freebsd-skq/games/larn/scores.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

653 lines
21 KiB
C

/* scores.c Larn is copyrighted 1986 by Noah Morgan.
*
* Functions in this file are:
*
* readboard() Function to read in the scoreboard into a static buffer
* writeboard() Function to write the scoreboard from readboard()'s buffer
* makeboard() Function to create a new scoreboard (wipe out old one)
* hashewon() Function to return 1 if player has won a game before, else 0
* long paytaxes(x) Function to pay taxes if any are due
* winshou() Subroutine to print out the winning scoreboard
* shou(x) Subroutine to print out the non-winners scoreboard
* showscores() Function to show the scoreboard on the terminal
* showallscores() Function to show scores and the iven lists that go with them
* sortboard() Function to sort the scoreboard
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* died(x) Subroutine to record who played larn, and what the score was
* diedsub(x) Subroutine to print out a line showing player when he is killed
* diedlog() Subroutine to read a log file and print it out in ascii format
* getplid(name) Function to get players id # from id file
*
*/
#include <sys/types.h>
#include <sys/times.h>
#include <sys/stat.h>
#include "header.h"
struct scofmt /* This is the structure for the scoreboard */
{
long score; /* the score of the player */
long suid; /* the user id number of the player */
short what; /* the number of the monster that killed player */
short level; /* the level player was on when he died */
short hardlev; /* the level of difficulty player played at */
short order; /* the relative ordering place of this entry */
char who[40]; /* the name of the character */
char sciv[26][2]; /* this is the inventory list of the character */
};
struct wscofmt /* This is the structure for the winning scoreboard */
{
long score; /* the score of the player */
long timeused; /* the time used in mobuls to win the game */
long taxes; /* taxes he owes to LRS */
long suid; /* the user id number of the player */
short hardlev; /* the level of difficulty player played at */
short order; /* the relative ordering place of this entry */
char who[40]; /* the name of the character */
};
struct log_fmt /* 102 bytes struct for the log file */
{
long score; /* the players score */
long diedtime; /* time when game was over */
short cavelev; /* level in caves */
short diff; /* difficulty player played at */
#ifdef EXTRA
long elapsedtime; /* real time of game in seconds */
long bytout; /* bytes input and output */
long bytin;
long moves; /* number of moves made by player */
short ac; /* armor class of player */
short hp,hpmax; /* players hitpoints */
short cputime; /* cpu time needed in seconds */
short killed,spused;/* monsters killed and spells cast */
short usage; /* usage of the cpu in % */
short lev; /* player level */
#endif
char who[12]; /* player name */
char what[46]; /* what happened to player */
};
static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
static struct log_fmt logg; /* structure for the log file */
static char *whydead[] = {
"quit", "suspended", "self - annihilated", "shot by an arrow",
"hit by a dart", "fell into a pit", "fell into a bottomless pit",
"a winner", "trapped in solid rock", "killed by a missing save file",
"killed by an old save file", "caught by the greedy cheater checker trap",
"killed by a protected save file","killed his family and committed suicide",
"erased by a wayward finger", "fell through a bottomless trap door",
"fell through a trap door", "drank some poisonous water",
"fried by an electric shock", "slipped on a volcano shaft",
"killed by a stupid act of frustration", "attacked by a revolting demon",
"hit by his own magic", "demolished by an unseen attacker",
"fell into the dreadful sleep", "killed by an exploding chest",
/*26*/ "killed by a missing maze data file", "annihilated in a sphere",
"died a post mortem death","wasted by a malloc() failure"
};
/*
* readboard() Function to read in the scoreboard into a static buffer
*
* returns -1 if unable to read in the scoreboard, returns 0 if all is OK
*/
readboard()
{
if (lopen(scorefile)<0)
{ lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
lrclose(); lcreat((char*)0); return(0);
}
/*
* writeboard() Function to write the scoreboard from readboard()'s buffer
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
writeboard()
{
set_score_output();
if (lcreat(scorefile)<0)
{ lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
lwclose(); lcreat((char*)0); return(0);
}
/*
* makeboard() Function to create a new scoreboard (wipe out old one)
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
makeboard()
{
register int i;
for (i=0; i<SCORESIZE; i++)
{
winr[i].taxes = winr[i].score = sco[i].score = 0;
winr[i].order = sco[i].order = i;
}
if (writeboard()) return(-1);
chmod(scorefile,0660);
return(0);
}
/*
* hashewon() Function to return 1 if player has won a game before, else 0
*
* This function also sets c[HARDGAME] to appropriate value -- 0 if not a
* winner, otherwise the next level of difficulty listed in the winners
* scoreboard. This function also sets outstanding_taxes to the value in
* the winners scoreboard.
*/
hashewon()
{
register int i;
c[HARDGAME] = 0;
if (readboard() < 0) return(0); /* can't find scoreboard */
for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
if (winr[i].suid == userid)
if (winr[i].score > 0)
{
c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
return(1);
}
return(0);
}
/*
* long paytaxes(x) Function to pay taxes if any are due
*
* Enter with the amount (in gp) to pay on the taxes.
* Returns amount actually paid.
*/
long paytaxes(x)
long x;
{
register int i;
register long amt;
if (x<0) return(0L);
if (readboard()<0) return(0L);
for (i=0; i<SCORESIZE; i++)
if (winr[i].suid == userid) /* look for players winning entry */
if (winr[i].score>0) /* search for a winning entry for the player */
{
amt = winr[i].taxes;
if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
winr[i].taxes -= amt;
outstanding_taxes -= amt;
if (writeboard()<0) return(0);
return(amt);
}
return(0L); /* couldn't find user on winning scoreboard */
}
/*
* winshou() Subroutine to print out the winning scoreboard
*
* Returns the number of players on scoreboard that were shown
*/
winshou()
{
register struct wscofmt *p;
register int i,j,count;
for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
if (winr[i].score != 0)
{ j++; break; }
if (j)
{
lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
for (j=0; j<SCORESIZE; j++) /* winners in order */
{
p = &winr[j]; /* pointer to the scoreboard entry */
if (p->order == i)
{
if (p->score)
{
count++;
lprintf("%10d %2d %5d Mobuls %s \n",
(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
}
break;
}
}
}
return(count); /* return number of people on scoreboard */
}
/*
* shou(x) Subroutine to print out the non-winners scoreboard
* int x;
*
* Enter with 0 to list the scores, enter with 1 to list inventories too
* Returns the number of players on scoreboard that were shown
*/
shou(x)
int x;
{
register int i,j,n,k;
int count;
for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
if (sco[i].score!= 0)
{ j++; break; }
if (j)
{
lprcat("\n Score Difficulty Larn Visitor Log\n");
for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
for (j=0; j<SCORESIZE; j++)
if (sco[j].order == i)
{
if (sco[j].score)
{
count++;
lprintf("%10d %2d %s ",
(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
else lprintf("%s",whydead[sco[j].what - 256]);
if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
if (x)
{
for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
for (k=1; k<99; k++)
for (n=0; n<26; n++)
if (k==iven[n]) { srcount=0; show3(n); }
lprcat("\n\n");
}
else lprc('\n');
}
j=SCORESIZE;
}
}
return(count); /* return the number of players just shown */
}
/*
* showscores() Function to show the scoreboard on the terminal
*
* Returns nothing of value
*/
static char esb[] = "The scoreboard is empty.\n";
showscores()
{
register int i,j;
lflush(); lcreat((char*)0); if (readboard()<0) return;
i=winshou(); j=shou(0);
if (i+j == 0) lprcat(esb); else lprc('\n');
lflush();
}
/*
* showallscores() Function to show scores and the iven lists that go with them
*
* Returns nothing of value
*/
showallscores()
{
register int i,j;
lflush(); lcreat((char*)0); if (readboard()<0) return;
c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
i=winshou(); j=shou(1);
if (i+j==0) lprcat(esb); else lprc('\n');
lflush();
}
/*
* sortboard() Function to sort the scoreboard
*
* Returns 0 if no sorting done, else returns 1
*/
sortboard()
{
register int i,j,pos;
long jdat;
for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
pos=0; while (pos < SCORESIZE)
{
jdat=0;
for (i=0; i<SCORESIZE; i++)
if ((sco[i].order < 0) && (sco[i].score >= jdat))
{ j=i; jdat=sco[i].score; }
sco[j].order = pos++;
}
pos=0; while (pos < SCORESIZE)
{
jdat=0;
for (i=0; i<SCORESIZE; i++)
if ((winr[i].order < 0) && (winr[i].score >= jdat))
{ j=i; jdat=winr[i].score; }
winr[j].order = pos++;
}
return(1);
}
/*
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* int score, winner, whyded;
* char *whoo;
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* ex. newscore(1000, "player 1", 32, 0);
*/
newscore(score, whoo, whyded, winner)
long score;
int winner, whyded;
char *whoo;
{
register int i;
long taxes;
if (readboard() < 0) return; /* do the scoreboard */
/* if a winner then delete all non-winning scores */
if (cheat) winner=0; /* if he cheated, don't let him win */
if (winner)
{
for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
taxes = score*TAXRATE;
score += 100000*c[HARDGAME]; /* bonus for winning */
/* if he has a slot on the winning scoreboard update it if greater score */
for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
{ new1sub(score,i,whoo,taxes); return; }
/* he had no entry. look for last entry and see if he has a greater score */
for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
{ new1sub(score,i,whoo,taxes); return; }
}
else if (!cheat) /* for not winning scoreboard */
{
/* if he has a slot on the scoreboard update it if greater score */
for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
{ new2sub(score,i,whoo,whyded); return; }
/* he had no entry. look for last entry and see if he has a greater score */
for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
{ new2sub(score,i,whoo,whyded); return; }
}
}
/*
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* int score,i,whyded,taxes; winning scoreboard entry if his score
* char *whoo; is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* slot in scoreboard in i, and the tax bill in taxes.
* Returns nothing of value
*/
new1sub(score,i,whoo,taxes)
long score,taxes;
int i;
char *whoo;
{
register struct wscofmt *p;
p = &winr[i];
p->taxes += taxes;
if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
{
strcpy(p->who,whoo); p->score=score;
p->hardlev=c[HARDGAME]; p->suid=userid;
p->timeused=gtime/100;
}
}
/*
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* int score,i,whyded,taxes; non-winning scoreboard entry if his
* char *whoo; score is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and slot in scoreboard in i.
* Returns nothing of value
*/
new2sub(score,i,whoo,whyded)
long score;
int i,whyded;
char *whoo;
{
register int j;
register struct scofmt *p;
p = &sco[i];
if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
{
strcpy(p->who,whoo); p->score=score;
p->what=whyded; p->hardlev=c[HARDGAME];
p->suid=userid; p->level=level;
for (j=0; j<26; j++)
{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
}
}
/*
* died(x) Subroutine to record who played larn, and what the score was
* int x;
*
* if x < 0 then don't show scores
* died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
*
* < 256 killed by the monster number
* 256 quit
* 257 suspended
* 258 self - annihilated
* 259 shot by an arrow
* 260 hit by a dart
* 261 fell into a pit
* 262 fell into a bottomless pit
* 263 a winner
* 264 trapped in solid rock
* 265 killed by a missing save file
* 266 killed by an old save file
* 267 caught by the greedy cheater checker trap
* 268 killed by a protected save file
* 269 killed his family and killed himself
* 270 erased by a wayward finger
* 271 fell through a bottomless trap door
* 272 fell through a trap door
* 273 drank some poisonous water
* 274 fried by an electric shock
* 275 slipped on a volcano shaft
* 276 killed by a stupid act of frustration
* 277 attacked by a revolting demon
* 278 hit by his own magic
* 279 demolished by an unseen attacker
* 280 fell into the dreadful sleep
* 281 killed by an exploding chest
* 282 killed by a missing maze data file
* 283 killed by a sphere of annihilation
* 284 died a post mortem death
* 285 malloc() failure
* 300 quick quit -- don't put on scoreboard
*/
static int scorerror;
died(x)
int x;
{
register int f,win;
char ch,*mod;
long zzz,i;
struct tms cputime;
if (c[LIFEPROT]>0) /* if life protection */
{
switch((x>0) ? x : -x)
{
case 256: case 257: case 262: case 263: case 265: case 266:
case 267: case 268: case 269: case 271: case 282: case 284:
case 285: case 300: goto invalid; /* can't be saved */
};
--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
lflush(); sleep(4);
return; /* only case where died() returns */
}
invalid:
clearvt100(); lflush(); f=0;
if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
if (x<0) { f++; x = -x; } /* if we are not to display the scores */
if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
if (x == 263) win = 1; else win = 0;
c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
/* now enter the player at the end of the scoreboard */
newscore(c[GOLD], logname, x, win);
diedsub(x); /* print out the score line */ lflush();
set_score_output();
if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
{
#ifndef NOLOG
if (lappend(logfile)<0) /* append to file */
{
if (lcreat(logfile)<0) /* and can't create new log file */
{
lcreat((char*)0);
lprcat("\nCan't open record file: I can't post your score.\n");
sncbr(); resetscroll(); lflush(); exit();
}
chmod(logfile,0660);
}
strcpy(logg.who,loginname);
logg.score = c[GOLD]; logg.diff = c[HARDGAME];
if (x < 256)
{
ch = *monster[x].name;
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
mod="an"; else mod="a";
sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
}
else sprintf(logg.what,"%s",whydead[x - 256]);
logg.cavelev=level;
time(&zzz); /* get cpu time -- write out score info */
logg.diedtime=zzz;
#ifdef EXTRA
times(&cputime); /* get cpu time -- write out score info */
logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
logg.lev=c[LEVEL]; logg.ac=c[AC];
logg.hpmax=c[HPMAX]; logg.hp=c[HP];
logg.elapsedtime=(zzz-initialtime+59)/60;
logg.usage=(10000*i)/(zzz-initialtime);
logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
logg.killed=c[MONSTKILLED];
#endif
lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
#endif NOLOG
/* now for the scoreboard maintenance -- not for a suspended game */
if (x != 257)
{
if (sortboard()) scorerror = writeboard();
}
}
if ((x==256) || (x==257) || (f != 0)) exit();
if (scorerror == 0) showscores(); /* if we updated the scoreboard */
if (x == 263) mailbill(); exit();
}
/*
* diedsub(x) Subroutine to print out the line showing the player when he is killed
* int x;
*/
diedsub(x)
int x;
{
register char ch,*mod;
lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
if (x < 256)
{
ch = *monster[x].name;
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
mod="an"; else mod="a";
lprintf("killed by %s %s",mod,monster[x].name);
}
else lprintf("%s",whydead[x - 256]);
if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
}
/*
* diedlog() Subroutine to read a log file and print it out in ascii format
*/
diedlog()
{
register int n;
register char *p;
struct stat stbuf;
lcreat((char*)0);
if (lopen(logfile)<0)
{
lprintf("Can't locate log file <%s>\n",logfile);
return;
}
if (fstat(fd,&stbuf) < 0)
{
lprintf("Can't stat log file <%s>\n",logfile);
return;
}
for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
{
lrfill((char*)&logg,sizeof(struct log_fmt));
p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
#ifdef EXTRA
if (logg.moves<=0) logg.moves=1;
lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
#endif
}
lflush(); lrclose(); return;
}
#ifndef UIDSCORE
/*
* getplid(name) Function to get players id # from id file
*
* Enter with the name of the players character in name.
* Returns the id # of the players character, or -1 if failure.
* This routine will try to find the name in the id file, if its not there,
* it will try to make a new entry in the file. Only returns -1 if can't
* find him in the file, and can't make a new entry in the file.
* Format of playerids file:
* Id # in ascii \n character name \n
*/
static int havepid= -1; /* playerid # if previously done */
getplid(nam)
char *nam;
{
int fd7,high=999,no;
register char *p,*p2;
char name[80];
if (havepid != -1) return(havepid); /* already did it */
lflush(); /* flush any pending I/O */
sprintf(name,"%s\n",nam); /* append a \n to name */
if (lopen(playerids) < 0) /* no file, make it */
{
if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
close(fd7); goto addone; /* now append new playerid record to file */
}
for (;;) /* now search for the name in the player id file */
{
p = lgetl(); if (p==NULL) break; /* EOF? */
no = atoi(p); /* the id # */
p2= lgetl(); if (p2==NULL) break; /* EOF? */
if (no>high) high=no; /* accumulate highest id # */
if (strcmp(p2,name)==0) /* we found him */
{
return(no); /* his id number */
}
}
lrclose();
/* if we get here, we didn't find him in the file -- put him there */
addone:
if (lappend(playerids) < 0) return(-1); /* can't open file for append */
lprintf("%d\n%s",(long)++high,name); /* new id # and name */
lwclose();
lcreat((char*)0); /* re-open terminal channel */
return(high);
}
#endif UIDSCORE