057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
251 lines
7.8 KiB
C
251 lines
7.8 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)com1.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "externs.h"
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move(thataway, token)
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int thataway, token;
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{
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wordnumber++;
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if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
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if (thataway) {
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position = thataway;
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newway(token);
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time++;
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}
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else {
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puts("You can't go this way.");
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newway(token);
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whichway(location[position]);
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return(0);
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}
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else if (notes[CANTMOVE] && !notes[LAUNCHED])
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puts("You aren't able to move; you better drop something.");
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else
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puts("You are out of fuel; now you will rot in space forever!");
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return(1);
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}
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convert(tothis) /* Converts day to night and vice versa. */
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int tothis; /* Day objects are permanent. Night objects are added*/
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{ /* at dusk, and subtracted at dawn. */
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register struct objs *p;
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register i, j;
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if (tothis == TONIGHT) {
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for (i = 1; i <= NUMOFROOMS; i++)
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for (j = 0; j < NUMOFWORDS; j++)
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nightfile[i].objects[j] = dayfile[i].objects[j];
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for (p = nightobjs; p->room != 0; p++)
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setbit(nightfile[p->room].objects, p->obj);
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location = nightfile;
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} else {
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for (i = 1; i <= NUMOFROOMS; i++)
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for (j = 0; j < NUMOFWORDS; j++)
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dayfile[i].objects[j] = nightfile[i].objects[j];
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for (p = nightobjs; p->room != 0; p++)
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clearbit(dayfile[p->room].objects, p->obj);
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location = dayfile;
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}
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}
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news()
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{
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register int n;
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int hurt;
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if (time > 30 && position < 32){
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puts("An explosion of shuddering magnitude splinters bulkheads and");
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puts("ruptures the battlestar's hull. You are sucked out into the");
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puts("frozen void of space and killed.");
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die();
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}
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if (time > 20 && position < 32)
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puts("Explosions rock the battlestar.");
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if (time > snooze){
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puts("You drop from exhaustion...");
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zzz();
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}
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if (time > snooze - 5)
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puts("You're getting tired.");
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if (time > (rythmn + CYCLE)) {
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if (location == nightfile) {
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convert(TODAY);
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if (OUTSIDE && time - rythmn - CYCLE < 10) {
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puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
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puts("You awake from a misty dream-world into stark reality.");
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puts("It is day.");
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}
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} else {
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convert(TONIGHT);
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clearbit(location[POOLS].objects, BATHGOD);
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if (OUTSIDE && time - rythmn - CYCLE < 10) {
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puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
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puts("The sky slowly fades from orange to violet to black. A few stars");
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puts("flicker on, and it is night.");
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puts("The world seems completly different at night.");
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}
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}
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rythmn = time - time % CYCLE;
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}
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if (!wiz && !tempwiz)
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if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
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tempwiz = 1;
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puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
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}
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if (testbit(location[position].objects,ELF)){
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printf("%s\n",objdes[ELF]);
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fight(ELF,rnd(30));
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}
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if (testbit(location[position].objects,DARK)){
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printf("%s\n",objdes[DARK]);
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fight(DARK,100);
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}
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if (testbit(location[position].objects,WOODSMAN)){
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printf("%s\n",objdes[WOODSMAN]);
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fight(WOODSMAN,50);
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}
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switch(position){
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case 267:
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case 257: /* entering a cave */
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case 274:
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case 246:
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notes[CANTSEE] = 1;
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break;
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case 160:
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case 216: /* leaving a cave */
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case 230:
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case 231:
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case 232:
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notes[CANTSEE] = 0;
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break;
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}
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if (testbit(location[position].objects, GIRL))
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meetgirl = 1;
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if (meetgirl && CYCLE * 1.5 - time < 10){
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setbit(location[GARDEN].objects,GIRLTALK);
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setbit(location[GARDEN].objects,LAMPON);
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setbit(location[GARDEN].objects,ROPE);
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}
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if (position == DOCK && (beenthere[position] || time > CYCLE)){
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clearbit(location[DOCK].objects, GIRL);
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clearbit(location[DOCK].objects,MAN);
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}
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if (meetgirl && time - CYCLE * 1.5 > 10){
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clearbit(location[GARDEN].objects,GIRLTALK);
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clearbit(location[GARDEN].objects,LAMPON);
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clearbit(location[GARDEN].objects,ROPE);
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meetgirl = 0;
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}
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if (testbit(location[position].objects,CYLON)){
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puts("Oh my God, you're being shot at by an alien spacecraft!");
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printf("The targeting computer says we have %d seconds to attack!\n",clock);
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fflush(stdout);
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sleep(1);
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if (!visual()){
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hurt = rnd(NUMOFINJURIES);
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injuries[hurt] = 1;
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puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
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puts("The viper shudders under a terrible explosion.");
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printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
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}
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else
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clearbit(location[position].objects,CYLON);
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}
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if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
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puts("I'm afraid you have suffered fatal injuries.");
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die();
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}
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for (n=0; n < NUMOFINJURIES; n++)
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if (injuries[n] == 1){
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injuries[n] = 2;
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if (WEIGHT > 5)
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WEIGHT -= 5;
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else
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WEIGHT = 0;
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}
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if (injuries[ARM] == 2){
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CUMBER -= 5;
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injuries[ARM]++;
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}
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if (injuries[RIBS] == 2){
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CUMBER -= 2;
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injuries[RIBS]++;
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}
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if (injuries[SPINE] == 2){
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WEIGHT = 0;
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injuries[SPINE]++;
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}
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if (carrying > WEIGHT || encumber > CUMBER)
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notes[CANTMOVE] = 1;
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else
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notes[CANTMOVE] = 0;
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}
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crash()
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{
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int hurt1,hurt2;
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fuel--;
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if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
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if (!location[position].flyhere)
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puts("You're flying too low. We're going to crash!");
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else{
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puts("You're out of fuel. We'll have to crash land!");
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if (!location[position].down){
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puts("Your viper strikes the ground and explodes into firey fragments.");
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puts("Thick black smoke billows up from the wreckage.");
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die();
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}
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position = location[position].down;
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}
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notes[LAUNCHED] = 0;
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setbit(location[position].objects,CRASH);
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time += rnd(CYCLE/4);
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puts("The viper explodes into the ground and you lose consciousness...");
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zzz();
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hurt1 = rnd(NUMOFINJURIES - 2) + 2;
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hurt2 = rnd(NUMOFINJURIES - 2) + 2;
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injuries[hurt1] = 1;
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injuries[hurt2] = 1;
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injuries[0] = 1; /* abrasions */
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injuries[1] = 1; /* lacerations */
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printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);
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}
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}
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