freebsd-skq/games/hack/config.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

140 lines
4.5 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* config.h - version 1.0.3 */
#include "pathnames.h"
#ifndef CONFIG /* make sure the compiler doesnt see the typedefs twice */
#define CONFIG
#define UNIX /* delete if no fork(), exec() available */
#define CHDIR /* delete if no chdir() available */
/*
* Some include files are in a different place under SYSV
* BSD SYSV
* <sys/wait.h> <wait.h>
* <sys/time.h> <time.h>
* <sgtty.h> <termio.h>
* Some routines are called differently
* index strchr
* rindex strrchr
* Also, the code for suspend and various ioctls is only given for BSD4.2
* (I do not have access to a SYSV system.)
*/
#define BSD /* delete this line on System V */
/* #define STUPID */ /* avoid some complicated expressions if
your C compiler chokes on them */
/* #define PYRAMID_BUG */ /* avoid a bug on the Pyramid */
/* #define NOWAITINCLUDE */ /* neither <wait.h> nor <sys/wait.h> exists */
#define WIZARD "bruno" /* the person allowed to use the -D option */
#define RECORD "record"/* the file containing the list of topscorers */
#define NEWS "news" /* the file containing the latest hack news */
#define HELP "help" /* the file containing a description of the commands */
#define SHELP "hh" /* abbreviated form of the same */
#define RUMORFILE "rumors" /* a file with fortune cookies */
#define DATAFILE "data" /* a file giving the meaning of symbols used */
#define FMASK 0660 /* file creation mask */
#define HLOCK "perm" /* an empty file used for locking purposes */
#define LLOCK "safelock" /* link to previous */
#ifdef UNIX
/*
* Define DEF_PAGER as your default pager, e.g. "/bin/cat" or "/usr/ucb/more"
* If defined, it can be overridden by the environment variable PAGER.
* Hack will use its internal pager if DEF_PAGER is not defined.
* (This might be preferable for security reasons.)
* #define DEF_PAGER ".../mydir/mypager"
*/
/*
* If you define MAIL, then the player will be notified of new mail
* when it arrives. If you also define DEF_MAILREADER then this will
* be the default mail reader, and can be overridden by the environment
* variable MAILREADER; otherwise an internal pager will be used.
* A stat system call is done on the mailbox every MAILCKFREQ moves.
*/
/* #define MAIL */
#define DEF_MAILREADER _PATH_MAIL /* or e.g. /bin/mail */
#define MAILCKFREQ 100
#define SHELL /* do not delete the '!' command */
#ifdef BSD
#define SUSPEND /* let ^Z suspend the game */
#endif BSD
#endif UNIX
#ifdef CHDIR
/*
* If you define HACKDIR, then this will be the default playground;
* otherwise it will be the current directory.
*/
#ifdef QUEST
#define HACKDIR _PATH_QUEST
#else QUEST
#define HACKDIR _PATH_HACK
#endif QUEST
/*
* Some system administrators are stupid enough to make Hack suid root
* or suid daemon, where daemon has other powers besides that of reading or
* writing Hack files. In such cases one should be careful with chdir's
* since the user might create files in a directory of his choice.
* Of course SECURE is meaningful only if HACKDIR is defined.
*/
#define SECURE /* do setuid(getuid()) after chdir() */
/*
* If it is desirable to limit the number of people that can play Hack
* simultaneously, define HACKDIR, SECURE and MAX_NR_OF_PLAYERS.
* #define MAX_NR_OF_PLAYERS 100
*/
#endif CHDIR
/* size of terminal screen is (at least) (ROWNO+2) by COLNO */
#define COLNO 80
#define ROWNO 22
/*
* small signed integers (8 bits suffice)
* typedef char schar;
* will do when you have signed characters; otherwise use
* typedef short int schar;
*/
typedef char schar;
/*
* small unsigned integers (8 bits suffice - but 7 bits do not)
* - these are usually object types; be careful with inequalities! -
* typedef unsigned char uchar;
* will be satisfactory if you have an "unsigned char" type; otherwise use
* typedef unsigned short int uchar;
*/
typedef unsigned char uchar;
/*
* small integers in the range 0 - 127, usually coordinates
* although they are nonnegative they must not be declared unsigned
* since otherwise comparisons with signed quantities are done incorrectly
*/
typedef schar xchar;
typedef xchar boolean; /* 0 or 1 */
#define TRUE 1
#define FALSE 0
/*
* Declaration of bitfields in various structs; if your C compiler
* doesnt handle bitfields well, e.g., if it is unable to initialize
* structs containing bitfields, then you might use
* #define Bitfield(x,n) uchar x
* since the bitfields used never have more than 7 bits. (Most have 1 bit.)
*/
#define Bitfield(x,n) unsigned x:n
#define SIZE(x) (int)(sizeof(x) / sizeof(x[0]))
#endif CONFIG