1769b514d0
Disabled by default, used by loader and sbin/veriexec Reviewed by: emaste Sponsored by: Juniper Networks Differential Revision: D16334
386 lines
8.5 KiB
C#
386 lines
8.5 KiB
C#
/*
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* Copyright (c) 2016 Thomas Pornin <pornin@bolet.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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/*
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* A WordBuilder instance organizes construction of a new interpreted word.
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*
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* Opcodes are accumulated with specific methods. A control-flow stack
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* is maintained to resolve jumps.
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*
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* Each instance shall be used for only one word.
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*/
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class WordBuilder {
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T0Comp TC;
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string name;
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int[] cfStack;
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int cfPtr;
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List<Opcode> code;
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List<string> toResolve;
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Dictionary<string, int> locals;
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bool jumpToLast;
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internal SType StackEffect {
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get; set;
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}
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/*
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* Create a new instance, with the specified word name.
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*/
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internal WordBuilder(T0Comp TC, string name)
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{
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this.TC = TC;
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this.name = name;
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cfStack = new int[16];
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cfPtr = -1;
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code = new List<Opcode>();
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toResolve = new List<string>();
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locals = new Dictionary<string, int>();
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jumpToLast = true;
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StackEffect = SType.UNKNOWN;
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}
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/*
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* Build the word. The control-flow stack must be empty. A 'ret'
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* opcode is automatically appended if required.
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*/
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internal Word Build()
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{
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if (cfPtr != -1) {
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throw new Exception("control-flow stack is not empty");
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}
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if (jumpToLast || code[code.Count - 1].MayFallThrough) {
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Ret();
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}
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Word w = new WordInterpreted(TC, name, locals.Count,
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code.ToArray(), toResolve.ToArray());
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w.StackEffect = StackEffect;
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return w;
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}
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void Add(Opcode op)
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{
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Add(op, null);
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}
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void Add(Opcode op, string refName)
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{
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code.Add(op);
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toResolve.Add(refName);
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jumpToLast = false;
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}
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/*
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* Rotate the control-flow stack at depth 'depth'.
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*/
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internal void CSRoll(int depth)
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{
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int x = cfStack[cfPtr - depth];
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Array.Copy(cfStack, cfPtr - (depth - 1),
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cfStack, cfPtr - depth, depth);
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cfStack[cfPtr] = x;
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}
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/*
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* Make a copy of the control-flow element at depth 'depth', and
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* push it on top of the control-flow stack.
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*/
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internal void CSPick(int depth)
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{
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int x = cfStack[cfPtr - depth];
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CSPush(x);
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}
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void CSPush(int x)
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{
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int len = cfStack.Length;
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if (++ cfPtr == len) {
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int[] ncf = new int[len << 1];
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Array.Copy(cfStack, 0, ncf, 0, len);
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cfStack = ncf;
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}
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cfStack[cfPtr] = x;
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}
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int CSPop()
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{
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return cfStack[cfPtr --];
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}
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/*
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* Push an origin on the control-flow stack, corresponding to the
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* next opcode to add.
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*/
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internal void CSPushOrig()
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{
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CSPush(code.Count);
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}
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/*
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* Push a destination on the control-flow stack, corresponding to
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* the next opcode to add.
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*/
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internal void CSPushDest()
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{
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CSPush(-code.Count - 1);
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}
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/*
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* Pop an origin from the control-flow stack. An exception is
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* thrown if the value is not an origin.
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*/
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internal int CSPopOrig()
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{
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int x = CSPop();
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if (x < 0) {
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throw new Exception("not an origin");
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}
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return x;
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}
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/*
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* Pop a destination from the control-flow stack. An exception is
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* thrown if the value is not a destination.
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*/
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internal int CSPopDest()
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{
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int x = CSPop();
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if (x >= 0) {
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throw new Exception("not a destination");
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}
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return -x - 1;
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}
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/*
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* Add a "push literal" opcode.
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*/
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internal void Literal(TValue v)
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{
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Add(new OpcodeConst(v));
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}
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/*
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* Compile a "call" by name. This method implements the support
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* for local variables:
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*
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* - If the target is '>' followed by a local variable name, then
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* a "put local" opcode is added.
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*
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* - Otherwise, if the target is a local variable name, then a
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* "get local" opcode is added.
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*
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* - Otherwise, a call to the named word is added. The target name
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* will be resolved later on (typically, when the word containing
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* the call opcode is first invoked, or when C code is generated).
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*/
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internal void Call(string target)
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{
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string lname;
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bool write;
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if (target.StartsWith(">")) {
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lname = target.Substring(1);
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write = true;
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} else {
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lname = target;
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write = false;
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}
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int lnum;
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if (locals.TryGetValue(lname, out lnum)) {
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if (write) {
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Add(new OpcodePutLocal(lnum));
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} else {
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Add(new OpcodeGetLocal(lnum));
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}
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} else {
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Add(new OpcodeCall(), target);
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}
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}
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/*
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* Add a "call" opcode to the designated word.
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*/
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internal void CallExt(Word wtarget)
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{
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Add(new OpcodeCall(wtarget), null);
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}
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/*
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* Add a "call" opcode to a word which is not currently resolved.
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* This method ignores local variables.
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*/
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internal void CallExt(string target)
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{
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Add(new OpcodeCall(), target);
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}
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/*
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* Add a "get local" opcode; the provided local name must already
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* be defined.
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*/
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internal void GetLocal(string name)
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{
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int lnum;
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if (locals.TryGetValue(name, out lnum)) {
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Add(new OpcodeGetLocal(lnum));
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} else {
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throw new Exception("no such local: " + name);
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}
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}
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/*
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* Add a "put local" opcode; the provided local name must already
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* be defined.
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*/
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internal void PutLocal(string name)
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{
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int lnum;
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if (locals.TryGetValue(name, out lnum)) {
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Add(new OpcodePutLocal(lnum));
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} else {
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throw new Exception("no such local: " + name);
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}
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}
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/*
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* Define a new local name.
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*/
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internal void DefLocal(string lname)
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{
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if (locals.ContainsKey(lname)) {
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throw new Exception(String.Format(
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"local already defined: {0}", lname));
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}
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locals[lname] = locals.Count;
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}
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/*
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* Add a "call" opcode whose target is an XT value (which may be
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* resolved or as yet unresolved).
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*/
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internal void Call(TPointerXT xt)
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{
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if (xt.Target == null) {
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Add(new OpcodeCall(), xt.Name);
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} else {
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Add(new OpcodeCall(xt.Target));
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}
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}
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/*
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* Add a "ret" opcode.
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*/
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internal void Ret()
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{
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Add(new OpcodeRet());
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}
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/*
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* Add a forward unconditional jump. The new opcode address is
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* pushed on the control-flow stack as an origin.
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*/
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internal void Ahead()
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{
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CSPushOrig();
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Add(new OpcodeJumpUncond());
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}
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/*
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* Add a forward conditional jump, which will be taken at runtime
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* if the top-of-stack value is 'true'. The new opcode address is
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* pushed on the control-flow stack as an origin.
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*/
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internal void AheadIf()
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{
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CSPushOrig();
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Add(new OpcodeJumpIf());
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}
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/*
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* Add a forward conditional jump, which will be taken at runtime
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* if the top-of-stack value is 'false'. The new opcode address is
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* pushed on the control-flow stack as an origin.
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*/
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internal void AheadIfNot()
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{
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CSPushOrig();
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Add(new OpcodeJumpIfNot());
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}
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/*
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* Resolve a previous forward jump to the current code address.
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* The top of control-flow stack is popped and must be an origin.
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*/
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internal void Then()
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{
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int x = CSPopOrig();
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code[x].ResolveJump(code.Count - x - 1);
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jumpToLast = true;
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}
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/*
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* Push the current code address on the control-flow stack as a
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* destination, to be used by an ulterior backward jump.
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*/
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internal void Begin()
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{
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CSPushDest();
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}
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/*
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* Add a backward unconditional jump. The jump target is popped
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* from the control-flow stack as a destination.
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*/
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internal void Again()
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{
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int x = CSPopDest();
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Add(new OpcodeJumpUncond(x - code.Count - 1));
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}
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/*
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* Add a backward conditional jump, which will be taken at runtime
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* if the top-of-stack value is 'true'. The jump target is popped
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* from the control-flow stack as a destination.
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*/
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internal void AgainIf()
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{
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int x = CSPopDest();
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Add(new OpcodeJumpIf(x - code.Count - 1));
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}
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/*
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* Add a backward conditional jump, which will be taken at runtime
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* if the top-of-stack value is 'false'. The jump target is popped
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* from the control-flow stack as a destination.
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*/
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internal void AgainIfNot()
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{
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int x = CSPopDest();
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Add(new OpcodeJumpIfNot(x - code.Count - 1));
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}
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}
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