freebsd-skq/games/cribbage/crib.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

623 lines
14 KiB
C

/*-
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char copyright[] =
"@(#) Copyright (c) 1980, 1993\n\
The Regents of the University of California. All rights reserved.\n";
#endif /* not lint */
#ifndef lint
static char sccsid[] = "@(#)crib.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include <curses.h>
#include <signal.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "deck.h"
#include "cribbage.h"
#include "cribcur.h"
#include "pathnames.h"
int
main(argc, argv)
int argc;
char *argv[];
{
BOOLEAN playing;
FILE *f;
int ch;
while ((ch = getopt(argc, argv, "eqr")) != EOF)
switch (ch) {
case 'e':
explain = TRUE;
break;
case 'q':
quiet = TRUE;
break;
case 'r':
rflag = TRUE;
break;
case '?':
default:
(void) fprintf(stderr, "usage: cribbage [-eqr]\n");
exit(1);
}
initscr();
(void)signal(SIGINT, rint);
crmode();
noecho();
Playwin = subwin(stdscr, PLAY_Y, PLAY_X, 0, 0);
Tablewin = subwin(stdscr, TABLE_Y, TABLE_X, 0, PLAY_X);
Compwin = subwin(stdscr, COMP_Y, COMP_X, 0, TABLE_X + PLAY_X);
Msgwin = subwin(stdscr, MSG_Y, MSG_X, Y_MSG_START, SCORE_X + 1);
leaveok(Playwin, TRUE);
leaveok(Tablewin, TRUE);
leaveok(Compwin, TRUE);
clearok(stdscr, FALSE);
if (!quiet) {
msg("Do you need instructions for cribbage? ");
if (getuchar() == 'Y') {
endwin();
clear();
mvcur(0, COLS - 1, LINES - 1, 0);
fflush(stdout);
instructions();
crmode();
noecho();
clear();
refresh();
msg("For cribbage rules, use \"man cribbage\"");
}
}
playing = TRUE;
do {
wclrtobot(Msgwin);
msg(quiet ? "L or S? " : "Long (to 121) or Short (to 61)? ");
if (glimit == SGAME)
glimit = (getuchar() == 'L' ? LGAME : SGAME);
else
glimit = (getuchar() == 'S' ? SGAME : LGAME);
game();
msg("Another game? ");
playing = (getuchar() == 'Y');
} while (playing);
if (f = fopen(_PATH_LOG, "a")) {
(void)fprintf(f, "%s: won %5.5d, lost %5.5d\n",
getlogin(), cgames, pgames);
(void) fclose(f);
}
bye();
if (!f) {
(void) fprintf(stderr, "\ncribbage: can't open %s.\n",
_PATH_LOG);
exit(1);
}
exit(0);
}
/*
* makeboard:
* Print out the initial board on the screen
*/
void
makeboard()
{
mvaddstr(SCORE_Y + 0, SCORE_X,
"+---------------------------------------+");
mvaddstr(SCORE_Y + 1, SCORE_X,
"| Score: 0 YOU |");
mvaddstr(SCORE_Y + 2, SCORE_X,
"| *.....:.....:.....:.....:.....:..... |");
mvaddstr(SCORE_Y + 3, SCORE_X,
"| *.....:.....:.....:.....:.....:..... |");
mvaddstr(SCORE_Y + 4, SCORE_X,
"| |");
mvaddstr(SCORE_Y + 5, SCORE_X,
"| *.....:.....:.....:.....:.....:..... |");
mvaddstr(SCORE_Y + 6, SCORE_X,
"| *.....:.....:.....:.....:.....:..... |");
mvaddstr(SCORE_Y + 7, SCORE_X,
"| Score: 0 ME |");
mvaddstr(SCORE_Y + 8, SCORE_X,
"+---------------------------------------+");
gamescore();
}
/*
* gamescore:
* Print out the current game score
*/
void
gamescore()
{
extern int Lastscore[];
if (pgames || cgames) {
mvprintw(SCORE_Y + 1, SCORE_X + 28, "Games: %3d", pgames);
mvprintw(SCORE_Y + 7, SCORE_X + 28, "Games: %3d", cgames);
}
Lastscore[0] = -1;
Lastscore[1] = -1;
}
/*
* game:
* Play one game up to glimit points. Actually, we only ASK the
* player what card to turn. We do a random one, anyway.
*/
void
game()
{
register int i, j;
BOOLEAN flag;
BOOLEAN compcrib;
makedeck(deck);
shuffle(deck);
if (gamecount == 0) {
flag = TRUE;
do {
if (!rflag) { /* player cuts deck */
msg(quiet ? "Cut for crib? " :
"Cut to see whose crib it is -- low card wins? ");
getline();
}
i = (rand() >> 4) % CARDS; /* random cut */
do { /* comp cuts deck */
j = (rand() >> 4) % CARDS;
} while (j == i);
addmsg(quiet ? "You cut " : "You cut the ");
msgcard(deck[i], FALSE);
endmsg();
addmsg(quiet ? "I cut " : "I cut the ");
msgcard(deck[j], FALSE);
endmsg();
flag = (deck[i].rank == deck[j].rank);
if (flag) {
msg(quiet ? "We tied..." :
"We tied and have to try again...");
shuffle(deck);
continue;
} else
compcrib = (deck[i].rank > deck[j].rank);
} while (flag);
clear();
makeboard();
refresh();
} else {
werase(Tablewin);
wrefresh(Tablewin);
werase(Compwin);
wrefresh(Compwin);
msg("Loser (%s) gets first crib", (iwon ? "you" : "me"));
compcrib = !iwon;
}
pscore = cscore = 0;
flag = TRUE;
do {
shuffle(deck);
flag = !playhand(compcrib);
compcrib = !compcrib;
} while (flag);
++gamecount;
if (cscore < pscore) {
if (glimit - cscore > 60) {
msg("YOU DOUBLE SKUNKED ME!");
pgames += 4;
} else
if (glimit - cscore > 30) {
msg("YOU SKUNKED ME!");
pgames += 2;
} else {
msg("YOU WON!");
++pgames;
}
iwon = FALSE;
} else {
if (glimit - pscore > 60) {
msg("I DOUBLE SKUNKED YOU!");
cgames += 4;
} else
if (glimit - pscore > 30) {
msg("I SKUNKED YOU!");
cgames += 2;
} else {
msg("I WON!");
++cgames;
}
iwon = TRUE;
}
gamescore();
}
/*
* playhand:
* Do up one hand of the game
*/
int
playhand(mycrib)
BOOLEAN mycrib;
{
register int deckpos;
werase(Compwin);
knownum = 0;
deckpos = deal(mycrib);
sorthand(chand, FULLHAND);
sorthand(phand, FULLHAND);
makeknown(chand, FULLHAND);
prhand(phand, FULLHAND, Playwin, FALSE);
discard(mycrib);
if (cut(mycrib, deckpos))
return TRUE;
if (peg(mycrib))
return TRUE;
werase(Tablewin);
wrefresh(Tablewin);
if (score(mycrib))
return TRUE;
return FALSE;
}
/*
* deal cards to both players from deck
*/
int
deal(mycrib)
BOOLEAN mycrib;
{
register int i, j;
for (i = j = 0; i < FULLHAND; i++) {
if (mycrib) {
phand[i] = deck[j++];
chand[i] = deck[j++];
} else {
chand[i] = deck[j++];
phand[i] = deck[j++];
}
}
return (j);
}
/*
* discard:
* Handle players discarding into the crib...
* Note: we call cdiscard() after prining first message so player doesn't wait
*/
void
discard(mycrib)
BOOLEAN mycrib;
{
register char *prompt;
CARD crd;
prcrib(mycrib, TRUE);
prompt = (quiet ? "Discard --> " : "Discard a card --> ");
cdiscard(mycrib); /* puts best discard at end */
crd = phand[infrom(phand, FULLHAND, prompt)];
cremove(crd, phand, FULLHAND);
prhand(phand, FULLHAND, Playwin, FALSE);
crib[0] = crd;
/* Next four lines same as last four except for cdiscard(). */
crd = phand[infrom(phand, FULLHAND - 1, prompt)];
cremove(crd, phand, FULLHAND - 1);
prhand(phand, FULLHAND, Playwin, FALSE);
crib[1] = crd;
crib[2] = chand[4];
crib[3] = chand[5];
chand[4].rank = chand[4].suit = chand[5].rank = chand[5].suit = EMPTY;
}
/*
* cut:
* Cut the deck and set turnover. Actually, we only ASK the
* player what card to turn. We do a random one, anyway.
*/
int
cut(mycrib, pos)
BOOLEAN mycrib;
int pos;
{
register int i;
BOOLEAN win;
win = FALSE;
if (mycrib) {
if (!rflag) { /* random cut */
msg(quiet ? "Cut the deck? " :
"How many cards down do you wish to cut the deck? ");
getline();
}
i = (rand() >> 4) % (CARDS - pos);
turnover = deck[i + pos];
addmsg(quiet ? "You cut " : "You cut the ");
msgcard(turnover, FALSE);
endmsg();
if (turnover.rank == JACK) {
msg("I get two for his heels");
win = chkscr(&cscore, 2);
}
} else {
i = (rand() >> 4) % (CARDS - pos) + pos;
turnover = deck[i];
addmsg(quiet ? "I cut " : "I cut the ");
msgcard(turnover, FALSE);
endmsg();
if (turnover.rank == JACK) {
msg("You get two for his heels");
win = chkscr(&pscore, 2);
}
}
makeknown(&turnover, 1);
prcrib(mycrib, FALSE);
return (win);
}
/*
* prcrib:
* Print out the turnover card with crib indicator
*/
void
prcrib(mycrib, blank)
BOOLEAN mycrib, blank;
{
register int y, cardx;
if (mycrib)
cardx = CRIB_X;
else
cardx = 0;
mvaddstr(CRIB_Y, cardx + 1, "CRIB");
prcard(stdscr, CRIB_Y + 1, cardx, turnover, blank);
if (mycrib)
cardx = 0;
else
cardx = CRIB_X;
for (y = CRIB_Y; y <= CRIB_Y + 5; y++)
mvaddstr(y, cardx, " ");
}
/*
* peg:
* Handle all the pegging...
*/
static CARD Table[14];
static int Tcnt;
int
peg(mycrib)
BOOLEAN mycrib;
{
static CARD ch[CINHAND], ph[CINHAND];
register int i, j, k;
register int l;
register int cnum, pnum, sum;
register BOOLEAN myturn, mego, ugo, last, played;
CARD crd;
cnum = pnum = CINHAND;
for (i = 0; i < CINHAND; i++) { /* make copies of hands */
ch[i] = chand[i];
ph[i] = phand[i];
}
Tcnt = 0; /* index to table of cards played */
sum = 0; /* sum of cards played */
mego = ugo = FALSE;
myturn = !mycrib;
for (;;) {
last = TRUE; /* enable last flag */
prhand(ph, pnum, Playwin, FALSE);
prhand(ch, cnum, Compwin, TRUE);
prtable(sum);
if (myturn) { /* my tyrn to play */
if (!anymove(ch, cnum, sum)) { /* if no card to play */
if (!mego && cnum) { /* go for comp? */
msg("GO");
mego = TRUE;
}
/* can player move? */
if (anymove(ph, pnum, sum))
myturn = !myturn;
else { /* give him his point */
msg(quiet ? "You get one" :
"You get one point");
if (chkscr(&pscore, 1))
return TRUE;
sum = 0;
mego = ugo = FALSE;
Tcnt = 0;
}
} else {
played = TRUE;
j = -1;
k = 0;
/* maximize score */
for (i = 0; i < cnum; i++) {
l = pegscore(ch[i], Table, Tcnt, sum);
if (l > k) {
k = l;
j = i;
}
}
if (j < 0) /* if nothing scores */
j = cchose(ch, cnum, sum);
crd = ch[j];
cremove(crd, ch, cnum--);
sum += VAL(crd.rank);
Table[Tcnt++] = crd;
if (k > 0) {
addmsg(quiet ? "I get %d playing " :
"I get %d points playing ", k);
msgcard(crd, FALSE);
endmsg();
if (chkscr(&cscore, k))
return TRUE;
}
myturn = !myturn;
}
} else {
if (!anymove(ph, pnum, sum)) { /* can player move? */
if (!ugo && pnum) { /* go for player */
msg("You have a GO");
ugo = TRUE;
}
/* can computer play? */
if (anymove(ch, cnum, sum))
myturn = !myturn;
else {
msg(quiet ? "I get one" :
"I get one point");
do_wait();
if (chkscr(&cscore, 1))
return TRUE;
sum = 0;
mego = ugo = FALSE;
Tcnt = 0;
}
} else { /* player plays */
played = FALSE;
if (pnum == 1) {
crd = ph[0];
msg("You play your last card");
} else
for (;;) {
prhand(ph,
pnum, Playwin, FALSE);
crd = ph[infrom(ph,
pnum, "Your play: ")];
if (sum + VAL(crd.rank) <= 31)
break;
else
msg("Total > 31 -- try again");
}
makeknown(&crd, 1);
cremove(crd, ph, pnum--);
i = pegscore(crd, Table, Tcnt, sum);
sum += VAL(crd.rank);
Table[Tcnt++] = crd;
if (i > 0) {
msg(quiet ? "You got %d" :
"You got %d points", i);
if (chkscr(&pscore, i))
return TRUE;
}
myturn = !myturn;
}
}
if (sum >= 31) {
if (!myturn)
do_wait();
sum = 0;
mego = ugo = FALSE;
Tcnt = 0;
last = FALSE; /* disable last flag */
}
if (!pnum && !cnum)
break; /* both done */
}
prhand(ph, pnum, Playwin, FALSE);
prhand(ch, cnum, Compwin, TRUE);
prtable(sum);
if (last)
if (played) {
msg(quiet ? "I get one for last" :
"I get one point for last");
do_wait();
if (chkscr(&cscore, 1))
return TRUE;
} else {
msg(quiet ? "You get one for last" :
"You get one point for last");
if (chkscr(&pscore, 1))
return TRUE;
}
return (FALSE);
}
/*
* prtable:
* Print out the table with the current score
*/
void
prtable(score)
int score;
{
prhand(Table, Tcnt, Tablewin, FALSE);
mvwprintw(Tablewin, (Tcnt + 2) * 2, Tcnt + 1, "%2d", score);
wrefresh(Tablewin);
}
/*
* score:
* Handle the scoring of the hands
*/
int
score(mycrib)
BOOLEAN mycrib;
{
sorthand(crib, CINHAND);
if (mycrib) {
if (plyrhand(phand, "hand"))
return (TRUE);
if (comphand(chand, "hand"))
return (TRUE);
do_wait();
if (comphand(crib, "crib"))
return (TRUE);
} else {
if (comphand(chand, "hand"))
return (TRUE);
if (plyrhand(phand, "hand"))
return (TRUE);
if (plyrhand(crib, "crib"))
return (TRUE);
}
return (FALSE);
}