freebsd-skq/games/trek/destruct.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

111 lines
3.8 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)destruct.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** Self Destruct Sequence
**
** The computer starts up the self destruct sequence. Obviously,
** if the computer is out nothing can happen. You get a countdown
** and a request for password. This must match the password that
** you entered at the start of the game.
**
** You get to destroy things when you blow up; hence, it is
** possible to win the game by destructing if you take the last
** Klingon with you.
**
** By the way, the \032 in the message is a ^Z, which is because
** the terminal in my office is an ADM-3, which uses that char-
** acter to clear the screen. I also stick in a \014 (form feed)
** because that clears some other screens.
**
** Uses trace flag 41
*/
destruct()
{
char checkpass[15];
register int i, j;
double zap;
if (damaged(COMPUTER))
return (out(COMPUTER));
printf("\n\07 --- WORKING ---\07\n");
sleep(3);
/* output the count 10 9 8 7 6 */
for (i = 10; i > 5; i--)
{
for (j = 10; j > i; j--)
printf(" ");
printf("%d\n", i);
sleep(1);
}
/* check for password on new line only */
skiptonl(0);
getstrpar("Enter password verification", checkpass, 14, 0);
sleep(2);
if (!sequal(checkpass, Game.passwd))
return (printf("Self destruct sequence aborted\n"));
printf("Password verified; self destruct sequence continues:\n");
sleep(2);
/* output count 5 4 3 2 1 0 */
for (i = 5; i >= 0; i--)
{
sleep(1);
for (j = 5; j > i; j--)
printf(" ");
printf("%d\n", i);
}
sleep(2);
printf("\032\014***** %s destroyed *****\n", Ship.shipname);
Game.killed = 1;
/* let's see what we can blow up!!!! */
zap = 20.0 * Ship.energy;
Game.deaths += Ship.crew;
for (i = 0; i < Etc.nkling; )
{
if (Etc.klingon[i].power * Etc.klingon[i].dist <= zap)
killk(Etc.klingon[i].x, Etc.klingon[i].y);
else
i++;
}
/* if we didn't kill the last Klingon (detected by killk), */
/* then we lose.... */
lose(L_DSTRCT);
}