freebsd-skq/usr.bin/vi/svi/svi_refresh.c
sef 11d9271746 Bringin in nvi 1.34.
Reviewed by:	Sean Eric Fagan
1994-08-18 01:14:32 +00:00

819 lines
23 KiB
C

/*-
* Copyright (c) 1992, 1993, 1994
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)svi_refresh.c 8.62 (Berkeley) 8/17/94";
#endif /* not lint */
#include <sys/types.h>
#include <sys/queue.h>
#include <sys/time.h>
#include <bitstring.h>
#include <ctype.h>
#include <limits.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <termios.h>
#include "compat.h"
#include <curses.h>
#include <db.h>
#include <regex.h>
#include "vi.h"
#include "svi_screen.h"
#include "../sex/sex_screen.h"
static int svi_modeline __P((SCR *, EXF *));
int
svi_refresh(sp, ep)
SCR *sp;
EXF *ep;
{
SCR *tsp;
u_int paintbits;
/*
* 1: Resize the screen.
*
* Notice that a resize is requested, and set up everything so that
* the file gets reinitialized. Done here, instead of in the vi loop
* because there may be other initialization that other screens need
* to do. The actual changing of the row/column values was done by
* calling the ex options code which put them into the environment,
* which is used by curses. Stupid, but ugly.
*/
if (F_ISSET(sp, S_RESIZE)) {
/* Reinitialize curses. */
if (svi_curses_end(sp) || svi_curses_init(sp))
return (1);
/* Invalidate the line size cache. */
SVI_SCR_CFLUSH(SVP(sp));
/*
* Fill the map, incidentally losing any svi_line()
* cached information.
*/
if (svi_sm_fill(sp, ep, sp->lno, P_FILL))
return (1);
F_CLR(sp, S_RESIZE | S_REFORMAT);
F_SET(sp, S_REDRAW);
}
/*
* 2: S_REFRESH
*
* If S_REFRESH is set in the current screen, repaint everything
* that we can find.
*/
if (F_ISSET(sp, S_REFRESH))
for (tsp = sp->gp->dq.cqh_first;
tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next)
if (tsp != sp)
F_SET(tsp, S_REDRAW);
/*
* 3: Related or dirtied screens, or screens with messages.
*
* If related screens share a view into a file, they may have been
* modified as well. Refresh any screens with paint or dirty bits
* set, or where messages are waiting. Finally, if we refresh any
* screens other than the current one, the cursor will be trashed.
*/
paintbits = S_REDRAW | S_REFORMAT | S_REFRESH;
if (O_ISSET(sp, O_NUMBER))
paintbits |= S_RENUMBER;
for (tsp = sp->gp->dq.cqh_first;
tsp != (void *)&sp->gp->dq; tsp = tsp->q.cqe_next)
if (tsp != sp &&
(F_ISSET(tsp, paintbits) ||
F_ISSET(SVP(tsp), SVI_SCREENDIRTY) ||
tsp->msgq.lh_first != NULL &&
!F_ISSET(tsp->msgq.lh_first, M_EMPTY))) {
(void)svi_paint(tsp, tsp->ep);
F_CLR(SVP(tsp), SVI_SCREENDIRTY);
F_SET(SVP(sp), SVI_CUR_INVALID);
}
/*
* 4: Refresh the current screen.
*
* Always refresh the current screen, it may be a cursor movement.
* Also, always do it last -- that way, S_REFRESH can be set in
* the current screen only, and the screen won't flash.
*/
F_CLR(sp, SVI_SCREENDIRTY);
return (svi_paint(sp, ep));
}
/*
* svi_paint --
* This is the guts of the vi curses screen code. The idea is that
* the SCR structure passed in contains the new coordinates of the
* screen. What makes this hard is that we don't know how big
* characters are, doing input can put the cursor in illegal places,
* and we're frantically trying to avoid repainting unless it's
* absolutely necessary. If you change this code, you'd better know
* what you're doing. It's subtle and quick to anger.
*/
int
svi_paint(sp, ep)
SCR *sp;
EXF *ep;
{
SMAP *smp, tmp;
SVI_PRIVATE *svp;
recno_t lastline, lcnt;
size_t cwtotal, cnt, len, x, y;
int ch, didpaint, leftright_warp;
char *p;
#define LNO sp->lno
#define OLNO svp->olno
#define CNO sp->cno
#define OCNO svp->ocno
#define SCNO svp->sc_col
didpaint = leftright_warp = 0;
svp = SVP(sp);
/*
* 1: Reformat the lines.
*
* If the lines themselves have changed (:set list, for example),
* fill in the map from scratch. Adjust the screen that's being
* displayed if the leftright flag is set.
*/
if (F_ISSET(sp, S_REFORMAT)) {
/* Invalidate the line size cache. */
SVI_SCR_CFLUSH(SVP(sp));
/* Toss svi_line() cached information. */
if (svi_sm_fill(sp, ep, HMAP->lno, P_TOP))
return (1);
if (O_ISSET(sp, O_LEFTRIGHT) &&
(cnt = svi_opt_screens(sp, ep, LNO, &CNO)) != 1)
for (smp = HMAP; smp <= TMAP; ++smp)
smp->off = cnt;
F_CLR(sp, S_REFORMAT);
F_SET(sp, S_REDRAW);
}
/*
* 2: Line movement.
*
* Line changes can cause the top line to change as well. As
* before, if the movement is large, the screen is repainted.
*
* 2a: Tiny screens.
*
* Tiny screens cannot be permitted into the "scrolling" parts of
* the smap code for two reasons. If the screen size is 1 line,
* HMAP == TMAP and the code will quickly drop core. If the screen
* size is 2, none of the divisions by 2 will work, and scrolling
* won't work. In fact, because no line change will be less than
* HALFTEXT(sp), we always ending up "filling" the map, with a
* P_MIDDLE flag, which isn't what the user wanted. Tiny screens
* can go into the "fill" portions of the smap code, however.
*/
if (sp->t_rows <= 2) {
if (LNO < HMAP->lno) {
if (svi_sm_fill(sp, ep, LNO, P_TOP))
return (1);
} else if (LNO > TMAP->lno)
if (svi_sm_fill(sp, ep, LNO, P_BOTTOM))
return (1);
if (sp->t_rows == 1) {
HMAP->off = svi_opt_screens(sp, ep, LNO, &CNO);
goto paint;
}
F_SET(sp, S_REDRAW);
goto adjust;
}
/*
* 2b: Small screens.
*
* Users can use the window, w300, w1200 and w9600 options to make
* the screen artificially small. The behavior of these options
* in the historic vi wasn't all that consistent, and, in fact, it
* was never documented how various screen movements affected the
* screen size. Generally, one of three things would happen:
* 1: The screen would expand in size, showing the line
* 2: The screen would scroll, showing the line
* 3: The screen would compress to its smallest size and
* repaint.
* In general, scrolling didn't cause compression (200^D was handled
* the same as ^D), movement to a specific line would (:N where N
* was 1 line below the screen caused a screen compress), and cursor
* movement would scroll if it was 11 lines or less, and compress if
* it was more than 11 lines. (And, no, I have no idea where the 11
* comes from.)
*
* What we do is try and figure out if the line is less than half of
* a full screen away. If it is, we expand the screen if there's
* room, and then scroll as necessary. The alternative is to compress
* and repaint.
*
* !!!
* This code is a special case from beginning to end. Unfortunately,
* home modems are still slow enough that it's worth having.
*
* XXX
* If the line a really long one, i.e. part of the line is on the
* screen but the column offset is not, we'll end up in the adjust
* code, when we should probably have compressed the screen.
*/
if (ISSMALLSCREEN(sp))
if (LNO < HMAP->lno) {
lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, sp->t_maxrows);
if (lcnt <= HALFSCREEN(sp))
for (; lcnt && sp->t_rows != sp->t_maxrows;
--lcnt, ++sp->t_rows) {
++TMAP;
if (svi_sm_1down(sp, ep))
return (1);
}
else
goto small_fill;
} else if (LNO > TMAP->lno) {
lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, sp->t_maxrows);
if (lcnt <= HALFSCREEN(sp))
for (; lcnt && sp->t_rows != sp->t_maxrows;
--lcnt, ++sp->t_rows) {
if (svi_sm_next(sp, ep, TMAP, TMAP + 1))
return (1);
++TMAP;
if (svi_line(sp, ep, TMAP, NULL, NULL))
return (1);
}
else {
small_fill: MOVE(sp, INFOLINE(sp), 0);
clrtoeol();
for (; sp->t_rows > sp->t_minrows;
--sp->t_rows, --TMAP) {
MOVE(sp, TMAP - HMAP, 0);
clrtoeol();
}
if (svi_sm_fill(sp, ep, LNO, P_FILL))
return (1);
F_SET(sp, S_REDRAW);
goto adjust;
}
}
/*
* 3a: Line down, or current screen.
*/
if (LNO >= HMAP->lno) {
/* Current screen. */
if (LNO <= TMAP->lno)
goto adjust;
/*
* If less than half a screen above the line, scroll down
* until the line is on the screen.
*/
lcnt = svi_sm_nlines(sp, ep, TMAP, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
while (lcnt--)
if (svi_sm_1up(sp, ep))
return (1);
goto adjust;
}
goto bottom;
}
/*
* 3b: Line up.
*/
lcnt = svi_sm_nlines(sp, ep, HMAP, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
/*
* If less than half a screen below the line, scroll up until
* the line is the first line on the screen. Special check so
* that if the screen has been emptied, we refill it.
*/
if (file_gline(sp, ep, HMAP->lno, &len) != NULL) {
while (lcnt--)
if (svi_sm_1down(sp, ep))
return (1);
goto adjust;
}
/*
* If less than a full screen from the bottom of the file,
* put the last line of the file on the bottom of the screen.
*/
bottom: if (file_lline(sp, ep, &lastline))
return (1);
tmp.lno = LNO;
tmp.off = 1;
lcnt = svi_sm_nlines(sp, ep, &tmp, lastline, sp->t_rows);
if (lcnt < sp->t_rows) {
if (svi_sm_fill(sp, ep, lastline, P_BOTTOM))
return (1);
F_SET(sp, S_REDRAW);
goto adjust;
}
/* It's not close, just put the line in the middle. */
goto middle;
}
/*
* If less than half a screen from the top of the file, put the first
* line of the file at the top of the screen. Otherwise, put the line
* in the middle of the screen.
*/
tmp.lno = 1;
tmp.off = 1;
lcnt = svi_sm_nlines(sp, ep, &tmp, LNO, HALFTEXT(sp));
if (lcnt < HALFTEXT(sp)) {
if (svi_sm_fill(sp, ep, 1, P_TOP))
return (1);
} else
middle: if (svi_sm_fill(sp, ep, LNO, P_MIDDLE))
return (1);
F_SET(sp, S_REDRAW);
/*
* At this point we know part of the line is on the screen. Since
* scrolling is done using logical lines, not physical, all of the
* line may not be on the screen. While that's not necessarily bad,
* if the part the cursor is on isn't there, we're going to lose.
* This can be tricky; if the line covers the entire screen, lno
* may be the same as both ends of the map, that's why we test BOTH
* the top and the bottom of the map. This isn't a problem for
* left-right scrolling, the cursor movement code handles the problem.
*
* There's a performance issue here if editing *really* long lines.
* This gets to the right spot by scrolling, and, in a binary, by
* scrolling hundreds of lines. If the adjustment looks like it's
* going to be a serious problem, refill the screen and repaint.
*/
adjust: if (!O_ISSET(sp, O_LEFTRIGHT) &&
(LNO == HMAP->lno || LNO == TMAP->lno)) {
cnt = svi_opt_screens(sp, ep, LNO, &CNO);
if (LNO == HMAP->lno && cnt < HMAP->off)
if ((HMAP->off - cnt) > HALFTEXT(sp)) {
HMAP->off = cnt;
svi_sm_fill(sp, ep, OOBLNO, P_TOP);
F_SET(sp, S_REDRAW);
} else
while (cnt < HMAP->off)
if (svi_sm_1down(sp, ep))
return (1);
if (LNO == TMAP->lno && cnt > TMAP->off)
if ((cnt - TMAP->off) > HALFTEXT(sp)) {
TMAP->off = cnt;
svi_sm_fill(sp, ep, OOBLNO, P_BOTTOM);
F_SET(sp, S_REDRAW);
} else
while (cnt > TMAP->off)
if (svi_sm_1up(sp, ep))
return (1);
}
/*
* If the screen needs to be repainted, skip cursor optimization.
* However, in the code above we skipped leftright scrolling on
* the grounds that the cursor code would handle it. Make sure
* the right screen is up.
*/
if (F_ISSET(sp, S_REDRAW)) {
if (O_ISSET(sp, O_LEFTRIGHT)) {
cnt = svi_opt_screens(sp, ep, LNO, &CNO);
if (HMAP->off != cnt)
for (smp = HMAP; smp <= TMAP; ++smp)
smp->off = cnt;
}
goto paint;
}
/*
* 4: Cursor movements.
*
* Decide cursor position. If the line has changed, the cursor has
* moved over a tab, or don't know where the cursor was, reparse the
* line. Otherwise, we've just moved over fixed-width characters,
* and can calculate the left/right scrolling and cursor movement
* without reparsing the line. Note that we don't know which (if any)
* of the characters between the old and new cursor positions changed.
*
* XXX
* With some work, it should be possible to handle tabs quickly, at
* least in obvious situations, like moving right and encountering
* a tab, without reparsing the whole line.
*/
/* If the line we're working with has changed, reparse. */
if (F_ISSET(SVP(sp), SVI_CUR_INVALID) || LNO != OLNO) {
F_CLR(SVP(sp), SVI_CUR_INVALID);
goto slow;
}
/* Otherwise, if nothing's changed, go fast. */
if (CNO == OCNO)
goto fast;
/*
* Get the current line. If this fails, we either have an empty
* file and can just repaint, or there's a real problem. This
* isn't a performance issue because there aren't any ways to get
* here repeatedly.
*/
if ((p = file_gline(sp, ep, LNO, &len)) == NULL) {
if (file_lline(sp, ep, &lastline))
return (1);
if (lastline == 0)
goto slow;
GETLINE_ERR(sp, LNO);
return (1);
}
#ifdef DEBUG
/* This is just a test. */
if (CNO >= len && len != 0) {
msgq(sp, M_ERR, "Error: %s/%d: cno (%u) >= len (%u)",
tail(__FILE__), __LINE__, CNO, len);
return (1);
}
#endif
/*
* The basic scheme here is to look at the characters in between
* the old and new positions and decide how big they are on the
* screen, and therefore, how many screen positions to move.
*/
if (CNO < OCNO) {
/*
* 4a: Cursor moved left.
*
* Point to the old character. The old cursor position can
* be past EOL if, for example, we just deleted the rest of
* the line. In this case, since we don't know the width of
* the characters we traversed, we have to do it slowly.
*/
p += OCNO;
cnt = (OCNO - CNO) + 1;
if (OCNO >= len)
goto slow;
/*
* Quick sanity check -- it's hard to figure out exactly when
* we cross a screen boundary as we do in the cursor right
* movement. If cnt is so large that we're going to cross the
* boundary no matter what, stop now.
*/
if (SCNO + 1 + MAX_CHARACTER_COLUMNS < cnt)
goto lscreen;
/*
* Count up the widths of the characters. If it's a tab
* character, go do it the the slow way.
*/
for (cwtotal = 0; cnt--; cwtotal += KEY_LEN(sp, ch))
if ((ch = *(u_char *)p--) == '\t')
goto slow;
/*
* Decrement the screen cursor by the total width of the
* characters minus 1.
*/
cwtotal -= 1;
/*
* If we're moving left, and there's a wide character in the
* current position, go to the end of the character.
*/
if (KEY_LEN(sp, ch) > 1)
cwtotal -= KEY_LEN(sp, ch) - 1;
/*
* If the new column moved us off of the current logical line,
* calculate a new one. If doing leftright scrolling, we've
* moved off of the current screen, as well. Since most files
* don't have more than two screens, we optimize moving from
* screen 2 to screen 1.
*/
if (SCNO < cwtotal) {
lscreen: if (O_ISSET(sp, O_LEFTRIGHT)) {
cnt = HMAP->off == 2 ? 1 :
svi_opt_screens(sp, ep, LNO, &CNO);
for (smp = HMAP; smp <= TMAP; ++smp)
smp->off = cnt;
leftright_warp = 1;
goto paint;
}
goto slow;
}
SCNO -= cwtotal;
} else {
/*
* 4b: Cursor moved right.
*
* Point to the first character to the right.
*/
p += OCNO + 1;
cnt = CNO - OCNO;
/*
* Count up the widths of the characters. If it's a tab
* character, go do it the the slow way. If we cross a
* screen boundary, we can quit.
*/
for (cwtotal = SCNO; cnt--;) {
if ((ch = *(u_char *)p++) == '\t')
goto slow;
if ((cwtotal += KEY_LEN(sp, ch)) >= SCREEN_COLS(sp))
break;
}
/*
* Increment the screen cursor by the total width of the
* characters.
*/
SCNO = cwtotal;
/* See screen change comment in section 4a. */
if (SCNO >= SCREEN_COLS(sp)) {
if (O_ISSET(sp, O_LEFTRIGHT)) {
cnt = svi_opt_screens(sp, ep, LNO, &CNO);
for (smp = HMAP; smp <= TMAP; ++smp)
smp->off = cnt;
leftright_warp = 1;
goto paint;
}
goto slow;
}
}
/*
* 4c: Fast cursor update.
*
* Retrieve the current cursor position, and correct it
* for split screens.
*/
fast: getyx(stdscr, y, x);
y -= sp->woff;
goto number;
/*
* 4d: Slow cursor update.
*
* Walk through the map and find the current line. If doing left-right
* scrolling and the cursor movement has changed the screen displayed,
* scroll the screen left or right, unless we're updating the info line
* in which case we just scroll that one line. Then update the screen
* lines for this file line until we have a new screen cursor position.
*/
slow: for (smp = HMAP; smp->lno != LNO; ++smp);
if (O_ISSET(sp, O_LEFTRIGHT)) {
cnt = svi_opt_screens(sp, ep, LNO, &CNO) % SCREEN_COLS(sp);
if (cnt != HMAP->off) {
if (ISINFOLINE(sp, smp))
smp->off = cnt;
else {
for (smp = HMAP; smp <= TMAP; ++smp)
smp->off = cnt;
leftright_warp = 1;
}
goto paint;
}
}
for (y = -1; smp <= TMAP && smp->lno == LNO; ++smp) {
if (svi_line(sp, ep, smp, &y, &SCNO))
return (1);
if (y != -1)
break;
}
goto number;
/*
* 5: Repaint the entire screen.
*
* Lost big, do what you have to do. We flush the cache as S_REDRAW
* gets set when the screen isn't worth fixing, and it's simpler to
* repaint. So, don't trust anything that we think we know about it.
*/
paint: for (smp = HMAP; smp <= TMAP; ++smp)
SMAP_FLUSH(smp);
for (smp = HMAP; smp <= TMAP; ++smp)
if (svi_line(sp, ep, smp, &y, &SCNO))
return (1);
/*
* If it's a small screen and we're redrawing, clear the unused lines,
* ex may have overwritten them.
*/
if (F_ISSET(sp, S_REDRAW)) {
if (ISSMALLSCREEN(sp))
for (cnt = sp->t_rows; cnt <= sp->t_maxrows; ++cnt) {
MOVE(sp, cnt, 0);
clrtoeol();
}
F_CLR(sp, S_REDRAW);
}
didpaint = 1;
/*
* 6: Repaint the line numbers.
*
* If O_NUMBER is set and the S_RENUMBER bit is set, and we didn't
* repaint the screen, repaint all of the line numbers, they've
* changed.
*/
number: if (O_ISSET(sp, O_NUMBER) && F_ISSET(sp, S_RENUMBER) && !didpaint) {
if (svi_number(sp, ep))
return (1);
F_CLR(sp, S_RENUMBER);
}
/*
* 7: Refresh the screen.
*
* If the screen was corrupted, refresh it.
*/
if (F_ISSET(sp, S_REFRESH)) {
wrefresh(curscr);
F_CLR(sp, S_REFRESH);
}
if (F_ISSET(sp, S_BELLSCHED))
svi_bell(sp);
/*
* If the bottom line isn't in use by the colon command, and
* we're not in the middle of a map:
*
* Display any messages. Don't test S_UPDATE_MODE. The
* message printing routine set it to avoid anyone else
* destroying the message we're about to display.
*
* If the bottom line isn't in use by anyone, put out the
* standard status line.
*/
if (!F_ISSET(SVP(sp), SVI_INFOLINE) && !KEYS_WAITING(sp))
if (sp->msgq.lh_first != NULL &&
!F_ISSET(sp->msgq.lh_first, M_EMPTY))
svi_msgflush(sp);
else if (!F_ISSET(sp, S_UPDATE_MODE))
svi_modeline(sp, ep);
/* Update saved information. */
OCNO = CNO;
OLNO = LNO;
/* Place the cursor. */
MOVE(sp, y, SCNO);
/* Flush it all out. */
refresh();
/*
* XXX
* Recalculate the "most favorite" cursor position. Vi doesn't know
* that we've warped the screen and it's going to have a completely
* wrong idea about where the cursor should be. This is vi's problem,
* and fixing it here is a gross violation of layering.
*/
if (leftright_warp)
(void)svi_column(sp, ep, &sp->rcm);
return (0);
}
/*
* svi_modeline --
* Update the mode line.
*/
static int
svi_modeline(sp, ep)
SCR *sp;
EXF *ep;
{
size_t cols, curlen, endpoint, len, midpoint;
char *p, buf[20];
/* Clear the mode line. */
MOVE(sp, INFOLINE(sp), 0);
clrtoeol();
/*
* We put down the file name, the ruler, the mode and the dirty flag.
* If there's not enough room, there's not enough room, we don't play
* any special games. We try to put the ruler in the middle and the
* mode and dirty flag at the end.
*
* !!!
* Leave the last character blank, in case it's a really dumb terminal
* with hardware scroll. Second, don't paint the last character in the
* screen, SunOS 4.1.1 and Ultrix 4.2 curses won't let you.
*/
cols = sp->cols - 1;
curlen = 0;
if (sp->q.cqe_next != (void *)&sp->gp->dq) {
for (p = sp->frp->name; *p != '\0'; ++p);
while (--p > sp->frp->name) {
if (*p == '/') {
++p;
break;
}
if ((curlen += KEY_LEN(sp, *p)) > cols) {
curlen -= KEY_LEN(sp, *p);
++p;
break;
}
}
MOVE(sp, INFOLINE(sp), 0);
standout();
for (; *p != '\0'; ++p)
ADDCH(*p);
standend();
}
/*
* Display the ruler. If we're not at the midpoint yet, move there.
* Otherwise, just add in two extra spaces.
*
* XXX
* Assume that numbers, commas, and spaces only take up a single
* column on the screen.
*/
if (O_ISSET(sp, O_RULER)) {
len = snprintf(buf,
sizeof(buf), "%lu,%lu", sp->lno, sp->cno + 1);
midpoint = (cols - ((len + 1) / 2)) / 2;
if (curlen < midpoint) {
MOVE(sp, INFOLINE(sp), midpoint);
ADDSTR(buf);
curlen += len;
} else if (curlen + 2 + len < cols) {
ADDSTR(" ");
ADDSTR(buf);
curlen += 2 + len;
}
}
/*
* Display the mode and the modified flag, as close to the end of the
* line as possible, but guaranteeing at least two spaces between the
* ruler and the modified flag.
*
* XXX
* Assume that mode name characters, asterisks, and spaces only take
* up a single column on the screen.
*/
endpoint = cols;
if (O_ISSET(sp, O_SHOWDIRTY) && F_ISSET(ep, F_MODIFIED))
--endpoint;
#define MODESIZE 9
if (O_ISSET(sp, O_SHOWMODE))
endpoint -= MAX_MODE_NAME;
if (endpoint < curlen + 2)
return (0);
MOVE(sp, INFOLINE(sp), endpoint);
if (O_ISSET(sp, O_SHOWDIRTY) && F_ISSET(ep, F_MODIFIED))
ADDSTR("*");
if (O_ISSET(sp, O_SHOWMODE))
ADDSTR(sp->showmode);
return (0);
}