3b30feba45
cursor must be merged with the shadow buffer on the way to the screen, and __VGLBitmapCopy() now has an option to do exactly that. This is insignificantly less efficient. |
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.. | ||
bitmap.c | ||
keyboard.c | ||
main.c | ||
Makefile | ||
Makefile.depend | ||
mouse.c | ||
simple.c | ||
text.c | ||
vgl.3 | ||
vgl.h |