freebsd-skq/games/adventure/hdr.h
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

165 lines
6.6 KiB
C

/*-
* Copyright (c) 1991, 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)hdr.h 8.1 (Berkeley) 5/31/93
*/
/* ADVENTURE -- Jim Gillogly, Jul 1977
* This program is a re-write of ADVENT, written in FORTRAN mostly by
* Don Woods of SAIL. In most places it is as nearly identical to the
* original as possible given the language and word-size differences.
* A few places, such as the message arrays and travel arrays were changed
* to reflect the smaller core size and word size. The labels of the
* original are reflected in this version, so that the comments of the
* fortran are still applicable here.
*
* The data file distributed with the fortran source is assumed to be called
* "glorkz" in the directory where the program is first run.
*/
/* hdr.h: included by c advent files */
int datfd; /* message file descriptor */
int delhit;
int yea;
extern char data_file[]; /* Virtual data file */
#define TAB 011
#define LF 012
#define FLUSHLINE while (getchar()!='\n')
#define FLUSHLF while (next()!=LF)
int loc,newloc,oldloc,oldlc2,wzdark,gaveup,kq,k,k2;
char *wd1,*wd2; /* the complete words */
int verb,obj,spk;
extern int blklin;
int saved,savet,mxscor,latncy;
#define SHORT 50 /* How short is a demo game? */
#define MAXSTR 20 /* max length of user's words */
#define HTSIZE 512 /* max number of vocab words */
struct hashtab /* hash table for vocabulary */
{ int val; /* word type &index (ktab) */
char *atab; /* pointer to actual string */
} voc[HTSIZE];
#define SEED 1815622 /* "Encryption" seed */
struct text
#ifdef OLDSTUFF
{ int seekadr; /* DATFILE must be < 2**16 */
#endif OLDSTUFF
{ char *seekadr; /* Msg start in virtual disk */
int txtlen; /* length of msg starting here */
};
#define RTXSIZ 205
struct text rtext[RTXSIZ]; /* random text messages */
#define MAGSIZ 35
struct text mtext[MAGSIZ]; /* magic messages */
int clsses;
#define CLSMAX 12
struct text ctext[CLSMAX]; /* classes of adventurer */
int cval[CLSMAX];
struct text ptext[101]; /* object descriptions */
#define LOCSIZ 141 /* number of locations */
struct text ltext[LOCSIZ]; /* long loc description */
struct text stext[LOCSIZ]; /* short loc descriptions */
struct travlist /* direcs & conditions of travel*/
{ struct travlist *next; /* ptr to next list entry */
int conditions; /* m in writeup (newloc / 1000) */
int tloc; /* n in writeup (newloc % 1000) */
int tverb; /* the verb that takes you there*/
} *travel[LOCSIZ],*tkk; /* travel is closer to keys(...)*/
int atloc[LOCSIZ];
int plac[101]; /* initial object placement */
int fixd[101],fixed[101]; /* location fixed? */
int actspk[35]; /* rtext msg for verb <n> */
int cond[LOCSIZ]; /* various condition bits */
extern int setbit[16]; /* bit defn masks 1,2,4,... */
int hntmax;
int hints[20][5]; /* info on hints */
int hinted[20],hintlc[20];
int place[101], prop[101],link[201];
int abb[LOCSIZ];
int maxtrs,tally,tally2; /* treasure values */
#define FALSE 0
#define TRUE 1
int keys,lamp,grate,cage,rod,rod2,steps,/* mnemonics */
bird,door,pillow,snake,fissur,tablet,clam,oyster,magzin,
dwarf,knife,food,bottle,water,oil,plant,plant2,axe,mirror,dragon,
chasm,troll,troll2,bear,messag,vend,batter,
nugget,coins,chest,eggs,tridnt,vase,emrald,pyram,pearl,rug,chain,
spices,
back,look,cave,null,entrnc,dprssn,
enter, stream, pour,
say,lock,throw,find,invent;
int chloc,chloc2,dseen[7],dloc[7], /* dwarf stuff */
odloc[7],dflag,daltlc;
int tk[21],stick,dtotal,attack;
int turns,lmwarn,iwest,knfloc,detail, /* various flags & counters */
abbnum,maxdie,numdie,holdng,dkill,foobar,bonus,clock1,clock2,
saved,closng,panic,closed,scorng;
int demo,newloc,limit;
char *malloc();
char *decr();
unsigned long crc();
/* We need to get a little tricky to avoid strings */
#define DECR(a,b,c,d,e) decr('a'+'+','b'+'-','c'+'#','d'+'&','e'+'%')