Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

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/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
#include "back.h"
#ifdef DEBUG
#include <stdio.h>
FILE *trace;
static char tests[20];
#endif
struct BOARD { /* structure of game position */
int b_board[26]; /* board position */
int b_in[2]; /* men in */
int b_off[2]; /* men off */
int b_st[4], b_fn[4]; /* moves */
struct BOARD *b_next; /* forward queue pointer */
};
struct BOARD *freeq = 0;
struct BOARD *checkq = 0;
struct BOARD *bsave();
struct BOARD *nextfree();
/* these variables are values for the
* candidate move */
static int ch; /* chance of being hit */
static int op; /* computer's open men */
static int pt; /* comp's protected points */
static int em; /* farthest man back */
static int frc; /* chance to free comp's men */
static int frp; /* chance to free pl's men */
/* these values are the values for the
* move chosen (so far) */
static int chance; /* chance of being hit */
static int openmen; /* computer's open men */
static int points; /* comp's protected points */
static int endman; /* farthest man back */
static int barmen; /* men on bar */
static int menin; /* men in inner table */
static int menoff; /* men off board */
static int oldfrc; /* chance to free comp's men */
static int oldfrp; /* chance to free pl's men */
static int cp[5]; /* candidate start position */
static int cg[5]; /* candidate finish position */
static int race; /* game reduced to a race */
move (okay)
int okay; /* zero if first move */
{
register int i; /* index */
register int l; /* last man */
if (okay) {
/* see if comp should double */
if (gvalue < 64 && dlast != cturn && dblgood()) {
writel (*Colorptr);
dble(); /* double */
/* return if declined */
if (cturn != 1 && cturn != -1)
return;
}
roll();
}
race = 0;
for (i = 0; i < 26; i++) {
if (board[i] < 0)
l = i;
}
for (i = 0; i < l; i++) {
if (board[i] > 0)
break;
}
if (i == l)
race = 1;
/* print roll */
if (tflag)
curmove (cturn == -1? 18: 19,0);
writel (*Colorptr);
writel (" rolls ");
writec (D0+'0');
writec (' ');
writec (D1+'0');
/* make tty interruptable
* while thinking */
if (tflag)
cline();
fixtty (noech);
/* find out how many moves */
mvlim = movallow();
if (mvlim == 0) {
writel (" but cannot use it.\n");
nexturn();
fixtty (raw);
return;
}
/* initialize */
for (i = 0; i < 4; i++)
cp[i] = cg[i] = 0;
/* strategize */
trymove (0,0);
pickmove();
/* print move */
writel (" and moves ");
for (i = 0; i < mvlim; i++) {
if (i > 0)
writec (',');
wrint (p[i] = cp[i]);
writec ('-');
wrint (g[i] = cg[i]);
makmove (i);
}
writec ('.');
/* print blots hit */
if (tflag)
curmove (20,0);
else
writec ('\n');
for (i = 0; i < mvlim; i++)
if (h[i])
wrhit(g[i]);
/* get ready for next move */
nexturn();
if (!okay) {
buflush();
sleep (3);
}
fixtty (raw); /* no more tty interrupt */
}
trymove (mvnum,swapped)
register int mvnum; /* number of move (rel zero) */
int swapped; /* see if swapped also tested */
{
register int pos; /* position on board */
register int rval; /* value of roll */
/* if recursed through all dice
* values, compare move */
if (mvnum == mvlim) {
binsert (bsave());
return;
}
/* make sure dice in always
* same order */
if (d0 == swapped)
swap;
/* choose value for this move */
rval = dice[mvnum != 0];
/* find all legitimate moves */
for (pos = bar; pos != home; pos += cturn) {
/* fix order of dice */
if (d0 == swapped)
swap;
/* break if stuck on bar */
if (board[bar] != 0 && pos != bar)
break;
/* on to next if not occupied */
if (board[pos]*cturn <= 0)
continue;
/* set up arrays for move */
p[mvnum] = pos;
g[mvnum] = pos+rval*cturn;
if (g[mvnum]*cturn >= home) {
if (*offptr < 0)
break;
g[mvnum] = home;
}
/* try to move */
if (makmove (mvnum))
continue;
else
trymove (mvnum+1,2);
/* undo move to try another */
backone (mvnum);
}
/* swap dice and try again */
if ((!swapped) && D0 != D1)
trymove (0,1);
}
struct BOARD *
bsave () {
register int i; /* index */
struct BOARD *now; /* current position */
now = nextfree (); /* get free BOARD */
/* store position */
for (i = 0; i < 26; i++)
now->b_board[i] = board[i];
now->b_in[0] = in[0];
now->b_in[1] = in[1];
now->b_off[0] = off[0];
now->b_off[1] = off[1];
for (i = 0; i < mvlim; i++) {
now->b_st[i] = p[i];
now->b_fn[i] = g[i];
}
return (now);
}
binsert (new)
struct BOARD *new; /* item to insert */
{
register struct BOARD *p = checkq; /* queue pointer */
register int result; /* comparison result */
if (p == 0) { /* check if queue empty */
checkq = p = new;
p->b_next = 0;
return;
}
result = bcomp (new,p); /* compare to first element */
if (result < 0) { /* insert in front */
new->b_next = p;
checkq = new;
return;
}
if (result == 0) { /* duplicate entry */
mvcheck (p,new);
makefree (new);
return;
}
while (p->b_next != 0) { /* traverse queue */
result = bcomp (new,p->b_next);
if (result < 0) { /* found place */
new->b_next = p->b_next;
p->b_next = new;
return;
}
if (result == 0) { /* duplicate entry */
mvcheck (p->b_next,new);
makefree (new);
return;
}
p = p->b_next;
}
/* place at end of queue */
p->b_next = new;
new->b_next = 0;
}
bcomp (a,b)
struct BOARD *a;
struct BOARD *b;
{
register int *aloc = a->b_board; /* pointer to board a */
register int *bloc = b->b_board; /* pointer to board b */
register int i; /* index */
int result; /* comparison result */
for (i = 0; i < 26; i++) { /* compare boards */
result = cturn*(aloc[i]-bloc[i]);
if (result)
return (result); /* found inequality */
}
return (0); /* same position */
}
mvcheck (incumbent,candidate)
register struct BOARD *incumbent;
register struct BOARD *candidate;
{
register int i;
register int result;
for (i = 0; i < mvlim; i++) {
result = cturn*(candidate->b_st[i]-incumbent->b_st[i]);
if (result > 0)
return;
if (result < 0)
break;
}
if (i == mvlim)
return;
for (i = 0; i < mvlim; i++) {
incumbent->b_st[i] = candidate->b_st[i];
incumbent->b_fn[i] = candidate->b_fn[i];
}
}
makefree (dead)
struct BOARD *dead; /* dead position */
{
dead->b_next = freeq; /* add to freeq */
freeq = dead;
}
struct BOARD *
nextfree () {
struct BOARD *new;
if (freeq == 0) {
new = (struct BOARD *)calloc (1,sizeof (struct BOARD));
if (new == 0) {
writel ("\nOut of memory\n");
getout();
}
new->b_next = 0;
} else {
new = freeq;
freeq = freeq->b_next;
}
return (new);
}
pickmove () {
/* current game position */
register struct BOARD *now = bsave();
register struct BOARD *next; /* next move */
#ifdef DEBUG
if (trace == NULL)
trace = fopen ("bgtrace","w");
fprintf (trace,"\nRoll: %d %d%s\n",D0,D1,race? " (race)": "");
fflush (trace);
#endif
do { /* compare moves */
boardcopy (checkq);
next = checkq->b_next;
makefree (checkq);
checkq = next;
movcmp();
} while (checkq != 0);
boardcopy (now);
}
boardcopy (s)
register struct BOARD *s; /* game situation */
{
register int i; /* index */
for (i = 0; i < 26; i++)
board[i] = s->b_board[i];
for (i = 0; i < 2; i++) {
in[i] = s->b_in[i];
off[i] = s->b_off[i];
}
for (i = 0; i < mvlim; i++) {
p[i] = s->b_st[i];
g[i] = s->b_fn[i];
}
}
movcmp () {
register int i;
register int c;
#ifdef DEBUG
if (trace == NULL)
trace = fopen ("bgtrace","w");
#endif
odds (0,0,0);
if (!race) {
ch = op = pt = 0;
for (i = 1; i < 25; i++) {
if (board[i] == cturn)
ch = canhit (i,1);
op += abs (bar-i);
}
for (i = bar+cturn; i != home; i += cturn)
if (board[i]*cturn > 1)
pt += abs(bar-i);
frc = freemen (bar)+trapped (bar,cturn);
frp = freemen (home)+trapped (home,-cturn);
}
for (em = bar; em != home; em += cturn)
if (board[em]*cturn > 0)
break;
em = abs(home-em);
#ifdef DEBUG
fputs ("Board: ",trace);
for (i = 0; i < 26; i++)
fprintf (trace, " %d",board[i]);
if (race)
fprintf (trace,"\n\tem = %d\n",em);
else
fprintf (trace,
"\n\tch = %d, pt = %d, em = %d, frc = %d, frp = %d\n",
ch,pt,em,frc,frp);
fputs ("\tMove: ",trace);
for (i = 0; i < mvlim; i++)
fprintf (trace," %d-%d",p[i],g[i]);
fputs ("\n",trace);
fflush (trace);
strcpy (tests,"");
#endif
if ((cp[0] == 0 && cg[0] == 0) || movegood()) {
#ifdef DEBUG
fprintf (trace,"\t[%s] ... wins.\n",tests);
fflush (trace);
#endif
for (i = 0; i < mvlim; i++) {
cp[i] = p[i];
cg[i] = g[i];
}
if (!race) {
chance = ch;
openmen = op;
points = pt;
endman = em;
barmen = abs(board[home]);
oldfrc = frc;
oldfrp = frp;
}
menin = *inptr;
menoff = *offptr;
}
#ifdef DEBUG
else {
fprintf (trace,"\t[%s] ... loses.\n",tests);
fflush (trace);
}
#endif
}
movegood () {
register int n;
if (*offptr == 15)
return (1);
if (menoff == 15)
return (0);
if (race) {
#ifdef DEBUG
strcat (tests,"o");
#endif
if (*offptr-menoff)
return (*offptr > menoff);
#ifdef DEBUG
strcat (tests,"e");
#endif
if (endman-em)
return (endman > em);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (menin == 15)
return (0);
if (*inptr == 15)
return (1);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (*inptr-menin)
return (*inptr > menin);
return (rnum(2));
} else {
n = barmen-abs(board[home]);
#ifdef DEBUG
strcat (tests,"c");
#endif
if (abs(chance-ch)+25*n > rnum(150))
return (n? (n < 0): (ch < chance));
#ifdef DEBUG
strcat (tests,"o");
#endif
if (*offptr-menoff)
return (*offptr > menoff);
#ifdef DEBUG
strcat (tests,"o");
#endif
if (abs(openmen-op) > 7+rnum(12))
return (openmen > op);
#ifdef DEBUG
strcat (tests,"b");
#endif
if (n)
return (n < 0);
#ifdef DEBUG
strcat (tests,"e");
#endif
if (abs(endman-em) > rnum(2))
return (endman > em);
#ifdef DEBUG
strcat (tests,"f");
#endif
if (abs(frc-oldfrc) > rnum(2))
return (frc < oldfrc);
#ifdef DEBUG
strcat (tests,"p");
#endif
if (abs(n = pt-points) > rnum(4))
return (n > 0);
#ifdef DEBUG
strcat (tests,"i");
#endif
if (*inptr-menin)
return (*inptr > menin);
#ifdef DEBUG
strcat (tests,"f");
#endif
if (abs(frp-oldfrp) > rnum(2))
return (frp > oldfrp);
return (rnum(2));
}
}