of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
552 lines
12 KiB
C
552 lines
12 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "back.h"
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#ifdef DEBUG
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#include <stdio.h>
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FILE *trace;
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static char tests[20];
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#endif
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struct BOARD { /* structure of game position */
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int b_board[26]; /* board position */
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int b_in[2]; /* men in */
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int b_off[2]; /* men off */
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int b_st[4], b_fn[4]; /* moves */
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struct BOARD *b_next; /* forward queue pointer */
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};
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struct BOARD *freeq = 0;
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struct BOARD *checkq = 0;
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struct BOARD *bsave();
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struct BOARD *nextfree();
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/* these variables are values for the
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* candidate move */
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static int ch; /* chance of being hit */
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static int op; /* computer's open men */
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static int pt; /* comp's protected points */
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static int em; /* farthest man back */
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static int frc; /* chance to free comp's men */
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static int frp; /* chance to free pl's men */
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/* these values are the values for the
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* move chosen (so far) */
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static int chance; /* chance of being hit */
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static int openmen; /* computer's open men */
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static int points; /* comp's protected points */
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static int endman; /* farthest man back */
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static int barmen; /* men on bar */
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static int menin; /* men in inner table */
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static int menoff; /* men off board */
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static int oldfrc; /* chance to free comp's men */
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static int oldfrp; /* chance to free pl's men */
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static int cp[5]; /* candidate start position */
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static int cg[5]; /* candidate finish position */
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static int race; /* game reduced to a race */
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move (okay)
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int okay; /* zero if first move */
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{
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register int i; /* index */
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register int l; /* last man */
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if (okay) {
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/* see if comp should double */
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if (gvalue < 64 && dlast != cturn && dblgood()) {
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writel (*Colorptr);
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dble(); /* double */
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/* return if declined */
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if (cturn != 1 && cturn != -1)
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return;
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}
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roll();
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}
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race = 0;
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for (i = 0; i < 26; i++) {
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if (board[i] < 0)
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l = i;
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}
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for (i = 0; i < l; i++) {
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if (board[i] > 0)
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break;
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}
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if (i == l)
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race = 1;
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/* print roll */
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if (tflag)
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curmove (cturn == -1? 18: 19,0);
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writel (*Colorptr);
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writel (" rolls ");
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writec (D0+'0');
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writec (' ');
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writec (D1+'0');
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/* make tty interruptable
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* while thinking */
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if (tflag)
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cline();
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fixtty (noech);
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/* find out how many moves */
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mvlim = movallow();
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if (mvlim == 0) {
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writel (" but cannot use it.\n");
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nexturn();
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fixtty (raw);
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return;
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}
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/* initialize */
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for (i = 0; i < 4; i++)
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cp[i] = cg[i] = 0;
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/* strategize */
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trymove (0,0);
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pickmove();
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/* print move */
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writel (" and moves ");
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for (i = 0; i < mvlim; i++) {
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if (i > 0)
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writec (',');
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wrint (p[i] = cp[i]);
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writec ('-');
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wrint (g[i] = cg[i]);
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makmove (i);
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}
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writec ('.');
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/* print blots hit */
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if (tflag)
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curmove (20,0);
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else
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writec ('\n');
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for (i = 0; i < mvlim; i++)
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if (h[i])
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wrhit(g[i]);
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/* get ready for next move */
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nexturn();
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if (!okay) {
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buflush();
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sleep (3);
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}
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fixtty (raw); /* no more tty interrupt */
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}
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trymove (mvnum,swapped)
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register int mvnum; /* number of move (rel zero) */
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int swapped; /* see if swapped also tested */
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{
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register int pos; /* position on board */
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register int rval; /* value of roll */
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/* if recursed through all dice
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* values, compare move */
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if (mvnum == mvlim) {
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binsert (bsave());
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return;
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}
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/* make sure dice in always
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* same order */
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if (d0 == swapped)
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swap;
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/* choose value for this move */
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rval = dice[mvnum != 0];
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/* find all legitimate moves */
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for (pos = bar; pos != home; pos += cturn) {
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/* fix order of dice */
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if (d0 == swapped)
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swap;
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/* break if stuck on bar */
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if (board[bar] != 0 && pos != bar)
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break;
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/* on to next if not occupied */
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if (board[pos]*cturn <= 0)
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continue;
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/* set up arrays for move */
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p[mvnum] = pos;
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g[mvnum] = pos+rval*cturn;
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if (g[mvnum]*cturn >= home) {
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if (*offptr < 0)
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break;
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g[mvnum] = home;
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}
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/* try to move */
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if (makmove (mvnum))
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continue;
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else
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trymove (mvnum+1,2);
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/* undo move to try another */
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backone (mvnum);
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}
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/* swap dice and try again */
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if ((!swapped) && D0 != D1)
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trymove (0,1);
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}
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struct BOARD *
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bsave () {
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register int i; /* index */
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struct BOARD *now; /* current position */
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now = nextfree (); /* get free BOARD */
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/* store position */
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for (i = 0; i < 26; i++)
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now->b_board[i] = board[i];
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now->b_in[0] = in[0];
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now->b_in[1] = in[1];
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now->b_off[0] = off[0];
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now->b_off[1] = off[1];
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for (i = 0; i < mvlim; i++) {
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now->b_st[i] = p[i];
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now->b_fn[i] = g[i];
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}
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return (now);
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}
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binsert (new)
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struct BOARD *new; /* item to insert */
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{
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register struct BOARD *p = checkq; /* queue pointer */
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register int result; /* comparison result */
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if (p == 0) { /* check if queue empty */
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checkq = p = new;
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p->b_next = 0;
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return;
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}
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result = bcomp (new,p); /* compare to first element */
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if (result < 0) { /* insert in front */
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new->b_next = p;
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checkq = new;
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return;
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}
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if (result == 0) { /* duplicate entry */
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mvcheck (p,new);
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makefree (new);
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return;
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}
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while (p->b_next != 0) { /* traverse queue */
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result = bcomp (new,p->b_next);
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if (result < 0) { /* found place */
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new->b_next = p->b_next;
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p->b_next = new;
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return;
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}
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if (result == 0) { /* duplicate entry */
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mvcheck (p->b_next,new);
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makefree (new);
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return;
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}
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p = p->b_next;
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}
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/* place at end of queue */
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p->b_next = new;
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new->b_next = 0;
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}
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bcomp (a,b)
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struct BOARD *a;
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struct BOARD *b;
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{
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register int *aloc = a->b_board; /* pointer to board a */
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register int *bloc = b->b_board; /* pointer to board b */
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register int i; /* index */
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int result; /* comparison result */
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for (i = 0; i < 26; i++) { /* compare boards */
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result = cturn*(aloc[i]-bloc[i]);
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if (result)
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return (result); /* found inequality */
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}
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return (0); /* same position */
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}
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mvcheck (incumbent,candidate)
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register struct BOARD *incumbent;
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register struct BOARD *candidate;
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{
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register int i;
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register int result;
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for (i = 0; i < mvlim; i++) {
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result = cturn*(candidate->b_st[i]-incumbent->b_st[i]);
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if (result > 0)
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return;
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if (result < 0)
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break;
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}
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if (i == mvlim)
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return;
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for (i = 0; i < mvlim; i++) {
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incumbent->b_st[i] = candidate->b_st[i];
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incumbent->b_fn[i] = candidate->b_fn[i];
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}
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}
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makefree (dead)
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struct BOARD *dead; /* dead position */
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{
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dead->b_next = freeq; /* add to freeq */
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freeq = dead;
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}
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struct BOARD *
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nextfree () {
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struct BOARD *new;
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if (freeq == 0) {
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new = (struct BOARD *)calloc (1,sizeof (struct BOARD));
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if (new == 0) {
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writel ("\nOut of memory\n");
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getout();
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}
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new->b_next = 0;
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} else {
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new = freeq;
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freeq = freeq->b_next;
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}
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return (new);
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}
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pickmove () {
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/* current game position */
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register struct BOARD *now = bsave();
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register struct BOARD *next; /* next move */
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#ifdef DEBUG
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if (trace == NULL)
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trace = fopen ("bgtrace","w");
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fprintf (trace,"\nRoll: %d %d%s\n",D0,D1,race? " (race)": "");
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fflush (trace);
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#endif
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do { /* compare moves */
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boardcopy (checkq);
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next = checkq->b_next;
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makefree (checkq);
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checkq = next;
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movcmp();
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} while (checkq != 0);
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boardcopy (now);
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}
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boardcopy (s)
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register struct BOARD *s; /* game situation */
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{
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register int i; /* index */
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for (i = 0; i < 26; i++)
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board[i] = s->b_board[i];
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for (i = 0; i < 2; i++) {
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in[i] = s->b_in[i];
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off[i] = s->b_off[i];
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}
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for (i = 0; i < mvlim; i++) {
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p[i] = s->b_st[i];
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g[i] = s->b_fn[i];
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}
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}
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movcmp () {
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register int i;
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register int c;
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#ifdef DEBUG
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if (trace == NULL)
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trace = fopen ("bgtrace","w");
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#endif
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odds (0,0,0);
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if (!race) {
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ch = op = pt = 0;
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for (i = 1; i < 25; i++) {
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if (board[i] == cturn)
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ch = canhit (i,1);
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op += abs (bar-i);
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}
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for (i = bar+cturn; i != home; i += cturn)
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if (board[i]*cturn > 1)
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pt += abs(bar-i);
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frc = freemen (bar)+trapped (bar,cturn);
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frp = freemen (home)+trapped (home,-cturn);
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}
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for (em = bar; em != home; em += cturn)
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if (board[em]*cturn > 0)
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break;
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em = abs(home-em);
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#ifdef DEBUG
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fputs ("Board: ",trace);
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for (i = 0; i < 26; i++)
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fprintf (trace, " %d",board[i]);
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if (race)
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fprintf (trace,"\n\tem = %d\n",em);
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else
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fprintf (trace,
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"\n\tch = %d, pt = %d, em = %d, frc = %d, frp = %d\n",
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ch,pt,em,frc,frp);
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fputs ("\tMove: ",trace);
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for (i = 0; i < mvlim; i++)
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fprintf (trace," %d-%d",p[i],g[i]);
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fputs ("\n",trace);
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fflush (trace);
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strcpy (tests,"");
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#endif
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if ((cp[0] == 0 && cg[0] == 0) || movegood()) {
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#ifdef DEBUG
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fprintf (trace,"\t[%s] ... wins.\n",tests);
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fflush (trace);
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#endif
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for (i = 0; i < mvlim; i++) {
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cp[i] = p[i];
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cg[i] = g[i];
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}
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if (!race) {
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chance = ch;
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openmen = op;
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points = pt;
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endman = em;
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barmen = abs(board[home]);
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oldfrc = frc;
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oldfrp = frp;
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}
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menin = *inptr;
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menoff = *offptr;
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}
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#ifdef DEBUG
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else {
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fprintf (trace,"\t[%s] ... loses.\n",tests);
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fflush (trace);
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}
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#endif
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}
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movegood () {
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register int n;
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if (*offptr == 15)
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return (1);
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if (menoff == 15)
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return (0);
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if (race) {
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#ifdef DEBUG
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strcat (tests,"o");
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#endif
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if (*offptr-menoff)
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return (*offptr > menoff);
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#ifdef DEBUG
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strcat (tests,"e");
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#endif
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if (endman-em)
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return (endman > em);
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#ifdef DEBUG
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strcat (tests,"i");
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#endif
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if (menin == 15)
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return (0);
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if (*inptr == 15)
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return (1);
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#ifdef DEBUG
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strcat (tests,"i");
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#endif
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if (*inptr-menin)
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return (*inptr > menin);
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return (rnum(2));
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} else {
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n = barmen-abs(board[home]);
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#ifdef DEBUG
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strcat (tests,"c");
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#endif
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if (abs(chance-ch)+25*n > rnum(150))
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return (n? (n < 0): (ch < chance));
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#ifdef DEBUG
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strcat (tests,"o");
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#endif
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if (*offptr-menoff)
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return (*offptr > menoff);
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#ifdef DEBUG
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strcat (tests,"o");
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#endif
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if (abs(openmen-op) > 7+rnum(12))
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return (openmen > op);
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#ifdef DEBUG
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strcat (tests,"b");
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#endif
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if (n)
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return (n < 0);
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#ifdef DEBUG
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strcat (tests,"e");
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#endif
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if (abs(endman-em) > rnum(2))
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return (endman > em);
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#ifdef DEBUG
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strcat (tests,"f");
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#endif
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if (abs(frc-oldfrc) > rnum(2))
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return (frc < oldfrc);
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#ifdef DEBUG
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strcat (tests,"p");
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#endif
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if (abs(n = pt-points) > rnum(4))
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return (n > 0);
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#ifdef DEBUG
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strcat (tests,"i");
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#endif
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if (*inptr-menin)
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return (*inptr > menin);
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#ifdef DEBUG
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strcat (tests,"f");
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#endif
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if (abs(frp-oldfrp) > rnum(2))
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return (frp > oldfrp);
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return (rnum(2));
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}
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}
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