
if (!VGLMouseVisible) {
|
|
VGLMouseVisible = 1;
|
|
crtcidx = inb(0x3c4);
|
|
crtcval = inb(0x3c5);
|
|
gdcidx = inb(0x3ce);
|
|
gdcval = inb(0x3cf);
|
|
__VGLBitmapCopy(VGLDisplay, VGLMouseXpos, VGLMouseYpos,
|
|
&VGLMouseSave, 0, 0, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
|
bcopy(VGLMouseSave.Bitmap, buffer.Bitmap, MOUSE_IMG_SIZE*MOUSE_IMG_SIZE);
|
|
for (pos = 0; pos < MOUSE_IMG_SIZE*MOUSE_IMG_SIZE; pos++)
|
|
buffer.Bitmap[pos]=(buffer.Bitmap[pos]&~(VGLMouseAndMask->Bitmap[pos])) |
|
|
VGLMouseOrMask->Bitmap[pos];
|
|
__VGLBitmapCopy(&buffer, 0, 0, VGLDisplay,
|
|
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
|
outb(0x3c4, crtcidx);
|
|
outb(0x3c5, crtcval);
|
|
outb(0x3ce, gdcidx);
|
|
outb(0x3cf, gdcval);
|
|
}
|
|
}
|
|
|
|
void
|
|
VGLMousePointerHide()
|
|
{
|
|
byte crtcidx, crtcval, gdcidx, gdcval;
|
|
|
|
if (VGLMouseVisible) {
|
|
VGLMouseVisible = 0;
|
|
crtcidx = inb(0x3c4);
|
|
crtcval = inb(0x3c5);
|
|
gdcidx = inb(0x3ce);
|
|
gdcval = inb(0x3cf);
|
|
__VGLBitmapCopy(&VGLMouseSave, 0, 0, VGLDisplay,
|
|
VGLMouseXpos, VGLMouseYpos, MOUSE_IMG_SIZE, MOUSE_IMG_SIZE);
|
|
outb(0x3c4, crtcidx);
|
|
outb(0x3c5, crtcval);
|
|
outb(0x3ce, gdcidx);
|
|
outb(0x3cf, gdcval);
|
|
}
|
|
}
|
|
|
|
void
|
|
VGLMouseMode(int mode)
|
|
{
|
|
if (mode == VGL_MOUSESHOW) {
|
|
if (VGLMouseShown == VGL_MOUSEHIDE) {
|
|
VGLMousePointerShow();
|
|
VGLMouseShown = VGL_MOUSESHOW;
|
|
}
|
|
}
|
|
else {
|
|
if (VGLMouseShown == VGL_MOUSESHOW) {
|
|
VGLMousePointerHide();
|
|
VGLMouseShown = VGL_MOUSEHIDE;
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
VGLMouseAction(int dummy)
|
|
{
|
|
struct mouse_info mouseinfo;
|
|
|
|
if (VGLMouseFrozen) {
|
|
VGLMouseFrozen++;
|
|
return;
|
|
}
|
|
mouseinfo.operation = MOUSE_GETINFO;
|
|
ioctl(0, CONS_MOUSECTL, &mouseinfo);
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerHide();
|
|
VGLMouseXpos = mouseinfo.u.data.x;
|
|
VGLMouseYpos = mouseinfo.u.data.y;
|
|
VGLMouseButtons = mouseinfo.u.data.buttons;
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerShow();
|
|
}
|
|
|
|
void
|
|
VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask)
|
|
{
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerHide();
|
|
VGLMouseAndMask = AndMask;
|
|
VGLMouseOrMask = OrMask;
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerShow();
|
|
}
|
|
|
|
void
|
|
VGLMouseSetStdImage()
|
|
{
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerHide();
|
|
VGLMouseAndMask = &VGLMouseStdAndMask;
|
|
VGLMouseOrMask = &VGLMouseStdOrMask;
|
|
if (VGLMouseShown == VGL_MOUSESHOW)
|
|
VGLMousePointerShow();
|
|
}
|
|
|
|
int
|
|
VGLMouseInit(int mode)
|
|
{
|
|
struct mouse_info mouseinfo;
|
|
int error;
|
|
|
|
VGLMouseSetStdImage();
|
|
mouseinfo.operation = MOUSE_MODE;
|
|
mouseinfo.u.mode.signal = SIGUSR2;
|
|
if ((error = ioctl(0, CONS_MOUSECTL, &mouseinfo)))
|
|
return error;
|
|
signal(SIGUSR2, VGLMouseAction);
|
|
mouseinfo.operation = MOUSE_GETINFO;
|
|
ioctl(0, CONS_MOUSECTL, &mouseinfo);
|
|
VGLMouseXpos = mouseinfo.u.data.x;
|
|
VGLMouseYpos = mouseinfo.u.data.y;
|
|
VGLMouseButtons = mouseinfo.u.data.buttons;
|
|
VGLMouseMode(mode);
|
|
return 0;
|
|
}
|
|
|
|
int
|
|
VGLMouseStatus(int *x, int *y, char *buttons)
|
|
{
|
|
signal(SIGUSR2, SIG_IGN);
|
|
*x = VGLMouseXpos;
|
|
*y = VGLMouseYpos;
|
|
*buttons = VGLMouseButtons;
|
|
signal(SIGUSR2, VGLMouseAction);
|
|
return VGLMouseShown;
|
|
}
|
|
|
|
int
|
|
VGLMouseFreeze(int x, int y, int width, int hight, byte color)
|
|
{
|
|
if (!VGLMouseFrozen) {
|
|
VGLMouseFrozen = 1;
|
|
if (width > 1 || hight > 1) { /* bitmap */
|
|
if (VGLMouseShown == 1) {
|
|
int overlap;
|
|
|
|
if (x > VGLMouseXpos)
|
|
overlap = (VGLMouseXpos + MOUSE_IMG_SIZE) - x;
|
|
else
|
|
overlap = (x + width) - VGLMouseXpos;
|
|
if (overlap > 0) {
|
|
if (y > VGLMouseYpos)
|
|
overlap = (VGLMouseYpos + MOUSE_IMG_SIZE) - y;
|
|
else
|
|
overlap = (y + hight) - VGLMouseYpos;
|
|
if (overlap > 0)
|
|
VGLMousePointerHide();
|
|
}
|
|
}
|
|
}
|
|
else { /* bit */
|
|
if (VGLMouseShown &&
|
|
x >= VGLMouseXpos && x < VGLMouseXpos + MOUSE_IMG_SIZE &&
|
|
y >= VGLMouseYpos && y < VGLMouseYpos + MOUSE_IMG_SIZE) {
|
|
VGLMouseSave.Bitmap[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)] =
|
|
(color);
|
|
if (VGLMouseAndMask->Bitmap
|
|
[(y-VGLMouseYpos)*MOUSE_IMG_SIZE+(x-VGLMouseXpos)]) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
VGLMouseUnFreeze()
|
|
{
|
|
if (VGLMouseFrozen > 1) {
|
|
VGLMouseFrozen = 0;
|
|
VGLMouseAction(0);
|
|
}
|
|
else {
|
|
VGLMouseFrozen = 0;
|
|
if (VGLMouseShown == VGL_MOUSESHOW && !VGLMouseVisible)
|
|
VGLMousePointerShow();
|
|
}
|
|
}
|