freebsd-skq/sys/sparc64/creator/creator.h
jake 99928843b9 Add a driver for creator upa frame buffers found in many sparc64 machines.
These are fixed resolution and operate only in pixel mode so they present
a challenge to syscons (square peg, round hole, etc, etc).  The driver
provides a video driver interface for syscons and a separate character
device for X to mmap.  Wherever possible the creator's accelarated graphics
functions are used so text mode is very fast.

Based roughly on the openbsd driver.
2003-08-24 01:15:40 +00:00

172 lines
5.4 KiB
C

/*-
* Copyright (c) 2003 Jake Burkholder.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* $FreeBSD$
*/
#ifndef _DEV_FB_CREATOR_H_
#define _DEV_FB_CREATOR_H_
#define FFB_NREG 24
#define FFB_DAC 1
#define FFB_DAC_TYPE 0x0
#define FFB_DAC_VALUE 0x4
#define FFB_DAC_TYPE2 0x8
#define FFB_DAC_VALUE2 0xc
#define FFB_FBC 2
#define FFB_FBC_BY 0x60
#define FFB_FBC_BX 0x64
#define FFB_FBC_DY 0x68
#define FFB_FBC_DX 0x6c
#define FFB_FBC_BH 0x70
#define FFB_FBC_BW 0x74
#define FFB_FBC_PPC 0x200 /* Pixel Processor Control */
#define FFB_FBC_FG 0x208 /* Foreground */
#define FFB_FBC_BG 0x20c /* Background */
#define FFB_FBC_FBC 0x254 /* Frame Buffer Control */
#define FFB_FBC_ROP 0x258 /* Raster Operation */
#define FFB_FBC_PMASK 0x290 /* Pixel Mask */
#define FFB_FBC_DRAWOP 0x300 /* Draw Operation */
#define FFB_FBC_FONTXY 0x314 /* Font X/Y */
#define FFB_FBC_FONTW 0x318 /* Font Width */
#define FFB_FBC_FONTINC 0x31c /* Font Increment */
#define FFB_FBC_FONT 0x320 /* Font Data */
#define FFB_FBC_UCSR 0x900 /* User Control & Status */
#define FBC_PPC_VCE_DIS 0x00001000
#define FBC_PPC_APE_DIS 0x00000800
#define FBC_PPC_TBE_OPAQUE 0x00000200
#define FBC_PPC_CS_CONST 0x00000003
#define FFB_FBC_WB_A 0x20000000
#define FFB_FBC_RB_A 0x00004000
#define FFB_FBC_SB_BOTH 0x00003000
#define FFB_FBC_XE_OFF 0x00000040
#define FFB_FBC_RGBE_MASK 0x0000003f
#define FBC_ROP_NEW 0x83
#define FBC_DRAWOP_RECTANGLE 0x08
#define FBC_UCSR_FIFO_OVFL 0x80000000
#define FBC_UCSR_READ_ERR 0x40000000
#define FBC_UCSR_RP_BUSY 0x02000000
#define FBC_UCSR_FB_BUSY 0x01000000
#define FBC_UCSR_FIFO_MASK 0x00000fff
#define FFB_VIRT_SFB8R 0x00000000
#define FFB_VIRT_SFB8G 0x00400000
#define FFB_VIRT_SFB8B 0x00800000
#define FFB_VIRT_SFB8X 0x00c00000
#define FFB_VIRT_SFB32 0x01000000
#define FFB_VIRT_SFB64 0x02000000
#define FFB_VIRT_FBC 0x04000000
#define FFB_VIRT_FBC_BM 0x04002000
#define FFB_VIRT_DFB8R 0x04004000
#define FFB_VIRT_DFB8G 0x04404000
#define FFB_VIRT_DFB8B 0x04804000
#define FFB_VIRT_DFB8X 0x04c04000
#define FFB_VIRT_DFB24 0x05004000
#define FFB_VIRT_DFB32 0x06004000
#define FFB_VIRT_DFB422A 0x07004000
#define FFB_VIRT_DFB422AD 0x07804000
#define FFB_VIRT_DFB24B 0x08004000
#define FFB_VIRT_DFB422B 0x09004000
#define FFB_VIRT_DFB422BD 0x09804000
#define FFB_VIRT_SFB16Z 0x0a004000
#define FFB_VIRT_SFB8Z 0x0a404000
#define FFB_VIRT_SFB422 0x0ac04000
#define FFB_VIRT_SFB422D 0x0b404000
#define FFB_VIRT_FBC_KREG 0x0bc04000
#define FFB_VIRT_DAC 0x0bc06000
#define FFB_VIRT_PROM 0x0bc08000
#define FFB_VIRT_EXP 0x0bc18000
#define FFB_PHYS_SFB8R 0x04000000
#define FFB_PHYS_SFB8G 0x04400000
#define FFB_PHYS_SFB8B 0x04800000
#define FFB_PHYS_SFB8X 0x04c00000
#define FFB_PHYS_SFB32 0x05000000
#define FFB_PHYS_SFB64 0x06000000
#define FFB_PHYS_FBC 0x00600000
#define FFB_PHYS_FBC_BM 0x00600000
#define FFB_PHYS_DFB8R 0x01000000
#define FFB_PHYS_DFB8G 0x01400000
#define FFB_PHYS_DFB8B 0x01800000
#define FFB_PHYS_DFB8X 0x01c00000
#define FFB_PHYS_DFB24 0x02000000
#define FFB_PHYS_DFB32 0x03000000
#define FFB_PHYS_DFB422A 0x09000000
#define FFB_PHYS_DFB422AD 0x09800000
#define FFB_PHYS_DFB24B 0x0a000000
#define FFB_PHYS_DFB422B 0x0b000000
#define FFB_PHYS_DFB422BD 0x0b800000
#define FFB_PHYS_SFB16Z 0x0c800000
#define FFB_PHYS_SFB8Z 0x0c000000
#define FFB_PHYS_SFB422 0x0d000000
#define FFB_PHYS_SFB422D 0x0d800000
#define FFB_PHYS_FBC_KREG 0x00610000
#define FFB_PHYS_DAC 0x00400000
#define FFB_PHYS_PROM 0x00000000
#define FFB_PHYS_EXP 0x00200000
#define FFB_READ(sc, reg, off) \
bus_space_read_4((sc)->sc_bt[(reg)], (sc)->sc_bh[(reg)], (off))
#define FFB_WRITE(sc, reg, off, val) \
bus_space_write_4((sc)->sc_bt[(reg)], (sc)->sc_bh[(reg)], (off), (val))
struct creator_softc {
video_adapter_t sc_va; /* XXX must be first */
dev_t sc_si;
struct resource *sc_reg[FFB_NREG];
bus_space_tag_t sc_bt[FFB_NREG];
bus_space_handle_t sc_bh[FFB_NREG];
char sc_model[32];
int sc_console;
int sc_dac;
int sc_height;
int sc_width;
int sc_ncol;
int sc_nrow;
int sc_xmargin;
int sc_ymargin;
u_char *sc_font;
int *sc_rowp;
int *sc_colp;
int sc_bg_cache;
int sc_fg_cache;
int sc_fifo_cache;
};
#endif