freebsd-skq/games/hack/hack.wield.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

100 lines
2.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.wield.c - version 1.0.3 */
#include "hack.h"
extern struct obj zeroobj;
setuwep(obj) register struct obj *obj; {
setworn(obj, W_WEP);
}
dowield()
{
register struct obj *wep;
register int res = 0;
multi = 0;
if(!(wep = getobj("#-)", "wield"))) /* nothing */;
else if(uwep == wep)
pline("You are already wielding that!");
else if(uwep && uwep->cursed)
pline("The %s welded to your hand!",
aobjnam(uwep, "are"));
else if(wep == &zeroobj) {
if(uwep == 0){
pline("You are already empty handed.");
} else {
setuwep((struct obj *) 0);
res++;
pline("You are empty handed.");
}
} else if(uarms && wep->otyp == TWO_HANDED_SWORD)
pline("You cannot wield a two-handed sword and wear a shield.");
else if(wep->owornmask & (W_ARMOR | W_RING))
pline("You cannot wield that!");
else {
setuwep(wep);
res++;
if(uwep->cursed)
pline("The %s %s to your hand!",
aobjnam(uwep, "weld"),
(uwep->quan == 1) ? "itself" : "themselves"); /* a3 */
else prinv(uwep);
}
return(res);
}
corrode_weapon(){
if(!uwep || uwep->olet != WEAPON_SYM) return; /* %% */
if(uwep->rustfree)
pline("Your %s not affected.", aobjnam(uwep, "are"));
else {
pline("Your %s!", aobjnam(uwep, "corrode"));
uwep->spe--;
}
}
chwepon(otmp,amount)
register struct obj *otmp;
register amount;
{
register char *color = (amount < 0) ? "black" : "green";
register char *time;
if(!uwep || uwep->olet != WEAPON_SYM) {
strange_feeling(otmp,
(amount > 0) ? "Your hands twitch."
: "Your hands itch.");
return(0);
}
if(uwep->otyp == WORM_TOOTH && amount > 0) {
uwep->otyp = CRYSKNIFE;
pline("Your weapon seems sharper now.");
uwep->cursed = 0;
return(1);
}
if(uwep->otyp == CRYSKNIFE && amount < 0) {
uwep->otyp = WORM_TOOTH;
pline("Your weapon looks duller now.");
return(1);
}
/* there is a (soft) upper limit to uwep->spe */
if(amount > 0 && uwep->spe > 5 && rn2(3)) {
pline("Your %s violently green for a while and then evaporate%s.",
aobjnam(uwep, "glow"), plur(uwep->quan));
while(uwep) /* let all of them disappear */
/* note: uwep->quan = 1 is nogood if unpaid */
useup(uwep);
return(1);
}
if(!rn2(6)) amount *= 2;
time = (amount*amount == 1) ? "moment" : "while";
pline("Your %s %s for a %s.",
aobjnam(uwep, "glow"), color, time);
uwep->spe += amount;
if(amount > 0) uwep->cursed = 0;
return(1);
}