freebsd-skq/games/trek/checkcond.c
jkh 057afceb86 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

105 lines
3.5 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)checkcond.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
/*
** Check for Condition After a Move
**
** Various ship conditions are checked. First we check
** to see if we have already lost the game, due to running
** out of life support reserves, running out of energy,
** or running out of crew members. The check for running
** out of time is in events().
**
** If we are in automatic override mode (Etc.nkling < 0), we
** don't want to do anything else, lest we call autover
** recursively.
**
** In the normal case, if there is a supernova, we call
** autover() to help us escape. If after calling autover()
** we are still in the grips of a supernova, we get burnt
** up.
**
** If there are no Klingons in this quadrant, we nullify any
** distress calls which might exist.
**
** We then set the condition code, based on the energy level
** and battle conditions.
*/
checkcond()
{
register int i, j;
/* see if we are still alive and well */
if (Ship.reserves < 0.0)
lose(L_NOLIFE);
if (Ship.energy <= 0)
lose(L_NOENGY);
if (Ship.crew <= 0)
lose(L_NOCREW);
/* if in auto override mode, ignore the rest */
if (Etc.nkling < 0)
return;
/* call in automatic override if appropriate */
if (Quad[Ship.quadx][Ship.quady].stars < 0)
autover();
if (Quad[Ship.quadx][Ship.quady].stars < 0)
lose(L_SNOVA);
/* nullify distress call if appropriate */
if (Etc.nkling <= 0)
killd(Ship.quadx, Ship.quady, 1);
/* set condition code */
if (Ship.cond == DOCKED)
return;
if (Etc.nkling > 0)
{
Ship.cond = RED;
return;
}
if (Ship.energy < Param.energylow)
{
Ship.cond = YELLOW;
return;
}
Ship.cond = GREEN;
return;
}