057afceb86
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
653 lines
21 KiB
C
653 lines
21 KiB
C
/* scores.c Larn is copyrighted 1986 by Noah Morgan.
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*
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* Functions in this file are:
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*
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* readboard() Function to read in the scoreboard into a static buffer
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* writeboard() Function to write the scoreboard from readboard()'s buffer
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* makeboard() Function to create a new scoreboard (wipe out old one)
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* hashewon() Function to return 1 if player has won a game before, else 0
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* long paytaxes(x) Function to pay taxes if any are due
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* winshou() Subroutine to print out the winning scoreboard
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* shou(x) Subroutine to print out the non-winners scoreboard
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* showscores() Function to show the scoreboard on the terminal
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* showallscores() Function to show scores and the iven lists that go with them
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* sortboard() Function to sort the scoreboard
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* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
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* new1sub(score,i,whoo,taxes) Subroutine to put player into a
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* new2sub(score,i,whoo,whyded) Subroutine to put player into a
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* died(x) Subroutine to record who played larn, and what the score was
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* diedsub(x) Subroutine to print out a line showing player when he is killed
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* diedlog() Subroutine to read a log file and print it out in ascii format
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* getplid(name) Function to get players id # from id file
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*
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*/
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#include <sys/types.h>
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#include <sys/times.h>
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#include <sys/stat.h>
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#include "header.h"
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struct scofmt /* This is the structure for the scoreboard */
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{
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long score; /* the score of the player */
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long suid; /* the user id number of the player */
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short what; /* the number of the monster that killed player */
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short level; /* the level player was on when he died */
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short hardlev; /* the level of difficulty player played at */
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short order; /* the relative ordering place of this entry */
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char who[40]; /* the name of the character */
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char sciv[26][2]; /* this is the inventory list of the character */
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};
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struct wscofmt /* This is the structure for the winning scoreboard */
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{
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long score; /* the score of the player */
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long timeused; /* the time used in mobuls to win the game */
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long taxes; /* taxes he owes to LRS */
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long suid; /* the user id number of the player */
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short hardlev; /* the level of difficulty player played at */
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short order; /* the relative ordering place of this entry */
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char who[40]; /* the name of the character */
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};
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struct log_fmt /* 102 bytes struct for the log file */
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{
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long score; /* the players score */
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long diedtime; /* time when game was over */
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short cavelev; /* level in caves */
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short diff; /* difficulty player played at */
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#ifdef EXTRA
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long elapsedtime; /* real time of game in seconds */
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long bytout; /* bytes input and output */
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long bytin;
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long moves; /* number of moves made by player */
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short ac; /* armor class of player */
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short hp,hpmax; /* players hitpoints */
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short cputime; /* cpu time needed in seconds */
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short killed,spused;/* monsters killed and spells cast */
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short usage; /* usage of the cpu in % */
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short lev; /* player level */
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#endif
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char who[12]; /* player name */
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char what[46]; /* what happened to player */
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};
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static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
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static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
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static struct log_fmt logg; /* structure for the log file */
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static char *whydead[] = {
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"quit", "suspended", "self - annihilated", "shot by an arrow",
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"hit by a dart", "fell into a pit", "fell into a bottomless pit",
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"a winner", "trapped in solid rock", "killed by a missing save file",
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"killed by an old save file", "caught by the greedy cheater checker trap",
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"killed by a protected save file","killed his family and committed suicide",
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"erased by a wayward finger", "fell through a bottomless trap door",
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"fell through a trap door", "drank some poisonous water",
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"fried by an electric shock", "slipped on a volcano shaft",
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"killed by a stupid act of frustration", "attacked by a revolting demon",
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"hit by his own magic", "demolished by an unseen attacker",
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"fell into the dreadful sleep", "killed by an exploding chest",
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/*26*/ "killed by a missing maze data file", "annihilated in a sphere",
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"died a post mortem death","wasted by a malloc() failure"
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};
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/*
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* readboard() Function to read in the scoreboard into a static buffer
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*
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* returns -1 if unable to read in the scoreboard, returns 0 if all is OK
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*/
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readboard()
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{
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if (lopen(scorefile)<0)
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{ lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
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lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
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lrclose(); lcreat((char*)0); return(0);
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}
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/*
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* writeboard() Function to write the scoreboard from readboard()'s buffer
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*
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* returns -1 if unable to write the scoreboard, returns 0 if all is OK
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*/
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writeboard()
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{
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set_score_output();
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if (lcreat(scorefile)<0)
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{ lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
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lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
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lwclose(); lcreat((char*)0); return(0);
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}
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/*
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* makeboard() Function to create a new scoreboard (wipe out old one)
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*
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* returns -1 if unable to write the scoreboard, returns 0 if all is OK
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*/
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makeboard()
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{
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register int i;
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for (i=0; i<SCORESIZE; i++)
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{
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winr[i].taxes = winr[i].score = sco[i].score = 0;
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winr[i].order = sco[i].order = i;
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}
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if (writeboard()) return(-1);
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chmod(scorefile,0660);
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return(0);
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}
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/*
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* hashewon() Function to return 1 if player has won a game before, else 0
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*
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* This function also sets c[HARDGAME] to appropriate value -- 0 if not a
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* winner, otherwise the next level of difficulty listed in the winners
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* scoreboard. This function also sets outstanding_taxes to the value in
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* the winners scoreboard.
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*/
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hashewon()
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{
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register int i;
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c[HARDGAME] = 0;
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if (readboard() < 0) return(0); /* can't find scoreboard */
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for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
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if (winr[i].suid == userid)
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if (winr[i].score > 0)
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{
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c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
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return(1);
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}
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return(0);
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}
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/*
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* long paytaxes(x) Function to pay taxes if any are due
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*
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* Enter with the amount (in gp) to pay on the taxes.
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* Returns amount actually paid.
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*/
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long paytaxes(x)
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long x;
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{
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register int i;
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register long amt;
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if (x<0) return(0L);
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if (readboard()<0) return(0L);
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for (i=0; i<SCORESIZE; i++)
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if (winr[i].suid == userid) /* look for players winning entry */
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if (winr[i].score>0) /* search for a winning entry for the player */
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{
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amt = winr[i].taxes;
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if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
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winr[i].taxes -= amt;
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outstanding_taxes -= amt;
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if (writeboard()<0) return(0);
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return(amt);
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}
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return(0L); /* couldn't find user on winning scoreboard */
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}
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/*
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* winshou() Subroutine to print out the winning scoreboard
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*
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* Returns the number of players on scoreboard that were shown
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*/
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winshou()
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{
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register struct wscofmt *p;
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register int i,j,count;
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for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
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if (winr[i].score != 0)
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{ j++; break; }
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if (j)
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{
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lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
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for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
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for (j=0; j<SCORESIZE; j++) /* winners in order */
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{
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p = &winr[j]; /* pointer to the scoreboard entry */
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if (p->order == i)
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{
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if (p->score)
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{
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count++;
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lprintf("%10d %2d %5d Mobuls %s \n",
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(long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
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}
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break;
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}
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}
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}
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return(count); /* return number of people on scoreboard */
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}
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/*
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* shou(x) Subroutine to print out the non-winners scoreboard
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* int x;
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*
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* Enter with 0 to list the scores, enter with 1 to list inventories too
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* Returns the number of players on scoreboard that were shown
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*/
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shou(x)
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int x;
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{
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register int i,j,n,k;
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int count;
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for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
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if (sco[i].score!= 0)
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{ j++; break; }
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if (j)
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{
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lprcat("\n Score Difficulty Larn Visitor Log\n");
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for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
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for (j=0; j<SCORESIZE; j++)
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if (sco[j].order == i)
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{
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if (sco[j].score)
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{
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count++;
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lprintf("%10d %2d %s ",
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(long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
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if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
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else lprintf("%s",whydead[sco[j].what - 256]);
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if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
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if (x)
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{
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for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
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for (k=1; k<99; k++)
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for (n=0; n<26; n++)
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if (k==iven[n]) { srcount=0; show3(n); }
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lprcat("\n\n");
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}
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else lprc('\n');
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}
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j=SCORESIZE;
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}
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}
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return(count); /* return the number of players just shown */
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}
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/*
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* showscores() Function to show the scoreboard on the terminal
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*
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* Returns nothing of value
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*/
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static char esb[] = "The scoreboard is empty.\n";
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showscores()
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{
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register int i,j;
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lflush(); lcreat((char*)0); if (readboard()<0) return;
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i=winshou(); j=shou(0);
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if (i+j == 0) lprcat(esb); else lprc('\n');
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lflush();
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}
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/*
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* showallscores() Function to show scores and the iven lists that go with them
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*
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* Returns nothing of value
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*/
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showallscores()
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{
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register int i,j;
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lflush(); lcreat((char*)0); if (readboard()<0) return;
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c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
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for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
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for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
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i=winshou(); j=shou(1);
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if (i+j==0) lprcat(esb); else lprc('\n');
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lflush();
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}
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/*
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* sortboard() Function to sort the scoreboard
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*
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* Returns 0 if no sorting done, else returns 1
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*/
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sortboard()
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{
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register int i,j,pos;
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long jdat;
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for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
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pos=0; while (pos < SCORESIZE)
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{
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jdat=0;
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for (i=0; i<SCORESIZE; i++)
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if ((sco[i].order < 0) && (sco[i].score >= jdat))
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{ j=i; jdat=sco[i].score; }
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sco[j].order = pos++;
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}
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pos=0; while (pos < SCORESIZE)
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{
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jdat=0;
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for (i=0; i<SCORESIZE; i++)
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if ((winr[i].order < 0) && (winr[i].score >= jdat))
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{ j=i; jdat=winr[i].score; }
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winr[j].order = pos++;
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}
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return(1);
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}
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/*
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* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
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* int score, winner, whyded;
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* char *whoo;
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*
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* Enter with the total score in gp in score, players name in whoo,
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* died() reason # in whyded, and TRUE/FALSE in winner if a winner
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* ex. newscore(1000, "player 1", 32, 0);
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*/
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newscore(score, whoo, whyded, winner)
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long score;
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int winner, whyded;
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char *whoo;
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{
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register int i;
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long taxes;
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if (readboard() < 0) return; /* do the scoreboard */
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/* if a winner then delete all non-winning scores */
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if (cheat) winner=0; /* if he cheated, don't let him win */
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if (winner)
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{
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for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
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taxes = score*TAXRATE;
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score += 100000*c[HARDGAME]; /* bonus for winning */
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/* if he has a slot on the winning scoreboard update it if greater score */
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for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
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{ new1sub(score,i,whoo,taxes); return; }
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/* he had no entry. look for last entry and see if he has a greater score */
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for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
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{ new1sub(score,i,whoo,taxes); return; }
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}
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else if (!cheat) /* for not winning scoreboard */
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{
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/* if he has a slot on the scoreboard update it if greater score */
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for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
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{ new2sub(score,i,whoo,whyded); return; }
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/* he had no entry. look for last entry and see if he has a greater score */
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for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
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{ new2sub(score,i,whoo,whyded); return; }
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}
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}
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/*
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* new1sub(score,i,whoo,taxes) Subroutine to put player into a
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* int score,i,whyded,taxes; winning scoreboard entry if his score
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* char *whoo; is high enough
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*
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* Enter with the total score in gp in score, players name in whoo,
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* died() reason # in whyded, and TRUE/FALSE in winner if a winner
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* slot in scoreboard in i, and the tax bill in taxes.
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* Returns nothing of value
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*/
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new1sub(score,i,whoo,taxes)
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long score,taxes;
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int i;
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char *whoo;
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{
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register struct wscofmt *p;
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p = &winr[i];
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p->taxes += taxes;
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if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
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{
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strcpy(p->who,whoo); p->score=score;
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p->hardlev=c[HARDGAME]; p->suid=userid;
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p->timeused=gtime/100;
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}
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}
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/*
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* new2sub(score,i,whoo,whyded) Subroutine to put player into a
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* int score,i,whyded,taxes; non-winning scoreboard entry if his
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* char *whoo; score is high enough
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*
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* Enter with the total score in gp in score, players name in whoo,
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* died() reason # in whyded, and slot in scoreboard in i.
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* Returns nothing of value
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*/
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new2sub(score,i,whoo,whyded)
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long score;
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int i,whyded;
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char *whoo;
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{
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register int j;
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register struct scofmt *p;
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p = &sco[i];
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if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
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{
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strcpy(p->who,whoo); p->score=score;
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p->what=whyded; p->hardlev=c[HARDGAME];
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p->suid=userid; p->level=level;
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for (j=0; j<26; j++)
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{ p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
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}
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}
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/*
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* died(x) Subroutine to record who played larn, and what the score was
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* int x;
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*
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* if x < 0 then don't show scores
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* died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
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*
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* < 256 killed by the monster number
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* 256 quit
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* 257 suspended
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* 258 self - annihilated
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* 259 shot by an arrow
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* 260 hit by a dart
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* 261 fell into a pit
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* 262 fell into a bottomless pit
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* 263 a winner
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* 264 trapped in solid rock
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* 265 killed by a missing save file
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* 266 killed by an old save file
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* 267 caught by the greedy cheater checker trap
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* 268 killed by a protected save file
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* 269 killed his family and killed himself
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* 270 erased by a wayward finger
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* 271 fell through a bottomless trap door
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* 272 fell through a trap door
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* 273 drank some poisonous water
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* 274 fried by an electric shock
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* 275 slipped on a volcano shaft
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* 276 killed by a stupid act of frustration
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* 277 attacked by a revolting demon
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* 278 hit by his own magic
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* 279 demolished by an unseen attacker
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* 280 fell into the dreadful sleep
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* 281 killed by an exploding chest
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* 282 killed by a missing maze data file
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* 283 killed by a sphere of annihilation
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* 284 died a post mortem death
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* 285 malloc() failure
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* 300 quick quit -- don't put on scoreboard
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*/
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static int scorerror;
|
|
died(x)
|
|
int x;
|
|
{
|
|
register int f,win;
|
|
char ch,*mod;
|
|
long zzz,i;
|
|
struct tms cputime;
|
|
if (c[LIFEPROT]>0) /* if life protection */
|
|
{
|
|
switch((x>0) ? x : -x)
|
|
{
|
|
case 256: case 257: case 262: case 263: case 265: case 266:
|
|
case 267: case 268: case 269: case 271: case 282: case 284:
|
|
case 285: case 300: goto invalid; /* can't be saved */
|
|
};
|
|
--c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
|
|
cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
|
|
lflush(); sleep(4);
|
|
return; /* only case where died() returns */
|
|
}
|
|
invalid:
|
|
clearvt100(); lflush(); f=0;
|
|
if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
|
|
if (x<0) { f++; x = -x; } /* if we are not to display the scores */
|
|
if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
|
|
if (x == 263) win = 1; else win = 0;
|
|
c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
|
|
/* now enter the player at the end of the scoreboard */
|
|
newscore(c[GOLD], logname, x, win);
|
|
diedsub(x); /* print out the score line */ lflush();
|
|
|
|
set_score_output();
|
|
if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
|
|
{
|
|
#ifndef NOLOG
|
|
if (lappend(logfile)<0) /* append to file */
|
|
{
|
|
if (lcreat(logfile)<0) /* and can't create new log file */
|
|
{
|
|
lcreat((char*)0);
|
|
lprcat("\nCan't open record file: I can't post your score.\n");
|
|
sncbr(); resetscroll(); lflush(); exit();
|
|
}
|
|
chmod(logfile,0660);
|
|
}
|
|
strcpy(logg.who,loginname);
|
|
logg.score = c[GOLD]; logg.diff = c[HARDGAME];
|
|
if (x < 256)
|
|
{
|
|
ch = *monster[x].name;
|
|
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
|
|
mod="an"; else mod="a";
|
|
sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
|
|
}
|
|
else sprintf(logg.what,"%s",whydead[x - 256]);
|
|
logg.cavelev=level;
|
|
time(&zzz); /* get cpu time -- write out score info */
|
|
logg.diedtime=zzz;
|
|
#ifdef EXTRA
|
|
times(&cputime); /* get cpu time -- write out score info */
|
|
logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
|
|
logg.lev=c[LEVEL]; logg.ac=c[AC];
|
|
logg.hpmax=c[HPMAX]; logg.hp=c[HP];
|
|
logg.elapsedtime=(zzz-initialtime+59)/60;
|
|
logg.usage=(10000*i)/(zzz-initialtime);
|
|
logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
|
|
logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
|
|
logg.killed=c[MONSTKILLED];
|
|
#endif
|
|
lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
|
|
#endif NOLOG
|
|
|
|
/* now for the scoreboard maintenance -- not for a suspended game */
|
|
if (x != 257)
|
|
{
|
|
if (sortboard()) scorerror = writeboard();
|
|
}
|
|
}
|
|
if ((x==256) || (x==257) || (f != 0)) exit();
|
|
if (scorerror == 0) showscores(); /* if we updated the scoreboard */
|
|
if (x == 263) mailbill(); exit();
|
|
}
|
|
|
|
/*
|
|
* diedsub(x) Subroutine to print out the line showing the player when he is killed
|
|
* int x;
|
|
*/
|
|
diedsub(x)
|
|
int x;
|
|
{
|
|
register char ch,*mod;
|
|
lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
|
|
if (x < 256)
|
|
{
|
|
ch = *monster[x].name;
|
|
if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
|
|
mod="an"; else mod="a";
|
|
lprintf("killed by %s %s",mod,monster[x].name);
|
|
}
|
|
else lprintf("%s",whydead[x - 256]);
|
|
if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
|
|
}
|
|
|
|
/*
|
|
* diedlog() Subroutine to read a log file and print it out in ascii format
|
|
*/
|
|
diedlog()
|
|
{
|
|
register int n;
|
|
register char *p;
|
|
struct stat stbuf;
|
|
lcreat((char*)0);
|
|
if (lopen(logfile)<0)
|
|
{
|
|
lprintf("Can't locate log file <%s>\n",logfile);
|
|
return;
|
|
}
|
|
if (fstat(fd,&stbuf) < 0)
|
|
{
|
|
lprintf("Can't stat log file <%s>\n",logfile);
|
|
return;
|
|
}
|
|
for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
|
|
{
|
|
lrfill((char*)&logg,sizeof(struct log_fmt));
|
|
p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
|
|
lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
|
|
#ifdef EXTRA
|
|
if (logg.moves<=0) logg.moves=1;
|
|
lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
|
|
lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
|
|
lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
|
|
lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
|
|
#endif
|
|
}
|
|
lflush(); lrclose(); return;
|
|
}
|
|
|
|
#ifndef UIDSCORE
|
|
/*
|
|
* getplid(name) Function to get players id # from id file
|
|
*
|
|
* Enter with the name of the players character in name.
|
|
* Returns the id # of the players character, or -1 if failure.
|
|
* This routine will try to find the name in the id file, if its not there,
|
|
* it will try to make a new entry in the file. Only returns -1 if can't
|
|
* find him in the file, and can't make a new entry in the file.
|
|
* Format of playerids file:
|
|
* Id # in ascii \n character name \n
|
|
*/
|
|
static int havepid= -1; /* playerid # if previously done */
|
|
getplid(nam)
|
|
char *nam;
|
|
{
|
|
int fd7,high=999,no;
|
|
register char *p,*p2;
|
|
char name[80];
|
|
if (havepid != -1) return(havepid); /* already did it */
|
|
lflush(); /* flush any pending I/O */
|
|
sprintf(name,"%s\n",nam); /* append a \n to name */
|
|
if (lopen(playerids) < 0) /* no file, make it */
|
|
{
|
|
if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
|
|
close(fd7); goto addone; /* now append new playerid record to file */
|
|
}
|
|
for (;;) /* now search for the name in the player id file */
|
|
{
|
|
p = lgetl(); if (p==NULL) break; /* EOF? */
|
|
no = atoi(p); /* the id # */
|
|
p2= lgetl(); if (p2==NULL) break; /* EOF? */
|
|
if (no>high) high=no; /* accumulate highest id # */
|
|
if (strcmp(p2,name)==0) /* we found him */
|
|
{
|
|
return(no); /* his id number */
|
|
}
|
|
}
|
|
lrclose();
|
|
/* if we get here, we didn't find him in the file -- put him there */
|
|
addone:
|
|
if (lappend(playerids) < 0) return(-1); /* can't open file for append */
|
|
lprintf("%d\n%s",(long)++high,name); /* new id # and name */
|
|
lwclose();
|
|
lcreat((char*)0); /* re-open terminal channel */
|
|
return(high);
|
|
}
|
|
#endif UIDSCORE
|
|
|