057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
359 lines
9.1 KiB
C
359 lines
9.1 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.fight.c - version 1.0.3 */
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#include "hack.h"
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extern struct permonst li_dog, dog, la_dog;
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extern char *exclam(), *xname();
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extern struct obj *mkobj_at();
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static boolean far_noise;
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static long noisetime;
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/* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
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hitmm(magr,mdef) register struct monst *magr,*mdef; {
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register struct permonst *pa = magr->data, *pd = mdef->data;
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int hit;
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schar tmp;
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boolean vis;
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if(index("Eauy", pa->mlet)) return(0);
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if(magr->mfroz) return(0); /* riv05!a3 */
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tmp = pd->ac + pa->mlevel;
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if(mdef->mconf || mdef->mfroz || mdef->msleep){
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tmp += 4;
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if(mdef->msleep) mdef->msleep = 0;
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}
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hit = (tmp > rnd(20));
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if(hit) mdef->msleep = 0;
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vis = (cansee(magr->mx,magr->my) && cansee(mdef->mx,mdef->my));
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if(vis){
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char buf[BUFSZ];
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if(mdef->mimic) seemimic(mdef);
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if(magr->mimic) seemimic(magr);
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(void) sprintf(buf,"%s %s", Monnam(magr),
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hit ? "hits" : "misses");
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pline("%s %s.", buf, monnam(mdef));
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} else {
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boolean far = (dist(magr->mx, magr->my) > 15);
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if(far != far_noise || moves-noisetime > 10) {
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far_noise = far;
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noisetime = moves;
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pline("You hear some noises%s.",
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far ? " in the distance" : "");
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}
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}
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if(hit){
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if(magr->data->mlet == 'c' && !magr->cham) {
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magr->mhpmax += 3;
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if(vis) pline("%s is turned to stone!", Monnam(mdef));
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else if(mdef->mtame)
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pline("You have a peculiarly sad feeling for a moment, then it passes.");
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monstone(mdef);
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hit = 2;
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} else
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if((mdef->mhp -= d(pa->damn,pa->damd)) < 1) {
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magr->mhpmax += 1 + rn2(pd->mlevel+1);
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if(magr->mtame && magr->mhpmax > 8*pa->mlevel){
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if(pa == &li_dog) magr->data = pa = &dog;
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else if(pa == &dog) magr->data = pa = &la_dog;
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}
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if(vis) pline("%s is killed!", Monnam(mdef));
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else if(mdef->mtame)
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pline("You have a sad feeling for a moment, then it passes.");
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mondied(mdef);
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hit = 2;
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}
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}
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return(hit);
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}
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/* drop (perhaps) a cadaver and remove monster */
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mondied(mdef) register struct monst *mdef; {
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register struct permonst *pd = mdef->data;
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if(letter(pd->mlet) && rn2(3)){
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(void) mkobj_at(pd->mlet,mdef->mx,mdef->my);
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if(cansee(mdef->mx,mdef->my)){
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unpmon(mdef);
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atl(mdef->mx,mdef->my,fobj->olet);
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}
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stackobj(fobj);
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}
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mondead(mdef);
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}
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/* drop a rock and remove monster */
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monstone(mdef) register struct monst *mdef; {
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extern char mlarge[];
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if(index(mlarge, mdef->data->mlet))
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mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
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else
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mksobj_at(ROCK, mdef->mx, mdef->my);
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if(cansee(mdef->mx, mdef->my)){
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unpmon(mdef);
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atl(mdef->mx,mdef->my,fobj->olet);
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}
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mondead(mdef);
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}
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fightm(mtmp) register struct monst *mtmp; {
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register struct monst *mon;
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for(mon = fmon; mon; mon = mon->nmon) if(mon != mtmp) {
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if(DIST(mon->mx,mon->my,mtmp->mx,mtmp->my) < 3)
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if(rn2(4))
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return(hitmm(mtmp,mon));
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}
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return(-1);
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}
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/* u is hit by sth, but not a monster */
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thitu(tlev,dam,name)
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register tlev,dam;
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register char *name;
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{
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char buf[BUFSZ];
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setan(name,buf);
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if(u.uac + tlev <= rnd(20)) {
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if(Blind) pline("It misses.");
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else pline("You are almost hit by %s!", buf);
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return(0);
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} else {
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if(Blind) pline("You are hit!");
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else pline("You are hit by %s!", buf);
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losehp(dam,name);
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return(1);
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}
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}
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char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
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boolean
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hmon(mon,obj,thrown) /* return TRUE if mon still alive */
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register struct monst *mon;
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register struct obj *obj;
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register thrown;
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{
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register tmp;
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boolean hittxt = FALSE;
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if(!obj){
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tmp = rnd(2); /* attack with bare hands */
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if(mon->data->mlet == 'c' && !uarmg){
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pline("You hit the cockatrice with your bare hands.");
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pline("You turn to stone ...");
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done_in_by(mon);
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}
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} else if(obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
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if(obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
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tmp = rnd(2);
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else {
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if(index(mlarge, mon->data->mlet)) {
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tmp = rnd(objects[obj->otyp].wldam);
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if(obj->otyp == TWO_HANDED_SWORD) tmp += d(2,6);
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else if(obj->otyp == FLAIL) tmp += rnd(4);
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} else {
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tmp = rnd(objects[obj->otyp].wsdam);
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}
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tmp += obj->spe;
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if(!thrown && obj == uwep && obj->otyp == BOOMERANG
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&& !rn2(3)){
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pline("As you hit %s, the boomerang breaks into splinters.",
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monnam(mon));
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freeinv(obj);
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setworn((struct obj *) 0, obj->owornmask);
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obfree(obj, (struct obj *) 0);
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tmp++;
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}
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}
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if(mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
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!strcmp(ONAME(obj), "Orcrist"))
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tmp += rnd(10);
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} else switch(obj->otyp) {
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case HEAVY_IRON_BALL:
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tmp = rnd(25); break;
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case EXPENSIVE_CAMERA:
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pline("You succeed in destroying your camera. Congratulations!");
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freeinv(obj);
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if(obj->owornmask)
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setworn((struct obj *) 0, obj->owornmask);
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obfree(obj, (struct obj *) 0);
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return(TRUE);
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case DEAD_COCKATRICE:
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pline("You hit %s with the cockatrice corpse.",
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monnam(mon));
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if(mon->data->mlet == 'c') {
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tmp = 1;
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hittxt = TRUE;
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break;
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}
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pline("%s is turned to stone!", Monnam(mon));
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killed(mon);
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return(FALSE);
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case CLOVE_OF_GARLIC: /* no effect against demons */
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if(index(UNDEAD, mon->data->mlet))
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mon->mflee = 1;
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tmp = 1;
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break;
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default:
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/* non-weapons can damage because of their weight */
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/* (but not too much) */
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tmp = obj->owt/10;
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if(tmp < 1) tmp = 1;
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else tmp = rnd(tmp);
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if(tmp > 6) tmp = 6;
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}
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/****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
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tmp += u.udaminc + dbon();
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if(u.uswallow) {
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if((tmp -= u.uswldtim) <= 0) {
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pline("Your arms are no longer able to hit.");
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return(TRUE);
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}
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}
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if(tmp < 1) tmp = 1;
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mon->mhp -= tmp;
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if(mon->mhp < 1) {
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killed(mon);
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return(FALSE);
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}
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if(mon->mtame && (!mon->mflee || mon->mfleetim)) {
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mon->mflee = 1; /* Rick Richardson */
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mon->mfleetim += 10*rnd(tmp);
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}
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if(!hittxt) {
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if(thrown)
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/* this assumes that we cannot throw plural things */
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hit( xname(obj) /* or: objects[obj->otyp].oc_name */,
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mon, exclam(tmp) );
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else if(Blind)
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pline("You hit it.");
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else
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pline("You hit %s%s", monnam(mon), exclam(tmp));
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}
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if(u.umconf && !thrown) {
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if(!Blind) {
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pline("Your hands stop glowing blue.");
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if(!mon->mfroz && !mon->msleep)
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pline("%s appears confused.",Monnam(mon));
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}
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mon->mconf = 1;
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u.umconf = 0;
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}
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return(TRUE); /* mon still alive */
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}
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/* try to attack; return FALSE if monster evaded */
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/* u.dx and u.dy must be set */
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attack(mtmp)
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register struct monst *mtmp;
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{
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schar tmp;
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boolean malive = TRUE;
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register struct permonst *mdat;
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mdat = mtmp->data;
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u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe attacks */
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if(mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
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!mtmp->mconf && mtmp->mcansee && !rn2(7) &&
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(m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
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mtmp->mx != u.ux+u.dx || mtmp->my != u.uy+u.dy))
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return(FALSE);
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if(mtmp->mimic){
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if(!u.ustuck && !mtmp->mflee) u.ustuck = mtmp;
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switch(levl[u.ux+u.dx][u.uy+u.dy].scrsym){
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case '+':
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pline("The door actually was a Mimic.");
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break;
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case '$':
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pline("The chest was a Mimic!");
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break;
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default:
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pline("Wait! That's a Mimic!");
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}
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wakeup(mtmp); /* clears mtmp->mimic */
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return(TRUE);
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}
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wakeup(mtmp);
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if(mtmp->mhide && mtmp->mundetected){
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register struct obj *obj;
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mtmp->mundetected = 0;
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if((obj = o_at(mtmp->mx,mtmp->my)) && !Blind)
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pline("Wait! There's a %s hiding under %s!",
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mdat->mname, doname(obj));
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return(TRUE);
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}
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tmp = u.uluck + u.ulevel + mdat->ac + abon();
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if(uwep) {
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if(uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
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tmp += uwep->spe;
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if(uwep->otyp == TWO_HANDED_SWORD) tmp -= 1;
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else if(uwep->otyp == DAGGER) tmp += 2;
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else if(uwep->otyp == CRYSKNIFE) tmp += 3;
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else if(uwep->otyp == SPEAR &&
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index("XDne", mdat->mlet)) tmp += 2;
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}
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if(mtmp->msleep) {
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mtmp->msleep = 0;
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tmp += 2;
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}
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if(mtmp->mfroz) {
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tmp += 4;
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if(!rn2(10)) mtmp->mfroz = 0;
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}
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if(mtmp->mflee) tmp += 2;
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if(u.utrap) tmp -= 3;
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/* with a lot of luggage, your agility diminishes */
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tmp -= (inv_weight() + 40)/20;
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if(tmp <= rnd(20) && !u.uswallow){
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if(Blind) pline("You miss it.");
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else pline("You miss %s.",monnam(mtmp));
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} else {
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/* we hit the monster; be careful: it might die! */
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if((malive = hmon(mtmp,uwep,0)) == TRUE) {
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/* monster still alive */
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if(!rn2(25) && mtmp->mhp < mtmp->mhpmax/2) {
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mtmp->mflee = 1;
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if(!rn2(3)) mtmp->mfleetim = rnd(100);
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if(u.ustuck == mtmp && !u.uswallow)
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u.ustuck = 0;
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}
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#ifndef NOWORM
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if(mtmp->wormno)
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cutworm(mtmp, u.ux+u.dx, u.uy+u.dy,
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uwep ? uwep->otyp : 0);
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#endif NOWORM
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}
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if(mdat->mlet == 'a') {
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if(rn2(2)) {
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pline("You are splashed by the blob's acid!");
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losehp_m(rnd(6), mtmp);
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if(!rn2(30)) corrode_armor();
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}
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if(!rn2(6)) corrode_weapon();
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}
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}
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if(malive && mdat->mlet == 'E' && canseemon(mtmp)
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&& !mtmp->mcan && rn2(3)) {
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if(mtmp->mcansee) {
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pline("You are frozen by the floating eye's gaze!");
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nomul((u.ulevel > 6 || rn2(4)) ? rn1(20,-21) : -200);
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} else {
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pline("The blinded floating eye cannot defend itself.");
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if(!rn2(500)) if((int)u.uluck > LUCKMIN) u.uluck--;
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}
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}
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return(TRUE);
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}
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